Re: [Warzone-dev] Final call for 2.2 changes
2009/5/9 Dennis Schridde devuran...@gmx.net: He has it already, since at least a few months. His last commits happened to Gna though, so someone will need to merge them into SF. He has commit access to Gna. He doesn't have commit access to sf.net (or if he does, he doesn't know how to access it - he's been asking me about it a few _days_ ago). No, since the file is distruted independendly from the game, it needs it's own license file. I suggest naming it COPYING, to match the common. The only time it comes up is if it's downloaded with the installer, in which case it's effectively distributed with the game. Feel free to add that file, though. I suggest a version number, too. Should we ever update it, cutscenes-1.wz makes it clearly distinctible from cutscenes-2.wz, while cutscenes.wz could be anything. So just for the possibility (new/better Theora encoder is one of them) I suggest a version number. You never know what the future brings. I prefer video - it's more widely understood than sequences, fmv, cutscenes, or cinematics. Other than that, we don't have version numbers for base.wz and mp.wz. Why should this be different? That is why there is a config option to switch to hardware cursors. Afaik this issue only appears on high end nVidia cards, which is probably not the majority of our userbase. Most users don't config away from defaults, which is why defaults should be the best settings in the usual case. If it _really_ only affects high-end Nvidia cards, then it's not a big deal, but I think it's more of an issue that the game could feel laggy to players who don't know that it's mouselag. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
2009/5/9 Kreuvf kre...@warzone2100.de: Just in case this scheme is a proposal: This reminds me of New File (1), New File (2) etc. which is why I suggest adding the date to the file-name such as cutscenes-2009-05-09.wz. Additionally the problem with adding numbers is that people might think that *-1.wz, *-2.wz etc. are different parts or stand for the different campaigns - whatever. People should not get confused. A scheme like: videos-1.0.wz should fix it. Dates in a filename is a really bad idea. It's marginally acceptable for nightlies or something, but not for releases. Either way: 2009/5/9 Dennis Schridde devuran...@gmx.net: Am Samstag, 9. Mai 2009 10:14:51 schrieb Zarel: Other than that, we don't have version numbers for base.wz and mp.wz. Why should this be different? Those are inside a warzone2100-x.y.z.tar.bz2 We could put our different video.wz files under a corresponding directory at Gna. Heck, put a COPYING file in each of those directories, too, for good measure. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Zarel wrote: 2009/5/9 Kreuvf kre...@warzone2100.de: Just in case this scheme is a proposal: This reminds me of New File (1), New File (2) etc. which is why I suggest adding the date to the file-name such as cutscenes-2009-05-09.wz. Additionally the problem with adding numbers is that people might think that *-1.wz, *-2.wz etc. are different parts or stand for the different campaigns - whatever. People should not get confused. A scheme like: videos-1.0.wz should fix it. Dates in a filename is a really bad idea. It's marginally acceptable for nightlies or something, but not for releases. Why is that a really bad idea? - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKBWNU4y86f1GXLDwRAng1AJ4pdVNo8xGW2RVfQEl0sYjpfTuaowCfQdBk TcQkFG9klDIywwcv5AgDOes= =/lrm -END PGP SIGNATURE- ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
On 5/9/09, Zarel zarexx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. Someone needs to give Delphinio SVN access. * 'grim's' mod is broken. ( I think we should remove it, for reasons stated on ML) Agreed. * Remove 'autoload' folder? ( I think we should remove it, for reasons stated on ML) Sigh. I've had rewrite loading code on my list of things to do, for a while. Gimme some more time with it. 2.2 *is* feature locked... save it for trunk. About sequences.wz * It does *not* contain any info about all the files inside. Should it have GPL / COPYING.REAMDME in it? Well, I think the GPL included with the rest of the game should suffice, shouldn't it? No, they are not bundled with the game all the time. * I also suggest a version number for this file. (for when/if we update the vids) I'm guessing we're only going to update them once, ever, so we can just rename it to video.wz, then. In fact, I propose after we rename all the .ogg files to .ogv and reencode them, to distribute a 160 MB video.wz, and a 1 GB video-highquality.wz. That is why I want a version number file someplace in that archive. Config file changes: * Any more requested changes? About the colored cursor thing - I have a decently high-end computer and I still experience mouselag. It might not be consciously noticeable, but it could still impact user experience. Well, in SP, it is locked to 60fps, and in MP, it is locked to 45. I am betting that is the biggest issue. The only real fix for that is to make a new thread for the mouse handling, and keep that at 60. About known issues: Do we revert this patch, or apply the new patch (Artillery prediction fix) ? http://developer.wz2100.net/ticket/374 We've done neither. We have, however, fixed some of the other issues with this patch. Which is why I asked if we should revert, or apply the new patch or ?? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
Am Samstag, 9. Mai 2009 12:20:56 schrieb Zarel: We could put our different video.wz files under a corresponding directory at Gna. Heck, put a COPYING file in each of those directories, too, for good measure. Or do the simple and put COPYING into the file itself... --DevU P.S: 1. Read the GPL again, carefully. 2. If you don't notice anything, return to 1. signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
On Sat, May 9, 2009 at 9:19 PM, bugs buggy buginato...@gmail.com wrote: On 5/9/09, Zarel zarexx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. Someone needs to give Delphinio SVN access. I asked him to create an sf.net account and get back to me, and I haven't heard anything since. Adding him to cc: in case he is not on the list. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Final call for 2.2 changes
2009/5/8 bugs buggy buginato...@gmail.com: About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. Someone needs to give Delphinio SVN access. * 'grim's' mod is broken. ( I think we should remove it, for reasons stated on ML) Agreed. * Remove 'autoload' folder? ( I think we should remove it, for reasons stated on ML) Sigh. I've had rewrite loading code on my list of things to do, for a while. Gimme some more time with it. About sequences.wz * It does *not* contain any info about all the files inside. Should it have GPL / COPYING.REAMDME in it? Well, I think the GPL included with the rest of the game should suffice, shouldn't it? * I also suggest a version number for this file. (for when/if we update the vids) I'm guessing we're only going to update them once, ever, so we can just rename it to video.wz, then. In fact, I propose after we rename all the .ogg files to .ogv and reencode them, to distribute a 160 MB video.wz, and a 1 GB video-highquality.wz. Config file changes: * Any more requested changes? About the colored cursor thing - I have a decently high-end computer and I still experience mouselag. It might not be consciously noticeable, but it could still impact user experience. About known issues: Do we revert this patch, or apply the new patch (Artillery prediction fix) ? http://developer.wz2100.net/ticket/374 We've done neither. We have, however, fixed some of the other issues with this patch. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev