Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 13:15:42 -0400 Giel van Schijndel 
<[EMAIL PROTECTED]> wrote:
>[EMAIL PROTECTED] schreef:
>> On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol 
><[EMAIL PROTECTED]> wrote:
>>   
>>> I had this too, but not anymore with the old memory system 
>ripped out.
>>> Could you try current svn trunk and see if the crash still 
>occurs?
>>> 
>> Yes, this is what I use.
>> http://svn.gna.org/svn/warzone/trunk
>>   
>Just being verbose here. Note that he probably means the latest 
>(HEAD)
>revision, or otherwise revision 986.
>
>-- 
>Giel
Ok, I got rev 1000, and that crash is fixed.
I have errors with this now:
error:  Error while processing audio context: Invalid Name
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 1 times (total 9 repeats)
warning:loadFile2: optional file sequenceaudio/BrfCom.txt could 
not be opened: The system cannot find the file specified. 
warning:loadFile2: optional file 
sequenceaudio/cam1/cam1ascv.txt could not be opened: The system 
cannot find the file specified. 
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 1 times (total 3 repeats)
error:  Error while processing audio context: Invalid Name
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 2 times (total 6 repeats)
error:  Error while processing audio context: Invalid Operation
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 7 times (total 39 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 7 times (total 23 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 32 times (total 64 repeats)
last message repeated 51 times (total 115 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 6 times (total 14 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 13 times (total 45 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 15 times (total 31 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 32 times (total 64 repeats)
last message repeated 15 times (total 79 repeats)
error:  Error while processing audio context: Invalid Name
error:  Error while processing audio context: Invalid Operation
error:  Error while processing audio context: Invalid Name
warning:loadFile2: optional file sequenceau

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef:
> On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol <[EMAIL PROTECTED]> wrote:
>   
>> I had this too, but not anymore with the old memory system ripped out.
>> Could you try current svn trunk and see if the crash still occurs?
>> 
> Yes, this is what I use.
> http://svn.gna.org/svn/warzone/trunk
>   
Just being verbose here. Note that he probably means the latest (HEAD)
revision, or otherwise revision 986.

-- 
Giel



signature.asc
Description: OpenPGP digital signature
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef:
> On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol 
> <[EMAIL PROTECTED]> wrote:
>   
>> I had this too, but not anymore with the old memory system ripped 
>> out.
>> Could you try current svn trunk and see if the crash still occurs?
>> 
> Yes, this is what I use.
> http://svn.gna.org/svn/warzone/trunk
>   
Just being verbose here. Note that he probably means the latest (HEAD)
revision, or otherwise revision 986.

-- 
Giel



signature.asc
Description: OpenPGP digital signature
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol 
<[EMAIL PROTECTED]> wrote:
>I had this too, but not anymore with the old memory system ripped 
>out.
>Could you try current svn trunk and see if the crash still occurs?
>
>- Gerard

Yes, this is what I use.
http://svn.gna.org/svn/warzone/trunk

--
Click for home mortgage, fast & free, no lender fee, approval today
http://tagline.hushmail.com/fc/CAaCXv1QbtY2l1px1cFcicNr4HZavwGc/



___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 04:58:15 -0400 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
>> <[EMAIL PROTECTED]> wrote:
>> >this problem usually happens when objects are incompatible with
>> >each
>> >other,try doing a cleanup and full-recompile and see if this 
>cures
>> >the
>> >problem.It might be a bug if cleanup and full-recompile dont 
>fix
>> >it...
>>
>> Did a clean, then recompile, same thing.
>>
>> Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
>> key2=0x0013)  Line 143 + 0x3 bytes  C
>>Warzone2100-Dbg.exe!treapFindRec(_treap_node * 
>psRoot=0x0343a468,
>> void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  
>Line
>> 314 + 0xf bytes C
>>Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
>> psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 
>587
>> + 0x15 bytesC

>
>weird,does it crash at the start of the game or after loading a 
>save?seems
>the callstack is pointing to droid selection event function

It does this at END of mission, where you see the stat screen.  
Start a new game, then play until you finish the very first 
mission.  It crash when you see stat screen.

--
Click to lower your debt and consolidate your monthly expenses
http://tagline.hushmail.com/fc/CAaCXv1QPRPsEig9vUIlduDoYE1s9kZu/



___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Gerard Krol

I had this too, but not anymore with the old memory system ripped out.
Could you try current svn trunk and see if the crash still occurs?

- Gerard

The Watermelon wrote:
On 4/2/07, [EMAIL PROTECTED] * 
<[EMAIL PROTECTED] > wrote:


On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
<[EMAIL PROTECTED] > wrote:
>this problem usually happens when objects are incompatible with
>each
>other,try doing a cleanup and full-recompile and see if this cures
>the
>problem.It might be a bug if cleanup and full-recompile dont fix
>it...

Did a clean, then recompile, same thing.

Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
key2=0x0013)  Line 143 + 0x3 bytes  C
   Warzone2100-Dbg.exe!treapFindRec(_treap_node *
psRoot=0x0343a468,
void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  Line
314 + 0xf bytes C
   Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 587
+ 0x15 bytesC
   Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x031307ec,
int size=872)  Line 612 + 0x11 bytesC
   Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x031307ec,
unsigned int size=872)  Line 385 + 0xd bytesC
   Warzone2100-Dbg.exe!droidUnderRepair(_droid *
psDroid=0x031307ec)
Line 5943 + 0xe bytes  C
   Warzone2100-Dbg.exe!drawDroidSelections()  Line 3636 + 0x35
bytes
C
   Warzone2100-Dbg.exe!draw3DScene ()  Line 416 C
   Warzone2100-Dbg.exe!displayWorld()  Line 1628   C
   Warzone2100-Dbg.exe!addIntelScreen()  Line 6904 C
   Warzone2100-Dbg.exe!displayImmediateMessage(_message *
psMessage=0x083dfb60)  Line 2143C
   Warzone2100-Dbg.exe!scrAddMessage()  Line 1380 + 0x9
bytes  C
   Warzone2100-Dbg.exe!interpRunScript(_script_context *
psContext=0x031ad250, _interp_runtype runType=IRT_EVENT, unsigned
int index=3, unsigned int offset=0)  Line 780 + 0x8 bytes   C
   Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type
callback=TR_CALLBACKSTART)  Line 1077 + 0x1e bytes  C
   Warzone2100-Dbg.exe!stageThreeInitialise()  Line 1839 + 0x7
bytes
C
   Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char *
pSaveName=0x, int saveType=0)  Line 1137 + 0x5 bytesC
   Warzone2100-Dbg.exe!SDL_main(int argc=2, char * *
argv=0x0013fdb8)  Line 577 + 0xe bytes  C
   Warzone2100-Dbg.exe!_main()  + 0xd1 bytes   C
   [EMAIL PROTECTED]()  + 0x1ed bytesC
   Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35
bytes  C
   Warzone2100-Dbg.exe!WinMainCRTStartup ()  Line 414   C
   kernel32.dll!7c816fd7()
   [Frames below may be incorrect and/or missing, no symbols
loaded
for kernel32.dll]

 
weird,does it crash at the start of the game or after loading a 
save?seems the callstack is pointing to droid selection event function




___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread The Watermelon

On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
<[EMAIL PROTECTED]> wrote:
>this problem usually happens when objects are incompatible with
>each
>other,try doing a cleanup and full-recompile and see if this cures
>the
>problem.It might be a bug if cleanup and full-recompile dont fix
>it...

Did a clean, then recompile, same thing.

Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
key2=0x0013)  Line 143 + 0x3 bytes  C
   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x0343a468,
void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  Line
314 + 0xf bytes C
   Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 587
+ 0x15 bytesC
   Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x031307ec,
int size=872)  Line 612 + 0x11 bytesC
   Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x031307ec,
unsigned int size=872)  Line 385 + 0xd bytesC
   Warzone2100-Dbg.exe!droidUnderRepair(_droid * psDroid=0x031307ec)
Line 5943 + 0xe bytes  C
   Warzone2100-Dbg.exe!drawDroidSelections()  Line 3636 + 0x35 bytes
C
   Warzone2100-Dbg.exe!draw3DScene()  Line 416 C
   Warzone2100-Dbg.exe!displayWorld()  Line 1628   C
   Warzone2100-Dbg.exe!addIntelScreen()  Line 6904 C
   Warzone2100-Dbg.exe!displayImmediateMessage(_message *
psMessage=0x083dfb60)  Line 2143C
   Warzone2100-Dbg.exe!scrAddMessage()  Line 1380 + 0x9 bytes  C
   Warzone2100-Dbg.exe!interpRunScript(_script_context *
psContext=0x031ad250, _interp_runtype runType=IRT_EVENT, unsigned
int index=3, unsigned int offset=0)  Line 780 + 0x8 bytes   C
   Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type
callback=TR_CALLBACKSTART)  Line 1077 + 0x1e bytes  C
   Warzone2100-Dbg.exe!stageThreeInitialise()  Line 1839 + 0x7 bytes
C
   Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char *
pSaveName=0x, int saveType=0)  Line 1137 + 0x5 bytesC
   Warzone2100-Dbg.exe!SDL_main(int argc=2, char * *
argv=0x0013fdb8)  Line 577 + 0xe bytes  C
   Warzone2100-Dbg.exe!_main()  + 0xd1 bytes   C
   [EMAIL PROTECTED]()  + 0x1ed bytesC
   Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35 bytes  C
   Warzone2100-Dbg.exe!WinMainCRTStartup()  Line 414   C
   kernel32.dll!7c816fd7()
   [Frames below may be incorrect and/or missing, no symbols loaded
for kernel32.dll]



weird,does it crash at the start of the game or after loading a save?seems
the callstack is pointing to droid selection event function
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-02 Thread vs2k5
On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>this problem usually happens when objects are incompatible with 
>each
>other,try doing a cleanup and full-recompile and see if this cures 
>the
>problem.It might be a bug if cleanup and full-recompile dont fix 
>it...

Did a clean, then recompile, same thing.

Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void * 
key2=0x0013)  Line 143 + 0x3 bytes  C
Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x0343a468, 
void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  Line 
314 + 0xf bytes C
Warzone2100-Dbg.exe!blkPointerValid(_block_heap * 
psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 587 
+ 0x15 bytesC
Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x031307ec, 
int size=872)  Line 612 + 0x11 bytesC
Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x031307ec, 
unsigned int size=872)  Line 385 + 0xd bytesC
Warzone2100-Dbg.exe!droidUnderRepair(_droid * psDroid=0x031307ec) 
 Line 5943 + 0xe bytes  C
Warzone2100-Dbg.exe!drawDroidSelections()  Line 3636 + 0x35 bytes   
C
Warzone2100-Dbg.exe!draw3DScene()  Line 416 C
Warzone2100-Dbg.exe!displayWorld()  Line 1628   C
Warzone2100-Dbg.exe!addIntelScreen()  Line 6904 C
Warzone2100-Dbg.exe!displayImmediateMessage(_message * 
psMessage=0x083dfb60)  Line 2143C
Warzone2100-Dbg.exe!scrAddMessage()  Line 1380 + 0x9 bytes  C
Warzone2100-Dbg.exe!interpRunScript(_script_context * 
psContext=0x031ad250, _interp_runtype runType=IRT_EVENT, unsigned 
int index=3, unsigned int offset=0)  Line 780 + 0x8 bytes   C
Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type 
callback=TR_CALLBACKSTART)  Line 1077 + 0x1e bytes  C
Warzone2100-Dbg.exe!stageThreeInitialise()  Line 1839 + 0x7 bytes   
C
Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char * 
pSaveName=0x, int saveType=0)  Line 1137 + 0x5 bytesC
Warzone2100-Dbg.exe!SDL_main(int argc=2, char * * 
argv=0x0013fdb8)  Line 577 + 0xe bytes  C
Warzone2100-Dbg.exe!_main()  + 0xd1 bytes   C
[EMAIL PROTECTED]()  + 0x1ed bytes  C
Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35 bytes  C
Warzone2100-Dbg.exe!WinMainCRTStartup()  Line 414   C
kernel32.dll!7c816fd7() 
[Frames below may be incorrect and/or missing, no symbols loaded 
for kernel32.dll]   

--
Click to get a free credit repair consultation, raise your FICO score
http://tagline.hushmail.com/fc/CAaCXv1QNsyObMCl1OslLK3brD7EFJSG/




___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-02 Thread The Watermelon

On 4/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


Tried 2 times, both times it crash same place.


in treap.c line 314:
switch (cmp(key, psRoot->key))

   key 0x0013eef4  void *
   psRoot->key 0x000c  void *


Crash in cmp...because psRoot->key is invalid.


Stack dump:

   Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013eef4, void *
key2=0x000c)  Line 143 + 0x3 bytes  C
   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x035ea400,
void * key=0x0013eef4, int (void *, void *)* cmp=0x0054a579)  Line
314 + 0xf bytes C
>   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x035ea1e4,
void * key=0x0013eef4, int (void *, void *)* cmp=0x0054a579)  Line
324 + 0x14 bytesC
   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x035e81b4,
void * key=0x0013eef4, int (void *, void *)* cmp=0x0054a579)  Line
324 + 0x14 bytesC
   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x035e0e10,
void * key=0x0013eef4, int (void *, void *)* cmp=0x0054a579)  Line
324 + 0x14 bytesC
   Warzone2100-Dbg.exe!treapFindRec(_treap_node * psRoot=0x035e0adc,
void * key=0x0013eef4, int (void *, void *)* cmp=0x0054a579)  Line
324 + 0x14 bytesC
   Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
psHeap=0x01659750, void * pData=0x086d7944, int size=12)  Line 587
+ 0x15 bytesC
   Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x086d7944,
int size=12)  Line 612 + 0x11 bytes C
   Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x086d7944,
unsigned int size=12)  Line 385 + 0xd bytes C
   Warzone2100-Dbg.exe!widgGetFromID(_w_screen *
psScreen=0x086d7944, unsigned int id=6000)  Line 925 + 0xb bytesC
   Warzone2100-Dbg.exe!intAddIntelMap()  Line 306 + 0x10 bytes C
   Warzone2100-Dbg.exe!addIntelScreen()  Line 6913 C
   Warzone2100-Dbg.exe!displayImmediateMessage(_message *
psMessage=0x086dfba8)  Line 2143C
   Warzone2100-Dbg.exe!scrAddMessage()  Line 1380 + 0x9 bytes  C
   Warzone2100-Dbg.exe!interpRunScript(_script_context *
psContext=0x02a4d250, _interp_runtype runType=IRT_EVENT, unsigned
int index=3, unsigned int offset=0)  Line 780 + 0x8 bytes   C
   Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type
callback=TR_CALLBACKSTART)  Line 1077 + 0x1e bytes  C
   Warzone2100-Dbg.exe!stageThreeInitialise()  Line 1839 + 0x7 bytes
C
   Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char *
pSaveName=0x, int saveType=0)  Line 1137 + 0x5 bytesC
   Warzone2100-Dbg.exe!SDL_main(int argc=2, char * *
argv=0x0013fdb8)  Line 577 + 0xe bytes  C
   Warzone2100-Dbg.exe!_main()  + 0xd1 bytes   C
   [EMAIL PROTECTED]()  + 0x1ed bytesC
   Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35 bytes  C
   Warzone2100-Dbg.exe!WinMainCRTStartup()  Line 414   C
   kernel32.dll!7c816fd7()
   [Frames below may be incorrect and/or missing, no symbols loaded
for kernel32.dll]

--
Click to get free info on kitchen remodeling at 50% - 70% off
http://tagline.hushmail.com/fc/CAaCXv1MQyKY01TLXaeyoM6oGkV622RE/



this problem usually happens when objects are incompatible with each
other,try doing a cleanup and full-recompile and see if this cures the
problem.It might be a bug if cleanup and full-recompile dont fix it...
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev