Re: [agi] the Place system of the rodent hippocampus

2003-02-24 Thread Jonathan Standley
> In humans it seems as if some states of depression, boredom, etc. are > designed (whoops there I go anthropomorphising evolution) to break > through certain types of deadlock and runaway. E.g., there is a > separate feedback mechanism that sits on top of and responds to the > "intelligence"/"m

Re: [agi] A probabilistic/algorithmic puzzle...

2003-02-20 Thread Jonathan Standley
    >Let X_i, i=1,...,n, denote a set of discrete random variables   X_i is the set of all integers between i and n, initial value for i is 1? or is i any member of the set X? or does i function only as a lower bound to set X?   hi me again.  if forgot to ask: is i

Re: [agi] A probabilistic/algorithmic puzzle...

2003-02-20 Thread Jonathan Standley
a challenge! cool :)  but let me try to put it in less-math terms for myself and others who are not math-types   >Let X_i, i=1,...,n, denote a set of discrete random variables   X_i is the set of all integers between i and n, initial value for i is 1? or is i any member of the set X? or do

Re: [agi] Re: AGI Complexity

2003-02-19 Thread Jonathan Standley
> As I said (maybe you read what I had written as a joke) reconfigurable > logic is your best choice. It's almost as good as custom hardware. Even > though its pricey, you only have to buy it once and simply upload new > designs to it. no, I didn't take it as a joke. I know FPGA's and such are th

Re: [agi] Re: AGI Complexity

2003-02-19 Thread Jonathan Standley
> > There is no reason you couldn't take every single deterministic, P > > algorithm in the standard C++ libraries and implement it as hardware. > > Most programs would then be mostly written in assembly language, with > > constructions like > > binarysearch[sorted_array x, search_target y] replaci

[agi] Re: AGI Complexity

2003-02-18 Thread Jonathan Standley
Ed Helfin wrote: > "It's been some time >since I looked at this, but I believe my conclusion was that it wasn't all >that reliable, I.e. low % accuracy for correct POS identification?, etc. I >don't know if this gets you where you want to go, but it might be worth >looking at." I've looked at a

Re: AGI Complexity (WAS: RE: [agi] "doubling time" watcher.)

2003-02-18 Thread Jonathan Standley
at the parsers' code if I don't want to. (Although it may ease the use of it if I do examine it, it;s not necessary) I suppose I'm saying you can approach the mind (or any complex system that has at least vaguely recognizable functional subsystems) in a manner analogous to that of Ob

Re: [agi] unFriendly AIXI... and Novamente?

2003-02-12 Thread Jonathan Standley
> Now here is my question, it's going to sound silly but there is quite a> bit behind it: > > "Of what use is computronium to a superintelligence?" >   If the superintelligence perceives a need for vast computational resources, then computronium would indeed be very useful.  Assuming said SI

Re: [agi] Emergent ethics via training - eg. game playing

2003-01-29 Thread Jonathan Standley
Indeed, I regretted those choices as soon as I hit the send button ... > Hi Jonathan, > > I think Sim City and many of the Sim games would be good but > Civilization 3 and Alpha Centauri and Black & White are highly > competitive and allow huge scope for being combative. > > Compared to earlier ver

Re: [agi] Emergent ethics via training - eg. game playing

2003-01-28 Thread Jonathan Standley
Sim City, Black & White, the Sims, civ3 & the related Alpha Centauri All good choices I think --- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/?[EMAIL PROTECTED]

Re: [agi] Go and the translation problem.

2003-01-24 Thread Jonathan Standley
Alan, I think it's difficult to overstate the importance of your post. You have outlined the nature of the translation problem and provided what I think is the foundation of it's solution. The post (excerpts below) dovetails neatly with ideas I have been working on. After reading your post I put

Re: [agi] Language and AGI (was Re: Early Apps)

2002-12-27 Thread Jonathan Standley
- Original Message - From: "Shane Legg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 27, 2002 7:48 PM Subject: Re: [agi] Language and AGI (was Re: Early Apps) > > I guess people continue to do AI with languages like English > because that is what is of practical use

Re: [agi] Early Apps.

2002-12-26 Thread Jonathan Standley
>> According to my rule of thumb, >> "If it has a natural language database it is wrong", I too can see why you would feel this way. But bots like ALICE are pretty good, if you take into consideration how limited they are. ALICE has no short term memory and little to no deductive or inferential

Re: [agi] Re: Games for AIs

2002-12-13 Thread Jonathan Standley
Gary Miller wrote: >> People who have pursued the experience such as myself and have been > given small tastes of success will tell you unequivocally that if it is > not endorphins that are being released then there is something even more > powerful at work within the brain. I think that it has b

Re: [agi] Re: Games for AIs

2002-12-12 Thread Jonathan Standley
Alan, > [motovation problem]. > > No, human euphoria is much more than simple neural reenforcement. It is > a result of special endorphines such as dopomine that are released when > the midbrain is happy about something. You're right. I really should have thought out that post a little more bef

Re: [agi] Re: Games for AIs

2002-12-12 Thread Jonathan Standley
"The idea of putting a baby AI in a simulated world where it might learn cognitive skills is appealing. But I suspect that it will take a huge number of iterations for the baby AI to learn the needed lessons in that situation" This is definitely a serious consideration - one way to overcome this

Re: Re[3]: [agi] TLoZ: Link's Awakening.

2002-12-12 Thread Jonathan Standley
I do agree that it seems a bit forced at times; the thing that struck me about it is that it seems to be a efficient method of filtering confusing or seemingly contradictory ideas into a set of data that is relatively easy to parse and/or analyze. the 'debate' between Kant and a modern philosopher

Re: [agi] TLoZ: Link's Awakening.

2002-12-11 Thread Jonathan Standley
- Original Message - From: "Ben Goertzel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 11, 2002 9:08 PM Subject: RE: [agi] TLoZ: Link's Awakening. > > The idea of a 2D UI in which the user and the AI can both create stuff, is > part of our idea for a "Novababy" te

Re: [agi] Automated "Turing" Test

2002-12-11 Thread Jonathan Standley
how about selling the software to spammers while also selling more "difficult" tests to sites like yahoo? anyone want to get rich quick? :) > Two things come to mind: > 1) might be useful at some stage for doing tests of perceptual > systems, in some cases possibly even for directing resea