> In humans it seems as if some states of depression, boredom, etc. are
> designed (whoops there I go anthropomorphising evolution) to break
> through certain types of deadlock and runaway. E.g., there is a
> separate feedback mechanism that sits on top of and responds to the
> "intelligence"/"m
>Let X_i, i=1,...,n, denote a set of discrete
random variables
X_i is the set of all integers
between i and n, initial value for i is 1?
or is i any member of the set
X?
or does i function only as a lower
bound to set X?
hi me again. if forgot to ask: is
i
a challenge! cool :) but let me
try to put it in less-math terms for myself and others who are not
math-types
>Let X_i, i=1,...,n, denote a set of discrete
random variables
X_i is the set of all integers
between i and n, initial value for i is 1?
or is i any member of the set
X?
or do
> As I said (maybe you read what I had written as a joke) reconfigurable
> logic is your best choice. It's almost as good as custom hardware. Even
> though its pricey, you only have to buy it once and simply upload new
> designs to it.
no, I didn't take it as a joke. I know FPGA's and such are th
> > There is no reason you couldn't take every single deterministic, P
> > algorithm in the standard C++ libraries and implement it as hardware.
> > Most programs would then be mostly written in assembly language, with
> > constructions like
> > binarysearch[sorted_array x, search_target y] replaci
Ed Helfin wrote:
> "It's been some time
>since I looked at this, but I believe my conclusion was that it wasn't all
>that reliable, I.e. low % accuracy for correct POS identification?, etc. I
>don't know if this gets you where you want to go, but it might be worth
>looking at."
I've looked at a
at the parsers' code if I don't want
to. (Although it may ease the use of it if I do examine it, it;s not
necessary)
I suppose I'm saying you can approach the mind (or any complex system that
has at least vaguely recognizable functional subsystems) in a manner
analogous to that of Ob
> Now here is my question, it's going to sound
silly but there is quite a> bit behind it: > > "Of what use
is computronium to a superintelligence?" >
If the superintelligence perceives a need for vast computational resources,
then computronium would indeed be very useful. Assuming said SI
Indeed, I regretted those choices as soon as I hit the send button ...
> Hi Jonathan,
>
> I think Sim City and many of the Sim games would be good but
> Civilization 3 and Alpha Centauri and Black & White are highly
> competitive and allow huge scope for being combative.
>
> Compared to earlier ver
Sim City, Black & White, the Sims, civ3 & the related Alpha Centauri
All good choices I think
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Alan, I think it's difficult to overstate the importance of your post. You
have outlined the nature of the translation problem and provided what I
think is the foundation of it's solution.
The post (excerpts below) dovetails neatly with ideas I have been working
on. After reading your post I put
- Original Message -
From: "Shane Legg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 27, 2002 7:48 PM
Subject: Re: [agi] Language and AGI (was Re: Early Apps)
>
> I guess people continue to do AI with languages like English
> because that is what is of practical use
>> According to my rule of thumb,
>> "If it has a natural language database it is wrong",
I too can see why you would feel this way. But bots like ALICE are pretty
good, if you take into consideration how limited they are. ALICE has no
short term memory and little to no deductive or inferential
Gary Miller wrote:
>> People who have pursued the experience such as myself and have been
> given small tastes of success will tell you unequivocally that if it is
> not endorphins that are being released then there is something even more
> powerful at work within the brain.
I think that it has b
Alan,
> [motovation problem].
>
> No, human euphoria is much more than simple neural reenforcement. It is
> a result of special endorphines such as dopomine that are released when
> the midbrain is happy about something.
You're right. I really should have thought out that post a little more
bef
"The idea of putting a baby AI in a simulated world where it might learn
cognitive skills is appealing. But I suspect that it will take a huge
number of iterations for the baby AI to learn the needed lessons in that
situation"
This is definitely a serious consideration - one way to overcome this
I do agree that it seems a bit forced at times; the thing that struck me
about it is that it seems to be a efficient method of filtering confusing or
seemingly contradictory ideas into a set of data that is relatively easy to
parse and/or analyze.
the 'debate' between Kant and a modern philosopher
- Original Message -
From: "Ben Goertzel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 11, 2002 9:08 PM
Subject: RE: [agi] TLoZ: Link's Awakening.
>
> The idea of a 2D UI in which the user and the AI can both create stuff, is
> part of our idea for a "Novababy" te
how about selling the software to spammers while also selling more
"difficult" tests to sites like yahoo?
anyone want to get rich quick? :)
> Two things come to mind:
> 1) might be useful at some stage for doing tests of perceptual
> systems, in some cases possibly even for directing resea
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