On Thu, 2 Jun 2011, Tanner Swett wrote:
On Thu, Jun 2, 2011 at 8:05 PM, omd c.ome...@gmail.com wrote:
On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt scsh...@csclub.uwaterloo.ca
wrote:
7070 3 Walker Re-jiggery
AGAINST as it would make proposal enactment have only power 2, which
On 11-06-02 11:14 PM, Kerim Aydin wrote:
Er, is there any actual reason it would break the game? Walker and I came to
the conclusion that it didn't (during the proto stage) so I'd appreciate more
than a knee-jerk oh this might be broken from schunt. -G.
A rule that says except as allowed by
On Thu, 2 Jun 2011, Sean Hunt wrote:
On 11-06-02 11:14 PM, Kerim Aydin wrote:
Er, is there any actual reason it would break the game? Walker and I came
to
the conclusion that it didn't (during the proto stage) so I'd appreciate
more
than a knee-jerk oh this might be broken from
On 11-06-03 12:57 AM, Kerim Aydin wrote:
On Thu, 2 Jun 2011, Sean Hunt wrote:
Note that the answer to this CFJ may well be TRUE by way of AIAN. By
preventing proposals from making rule changes, we would be left without a way
to ratify rule changes, I believe, and thus AIAN may have kicked in
On 3 June 2011 01:17, Tanner Swett swe...@mail.gvsu.edu wrote:
On Thu, Jun 2, 2011 at 8:05 PM, omd c.ome...@gmail.com wrote:
On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt scsh...@csclub.uwaterloo.ca
wrote:
7070 3 Walker Re-jiggery
AGAINST as it would make proposal enactment have only
On 3 June 2011 07:44, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
I CFJ {When enacted, a proposal performs the changes stipulated in its
text}.
Rule 106 says
A proposal is a fixed body of text which has been made into a
proposal using a process specifically described in the Rules.
On 06/03/11 10:30, Charles Walker wrote:
Gratuitous:
We still have this in R106 (power 3):
If the option selected by Agora on this decision is ADOPTED,
then the proposal is adopted, and unless other rules prevent it
from taking effect, its power is set to the minimum of
On 3 June 2011 18:44, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
On 06/03/11 10:30, Charles Walker wrote:
Gratuitous:
We still have this in R106 (power 3):
If the option selected by Agora on this decision is ADOPTED,
then the proposal is adopted, and unless other rules
On 06/03/11 10:47, Charles Walker wrote:
What else does a proposal do when it takes effect?
Turn into a monkey? It does whatever the rules say which, presently, is
nothing.
Sean
[This time from my subscribed e-mail.]
On 6/3/11 11:10 AM, Sean Hunt wrote:
On 06/03/11 10:47, Charles Walker wrote:
What else does a proposal do when it takes effect?
Turn into a monkey? It does whatever the rules say which, presently, is
nothing.
In the absence of a rule defining take
On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote:
[This time from my subscribed e-mail.]
On 6/3/11 11:10 AM, Sean Hunt wrote:
On 06/03/11 10:47, Charles Walker wrote:
What else does a proposal do when it takes effect?
Turn into a monkey? It does whatever the rules say which,
On Fri, 3 Jun 2011, Geoffrey Spear wrote:
On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote:
[This time from my subscribed e-mail.]
On 6/3/11 11:10 AM, Sean Hunt wrote:
On 06/03/11 10:47, Charles Walker wrote:
What else does a proposal do when it takes effect?
Turn
On 3 June 2011 20:35, Kerim Aydin ke...@u.washington.edu wrote:
On Fri, 3 Jun 2011, Geoffrey Spear wrote:
On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote:
[This time from my subscribed e-mail.]
On 6/3/11 11:10 AM, Sean Hunt wrote:
On 06/03/11 10:47, Charles Walker wrote:
Just getting back in, reading about timers and CFJ 1807 in particular.
Has anyone ratified an exhaustive list of timed events pending as of
some particular instant, in case some long-dead rule had left something
over?
On Fri, 3 Jun 2011, Charles Walker wrote:
take effect
1. To become operative, as under law or regulation.
2. To produce the desired reaction.
H. Rulekeepor omd,
Is it possible to search all 13K versions of your rules at once? The
following text is in R594/3 in the oldest FLR in the
On 06/03/11 17:06, Benjamin Caplan wrote:
I CFJ: The Speed switch is a switch.
Arguments:
R2347/0 (Speed) fails to specify, in the words of R2162/1 (Switches),
[t]he type(s) of entity possessing an instance of that switch. In
particular, this information is specified nowhere in the rules. Thus,
On Jun 3, 2011, at 1:44 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
If the option selected by Agora on this decision is ADOPTED,
then the proposal is adopted, and unless other rules prevent it
from taking effect, its power is set to the minimum of four and
its
On Fri, Jun 3, 2011 at 6:16 PM, Kerim Aydin ke...@u.washington.edu wrote:
On Fri, 3 Jun 2011, Charles Walker wrote:
take effect
1. To become operative, as under law or regulation.
2. To produce the desired reaction.
H. Rulekeepor omd,
Is it possible to search all 13K versions of your
On Fri, Jun 3, 2011 at 2:48 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
the proposal's adpotion, constitute a single change to the
typo
gamestate and will all be canceled if the proposal would leave the
game as something other than a Nomic.
Unclear whether this refers to the
On 4 June 2011 04:17, Drew Lamprecht dro...@gmail.com wrote:
I register.
- Droowl
hi
I kind of want to experiment with a zero-sum currency. Some actions,
such as raising the AI for a proposal, would be paid to the person
maligned (the author of the proposal). Other actions would be paid into
some system of roughly equally distributing officer salaries.
Thoughts?
-scshunt
On Fri, 2011-06-03 at 21:37 -0700, Sean Hunt wrote:
I kind of want to experiment with a zero-sum currency. Some actions,
such as raising the AI for a proposal, would be paid to the person
maligned (the author of the proposal). Other actions would be paid into
some system of roughly equally
On 06/03/11 22:01, Benjamin Caplan wrote:
Is it infinitely divisible? If not, how many units are there? Is the
total quantity fixed, or is the ratio of coins to players fixed? If the
latter, what happens if someone deregisters with fewer than N coins?
Not infinitely divisible; not sure about
On Sat, Jun 4, 2011 at 12:37 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
I kind of want to experiment with a zero-sum currency. Some actions, such as
raising the AI for a proposal, would be paid to the person maligned (the
author of the proposal). Other actions would be paid into some
On 4 June 2011 06:10, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
Not infinitely divisible; not sure about quantity of coins. Not yet sure how
to handle players coming in and out - thoughts?
Aww; infinitely divisible sounds fun.
Wrt players registering, you could just rob everyone else, and
On Sat, Jun 4, 2011 at 1:01 AM, Benjamin Caplan
celestialcognit...@gmail.com wrote:
Is it infinitely divisible? If not, how many units are there? Is the
total quantity fixed, or is the ratio of coins to players fixed? If the
latter, what happens if someone deregisters with fewer than N coins?
On Fri, 2011-06-03 at 22:10 -0700, Sean Hunt wrote:
On 06/03/11 22:01, Benjamin Caplan wrote:
Is it infinitely divisible? If not, how many units are there? Is the
total quantity fixed, or is the ratio of coins to players fixed? If the
latter, what happens if someone deregisters with fewer
On 06/03/11 22:26, Benjamin Caplan wrote:
The second option would probably be more work than it's worth for the
recordkeepor.
And has an unfortunate effect if all of Wooble's coins are owned by others.
-scshunt
On Sat, Jun 4, 2011 at 1:28 AM, Elliott Hird
penguinoftheg...@googlemail.com wrote:
As another take, the number of coins could be directly tied to the
number of players; if a player leaves, all their coins are destroyed,
and then N coins or the total amount of coins in everything's
possession
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