DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Kerim Aydin
On Thu, 2 Jun 2011, Tanner Swett wrote: On Thu, Jun 2, 2011 at 8:05 PM, omd c.ome...@gmail.com wrote: On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: 7070 3   Walker         Re-jiggery AGAINST as it would make proposal enactment have only power 2, which

Re: DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Sean Hunt
On 11-06-02 11:14 PM, Kerim Aydin wrote: Er, is there any actual reason it would break the game? Walker and I came to the conclusion that it didn't (during the proto stage) so I'd appreciate more than a knee-jerk oh this might be broken from schunt. -G. A rule that says except as allowed by

Re: DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Kerim Aydin
On Thu, 2 Jun 2011, Sean Hunt wrote: On 11-06-02 11:14 PM, Kerim Aydin wrote: Er, is there any actual reason it would break the game? Walker and I came to the conclusion that it didn't (during the proto stage) so I'd appreciate more than a knee-jerk oh this might be broken from

DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 11-06-03 12:57 AM, Kerim Aydin wrote: On Thu, 2 Jun 2011, Sean Hunt wrote: Note that the answer to this CFJ may well be TRUE by way of AIAN. By preventing proposals from making rule changes, we would be left without a way to ratify rule changes, I believe, and thus AIAN may have kicked in

DIS: Re: BUS: Whoa, whoa

2011-06-03 Thread Charles Walker
On 3 June 2011 01:17, Tanner Swett swe...@mail.gvsu.edu wrote: On Thu, Jun 2, 2011 at 8:05 PM, omd c.ome...@gmail.com wrote: On Thu, Jun 2, 2011 at 2:07 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: 7070 3   Walker         Re-jiggery AGAINST as it would make proposal enactment have only

DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 07:44, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: I CFJ {When enacted, a proposal performs the changes stipulated in its text}. Rule 106 says      A proposal is a fixed body of text which has been made into a      proposal using a process specifically described in the Rules.

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 06/03/11 10:30, Charles Walker wrote: Gratuitous: We still have this in R106 (power 3): If the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 18:44, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: On 06/03/11 10:30, Charles Walker wrote: Gratuitous: We still have this in R106 (power 3):       If the option selected by Agora on this decision is ADOPTED,       then the proposal is adopted, and unless other rules

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Sean Hunt
On 06/03/11 10:47, Charles Walker wrote: What else does a proposal do when it takes effect? Turn into a monkey? It does whatever the rules say which, presently, is nothing. Sean

Re: DIS: Re: BUS: hrm

2011-06-03 Thread woggle
[This time from my subscribed e-mail.] On 6/3/11 11:10 AM, Sean Hunt wrote: On 06/03/11 10:47, Charles Walker wrote: What else does a proposal do when it takes effect? Turn into a monkey? It does whatever the rules say which, presently, is nothing. In the absence of a rule defining take

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Geoffrey Spear
On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote: [This time from my subscribed e-mail.] On 6/3/11 11:10 AM, Sean Hunt wrote: On 06/03/11 10:47, Charles Walker wrote: What else does a proposal do when it takes effect? Turn into a monkey? It does whatever the rules say which,

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Kerim Aydin
On Fri, 3 Jun 2011, Geoffrey Spear wrote: On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote: [This time from my subscribed e-mail.] On 6/3/11 11:10 AM, Sean Hunt wrote: On 06/03/11 10:47, Charles Walker wrote: What else does a proposal do when it takes effect? Turn

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Charles Walker
On 3 June 2011 20:35, Kerim Aydin ke...@u.washington.edu wrote: On Fri, 3 Jun 2011, Geoffrey Spear wrote: On Fri, Jun 3, 2011 at 2:36 PM, woggle woggl...@gmail.com wrote: [This time from my subscribed e-mail.] On 6/3/11 11:10 AM, Sean Hunt wrote: On 06/03/11 10:47, Charles Walker wrote:

DIS: Old timers

2011-06-03 Thread Benjamin Caplan
Just getting back in, reading about timers and CFJ 1807 in particular. Has anyone ratified an exhaustive list of timed events pending as of some particular instant, in case some long-dead rule had left something over?

Re: DIS: Re: BUS: hrm

2011-06-03 Thread Kerim Aydin
On Fri, 3 Jun 2011, Charles Walker wrote: take effect 1. To become operative, as under law or regulation. 2. To produce the desired reaction. H. Rulekeepor omd, Is it possible to search all 13K versions of your rules at once? The following text is in R594/3 in the oldest FLR in the

DIS: Re: BUS: The speed of what?

2011-06-03 Thread Sean Hunt
On 06/03/11 17:06, Benjamin Caplan wrote: I CFJ: The Speed switch is a switch. Arguments: R2347/0 (Speed) fails to specify, in the words of R2162/1 (Switches), [t]he type(s) of entity possessing an instance of that switch. In particular, this information is specified nowhere in the rules. Thus,

Re: DIS: Re: BUS: hrm

2011-06-03 Thread comexk
On Jun 3, 2011, at 1:44 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: If the option selected by Agora on this decision is ADOPTED, then the proposal is adopted, and unless other rules prevent it from taking effect, its power is set to the minimum of four and its

Re: DIS: Re: BUS: hrm

2011-06-03 Thread omd
On Fri, Jun 3, 2011 at 6:16 PM, Kerim Aydin ke...@u.washington.edu wrote: On Fri, 3 Jun 2011, Charles Walker wrote: take effect 1. To become operative, as under law or regulation. 2. To produce the desired reaction. H. Rulekeepor omd, Is it possible to search all 13K versions of your

DIS: Re: BUS: Proposal: atomicity

2011-06-03 Thread omd
On Fri, Jun 3, 2011 at 2:48 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:     the proposal's adpotion, constitute a single change to the typo     gamestate and will all be canceled if the proposal would leave the     game as something other than a Nomic. Unclear whether this refers to the

DIS: Re: BUS: Registration

2011-06-03 Thread Elliott Hird
On 4 June 2011 04:17, Drew Lamprecht dro...@gmail.com wrote: I register. - Droowl hi

DIS: Competitive payments

2011-06-03 Thread Sean Hunt
I kind of want to experiment with a zero-sum currency. Some actions, such as raising the AI for a proposal, would be paid to the person maligned (the author of the proposal). Other actions would be paid into some system of roughly equally distributing officer salaries. Thoughts? -scshunt

Re: DIS: Competitive payments

2011-06-03 Thread Benjamin Caplan
On Fri, 2011-06-03 at 21:37 -0700, Sean Hunt wrote: I kind of want to experiment with a zero-sum currency. Some actions, such as raising the AI for a proposal, would be paid to the person maligned (the author of the proposal). Other actions would be paid into some system of roughly equally

Re: DIS: Competitive payments

2011-06-03 Thread Sean Hunt
On 06/03/11 22:01, Benjamin Caplan wrote: Is it infinitely divisible? If not, how many units are there? Is the total quantity fixed, or is the ratio of coins to players fixed? If the latter, what happens if someone deregisters with fewer than N coins? Not infinitely divisible; not sure about

Re: DIS: Competitive payments

2011-06-03 Thread omd
On Sat, Jun 4, 2011 at 12:37 AM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: I kind of want to experiment with a zero-sum currency. Some actions, such as raising the AI for a proposal, would be paid to the person maligned (the author of the proposal). Other actions would be paid into some

Re: DIS: Competitive payments

2011-06-03 Thread Elliott Hird
On 4 June 2011 06:10, Sean Hunt scsh...@csclub.uwaterloo.ca wrote: Not infinitely divisible; not sure about quantity of coins. Not yet sure how to handle players coming in and out - thoughts? Aww; infinitely divisible sounds fun. Wrt players registering, you could just rob everyone else, and

Re: DIS: Competitive payments

2011-06-03 Thread Tanner Swett
On Sat, Jun 4, 2011 at 1:01 AM, Benjamin Caplan celestialcognit...@gmail.com wrote: Is it infinitely divisible? If not, how many units are there? Is the total quantity fixed, or is the ratio of coins to players fixed? If the latter, what happens if someone deregisters with fewer than N coins?

Re: DIS: Competitive payments

2011-06-03 Thread Benjamin Caplan
On Fri, 2011-06-03 at 22:10 -0700, Sean Hunt wrote: On 06/03/11 22:01, Benjamin Caplan wrote: Is it infinitely divisible? If not, how many units are there? Is the total quantity fixed, or is the ratio of coins to players fixed? If the latter, what happens if someone deregisters with fewer

Re: DIS: Competitive payments

2011-06-03 Thread Sean Hunt
On 06/03/11 22:26, Benjamin Caplan wrote: The second option would probably be more work than it's worth for the recordkeepor. And has an unfortunate effect if all of Wooble's coins are owned by others. -scshunt

Re: BUS: Re: DIS: Competitive payments

2011-06-03 Thread omd
On Sat, Jun 4, 2011 at 1:28 AM, Elliott Hird penguinoftheg...@googlemail.com wrote: As another take, the number of coins could be directly tied to the number of players; if a player leaves, all their coins are destroyed, and then N coins or the total amount of coins in everything's possession