It's surprising that you're surprised.
On 11/27/2011 9:37 AM, sblantipodi wrote:
Something important don't work as expected and google is in silence.
On Nov 23, 11:15 pm, sblantipodi wrote:
I'm not talking about USB Mass Storage but about the possibility to
connect an usb stick or mouse
to th
Once again, where's the evidence of this? The OP implied that Google has
stipulated games will not make its front view without an ESRB rating,
yet I find no evidence of a press release that says this.
On 11/27/2011 6:50 AM, Jim Graham wrote:
On Sat, Nov 26, 2011 at 03:57:38PM -0500, Kristopher
I am trying to follow the process by which the system takes an apk and
fires up the associated app. Specifically, I'm trying to find the
framework code where it reads the app manifest and acts on the
user-requested permissions and "instrumentation" tag (if it is there).
I've can't seem to find th
This works pretty good. http://code.google.com/p/androidscreencast/
-Original Message-
From: android-developers@googlegroups.com
[mailto:android-developers@googlegroups.com] On Behalf Of bob
Sent: Saturday, November 26, 2011 9:58 PM
To: Android Developers
Subject: [android-developers] good
I believe tablets like the Xoom have HDMI out. Use that.
On Sat, Nov 26, 2011 at 6:58 PM, bob wrote:
> What can I use to make good videos of my Android games?
>
> I tried filming my tablet, but those videos are kind of low quality.
>
> --
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What can I use to make good videos of my Android games?
I tried filming my tablet, but those videos are kind of low quality.
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What I mean is that since the assumption is both features are true, to
switch it off probably need to set both to false:
I believe many developers will not declare the camera.autofucus to
false.
On 11月26日, 下午11时14分, Mark Murphy wrote:
> On Sat, Nov 26, 2011 at 9:12 AM, limtc wrote:
> > I am
Yes, I know. Since the default is true, that means I need to declare
to declare autofocus to false too.
On 11月26日, 下午11时14分, Mark Murphy wrote:
> On Sat, Nov 26, 2011 at 9:12 AM, limtc wrote:
> > I am not too sure whether I need to declare or not? Since autofocus is
> > often unnecessary for man
any link to browse ICS code online ?
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Something important don't work as expected and google is in silence.
On Nov 23, 11:15 pm, sblantipodi wrote:
> I'm not talking about USB Mass Storage but about the possibility to
> connect an usb stick or mouse
> to the phone.
> This is possible since a modder enabled a kernel options and now it
My app does requestAudioFocus(STREAM_VOICE_CALL) and then calls
AudioManager#setMode(MODE_IN_COMMUNICATION). The log shows that this
immediately causes the audio focus to be lost to
AudioService.IN_VOICE_COMM_FOCUS_ID
("AudioFocus_For_Phone_Ring_And_Calls"):
I/AudioService(23967): AudioFocus req
Thanks that is good to know,
then what causes the err=-19 and the image not to show , while the
audio plays.
It is a std .3gp file recorded using the camera. and plays fine with
Gallery
All help has been greatly appreciated
On 11/26/2011 06:35 PM, Romain Guy wrote:
VideoView should not be
VideoView should not be affected by hardware acceleration since its
rendering happens in a different window.
On Sat, Nov 26, 2011 at 2:45 PM, New Developer wrote:
> Does hardware acceleration effect in any way VideoView when displaying
> a video ?
>
> Thinking back and seeing that onCreate r
On Sat, Nov 26, 2011 at 03:57:38PM -0500, Kristopher Micinski wrote:
> ESRB? That huge organization that rates video games and puts the
> little "T," "E," and occasionally "M" stickers on the games?
Oh, those ratings. Ok, got it now
> but it is scary if it is indeed [true] that the market
Does hardware acceleration effect in any way VideoView when
displaying a video ?
Thinking back and seeing that onCreate reports hardwareAcceleration as
false, because this is too early
and in fact it is true when checked after onCreate.
perhaps all along I have had hardware acceleration, s
Ok then perhaps I'm barking up the wrong tree looking at hardware
acceleration
LayoutInflater inflater = (LayoutInflater)
getApplicationContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE);
view = inflater.inflate(R.layout.image_viewer, screen);
Fram
It's possible it's a bug in the device. Some devices do not send
appropriate screenshot data to DDMS. I've had a couple that did that,
notably the Qualcomm MDP.
On Sat, Nov 26, 2011 at 2:32 PM, bob wrote:
> Anyone know why my screenshots come out all jacked up on my Vizio tab?
>
> Here's an examp
You are doing the check from onCreate(), it's too early. At this point, the
view hierarchy may have not enabled hardware acceleration yet.
On Sat, Nov 26, 2011 at 12:31 PM, New Developer wrote:
> Thanks
> I would tend to agree, sadly I already have the
> android:hardwareAccelerated="true" set
On Sat, Nov 26, 2011 at 3:20 PM, Jim Graham wrote:
> On Sun, Nov 27, 2011 at 01:58:57AM +0800, Christopher Van Kirk wrote:
> > On 11/26/2011 11:09 PM, Binxalot wrote:
> >> How are small developers to pay this fee upfront for the privilege of
> >> having their games appear in the marketplace?
> >
Thanks
I would tend to agree, sadly I already have the
android:hardwareAccelerated="true" set in manifest
android:hardwareAccelerated="true" android:label="@string/app_name"
android:debuggable="true" android:theme="@android:style/Theme.NoTitleBar">
I also have it on both Activities
androi
On Sun, Nov 27, 2011 at 01:58:57AM +0800, Christopher Van Kirk wrote:
> On 11/26/2011 11:09 PM, Binxalot wrote:
>> How are small developers to pay this fee upfront for the privilege of
>> having their games appear in the marketplace?
>
> Can you please provide a link to the press release that has c
For users Google could do a lot better job about being in the face of new
users to understand how the Market works. I occasionally get those "if I
get a new phone can I move your app on it" emails which are NOT for the
developer to actually answer. I point them to the Market Help and at the
Try setting the flag before calling setContentView(). You should also not
have to do it this way. The best way to enable hardware acceleration is to
set android:hardwareAccelerated="true" on the tag of your
manifest. You should not do it manually one very activity and/or window
unless you have ver
Anyone know why my screenshots come out all jacked up on my Vizio tab?
Here's an example:
http://i1190.photobucket.com/albums/z449/m75214/vizio-1.png
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my mistake
I'm meaning the Activity that the intent calls/starts
public class display extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
fName = CURRENT_IMAGE;
setContentView(R.layout.image_viewer);
I don't think so.
On Sun, Nov 27, 2011 at 12:44 AM, bob wrote:
>
>
> On Nov 25, 9:55 pm, Raghav Sood
> wrote:
> > TreKing is right, this shouldn't be on this list.
> >
> > However, I'll try to help. It will take close to 24 hours for the ID to
> be
> > of any use. And even after that, Greystrip
On Nov 25, 9:55 pm, Raghav Sood
wrote:
> TreKing is right, this shouldn't be on this list.
>
> However, I'll try to help. It will take close to 24 hours for the ID to be
> of any use. And even after that, Greystripe will manually review every app
> before they pay you for any of the ads displaye
What would it even mean to hardware accelerate an intent?
What?
I'm confused.
The activity the intent targets uses hardware accelerated graphics?
kris
On Sat, Nov 26, 2011 at 2:04 PM, Mark Murphy wrote:
> There is no such thing as "an intent that is Also hardware accelerated".
>
> On Sat, N
There is no such thing as "an intent that is Also hardware accelerated".
On Sat, Nov 26, 2011 at 1:57 PM, New Developer wrote:
> Using Intent
>
> Intent intent = new Intent();
> intent.setClass(getApplicationContext(), display.class);
> startActivity(intent);
>
> The activity is ha
Using Intent
Intent intent = new Intent();
intent.setClass(getApplicationContext(), display.class);
startActivity(intent);
The activity is hardware accelerated. When I call this intent
the layout is NOT hardware accelerated
How can I create an intent that is Also hardware ac
Can you please provide a link to the press release that has caused your
apparent panic?
On 11/26/2011 11:09 PM, Binxalot wrote:
How are small developers to pay this fee upfront for the privilege of
having their games appear in the marketplace? It's already clear
Google only wants AAA titles upf
On Sat, Nov 26, 2011 at 9:12 AM, limtc wrote:
> I am not too sure whether I need to declare or not? Since autofocus is
> often unnecessary for many apps.
>
> android:required="false" />
AFAIK, if you do not require a camera, you do not require an autofocus camera.
--
Mark Murphy (a Commons Guy
How are small developers to pay this fee upfront for the privilege of
having their games appear in the marketplace? It's already clear
Google only wants AAA titles upfront and center on the marketplace
splash page which was bound to happen, but can the platform really
support itself with only a han
I see. Thanks for the explanation!
So if I don't declare it, based on the table, it will assume I uses
features:
android.hardware.camera and
android.hardware.camera.autofocus
So in order for me to show the app in Android Market that does not
support camera (like low end camera-less tablets), I w
On Sat, Nov 26, 2011 at 8:07 AM, KK wrote:
> Thank you very much Mark. I used both the flags in "OR" and it worked. I
> should have tried it as per your last hint. Thanks again.
No problem. Eventually, I'm going to spend the time to try a zillion
combinations of Intent flags, activity attributes,
Thank you very much Mark. I used both the flags in "OR" and it worked. I
should have tried it as per your last hint. Thanks again.
Regards,
KK
On Sat, Nov 26, 2011 at 6:12 PM, Mark Murphy wrote:
> The only times I've done this with Notifications, I have used
> FLAG_ACTIVITY_SINGLE_TOP and FLAG_A
On Sat, Nov 26, 2011 at 7:24 AM, limtc wrote:
> Oh, so is this summary correct? Assuming the app requested a CAMERA
> permission.
>
> 1) Do not declare
> - Android Market will NOT show app to devices without camera.
Correct. Ideally, you'd still put in with required=true
for documentation purpo
The only times I've done this with Notifications, I have used
FLAG_ACTIVITY_SINGLE_TOP and FLAG_ACTIVITY_CLEAR_TOP. I assumed
FLAG_ACTIVITY_REORDER_TO_FRONT would work as well, but apparently I am
mistaken.
On Sat, Nov 26, 2011 at 7:29 AM, KK wrote:
> Thanks for the hints. I'm trying to use the F
Thanks for the hints. I'm trying to use the FLAG_ACTIVITY_REORDER_TO_FRONT
flag but the behavior remains as earlier. After the activity starts, I
press "Menu" to go to home and then pull down the "Notification list" click
on the current one (for my demopendingintent activity) and it brings me a
new
Oh, so is this summary correct? Assuming the app requested a CAMERA
permission.
1) Do not declare
- Android Market will NOT show app to devices without camera.
2) Use
- Android Market will show the app to all devices with or without
camera.
3) Use
- Android Market will need the camera feature
Add either FLAG_ACTIVITY_REORDER_TO_FRONT or the combination of
FLAG_ACTIVITY_SINGLE_TOP and FLAG_ACTIVITY_CLEAR_TOP as flags to your
Intent. The latter finishes all other activities that might be on your
back stack; the former simply brings any existing copy of the activity
back to the foreground.
Welcome
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if an application requests the CAMERA permission but does not declare a
element for android.hardware.camera, Android Market
considers that the application:
http://developer.android.com/guide/topics/manifest/uses-feature-element.htmlrequires
a camera and should not be shown to users whose devices d
Ah yes,
it does sound like this is a phonegap specific question, which means it
doesn't belong on this list.
(Actually, it might belong on the list if there were something sdk related,
but it sounds like what you want to do is start an activity, right? You
know how to start an activity regularly
hi All,
I'm trying to use Notification manager and Pending Intent so that whenever
the user clicks the notification the currently running activity's UI is
shown. However in the code I'm using, as shown below opens up a new
instance of the app instead of leading the user to the currently running
one
Hi All,
This is Chandrasekhar. actually iam facing one problem in my app that is "
my app is moving while navigating one activity to another activity even
though
i had use the following line in onClick listener
intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);
finish();
pl help me
Thanks in
KK wrote:
> hi Pskink,
> That actually worked, I moved the timer.cancel() before releasing the
> mediaplayer. But what is the logical reasoning behind this, would you mind
> explaining in a word or two? or may be point me to any web reference that
> explains the thing. Thanks in advance.
>
> Rega
KK wrote:
> hi Pskink,
> That actually worked, I moved the timer.cancel() before releasing the
> mediaplayer. But what is the logical reasoning behind this, would you mind
> explaining in a word or two? or may be point me to any web reference that
> explains the thing. Thanks in advance.
>
> Rega
Thanks:)
On Sat, Nov 26, 2011 at 2:37 PM, Raghav Sood wrote:
> Seeing as you only want the user to click on the product, I'd image you
> could overlay and invisible view onto that part of the screen and listen
> for touch events on that. If you don't know how to do that, I suggest that
> you s
Seeing as you only want the user to click on the product, I'd image you
could overlay and invisible view onto that part of the screen and listen
for touch events on that. If you don't know how to do that, I suggest that
you search the web.
On Sat, Nov 26, 2011 at 2:30 PM, sourabh sahu wrote:
> I
I am talking about a video, How to put a click event on a video.
On Sat, Nov 26, 2011 at 2:25 PM, Raghav Sood wrote:
> I just told you. You need to know at what time your product comes onto the
> screen, what it is and where on the screen it will be displayed. You can
> then watch for a click on
KK wrote:
> hi Pskink,
> That actually worked, I moved the timer.cancel() before releasing the
> mediaplayer. But what is the logical reasoning behind this, would you mind
> explaining in a word or two? or may be point me to any web reference that
> explains the thing. Thanks in advance.
>
> Rega
I just told you. You need to know at what time your product comes onto the
screen, what it is and where on the screen it will be displayed. You can
then watch for a click on that part of the screen at the time it is
supposed to come. Then do whatever you want with the click.
On Sat, Nov 26, 2011
MY question is how to achieve this kind of functionality.
On Sat, Nov 26, 2011 at 12:37 PM, Raghav Sood <
raghavs...@androidactivist.org> wrote:
> If you know which product, when it will come, and where on the screen it
> will be displayed, you could probably manage it. Get back to us when you
>
hi Pskink,
That actually worked, I moved the timer.cancel() before releasing the
mediaplayer. But what is the logical reasoning behind this, would you mind
explaining in a word or two? or may be point me to any web reference that
explains the thing. Thanks in advance.
Regards,
KK
On Sat, Nov 26,
KK wrote:
> hi,
> Seems the logcat
>
> 11-26 13:32:06.727: ERROR/AndroidRuntime(10779): FATAL EXCEPTION: Timer-0
> 11-26 13:32:06.727: ERROR/AndroidRuntime(10779):
> java.lang.IllegalStateException
> 11-26 13:32:06.727: ERROR/AndroidRuntime(10779): at
> android.media.MediaPlayer.getCurrentPos
hi,
Seems the logcat
11-26 13:32:06.727: ERROR/AndroidRuntime(10779): FATAL EXCEPTION: Timer-0
11-26 13:32:06.727: ERROR/AndroidRuntime(10779):
java.lang.IllegalStateException
11-26 13:32:06.727: ERROR/AndroidRuntime(10779): at
android.media.MediaPlayer.getCurrentPosition(Native Method)
11-26
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