My vote's on the texture power of 2. Did it myself - works in the
emulator sometimes.
On Jul 14, 2:11 pm, Robert Green wrote:
> You're binding to texture 0. That's incorrect - you need to generate
> the texture IDs and use those to bind when uploading and drawing.
>
> Beyond that, you should ask
at I was looking for, just more fleshed-out than I've done on my
own.
On Jul 14, 2:50 am, Indicator Veritatis wrote:
> Most OpenGL programmers learned the C API before even thinking of
> doing it in Java, so there is not much demand for such a wrapper.
>
> On Jul 13, 7:23 am, Sundog
thing you are looking for.
>
> Greetings,
> Christoph
>
> On 13 Jul., 16:23, Sundog wrote:
>
> > I looked around for info on this in the group but couldn't find any...
> > so far in my OpenGL programming I've just done everything directly,
> > but I wa
I looked around for info on this in the group but couldn't find any...
so far in my OpenGL programming I've just done everything directly,
but I was curious if anyone had written any "wrapper" libraries for it
besides min3d. Min3d is great (or is getting there) but it's GPL'd,
making it unsuitable
My Droid arrived in El Paso today. Thanks Google! I already have one
but I'm sure I'll think of something to do with it.
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Sweet. I'm on the other end of Texas, fingers crossed.
On Mar 23, 10:30 am, tristan wrote:
> FedEx @ Home - Sent from Indiana
>
> On Mar 23, 11:25 am, Justin Giles wrote:
>
> > Who delivered it? USPS? UPS? FedEx? DHL?
>
> > On Tue, Mar 23, 2010 at 10:17 AM, tristan wrote:
> > > Received a nexu
I believe he meant "Generalissimo Francisco Franco is still dead".
On Mar 17, 2:08 pm, Thomas Riley wrote:
> Had to Google that name
>
> ...hope it wasn't just me who had too!
>
> On Mar 17, 2:23 pm, "Maps.Huge.Info (Maps API Guru)"
>
> wrote:
> > This just in...
>
> > Jimmy Hoffa is still d
Right on point here, all three of you, and representative of the
problems of both platforms. I won't even consider continuing my IPhone
development, but I've had to completely drop several projects I wanted
to do in Android because it simply isn't up to it. Since they're being
nice enough to send m
I'd think the chances of getting the Nexus would be good, based on
(ahem) how many of each are just sitting around, but fingers crossed
anyway.
On Mar 16, 1:52 pm, Hong wrote:
> Same here in New York, needing a Nexus One badly ;)
>
> On Tue, Mar 16, 2010 at 3:42 PM, Matt wrote:
> > Nothing yet h
About time you guys got something first, lol.
On Mar 16, 6:55 am, ratson wrote:
> this sounds nice, i guess first pass of EU citizens will receive their
> phones this week.
>
> On márc. 16, 12:39, Sean Hodges wrote:
>
> > Mine arrived yesterday: London, UK.
>
> > I know others who are still wait
I have ceased development on Android entirely. I am now just
supporting my 2 apps - one of them a bestseller, the other an OpenGL
flight game - as best I can. I'm sure the soundboard authors and the
flashlight authors will keep up the stream of garbage, but I'll bet
I'm not the only actual quality
has subtle bugs LOL
>
> -niko
>
> On Nov 18, 12:33 pm, Sundog wrote:
>
> > Basically true. I learned enough in three days last year to write the
> > demo version of my Mahjongg game, which was downloaded about a hundred
> > thousand times. The hitch is Java, not
Basically true. I learned enough in three days last year to write the
demo version of my Mahjongg game, which was downloaded about a hundred
thousand times. The hitch is Java, not Android.
On Nov 18, 11:25 am, Andrei wrote:
> 3 to 6 days is enough, if you know Java, to start writing real apps,
>
You might want to consider your audience... after all, we're all
developers here. If we have a great idea, chances are very low we'll
just give it away. Try a user forum.
On Nov 11, 9:13 am, Sundog wrote:
> Let ya know when I finish writing it.
>
> On Nov 10, 8:32 pm, Jo
Let ya know when I finish writing it.
On Nov 10, 8:32 pm, John wrote:
> Hi,
>
> I want to know what your dream app is.
> The dream app that you wish existed, but unfortunately doesn't.
>
> Thanks ahead of time,
> John
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Yeah, that could be a problem... thanks.
On Nov 9, 8:20 am, "nEx.Software"
wrote:
> Another reason I don't beleive the CLIQ is a good development device:
> The CLIQ does not output Log.v() or Log.d() level logging via LogCat.
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You are correct, the problems have nothing to do with Linux, as any
Ardour user can testify.
On Oct 26, 8:06 am, Ulrich Althöfer wrote:
> Hi Niko,
> thank you for responsing.
> But I don't think, that the reason for the latency-problems is the
> linux-OS.
> There are audio-applications without s
> 9.8m/s^2 is an approximation, however the accelerometer is being influenced
> by forces and noise, the only way to over come it would be to sample the
> noise and then try to cancel it out.
Or you can simply integrate the result over time.
--~--~-~--~~~---~--~~
Or, maybe you're a noob that needs to calm down a bit.
On Jun 11, 10:14 pm, Dennis wrote:
> I posted a detailed comment about typos in Android documentation
> several hours ago. My post is nowhere to be seen. Why did Google
> Groups hose my post? Maybe Google doesn't care that their Android
>
LOL, just realized that's you on that page asking the question... so
you already know the answer, straight from Google.
On Jun 12, 12:59 pm, Sundog wrote:
> There is no way to do this - Google contacts you.
>
> http://www.google.com/support/forum/p/Android%20Market/thread?tid=53c
No, you just have to import android.opengl.GLSurfaceView.
On Jun 12, 7:26 am, mattelacchiato
wrote:
> Hi,
>
> i want to start programming in OpenGL on Android, but Eclipse can't
> find the GLSurfaceView. I'm using the 1.5 SDK.
>
> Do I have to set specific entries in the build path?
>
> Greeting
There is no way to do this - Google contacts you.
http://www.google.com/support/forum/p/Android%20Market/thread?tid=53c65ce3b5e26c4b&hl=en
On Jun 12, 3:35 am, Paul Burrowes wrote:
> Hello
>
> I have an app which I think could be in the featured section of the
> Android Market and was wondering
he space key it says,"Sorry
> application is forced closed.Try again!"
>
>
>
> On Thu, Jun 11, 2009 at 4:44 PM, Sundog wrote:
>
> > On Jun 11, 2:37 pm, Max Salley wrote:
> > > What exception does it throw?
>
> > Details
On Jun 11, 2:37 pm, Max Salley wrote:
> What exception does it throw?
>
Details, details! lol...
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poor innumerate G1 can handle before bogging down, that sort of
thing. So this is just more of the same, sigh.
On Jun 11, 2:34 pm, TjerkW wrote:
> Nope this problem is is also on the htc magic .. check my post for a
> solution using a damper. Somewhere else in this group ...
>
> On 11 j
I'd be very interested to know if anyone besides G1 owners has seen
this? My best guess is that it's a design flaw specific to this
phone... and if so, no fix will be forthcoming.
On Jun 11, 2:20 pm, Sundog wrote:
> Just a "me too" to report that this problem is real an
Just a "me too" to report that this problem is real and is still here
under Cupcake. Play a sound and the accelerometer goes haywire for a
second. Only fix I can see is ignoring the accelerometer while SFX are
playing... kinda not really a good workaround for a game.
On Jun 8, 8:25 am, TjerkW wr
On Jun 10, 10:10 pm, A wrote:
> Hi all,
>
> I have a practical question.
>
> I might be interested in coding for Android. I have some J2ME programs
> that I could port that are very useful.
>
> But I am wondering, why bother? Consider:
>
> 1.
> Looking at the documentation for Android it seems
Nice that someone is admitting there is a problem, at least. All we've
been getting up to now is denials that garbage collects can be a
problem in OpenGL.
On Jun 9, 3:05 pm, fadden wrote:
> On Jun 9, 2:05 am, Genc wrote:
>
> > A simple & basic question: Is that change 9029 shipped with Android
So now it's a bug if someone wants a different choice of words on the
screen for some reason?
I think we need to go back and look at the definition of "bug". This
is not a bug by any stretch of the imagination.
On May 30, 5:02 am, "carl.farring...@googlemail.com"
wrote:
> Hi. Quick & simple bug
Is there a way to manipulate the positions of *background* images in
an ImageButton?
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Lost my attention immediately. The few pennies I'll get from the
Android Mock-it Place are better than nothing at all.
What a joke.
On May 29, 12:35 pm, gsmd wrote:
> http://code.google.com/android/adc/- 'open only to applications that
> have not been published'. Thanks for screwing devs.
--~--
> Is there a way to show the Toast without turning on the light?
I don't know, but that has to be my all-time favorite question here.
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To po
Just in case it helps anyone, I worked around this by simply drawing
the strips individually. Contrary to what I expected, I think I
actually see an improvement in performance.
On May 26, 8:58 am, Sundog wrote:
> Hello, I'm having trouble with something that should be
> straightforw
Excuse this if you have seen it, but I assume you've been here?
http://developer.android.com/sdk/1.5_r2/upgrading.html#MigrateYourApplications
On May 26, 11:04 am, schwiz wrote:
> Yes multiple times but it doesn't seem to be doing anything
>
> On May 26, 11:4
Did you try right clicking on the project in the Project Explorer and
selecting "Android Tools/Fix Project Properties"?
On May 26, 9:43 am, schwiz wrote:
> Has nobody else come across this problem? no ideas?
>
> On May 26, 9:15 am, schwiz wrote:
>
>
>
> > I used file>import>general>existing pr
Hello, I'm having trouble with something that should be
straightforward and was hoping someone who has been down this road
could help.
I'm simply drawing a 32 by 32 (float) vertex (3d but flat for testing)
square surface by drawing it as 31 linked triangle strips. I'm linking
them by four degener
Thanks!
On May 21, 10:07 am, Streets Of Boston
wrote:
> If i'm not mistaken, TimerTasks run on a thread encapsulated in a
> Timer object.
> Since you can't reliably call most (if not all) UI/View related
> methods from any other thread than the main gui-thread, you have to
> post back (using a h
Looks like you didn't create one with the right target. Do an "android
list targets" and make sure you create your AVD with the correct API
level.
On May 19, 3:07 am, rogerhood wrote:
> hi, all:
> My Eclipse is equiped with Cupcake SDK and I created an AVD in /
> tools/ folder.
> I run
t;
>
>
>
> On Tue, May 19, 2009 at 9:57 AM, Sundog wrote:
>
> > It looks like I need to use addTouchables, but I can find no examples
> > anywhere.
>
> > I simply want to overlay buttons and/or images on top of a
> > GLSurfaceView. I can do it the old fa
It looks like I need to use addTouchables, but I can find no examples
anywhere.
I simply want to overlay buttons and/or images on top of a
GLSurfaceView. I can do it the old fashioned way but I hoped there was
some built in support.
On May 19, 8:56 am, Mooncat wrote:
> Can it be done? If it can
> I think you can make the situation a lot better for yourself by
> accepting that people generally suck.
Sadly, yeah.
Any moment now there will be an everything-should-be-free freak here
saying that you should write code for the sake of your art, not for
any expectation of monetary gain.
I want an option that lets you pull it out too far so that it clatters
to the floor.
On May 12, 10:40 am, Romain Guy wrote:
> This is not supported.
>
> On Mon, May 11, 2009 at 11:54 PM, quill wrote:
>
> > Hi guys,
> > What I want to carry out is that the handle of the SlidingDrawer will
> > be
Great thinking here.
I have a highly rated app that simply... could... not... be...
written... without AbsoluteLayout, no matter whose Java sensibilities
it steps on. I guess Android's doing so well with apps that it can
afford to shut down an entire category of games.
Oh well. Glad I got it in
On Apr 16, 10:46 am, Robert Green wrote:
> Can I ask the obvious question, then? If it doesn't go to google,
> then where does it go?
Can I give the obvious reply? Oooh, me, me, me.
This information is easily available to anyone who has done even the
*slightest* research. It's for carrier fe
Great news. That's two applications back in the development queue for
me!
On Apr 15, 12:07 pm, clark wrote:
> Either way, the early look SDK is allowing me to get raw audio from
> the phones mic and run it through an FFT. The test "notes" I was
> sending through are being analyzed by the FFT c
No argument here. VMS, baby, VMS.
On Apr 15, 8:32 am, JP wrote:
> On Apr 15, 7:11 am, Jean-Baptiste Queru wrote:
>
> > Second, more importantly, many people who read and participate in this
> > group and other official Android discussion groups work for companies
> > where company policy is to
I find it disheartening that this discussion is even taking place. Is
this really the level of understanding of intellectual property rights
among the community?
Let's say you're Electronic Arts with Tetris and Monopoly ready for
the Android platform, as they claimed was imminent way back in
OCTO
This is as wrong as wrong can be. Believe this at your economic peril.
On Apr 13, 11:39 am, Ikon wrote:
> This is not legal advice. I actually am a lawyer, and these copyright
> violation claims are very shaky. Basically, they have a copyright to
> the exactly worded source code. So if they wr
don't want to fight The Tetris Company.
On Apr 13, 12:49 pm, Sundog wrote:
> Again, you both might want to review a little history... in particular
> the (if memory serves, pretty successful and pretty savage) fight of
> the author of Tetris to protect his intellectual property over t
y very similar to fallout, and write all your own
> code, and use all your own graphics/sound assets and you will not be
> infringing on that IP in any way. A company may come and try to sue
> you, but that has no relevance to a maturity of an operating system.
>
> On Apr 13, 10:
Anyone who is surprised by this must be very, very new to the
programming game. I've been waiting for this since the store opened.
IMHO, to the extent that the Android community becomes a proxy for
those that think All Ideas Should Be Free And Stealable, that is the
extent to which Android will n
I find this more depressing than otherwise. So whoever wrote those
views wasn't happy with the system's response either and had to
"optimize". Doesn't bode well for the side-scrollers.
On Mar 30, 10:07 am, Romain Guy wrote:
>
> GridView and ListView don't use any magic. They just do whatever th
On Mar 30, 4:10 am, David Turner wrote:
> On Mon, Mar 30, 2009 at 10:36 AM, admin.androidsl...@googlemail.com <
>
> Also, Android is not a game console per se, and "survival of the platform"
> will depend much more on the
> usefulness of the applications that run on it, the availability of devi
This just emphasises the need for some sort of liason layer between
app developers and the core team that wouldn't cause them so much
irritation that it pushes them into acting unprofessionally.
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On Mar 27, 10:16 am, Romain Guy wrote:
> We know when to cut corners :) Hacks have their own qualities but not
> at the API/interaction level. Hacks are fine when it comes to
> implementation details.
Heh. I'm Old School (tm)... hacks in the operating system are not OK.
You're fired.
Just k
True gaming experience with "Full Gaming
> Mode". No interruptions just complete gaming pleasure :-)
>
> Pd.
>
>
>
> Sundog wrote:
> > I call "hack" again. Imagine what the Android haters would say
> > IMMEDIATELY! "Your phone has to have a s
I call "hack" again. Imagine what the Android haters would say
IMMEDIATELY! "Your phone has to have a special mode to handle a simple
display smoothly? BWAHAHAHA" etc. etc.
On Mar 27, 7:43 am, Pd wrote:
> I was thinking on the same lines. Maybe have a "Gaming Mode" where the
> user knowingl
LOL!
Why didn't we think of that!
And to be absolutely clear, I shouldn't be blaming Java, this
situation would happen with any multitasking OS. The GC's DO have the
effect of making things unpredictable, though.
On Mar 26, 4:12 pm, Romain Guy wrote:
> Have multiple cores :)
>
>
>
>
>
> On Thu
On Mar 26, 3:52 pm, Streets Of Boston wrote:
> I should have added that this would apply to the phone's *foreground*
> application only
I knew I shouldn't have compared it to a race situation... bad
analogy!
Here's a better example: Imagine you're running Linux and the program
you're interested
Think of it this way. Imagine the havoc that would ensue if you could
do this in Unix!
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On Mar 26, 2:59 pm, Stoyan Damov wrote:
> On Thu, Mar 26, 2009 at 10:51 PM, Sundog wrote:
>
> Michael, it's not about what *apps* want. It's what the *user* wants.
> I am the user, and I want to launch an application, so I run it and It's on
> top.
> If i
I see her point, it isn't scalable. What do you do when two apps both
want this, and you want both apps?
No, I agree, this needs addressing but not this way.
On Mar 26, 1:55 pm, Stoyan Damov wrote:
> I could understand if you were saying that you can't provide
> multi-tasking experience on a si
On Mar 26, 12:22 pm, Dianne Hackborn wrote:
> No.
>
Agreed. A race condition-like situation waiting to happen.
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Waiting for the inevitable "Please move this to Discuss so we can
totally ignore you and pretend everything's OK" post.
On Mar 23, 11:00 am, Sundog wrote:
> On Mar 23, 10:39 am, Disconnect wrote:
>
> > That would be way too much like including the community
On Mar 23, 10:39 am, Disconnect wrote:
> That would be way too much like including the community in what is
> supposedly a community project.
Zing!
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On Mar 23, 9:32 am, Romain Guy wrote:
> There has been, and there is no, official ETA. Anything you hear/read
> is speculation.
Sigh. I had a paragraph to add to that, but I think "Sigh" pretty much
covers it.
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Look in you bin directory...
On Mar 17, 11:18 am, Nox wrote:
> Hi everyone,
> I'm developing on Linux (Ubuntu 8.05) and I want to sign my app.
> I've already exported the application and I found Keytool.
> Keytool is still working but I can't find Jarsigner to sign my app!!!
>
> Does anyone know
Join the unhappy club. From what I can see, and my own experiences,
there is NO reason at all to offer free ANYTHING on the market, as it
all just swirls down the drain and is useless for driving future
sales, no matter how many times it was downloaded. Live and learn...
On Mar 16, 10:53 am, Keit
Make sure the color you're sending has an alpha component.
On Mar 12, 10:17 am, Dilli wrote:
> Hi all,
>
> I am developing a simple GUI with three buttons
>
> i want to fill the button with color
>
> but i found back ground color. if i set mybutton.setBackgroundcolor
> (color);
>
> it's not visi
On Mar 9, 6:08 pm, AndroidDev wrote:
> We am looking for a expert Android developer for Android application
> development.
Sorry, we am busy that day.
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Haven't you heard? Android developers work just to make themselves
feel good. We don't need no stinkin' money.
Good thing, too.
On Mar 9, 6:08 pm, AndroidDev wrote:
> We am looking for a expert Android developer for Android application
> development. You must have documented experience in follo
On "dumb shills": When everyone else is giving your app 5 stars, and
one idiot gives it one star and leaves a comments proving she never
even ran the program, that's one clue. Outliers should automatically
be treated as spam.
Thanks for your answers. Nice to hear any feedback from anyone.
--~--~-
addView() is what you're looking for.
On Mar 9, 2:51 pm, Lucius Fox wrote:
> Fromhttp://d.android.com/guide/topics/ui/declaring-layout.html, it said
> "Instantiate layout elements at runtime. Your application can create
> View and ViewGroup objects (and manipulate their properties)
> programmati
> Sorry for being terse, sent from my phone :)
Yeah, isn't that keyboard a drag? ;)
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lightweight ASIO
> for mobile devices.
>
> On Mar 2, 7:15 am, Sundog wrote:
>
>
>
> > I need a recommendation from someone for the most accurate way of
> > timing SoundPool sounds. I can't loop them because what's desired is
> > not a loop bu
I need a recommendation from someone for the most accurate way of
timing SoundPool sounds. I can't loop them because what's desired is
not a loop but very accurate (to the ear at least) timing.
Thanks for any suggestions.
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Heh. Good one.
On Feb 27, 1:50 am, Moombe wrote:
> As Google's current support for paid apps in the Android Market is
> limited to the US market only (and even on the US market, would not
> support ADP1 phone), I really think you guys should stop posting your
> apps in there.
--~--~-~--
Hey, my first week's profits bought me a new mini laptop this morning.
Happy and very patient camper here.
On Feb 27, 4:25 am, Stoyan Damov wrote:
> On Fri, Feb 27, 2009 at 1:14 PM, Jon Colverson wrote:
>
> > By the way, I thought I should mention that I would encourage you to
> > leave your ga
Very cool! Thanks very much! After I get my current three projects out
there I really want to dig into this.
On Feb 25, 4:39 am, quakeboy wrote:
> Single Threaded OpenGL game ! (check bottom, you can download and use
> the helper class)
> Lighting disabled !
> Depth Buffer disabled !
> Culling e
Throughout this adventure I've had the same nagging feeling I used to
get about the whole world as a kid:
"This CAN'T be as insane and poorly managed as it seems."
Anyone who works in IT has to be shaking their heads about how this
has been mismanaged. Major you-know-what.
Still inclined to wai
Related to app size maybe? Mine is only about a meg and a half. How
big is your app?
I uploaded two updates (BEFORE users could download anything). No
reports of any problems at all, sorry you guys are having trouble.
On Feb 23, 4:15 pm, Aaron wrote:
> I read about this and didn't want to relea
Now that's interesting. I have less than a hundred downloads, but no
bad comments, no email complaints and a high rating indicating it must
work for most. My only problem is laughable sales. Wonder what the
difference is?
On Feb 23, 1:35 pm, Mads Kristiansen
wrote:
> Somehow I'm glad I can't off
The answer can't be "so write a different type of application".
Certainly these are good strategies, but not suited to every kind of
game; seeing that type of game disappear from the market is not a
forward-thinking solution. Some people WANT these simple little games.
On Feb 23, 9:36 am, Steve B
Same here.
On Feb 20, 11:38 am, g1bb wrote:
> Are you trying to purchase your own app? I got the same error when I
> did, but not when I purchased someone else's.
>
> On Feb 20, 10:58 am, SR wrote:
>
> > Hi all,
>
> > I've been trying to buy some apps but have been getting a server error
> > af
No, I see my own blatant self-promotion just fine. ;)
On Feb 20, 11:45 am, Mattaku Betsujin
wrote:
> I tried to give my app a little boost, and gave it 5 stars on my phone.
> Strangely, I cannot see my own comment, even on cyrket.
>
> http://www.cyrket.com/package/com.nubinews.fullreader
>
> Doe
Good point.
Something weird is happening to the "top ten" games page right now...
On Feb 19, 2:49 pm, Stoyan Damov wrote:
> FWIW I'd rather *not* have paid apps launched today if Google are not
> sure the code is rock solid.
>
> Cheers
>
>
>
> On Thu, Feb 19, 2009 at 11:45 PM, Josh Dobbs wrote
Clever. Hope you're right.
On Feb 19, 2:08 pm, Jon Colverson wrote:
> Yes. I figure he wouldn't bother pointing out that the target hasn't
> passed yet if he thought they were going to miss the target.
>
> --
> Jon
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I think you're right. The changes seem to be buffered. In my
experience if you setContentView to two different things, only the
last one shows up.
On Feb 19, 11:06 am, "nEx.Software" wrote:
> I think onCreate runs all the way through before displaying the UI.
> I just tried this and found it to
are capturing the Back key
> > event yourself, which does not sound like what you are doing because
> > onPause() of your second activity is getting called). The only way I
> > have screwed this up is when I had errors in my Activity callbacks
> > that prevented the act
Some sort of official conduit would be helpful. I hate even saying
anything on these lists because it feels like I'm complaining to the
developers, which is most definitely not the case. It's certainly not
in keeping with the idea of openness to make us all gnash our teeth at
the gates.
On Feb 17
Hi, question for Dianne or anyone who can respond...
The dual-boot phone discussed here...
http://www.engadget.com/2009/02/17/hands-on-with-techfaiths-qigi-i6-in-android-mode/
appears to have a smaller screen than the G1:
"yes, granted, Android runs -- but in its default layout, it's clearly
d
http://www.google.com/search?hl=en&q=jarsigner&rlz=1W1GPEA_en&aq=f&oq=
On Feb 16, 9:20 am, Nox wrote:
> Yes,but how can I sign it with jarsigner?
> I mean where can I find jarsigner?
>
> On 16 Feb., 00:14, Mark Murphy wrote:
>
>
>
> > Nox wrote:
> > > I`ve developed an application,but I don`t k
I am using your class and setting it up as you indicate, but having
the same difficulty I did last time I tried to use SoundPool; I have
seven one-shot sounds that trigger from buttons and in the emulator it
works every time, but on the phone itself, occasionally all 7 work but
usually only a rand
To expand on that, I had exactly this problem and found that my first
activity's onResume() was indirectly reinitializing something it
shouldn't have, and kaboom.
On Feb 9, 9:05 pm, Komal wrote:
> Hi,
> I am developing simple application.
> I have one activity which displays list of name of empl
Wow! Thanks very much!
On Feb 13, 6:29 am, "tasos.klei...@gmail.com"
wrote:
> I have written a class that utilises MediaPlayer and SoundPool
> objects. MediaPlayer is used to play looping music and SoundPool is
> used for sound effects. Have a look at my
> bloghttp://tkcodesharing.blogspot.co
If your two activities are calling and returning properly, check your
first activity's onResume() function for something screwy. At least
put a log statement there to tell you if it even gets that far. Might
do the same with the second activity's onPause() too.
On Feb 9, 9:05 pm, Komal wrote:
>
>>Hang on, I am grateful too. You sounded like "I'm grateful as opposed
>>to people like Stoyan" which can't be farther from the truth.
To me, gratitude includes taking the appropriate tone when asking for
help from someone who is not directly responsible for a situation, and
not directly obliga
Romain,
Just a quick "thank you" to you and others, especially Dianne, who
field such things. Most of us are very grateful for your hard work and
patience.
On Feb 12, 9:54 am, Romain Guy wrote:
> Hi,
>
> First of all, please calm down, getting angry and cursing won't help.
>
> Then, you are not
somehow its not working :-( I guess if I am having two
> activities then i need to use intents for the same. But I guess
> something is going wrong in using intents.
>
> Could you please guide me for this with some sample application? I
> would be greatfull :-)
>
> Thanks,
&g
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