Re: [android-developers] Re: Android Application Sold to 100,000 Users

2011-03-22 Thread brian purgert
Well actually the statistics are off by ALOT, because of the number of spam applications and flash apps that completly such and should not really count, i mean some developers have over 300 apps all rated below 3 stars -- You received this message because you are subscribed to the Google

Re: [android-developers] drawLine problem with Paint.StrokeWidth = 1

2011-03-22 Thread brian purgert
Less then 1 is always just one pixel even if it is zero. On Mar 22, 2011 12:43 PM, TreKing treking...@gmail.com wrote: On Mon, Mar 21, 2011 at 6:28 AM, ncalvet ncal...@gmail.com wrote: Can anyone bring some light on this or should I submit this issue at

Re: [android-developers] Re: advertise free or paid....

2011-03-21 Thread brian purgert
Relax guys its not that big of a deal lol. Spending money for advertising is a waist in my case because i got less then i put in. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Canvas to OpenGL

2011-03-21 Thread brian purgert
I want to convert my game space bike to OpenGL currently the game is written using the android canvas. currently the canvas is drawn on a layer in a content view. basically I don't know where to start. my game is basically drawn using a bunch of line and 3 pictures. So where do I start -- You

Re: [android-developers] Re: Android Application Sold to 100,000 Users

2011-03-21 Thread brian purgert
86 apps have sold over 50,000, correct me if im wrong... what is your app anyways that really will determin it On Mar 21, 2011 10:02 PM, Anu Nigam anu...@gmail.com wrote: I looked at this to get an idea of distribution of app downloads. It's not the most accurate, but it shows you how hard it

[android-developers] advertise free or paid....

2011-03-20 Thread brian purgert
Should I advertise my free or paid version of my application (space bike)... also I put out a stupid update for a second so I got some bad reviews because something did not work. so could you try it and rate it 5 stars and leave a comment lol... also tell me any changes I should make. -- You

[android-developers] playing song from mp3, file path

2011-03-17 Thread brian purgert
http://developer.android.com/guide/topics/media/index.html MediaPlayer mp = new MediaPlayer(); mp.setDataSource(PATH_TO_FILE); mp.prepare(); mp.start(); I have a file in my res/raw folder called song2 and I don't know what to put for PATH_TO_FILE Like I'm unsure of the context of

Re: [android-developers] playing song from mp3, file path

2011-03-17 Thread brian purgert
do you mean like this MediaPlayer mp = MediaPlayer.create(this, R.raw.song2); mp.start(); when I do that the song stops/ does not start ? On Thu, Mar 17, 2011 at 6:35 PM, Mark Murphy mmur...@commonsware.comwrote: On Thu, Mar 17, 2011 at 6:24 PM, brian purgert brianpurge...@gmail.com

Re: [android-developers] What more does my game need(space bike)

2011-03-14 Thread brian purgert
Treking I just changed the api version from 9 to 11, try downloading it now On Mar 14, 2011 8:27 AM, TreKing treking...@gmail.com wrote: On Sun, Mar 13, 2011 at 11:55 PM, brian purgert brianpurge...@gmail.com wrote: what does my game need to make it better/more fun Can't find your app on N1

Re: [android-developers] What more does my game need(space bike)

2011-03-14 Thread brian purgert
Lol yeah, not one likes giving constructive criticism. But thanks treking for check it out i can't wait to here back. Go ahead and fire away I don't mind. On Mar 14, 2011 5:02 PM, TreKing treking...@gmail.com wrote: On Mon, Mar 14, 2011 at 3:51 PM, brian purgert brianpurge...@gmail.com wrote

Re: [android-developers] What more does my game need(space bike)

2011-03-14 Thread brian purgert
Thanks rich, I really am not sure what i would replace the biker with if you have any suggestions, Im looking at some music now, I really like some, Im going to place all of the next buttons in the same part of the screen for all of the popup Menus, also I had an intent made each time you click on

Re: [android-developers] Re: What more does my game need(space bike)

2011-03-14 Thread brian purgert
Lol spiral, your so set on crikey bikey, I had to google it just go see if it actually ment some thing... Treking thank you so much, it means alot to me and its really hard to think of improvements sometimes because I just am so used to my game. Ill start working on it asap and probably have it

[android-developers] What more does my game need(space bike)

2011-03-13 Thread brian purgert
I feel like im not getting the comments/ratings i want, my game(space bike) is currently rated 3 and a half stars... what does my game need to make it better/more fun -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group,

[android-developers] Canvas vs OpenGl drawline speeds

2011-03-12 Thread brian purgert
right now my game is drawn using the canvas and it runs pretty good on my phone. (I have the Droid 2). My game is space-bike in case you did not know, and it is drawn using 3 bitmaps and tons and tons of lines. most frames are under 50 line, the reason it is so high it because I draw Each line

Re: [android-developers] What is the recommended resolution/aspect ratio for android graphics

2011-03-12 Thread brian purgert
if your making a game or not(after you did all this DPI stuff with diffrent folders) scale the images in game and in the view too. always use DP never PX. this stuff can get very confusing especially when you are trying to get it to work on all phones. I made a game so I know. 1. Create different

Re: [android-developers] Re: game source code

2011-03-12 Thread brian purgert
the android developer website has some good one's http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/view/index.html http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/view/index.htmllunar lander, jetboy,snake,tictac toe are

[android-developers] creating a linear gradient vertically on a horizontal line

2011-03-06 Thread brian purgert
I want to have a line that i want it to look like the line is neon, this is for my game spacebike, so this line will have to use java i think and will have to be drawn a couple times every second. So i want to make a gradient drawable but the lines goes up and down, and side to side so i

[android-developers] Re: creating a linear gradient vertically on a horizontal line

2011-03-06 Thread brian purgert
Nvm its not possibe/not worth it, the amount of prossessing power is to great for what i need to do. On Mar 6, 2011 11:40 AM, brian purgert brianpurge...@gmail.com wrote: I want to have a line that i want it to look like the line is neon, this is for my game spacebike, so this line will have

[android-developers] I hate threads, help please.

2011-03-06 Thread brian purgert
I have a main thread that controls the drawing on the canvas, but i want another thread that is just a bunch of true or false statements that detects if an event happened. So can some one show me how to make a simply low priority thread. That starts when the activity starts. It would be much

Re: [android-developers] Re: Reviews showing up in developer account but not in Android market.

2011-03-06 Thread brian purgert
I get worse reviews from non english speaking people for some reason. So its good they don't show up for me. On Mar 6, 2011 10:06 PM, Zsolt Vasvari zvasv...@gmail.com wrote: The comment won't show up if the person who wrote it has a device set to use a different language than the person viewing

Re: [android-developers] How do you exclude sales to a specific country?

2011-03-03 Thread brian purgert
Lol On Mar 3, 2011 9:56 AM, TreKing treking...@gmail.com wrote: On Thu, Mar 3, 2011 at 7:22 AM, gcstang gcst...@gmail.com wrote: If you have an application that you want to be sold in all countries except for say one how can you do this? Is this done in the Developer Console,

Re: [android-developers] Will Google send out tax forms?

2011-03-02 Thread brian purgert
I probably wont make enough for it to matter lol On Mar 2, 2011 3:31 PM, Chris Stewart cstewart...@gmail.com wrote: Has anyone received any information from Google regarding income for 2010? I thought I might receive a document with the amount they've paid out but since I haven't I wanted to

[android-developers] Getting users phone speeds for automatic settings

2011-03-02 Thread brian purgert
In my game I have 3 different detail levels low medium and high. I want the game to be able to automatically pick the detail level because someone comment saying the game was lagging but never bothered to click on the detail level settings. So is there anyway I can determine the phones clock

Re: [android-developers] Hey Android Developers

2011-03-02 Thread brian purgert
Lol learn cocos 2d, save your self wile you can, but if you want to get sucked into android. First decide what your ultimate goal is, if its just to simply learn android then learn java if you don't know it and read some tutorals on setting up buttons and drawing on the cavas. If your goal is to

Re: [android-developers] Unexpected behavior with animated views / layouts

2011-03-02 Thread brian purgert
The views definentally don't update when you want them too, and it does this to save cpu, there is something in the documention that updates the view, im not sure if it will work with this. But you probably should disable the button when it is off screen. On Mar 2, 2011 10:59 PM, TreKing

Re: [android-developers] Re: Announcing: The Android Developers Union

2011-03-02 Thread brian purgert
I'm with it :) might as well give it a shot. On Mar 2, 2011 10:55 PM, Zsolt Vasvari zvasv...@gmail.com wrote: As Bill Ted would say, this is sad and bogus at the same time... On Mar 3, 11:41 am, TreKing treking...@gmail.com wrote: This recent thread

[android-developers] Help figure out why im getting one star rattings

2011-03-01 Thread brian purgert
I think my game is having some problem on some phones because some people give my app 1 star where most are 5 stars, which is odd because i put a link to my email in the app so that they can tell me if there is a bug or something. But my game is spacebike, check it out on your phone and tell me if

Re: [android-developers] Re: How to open email in app with address

2011-03-01 Thread brian purgert
Platamus on anddev had a short tutorial on it if you want to check it out. On Mar 1, 2011 4:40 AM, Kostya Vasilyev kmans...@gmail.com wrote: Intent filtering does not consider extras when matching, EXTRA_EMAIL is only useful for specifying the recipient once you're in the target application.

Re: [android-developers] Re: Help figure out why im getting one star rattings

2011-03-01 Thread brian purgert
mentioned that the recycle button at the top right corner is restarting the level (what is needed then). On 1 Mrz., 15:20, brian purgert brianpurge...@gmail.com wrote: I think my game is having some problem on some phones because some people give my app 1 star where most are 5 stars, which is odd

[android-developers] How to open email in app with address

2011-02-28 Thread brian purgert
I want the person to click on a button and when they click it, it opens up their email and my email address is already there. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Beta Game Space Bike

2011-02-27 Thread brian purgert
here are some download links check it out. tell people about it, if you know any reviewers give them a link, also post problems, bugs, questions, suggestions http://www.megaupload.com/?d=R02OEBUE http://rapidshare.com/files/450131198/Space_Bike_Game.zip http://www.mediafire.com/?qnffd2qb8hrcjah

Re: [android-developers] Re: Beta Game Space Bike

2011-02-27 Thread brian purgert
Lol i like the name, post suggestions and what not and be honest. On Feb 27, 2011 4:05 PM, Spiral123 cumis...@gmail.com wrote: I'll give it a go. I did think of a name for the game as well: Crikey Bikey! On Feb 27, 2:56 pm, brian purgert brianpurge...@gmail.com wrote: here are some

Re: [android-developers] How to i adjust the width of an imageview in the java code

2011-02-26 Thread brian purgert
tried the setMaxWidth() as per the ImageView docs? You *may* have to use setLayoutParams. Haven't tried this myself, but again it's what the docs say. On Fri, Feb 25, 2011 at 10:05 PM, brian purgert brianpurge...@gmail.com wrote: I have a battery and on top of the battery i have a patch 9 png

[android-developers] CountDownTimer + updating textview and imageview

2011-02-26 Thread brian purgert
My Goal: display time in second on the screen and display battery (in my game) left. (its a time limit) My problem: the battery is only updating at certain times (like when I click open or close my in game menu, which just takes a layout and makes it visible and then invisible) My Second problem:

Re: [android-developers] CountDownTimer + updating textview and imageview

2011-02-26 Thread brian purgert
The thing I'm confused about is where do I put this and how to i set it up TextView mTime = (TextView) findViewById(R.id.TextView06); so that this works mTime.setText(timeleft); in the counter On Sat, Feb 26, 2011 at 5:40 PM, J Handal jhand...@gmail.com wrote: Brian Running a counter can

Re: [android-developers] CountDownTimer + updating textview and imageview

2011-02-26 Thread brian purgert
*WOW* *lol* *All I Had to do was change *TextView mTime = (TextView) findViewById(R.id.TextView06); to mTime = (TextView) findViewById(R.id.TextView06); lol you cant declare something twice On Sat, Feb 26, 2011 at 6:46 PM, brian purgert brianpurge...@gmail.comwrote: The thing I'm

[android-developers] How to i adjust the width of an imageview in the java code

2011-02-25 Thread brian purgert
I have a battery and on top of the battery i have a patch 9 png image that is the battery filler my question is how do i change the with of this image view. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Using multiple layouts in one layout file, performance?

2011-02-23 Thread brian purgert
Right now i have a bunch of relativelayouts in one view, they are all pop up menus only used in certain levels and certain locations in my game, they are all set to (gone) and when i need them i set them to visible and then when a button is clicked they go back to gone. My question is, is this

Re: [android-developers] Using multiple layouts in one layout file, performance?

2011-02-23 Thread brian purgert
Yes i think this is really the only way to go, i don't think I've seen much of a performance differance though. On Feb 24, 2011 12:10 AM, TreKing treking...@gmail.com wrote: On Wed, Feb 23, 2011 at 8:50 PM, brian purgert brianpurge...@gmail.com wrote: My question is, is this costing my

[android-developers] What name would get more attention

2011-02-21 Thread brian purgert
My game is called space bike and i put it out for a day and good good reviews but i took it down because of low active installs, i had a friend play it and realized it was to hard for the average user, so i fixed it up and added alot of things to make is easyer. In my game you control gravity and

[android-developers] Being able to touch two buttons at once

2011-02-15 Thread brian purgert
So i have a view with two buttons in it set up in the xml, and in the java code what is an onclick listner and the other uses an ontouch listner. So they are both very simple, i want the player to be able to use both of the buttons at the same time with out having to lift a finger. So what's an

[android-developers] Multitouch buttons

2011-02-14 Thread brian purgert
Ok i just put out my game spacebike and got a comment saying they want multitouch. so basically i am using on click listener right now and im wondering how i change that to multitouch. Instead of just being able to accelerate or change the gravity i want them to be able to do either at a time.

[android-developers] Help with strings/arrays

2011-02-07 Thread brian purgert
this should be simple for you guys but i,ve always been lacking in knowledge in this area. I have a lvl select function where level[X] is the level pressed So when level[X] is pressed i want it to do a function in a diffrent class called public static void level[X] . The problem is, right now they

Re: [android-developers] Middle School Android Programming Class

2011-01-31 Thread brian purgert
Did you guys win On Jan 5, 2011 5:48 PM, joshbeck josh.beck2...@gmail.com wrote: Hello all, My name is Josh Beck and I teach course to advanced eighth grade students. There are 26 students in the class and right now we only have 4 development devices to work with. (Everyone else uses the

[android-developers] Looking for 50-50 partner - Using unity3d

2011-01-30 Thread brian purgert
I'm looking for a partner or partners to start making a game in unity3d for android and iphone and it's ok if you don't know unity but are willing to learn because the reason I'm posting this in the android group is because most of your are hardworking and smart. which is much more important than

Re: [android-developers] Re: Best, easiest, cleanest, way to make a game and cross platfrom.

2011-01-20 Thread brian purgert
has iPhone and Android targets. However android version will cost you. On Jan 20, 3:30 am, brian purgert brianpurge...@gmail.com wrote: Well, I,ve decided that I want to make my next game a diffrent way, after learning alot, i don't think i want to draw it with the canvas altough very easy

[android-developers] Best, easiest, cleanest, way to make a game and cross platfrom.

2011-01-19 Thread brian purgert
Well, I,ve decided that I want to make my next game a diffrent way, after learning alot, i don't think i want to draw it with the canvas altough very easy for the concept im going with. So what do you think about andengine or corona sdk or even straight opengl i saw a little kid use it to make a

[android-developers] Underclocking to simulate other phones

2011-01-19 Thread brian purgert
Would that work underclocking my phone so it could simulate much slower phones then mine. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this

Re: [android-developers] Problem with large number of markers on google map

2011-01-17 Thread brian purgert
Yeah treking is right, Im not a map person. but you should draw everything using rgb xxx to save space and help it load faster On Jan 17, 2011 12:01 PM, TreKing treking...@gmail.com wrote: On Mon, Jan 17, 2011 at 10:43 AM, bobetko bobe...@gmail.com wrote: The thing is, my Nexus One can't

[android-developers] Using a bitmapdrawable to repeat an image and translate it

2011-01-17 Thread brian purgert
I need help with the bitmap drawable i want to draw this bitmap in a rectangle that repeats and translate it it but how do i get the bitmapdrawable to draw in the rectangle. I know it shouldn't be to hard but i feel like im over confusing my self. And also in the api the draw rect has

Re: [android-developers] Re: Creating repeating image on a canvas

2011-01-14 Thread brian purgert
I was never able to figure this out On Jan 5, 2011 9:41 PM, Doug beafd...@gmail.com wrote: BitmapDrawable is tileable in both x and y directions and can be configured in xml if you like. http://developer.android.com/guide/topics/resources/drawable-resource.html On Jan 4, 6:09 pm, brian

Re: [android-developers] Zoom on canvas.drawLine(), is that possible?

2011-01-09 Thread brian purgert
Yeah if you explain it better I bet I can answer your question because I'm doing alot of stuff like this right now. On Jan 9, 2011 9:36 PM, TreKing treking...@gmail.com wrote: On Sat, Jan 8, 2011 at 7:39 PM, kahken kah...@gmail.com wrote: How do I implement this? By doing a lot of math. And

Re: [android-developers] Zoom on canvas.drawLine(), is that possible?

2011-01-09 Thread brian purgert
Scale the entire canvas, On Jan 8, 2011 8:39 PM, kahken kah...@gmail.com wrote: Hi guys, I have a view object with series of lines drawn on it by using canvas.drawLine(). However, the lines were too big to be fitted on the screen. So, the lines have to be scaled down and user can zoom in and

Re: [android-developers] Drawing on a canvas like normal VS OpenGl

2011-01-08 Thread brian purgert
Thanks I started watching that video, On Sat, Jan 8, 2011 at 8:37 AM, Miguel Morales therevolti...@gmail.comwrote: You should watch this: http://www.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html On Fri, Jan 7, 2011 at 8:34 PM, brian purgert brianpurge...@gmail.com

Re: [android-developers] Drawing on a canvas like normal VS OpenGl

2011-01-08 Thread brian purgert
What about drawing multiple background layers On Jan 8, 2011 2:42 PM, brian purgert brianpurge...@gmail.com wrote: Thanks I started watching that video, On Sat, Jan 8, 2011 at 8:37 AM, Miguel Morales therevolti...@gmail.com wrote: You should watch this: http://www.google.com/events/io/2009

[android-developers] Drawing on a canvas like normal VS OpenGl

2011-01-07 Thread brian purgert
So I was just wondering is openGL better in terms of making a 2dgame. does it render faster then if I were to draw on a Canvas -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] Re: Getting a test version of an .apk to a end user

2011-01-04 Thread brian purgert
Ok just put an app out and call it test app(read description) and in the description explain to them to email and put an email button in your app, look if you want alot of feed back from alot of people all using diffrent phones this is a good way to go. On Jan 4, 2011 11:35 AM, John Lussmyer

Re: [android-developers] Re: Repeating image on a canvas

2011-01-04 Thread brian purgert
for the loop to complete instead and just go off that. handler.postDelayed(update, (long) Math.max( 50 - (end - start), 0)); } }; On Jan 3, 10:41 am, brian purgert brianpurge...@gmail.com wrote: In my game doodle bike on the market right now. I have 3 backgrounds

[android-developers] Creating repeating image on a canvas

2011-01-04 Thread brian purgert
Well how do I create an image that repeats its self on a canvas, one that I will use for a background in my bike game. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com

[android-developers] Repeating image on a canvas

2011-01-03 Thread brian purgert
In my game doodle bike on the market right now. I have 3 backgrounds on a canvas, one is the far background whick is a solid jpg and the next layer is a png that is transparent and only fills 1/3 of the screen, both of these backgrounds move as the player moves, and the top background is a paper

Re: [android-developers] Re: Repeating image on a canvas

2011-01-03 Thread brian purgert
this, and it is fairly easy to do. http://developer.android.com/intl/de/guide/developing/tools/traceview.html Nathan On Jan 3, 10:41 am, brian purgert brianpurge...@gmail.com wrote: In my game doodle bike on the market right now. I have 3 backgrounds on a canvas, one is the far background

Re: [android-developers] Eclipse never sees AVDs anymore

2011-01-02 Thread brian purgert
Lol I was wondering about this, for a wile I was manually starting up the emulators too On Jan 2, 2011 11:00 PM, Nikolay Elenkov nikolay.elen...@gmail.com wrote: On Mon, Jan 3, 2011 at 8:18 AM, Keith Wiley kbwi...@gmail.com wrote: It's frustrating to have to manually launch the AVD now. I

[android-developers] How many refunds do you get.

2011-01-01 Thread brian purgert
Im not sure if people just don't like my game or they are finishing it fast, but out of 52 sales, 14 refunded it. Can you guys help me out is this normal, but the thing is there is a lite version so you kind of know what your buying. My game is called doodle bike, you can check it out on the

Re: [android-developers] How many refunds do you get.

2011-01-01 Thread brian purgert
4:41 PM, TreKing treking...@gmail.com wrote: On Sat, Jan 1, 2011 at 2:14 PM, brian purgert brianpurge...@gmail.com wrote: Im not sure if people just don't like my game or they are finishing it fast, but out of 52 sales, 14 refunded it. Something that happens quite frequently is that someone

[android-developers] Creating a neon scroll animation

2011-01-01 Thread brian purgert
I want to create an animation for my menus that has my game name scroll through it, using a dot matric display font that I have in a vector format, Well anyways I don't know what's the easyest way to do this. -- You received this message because you are subscribed to the Google Groups Android

Re: [android-developers] How many refunds do you get.

2011-01-01 Thread brian purgert
Yeah that's what im thinking they probably clicked download and it wouldent download so they cancelled and then clicked downloaded and then they did it another time lol poor guy On Jan 2, 2011 12:42 AM, TreKing treking...@gmail.com wrote: On Sat, Jan 1, 2011 at 11:07 PM, brian purgert

Re: [android-developers] New Android Market Client Update

2010-12-29 Thread brian purgert
I just released my first payed application and a get alot of refunds but they are usally within in 3 minutes which is really odd, im almost positive that it works on most phones, its just weird because you wouldent even be able to play the first level in that time. On Dec 11, 2010 3:42 AM,

Re: [android-developers] Re: android ideas

2010-12-28 Thread brian purgert
Lol ok I will On Dec 28, 2010 1:51 AM, Hendrik Greving fourhend...@gmail.com wrote: Err sorry, please disregard this - Original Message - From: Hendrik Greving To: Android Developers Sent: Monday, December 27, 2010 10:31 PM Subject: android ideas When setting to auto, either

Re: [android-developers] Re: My game, what do you think help me out

2010-12-25 Thread brian purgert
difficult, although this kind of game really isn;t my cup of tea. I liked the graphics as unusual but they made it a bit hard to see what I was supposed to do. Maybe tone them down a little. I'm not much help I think, but thanks for sharing. - Brill Pappin On Dec 24, 9:46 pm, brian

Re: [android-developers] Is a Vertical Seekbar possible?

2010-12-25 Thread brian purgert
Are you sure there is not anything in the xml properties for that. On Dec 25, 2010 1:20 PM, John Lussmyer johnlussm...@gmail.com wrote: I'd like to have a Seekbar oriented vertically, but I can't figure out how to do it. Is it possible? -- You received this message because you are subscribed

[android-developers] My game, what do you think help me out

2010-12-24 Thread brian purgert
So, I would like you guys to try out my app I just updated it, its called doodle bike. I figured you could help me alot more then the average users could. So tell me what you think about the tilting the physics, bike speed, levels style,art and everything. -- You received this message because

Re: [android-developers] layout editor in 2.3 SDK sucks! Sorry but it does.

2010-12-20 Thread brian purgert
I found this out after I've been working for a couple hours and got no work done lol. I thought I just dident remember how to work it lol. Im just going to revert back to 2.2 and then release my game in 2.3 -- You received this message because you are subscribed to the Google Groups Android

Re: [android-developers] Re: Game pretty much like mine

2010-12-20 Thread brian purgert
they downloaded your competitor that they won't download yours(quite the contratry actually)...If yours is better people will notice Good luck. Yahel On Dec 20, 8:22 am, brian purgert brianpurge...@gmail.com wrote: So yesterday I,m looking around on the app market and I noticed

[android-developers] Your apps

2010-12-20 Thread brian purgert
So I have some questions for you guys: What's apps have you made or are working on? How long it is take and also how to thought of the idea? What was the hardest problem you have overcame? And what problems are you still facing facing? Also anyother additional information maybe hints or tricks...

[android-developers] Game pretty much like mine

2010-12-19 Thread brian purgert
So yesterday I,m looking around on the app market and I noticed that there is a game very similer to the game I've been working on for months now, so now im pretty bummed out I thought I would be the first to bring this type of game out for android but Im not. The game that is similar to mine is

[android-developers] Normal-hdpi vs large-mdpi

2010-12-13 Thread brian purgert
They both have the same resoultions so wont they be the same exact images in each folder also when making the folders do I put the size or the dpi first -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

Re: [android-developers] Re: Normal-hdpi vs large-mdpi

2010-12-13 Thread brian purgert
Ok I think im ok with that though because I want my game to be the same on both devices. On Dec 13, 2010 1:06 PM, Alessandro Pellizzari a...@amiran.it wrote: Il Mon, 13 Dec 2010 12:22:25 -0500, brian purgert ha scritto: They both have the same resoultions so wont they be the same exact

Re: [android-developers] Re: New Market app sneak peak (unverified)

2010-12-12 Thread brian purgert
Lmao pent just summed up 2 years in one line On Dec 12, 2010 5:51 AM, Pent tas...@dinglisch.net wrote: Very much looking forward to what they do come up with. You must be new here :-) Pent -- You received this message because you are subscribed to the Google Groups Android Developers

[android-developers] Developing for tablets-high res

2010-12-10 Thread brian purgert
Sorry if some one has asked this before but I have a problem. Im making a game and I have 3 folder for drawables hdpi ldpi mdpi but even hdpi is only made for systems with resolutions of up to 480 by 854, and some tables have resoultions with 1024 by 600 pixels -- You received this message

[android-developers] SDK versions and another screen question

2010-12-10 Thread brian purgert
Ok what does the target sdk mean. Because I want to support xlarge screens but in the sdk it says it is 2.3 only so how do I support the xlarge screens wile still supporting android 1.6 and im confused with the screen sizes and dpi's because I don't really see any diffrance in a phone that is

Re: [android-developers] 2.3 Emulator instability

2010-12-08 Thread brian purgert
I'm having the same problem with 2.3 and its not my computer. Because I have a pretty good computer. On Dec 7, 2010 9:29 PM, Raymond Rodgers raym...@badlucksoft.com wrote: Thanks for replying David. I just set the flag to 256 and 512 with the same results. On 12/07/2010 12:35 PM, David Turner

Re: [android-developers] Re: Please help with an ideea

2010-12-06 Thread brian purgert
That would be perfect for gps. Like the gps calculates how long the drive takes 5 hours but you only have 4 hours of battery left so it switches to red mode to save power and last longer On Dec 3, 2010 8:43 PM, gjs garyjamessi...@gmail.com wrote: Hi, This might give you some idea -

Re: [android-developers] can anybody know how can i control the vibrate‘s strength

2010-12-06 Thread brian purgert
http://developer.android.com/reference/android/os/Vibrator.html I'm not sure if it gets any better then this but then again I've never used this my self On Dec 3, 2010 11:22 PM, zhi cheng jacksonw...@gmail.com wrote: hello,everybody can someone know how can i control the vibrate's strength?