Both free and paid affected
On Jul 18, 5:31 pm, croco wrote:
> My stats are wrong again! !!! And not is not yet corrected has
> mentioned on android blog.
>
> Lost 2500 downloads and 1500 active users in the night.
>
> Is it corrected for you guys? ?
>
> Thanks
>
My stats are wrong again! !!! And not is not yet corrected has
mentioned on android blog.
Lost 2500 downloads and 1500 active users in the night.
Is it corrected for you guys? ?
Thanks
On Jul 17, 8:57 pm, Zsolt Vasvari wrote:
> In my case only the free one dropped, the paid one just shows
Hi all,
I was wondering why my app slow down anormally ... showing DDMS
i figureout the following stacktrace goes indefenetly.
i'm on android 1.6. I think befaore i didn't got this issue and i've
no idea why this come.
I show here and there not use toString on Date but i don't do that and
all my
gh measures.
>
> However, in your case a simple lock might do the trick since from my
> experiments, it is much faster than a queue/handler.
> Again, I suspect that your simply using a bad poll technique in your
> network thread.
>
>
>
> On Sun, Apr 18, 2010 at 1:18 AM, cro
FYI,
I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
with while design in Socket writer.
But we are far from 60FPS per second.
Any help?
Thanks
Luc
On 18 avr, 10:18, croco wrote:
> Hi all,
>
> I'm developping a simple realtime action game 4 Android.
&
Hi all,
I'm developping a simple realtime action game 4 Android.
It works nice. but now i want deal with animation FPS and i'm facing a
big problem i can't solve since couple days now.
I started from the famous Lunar Android sample using facebook. got
55-60 frame per second on my G1.
it smelt goo
your help.
My app is World of Bombs for those who would like to understand the
ranking problem
Regards
Croco
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This code is not more successful :(
http://schemas.android.com/apk/res/
android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
WebView releaseNoteView = (WebView) view.findViewById(R.id.webview)
clean with relativeview ?
Croco
actual code
http://schemas.android.com/apk/res/
android"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
On Jan 10, 4:27
Hi Mark,
I've tried with layout_weight parameter and without it without
success.
Can you explain please?
Regards.
Croco
On Jan 10, 4:27 pm, Mark Murphy wrote:
> croco wrote:
> > Hello Mark,
>
> > Yes i've tried to use scrollview after many unsucessful attempt
_height="fill_parent"
android:orientation="vertical">
But the webview still overrides all the screen space ;(
Did i miss something ? or how i should write it to work with
relativelayout please.
Thank you
Croco
On Jan 10, 1:49 pm, Mark Murphy wrote:
e url after i'm sure the view is displayed.
Do you have idea how to fix this?
Regards.
Croco
http://schemas.android.com/apk/res/
android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
the market search
done by users check on the fly only the apk compatible with device. If
it is able to do that on the fly WoW this is the god OS.
Thank you.
Croco
On Dec 30, 12:40 pm, moneytoo wrote:
> Just build your app using 1.6 SDK and add the supports-screens tag.
> Your app w
version of my app
which i think it is impossible for package name rule on Android
Market.
Thank you.
Croco
On Dec 30, 10:54 am, Sena Gbeckor-Kove wrote:
> The tattoo has a low density screen if I remember correctly. Your application
> would have to support low density screens explicitly
thousands registered account on the game.
If some other Tattoo users could confirm please? And over all why it
is not visible in the market and how to solve this? Need to contact
Google?
Thank you for your help.
Best Regards
Croco
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ow knowing which activity of my app is showed to the user without
keeping it manually in a variable in my app.
Without controlling these issues i have to control the views
manually ... :( :( but i really prefer let the system doing it for
me ;)
Thanks for your help.
Croco
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Hello Sergiu,
I keep your hint in mind,
for now i've generated the mapping class. Maybe not the best way but
it is sync with what i have in folder.
Regards.
Croco
On Dec 19, 2:42 pm, Sergiu Dogaru wrote:
> you could try using Reflection, but that might be too complicated for
> wh
maintaining an ugly map in the
code saying fr = R.drawable.fr etc etc .
Thank you for your help.
Croco
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To un
I will wait the winners annoucement
I just hope after the contest they remove all apps. if not it's just
ugly behavior.
Changing all an APP package name for that would be stupid.
But like i trust Google i think they will do the right things to avoid
to rename.
Thanks Andre
Croco
On 26 no
Hello Pieter,
I know how refactor an Apps ;)
But i don't want to rename for my CVS respository and the actual name
of the package is the one i wanted !
I just want google delete of ADC apps would be more approriate in my
opinion?
Thanks
Croco
On Nov 26, 9:36 am, Pieter wrote:
&g
nd replace by the version i want to put on the market
without having to rename. I don't want to rename the app while i just
did the contest.
Is possible Google to remove all unqualified apps from the contest
sandbox. that way i can upload my market version of my app.
Thanks by advance.
My app World of Bombs didn't pass the cut.
http://www.zeugame.com/wob2/wob2.html
http://zeugame.blogspot.com/ for downloading apk.
Good luck to round2.
Croco
On Nov 5, 11:57 pm, jgostylo wrote:
> Congratulations Dan! It looks like your app is pretty good. I did
> not get to revi
ADC2 support 3x the mail to say.
i'm a looser
I'm a looser
If you don't read your mail
I'm a looser.
I think my game should have been in the casual game and not in action
games.
Anymay.
Good luck for round2
Croco
On Nov 3, 8:56 am, "Pic$ou" wrote:
> Hi,
gards
Croco
On 2 nov, 23:44, Nikolay Ananiev wrote:
> Hey, cut the spam
>
> On Mon, Nov 2, 2009 at 7:53 PM, Pic$ou wrote:
> > Hi Croco!
> > It is a good thing that Wob received a dictinction! I hope this will
> > encorage you to go on enjoying us with this funny game
ADC2 is finished.
Good multiplayer games
Thanks.
On Nov 1, 7:52 am, croco wrote:
> Hi mike177,
>
> Thank you for the feedback.
>
> Croco
>
> On Oct 30, 3:07 pm, mike177 wrote:
>
> > Croco, fun app! Keep confident... I trust this app will be among the
> >
Hi mike177,
Thank you for the feedback.
Croco
On Oct 30, 3:07 pm, mike177 wrote:
> Croco, fun app! Keep confident... I trust this app will be among the
> 20 finalist in the action game category. It is a great game to play
> when I need to wait for something and I need a ti
roid to my delight!
And World of Bombs is my first Android APP and at the end of ADC2 WoB
will go to the great android market and you will be able to follow the
updates. I'm motivated at 200%
Good luck to all ADC2 apps and to world of bombs too.
e personnal so don't take these for money,
just my feeling.
Regards.
Croco
--
http://www.zeugame.com/wob2
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ks it behave like it is the
default i18n if no string-xx file is found for the locale set.
HTH
On 22 sep, 23:11, croco wrote:
> Hi all,
>
> My I18n files are ready but i can't find the way to detect the locale
> of the android user to do the good switch ?
>
> Thank you
Hi all,
My I18n files are ready but i can't find the way to detect the locale
of the android user to do the good switch ?
Thank you for your support.
Croco
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It's updated regularly, currently the version is freezed for keeping
the
Android version compatible with the cloud server version.
Thank you and have a good challenge
Croco
- Show quoted
On Sep 18, 6:31 pm, kabir wrote:
> Education/Reference
> ---
>
> m
Hi all,
Do you know when the scoring app is available and what's its name to
find it into the Android Market ?
Best Regards.
Croco
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Hi All,
I'm wondering if someone know a snippet of code that would implement a
joystick behavior.
I did a 4 orientation button widget but it's really not user friendly
for my game :(
Thanks by advance.
Croco
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g the terms and agreements of the cup.
Thanks for your lights ;)
Croco
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g the terms and agreements of the cup.
Thanks for your lights ;)
Croco
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