hi arun,
i am also facing the same problem. Only thing i understand is that it can
be done using libstagefright and openmax but no dcumentation is available.
If you get the solution pls do post here.
Thanks,
Anoop
On Thursday, October 20, 2011 12:02:45 PM UTC+5:30, B.Arunkumar wrote:
Hi,
Hi,
ffmpeg http://ffmpeg.org/ has posted that it is possible to do H/W
Accelerated H.264 Decoding on Android. We downloaded the latest ffmpeg
version. There is a way to compile the stagefright library with
ffmpeg. We compiled it and tried to write the wrapper class for it.
The decoder got
If authentication over rtsp is a documented standard, then you could
file a bug with details and hope that it gets resolved in a future
version.
Doug
On Sep 15, 12:17 am, B.Arunkumar awsnetworkrecor...@gmail.com
wrote:
Hi,
Regarding your question, MediaPlayer supports RTSP streaming but
They probably use FFmpeg to take care of getting the encoded media
data than pushing that untouched data using some type of proxy server
to the MediaPlayer to do the hardware decoding. That's probably
all... :-)
On Sep 16, 2:22 am, Doug beafd...@gmail.com wrote:
If authentication over rtsp is a
Or, crack open their app and check the build of the ffmpeg library.
If they forgot to do the mandatory sanity checks on their build
(i.e. forgot to read http://ffmpeg.org/legal.html that has useful
build instructions) you could always request a copy of the now GPL-
licensed source code to their
Hi,
Regarding your question, MediaPlayer supports RTSP streaming but
does not take all RTSP URLs, (with authentication, for instance).
Atleast that is the experience we have had.
The built in C++ RTSP Stack that comes with mediaplayer seems to have
limited capabilities.
Arunkumar
On Sep
Hi,
You should ask 'RockPlayer'
Regards
On Sep 9, 6:30 pm, B.Arunkumar awsnetworkrecor...@gmail.com wrote:
Hi,
Would somebody have some idea what exactly has RockPlayer done in
the Hardware Decoding mode on a high level basis? I mean have they
used the mediaplayer as it is or they have
On Sep 9, 1:30 am, B.Arunkumar awsnetworkrecor...@gmail.com wrote:
Would somebody have some idea what exactly has RockPlayer done in
the Hardware Decoding mode on a high level basis? I mean have they
used the mediaplayer as it is or they have changed something at the
source code level of
Hi,
Would somebody have some idea what exactly has RockPlayer done in
the Hardware Decoding mode on a high level basis? I mean have they
used the mediaplayer as it is or they have changed something at the
source code level of MediaPlayer to get more improvements than the
MediaPlayer (support
Hi,
Thank you for your reply. Would you know if it is possible to use
the inbuilt MediaPlayer with a self developed RTSP Stack and do the
hardware decoding as it is?
Thank you,
B.Arunkumar
On Sep 4, 6:42 am, Felix long felixl...@gmail.com wrote:
Yes, You're right. The hardware decoding
Thank you for your reply. The RockPlayer gives you the option of
choosing either the Hardware or Software Decoding mode. The Software
Decoding mode I am pretty sure does what you are saying, uses the
FFMPEG package to decode the frames. Does the hardware decoding mode
of RockPlayer also use
Yes, You're right. The hardware decoding mode only means using inbuilt
MediaPlayer in these players.
2011/9/3 B.Arunkumar awsnetworkrecor...@gmail.com
Thank you for your reply. The RockPlayer gives you the option of
choosing either the Hardware or Software Decoding mode. The Software
Decoding
I believe they're using a customized build of FFMpeg that gets
accessed through the NDK. FFMpeg has the ability to do a lot of
manipulation with video, audio, and images.
On Sep 2, 9:15 am, B.Arunkumar awsnetworkrecor...@gmail.com wrote:
Hi,
Would somebody be able to guide me on how
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