I am not too familiar with how GL works. Is the performance gain
happen in writing to the screen or doing the image manipulation or
BOTH. I mean I know I can convert a bitmap to a texture and put it on
the GL surface. Most of my code is done using canvas to draw to off
screen bitmaps before i
On Mar 17, 7:27 pm, William william.caine...@gmail.com wrote:
Do I have to convert all that to GL textures or can I keep all the
bitmap work and convert the final image to a texture to be drawn to
the GL surface. If I have to convert it all to the textures and draw
to the textures, will
On Mar 11, 3:31 pm, William william.caine...@gmail.com wrote:
Is there a large efficiency difference between Canvas.drawBitmap or
OpenGL. I am drawing using Canvas.drawBitmap and running slowing FPS,
would openGL speed that up a lot you think?
In short, yes. I was initially trying to use
On Sun, Mar 15, 2009 at 1:30 PM, Jon Colverson jjc1...@gmail.com wrote:
Interestingly, the emulator is slower than the G1 when using OpenGL
because the emulator uses a (emulated) software OpenGL implementation.
Interestingly, on my app (decorating a map with geotagged points,
recording and
What is it that you are drawing, how are you drawing it, have you
profiled your code?
On Wed, Mar 11, 2009 at 5:31 PM, William william.caine...@gmail.com wrote:
Greetings Developers,
I am just putting this question out there.
Is there a large efficiency difference between Canvas.drawBitmap
I think it probably would speed up your drawing, but OpenGL probably
also uses more battery because it needs the hardware gpu to be enabled
too.
On 11 mrt, 16:46, Stoyan Damov stoyan.da...@gmail.com wrote:
What is it that you are drawing, how are you drawing it, have you
profiled your code?
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