[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Romain Guy
That means you ran out of memory :) On Mon, May 18, 2009 at 1:42 AM, TjerkW wrote: > > Somebody tested my game (see http://spacewarsgame.wordpress.com) on a > real device, > however occasionaly this exception is thrown when running the main > game Activity. > This activity loads a lot of resourc

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
I know, But sometimes it works.. Sometimes it doesnt. Why is that? Memory is fixed so that is strange. Another problem: a user can run a lot of applications in the background. When a user tries to run my game but my game runs out of memmory .. what should i do? How should i deal with this kind of

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Romain Guy
> Another problem: a user can run a lot of applications in > the background. When a user tries to run my game but my game > runs out of memmory .. what should i do? > How should i deal with this kind of situation? If your apps needs memory, Android will kill a background process. And your app is

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
Aha ok, so if this memmory is thrown it mean i really have to cut downon memory usage. Is that right? I have a lot of sprites and a lot fo gamesounds, which takes a lot of memory. 2009/5/18 Romain Guy > > > Another problem: a user can run a lot of applications in > > the background. When a user

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Romain Guy
That's correct. On Mon, May 18, 2009 at 9:53 AM, Tjerk Wolterink wrote: > Aha ok, so if this memmory is thrown it mean i really have to cut down > on memory usage. Is that right? I have a lot of sprites and a lot fo > gamesounds, > which takes a lot of memory. > > 2009/5/18 Romain Guy >> >> > A

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread Tjerk Wolterink
But it's still strange that sometimes it works and sometimes it doesnt work.. hmmm.And another concern: future devices may have more / less memory. How do i deal with that? Can i check the maximum amount of memory? Or just stick to the 16mb limit? 2009/5/18 Romain Guy > > That's correct. > > On

[android-developers] Re: Loading bitmap: java.lang.OutOfMemoryError: bitmap size

2009-05-18 Thread André
I ran into a similar problem. If you do not need the full-size images then you should use the BitmapFactory.Options class to specify a different sample size to safe memory. This is some piece of code which I'm using for loading pictures from the media store: InputStream bitmapInputStream = mConte