I think it would be illegal since you could record someone else
without their knowlege.
On Apr 25, 2:59 pm, John Doe wrote:
> Is it going to be possible somehow? in g2 ? cupcake ? i wonder whether
> it is because of software limitations or hardware limitations...
>
> On Apr 25, 5:33 am, Mark Mu
Is it going to be possible somehow? in g2 ? cupcake ? i wonder whether
it is because of software limitations or hardware limitations...
On Apr 25, 5:33 am, Mark Murphy wrote:
> John Doe wrote:
> > Hi guys. I have a question and i am looking for an answer for a very
> > long time.
>
> > I am tryi
John Doe wrote:
> Hi guys. I have a question and i am looking for an answer for a very
> long time.
>
> I am trying to record audio when i call someone and when someone calls
> me.I am using phonestatelisteners and i am able to record audio from
> outside (my voice) when i call someone. however w
I think we're still working on sample code for the SDK.
On Apr 20, 11:05 am, j wrote:
> Thank you Dave. Is there any sample code utilizing AudioRecord that I
> can refer to?
>
> My goal is to write the audio to a RTP network stream.
>
> On Apr 16, 1:21 pm, Dave Sparks wrote:
>
> > See theAudio
Thank you Dave. Is there any sample code utilizing AudioRecord that I
can refer to?
My goal is to write the audio to a RTP network stream.
On Apr 16, 1:21 pm, Dave Sparks wrote:
> See theAudioRecordclass.
>
> On Apr 16, 11:33 am, j wrote:
>
> > One known limitation of SDK 1.1 was that audio c
See the AudioRecord class.
On Apr 16, 11:33 am, j wrote:
> One known limitation of SDK 1.1 was that audio can be recorded only to
> a File and not to a network stream. Is this still an issue with 1.5
> SDK?
>
> Thanks!
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Hi, the following code works for me.
I was also getting the "Start failed." error at one point. Fixed it by
changing my output file extension from ".3gpp" to ".audio"
-Ben
final String path = "/sdcard/recording" + System.currentTimeMillis() +
"_" + (int)(Math.random() * 1000)+ ".audio";
fin
hi Ben, by using you code, I encountered the problem, “The application
audiorecorder(process com.david.android.audiorecorder) has stopped
unexpectedly. Please try again”.
My audiorecoder class looks like as:
import android.app.Activity;
import android.os.Bundle;
//importing yours
…
public class
Nice solution, thanks for sharing!
On Mar 12, 1:36 pm, benmccann wrote:
> Finally got it figured
> out:http://www.benmccann.com/dev-blog/android-audio-recording-tutorial/
>
> On Mar 9, 11:37 am, benmccann wrote:
>
> > I'm still feeling directionless when it comes to what
> > MediaRecorder.set
Finally got it figured out:
http://www.benmccann.com/dev-blog/android-audio-recording-tutorial/
On Mar 9, 11:37 am, benmccann wrote:
> I'm still feeling directionless when it comes to what
> MediaRecorder.setOutputFile(String path) is expecting. Is it a
> relative path? Is it a fully qualifie
I'm still feeling directionless when it comes to what
MediaRecorder.setOutputFile(String path) is expecting. Is it a
relative path? Is it a fully qualified path? Must the directory we
are recording in already exist, or will MediaRecorder create it for us
if it does not exist? What happens if w
jdl, I'd be happy to post my code, but I still don't have a working
example. I upgraded to the 1.1 SDK today in hopes that it fixed a bug
and things would work for me, but it seems the media APIs are still
hopelessly broken. All I ever get is the meaningless message "start
failed". It looks lik
Bugs already exist:
http://code.google.com/p/android/issues/detail?id=450&q=media%20documentation&colspec=ID%20Type%20Version%20Security%20Status%20Owner%20Summary
http://code.google.com/p/android/issues/detail?id=1256&q=media%20documentation&colspec=ID%20Type%20Version%20Security%20Status%20Owner
Log a bug at http://b.android.com.
On Mar 5, 2:17 pm, jdl wrote:
> Diane or Dave,
>
> How do we go about requesting that someone from the Android project
> update the Audio/Video
> tutorial,http://developer.android.com/guide/topics/media/index.html,
> so that it works with the current version o
Hi Ben,
Since the tutorial's currently broken, do you mind posting what values
you put in instead of these broken lines:
recorder.getMimeContentType()
MediaStore.Audio.INTERNAL_CONTENT_URI;
If you got everything working, would you be willing to post your code
(since the tutorial's not yet update
Diane or Dave,
How do we go about requesting that someone from the Android project
update the Audio/Video tutorial,
http://developer.android.com/guide/topics/media/index.html,
so that it works with the current version of the API?
Thanks,
AN
On Feb 28, 2:45 pm, Dianne Hackborn wrote:
> You use
You use Context to get at your private data files:
http://developer.android.com/guide/topics/data/data-storage.html
http://developer.android.com/reference/android/content/Context.html#getFileStreamPath(java.lang.String)
On Thu, Feb 26, 2009 at 2:40 PM, benmccann wrote:
>
> >> each application h
That's because it doesn't get registered as a music file. We felt that
most people did not want to have voice messages from friends show up
in the party shuffle playlists. It could be very embarrasing, if you
know what I mean. :)
On Feb 26, 11:06 pm, MMF wrote:
> Hi Dave,
>
> If I record using t
http://tinyurl.com/cyecuf
http://tinyurl.com/ahvxzc
http://tinyurl.com/8rwmkr
http://tinyurl.com/7wbm8o
On 2/26/09, benmccann wrote:
>
>
> >> each application has its own private data directory /
> >> data/app-private/app-package. I believe your working directory is set
> >> to this directory b
Hi Dave,
If I record using this Soundrecorder app, it creates a .3gpp file.
But this file is not getting listed in the Music app.
I have tried restarting the emulator.
Any idea what could be the reason for this?
Thanks
~
On 2/27/09, Dave Sparks wrote:
>
> I confess, I don't write much Java cod
I confess, I don't write much Java code (I work on the native media
framework), so I could be wrong about this. This API looks promising
though:
Environment.getDataDirectory()
Hopefully someone knowledgeable will correct me if I have steered you
wrong.
On Feb 26, 2:40 pm, benmccann wrote:
> >>
>> each application has its own private data directory /
>> data/app-private/app-package. I believe your working directory is set
>> to this directory by default
Cool. So it sounds like I should just be able to use a relative path
from the current location then. Unfortunately, I'm getting the
f
You can get the path to external storage (e.g. SD card) with
Environment.getExternalStorageDirectory(). This is world read/
writable.
Alternatively, each application has its own private data directory /
data/app-private/app-package. I believe your working directory is set
to this directory by def
>> setOutputFile() expects a path to where you want the file stored.
Yep, figured that much by the method name, but what's a valid path? I
mean I'm figuring it's UNIX-like, but other than that I'm in the
dark. Is there a preferred place for apps to store data? Are there
certain directories tha
setOutputFile() expects a path to where you want the file stored.
You can take a look at the source to SoundRecorder in the open source
tree for some working code:
http://android.git.kernel.org/?p=platform/packages/apps/SoundRecorder.git;a=summary
On Feb 24, 4:43 pm, benmccann wrote:
> Hi,
> I
I looked over the code and didn't see anything obvious. You won't see
anything in the log unless an error occurs - we try to minimize
logging in production code.
Run adb bugreport and take a look at the kernel log. You should see
something like this:
<6>[ 820.265000] adsp: opening module AUDPRE
I can't give you specifics about deployment because:
(a) I don't know, it's up to the carrier and manufacturer to decide
when they deploy new releases
(b) Even I did know, there's a fairly good chance I couldn't tell you
due to NDA's we have with our partners
You can see the code in development
I'm happy to hear future releases will support the ability to stream
audio being recorded. Any ETA on this?
On Dec 30 2008, 9:58 am, Dave Sparks wrote:
> It's probably not really streaming audio. Some people are working
> around the issue by "tailing" the file as it is being written.
>
> On De
u but it should be the same.
- Original Message -
From: Lucius Fox
To: android-developers@googlegroups.com
Sent: Monday, January 12, 2009 9:11 AM
Subject: [android-developers] Re: Recording Audio
Thanks. how can I seutp the emulator to record audio?
I am using Ubuntu as
Thanks. how can I seutp the emulator to record audio?
I am using Ubuntu as my development environment. How can I setup the
emulator for that?
Thank you.
On Sun, Jan 11, 2009 at 2:23 PM, hmmm wrote:
>
> To Record audio to a new file on sd card I did as follows and worked for me
> with emulator
On Sun, Jan 11, 2009 at 12:24 AM, Tez wrote:
>
> Hi,
>
> I want to record audio from the emulator using the mic. Can anyone
> send me some sample code on how to do this.
> Also, I want to know whether it is possible to redirect this mic o/p
> to a memory buffer or network socket.
>
I am developi
To Record audio to a new file on sd card I did as follows and worked for me
with emulator and mic. But don't know about buffers or sockets. And not sure
if this is a good way but anyway works.
To run emulator with sd card you do mksdcard 512M sdimg.iso then start
emulator as 'emulator.exe -sdca
It's probably not really streaming audio. Some people are working
around the issue by "tailing" the file as it is being written.
On Dec 30, 5:03 am, FranckLefevre wrote:
> The application "Phone Recorder" available in Market softwares already
> does this pretty well.
> I don't know if sources ar
The application "Phone Recorder" available in Market softwares already
does this pretty well.
I don't know if sources are available somewhere...
Franck.
On Dec 25, 1:27 am, "vitalii.mi...@gmail.com"
wrote:
> Is there any way to record audio stream and send streaming audio to
> network ??
Audio streaming will be supported in a future release.
On Dec 24, 4:27 pm, "vitalii.mi...@gmail.com"
wrote:
> Is there any way to record audio stream and send streaming audio to
> network ?? Instead of recording to file.
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