"me doy el lapo!"
difficult decition, but i have decided to port everything to java
and get advantage of the android technology :-(
i have realized that both, java and SQlite afford all the
functionality i have been working with STL, and in the short time i
can use all the pissibilities that
yeah!
i need to pass a pointer to a STL structure which is updated by each
user interaction :-(
I also have readen about NativeActivity but it also needs JNI in some
way ... and passing the STL structures will be a requirement, yet.
I only can package data into an own streaming if there is a secon
yeah!
i need to pass a pointer to a STL structure which is updated by each
user interaction :-(
I also have readen about NativeActivity but it also needs JNI in some
way ... and passing the STL structures will be a requirement, yet.
I only can package data into an own streaming if there is a secon
yeah!
i need to pass a pointer to a STL structure which is updated by each
user interaction :-(
I also have readen about NativeActivity but it also needs JNI in some
way ... and passing the STL structures will be a requirement, yet.
I only can package data into an own streaming if there is a secon
yeah!
i need to pass a pointer to a STL structure which is updated by each
user interaction :-(
I also have readen about NativeActivity but it also needs JNI in some
way ... and passing the STL structures will be a requirement, yet.
I only can package data into an own streaming if there is a secon
I don't pass any STL structures across JNI, I pack/unpack just the
data I need in to basic types or arrays of basic types, doing my own
simple streaming as required.
My application is a board game with the next move calculator in C++
and the UI (and game state) in Java, so there is not much to tra
hey Richard, thanks for helping ... in fact, i have installed SDK-NDK,
read the CPLUSPLUS-SUPPORT.html doc, and preparing to compile my C++
STL stuff, but what i really am afraid is of JNI. There are interfaces
depending of the filed's types, and i dont realize how to pass STL
structures or pointe
The only thing I see is that the framework is entirely different. I used to
think that putting huge "lumps" of c++ and interfacing through the ndk might
be feasible, but if you've got a large batch of c++ code that *doesn't* need
the niceties of the Android SDK, what is it doing? I've found that
Hi,
I have a big "lump" of STL code that is building sucessfully using the
latest release of the Android-ndk (r5c). It just need a few tweaks.
It is called from Java via JNI as needed.
I sugguest you download the NDK:
http://developer.android.com/sdk/ndk/index.html
and read the docs specificall
Java has a standard library that makes use of a constrained parametric
polymorphism in the form of "generics."
You can see tons of examples,
List, Set, etc...
This is pretty basic Java stuff, if you can write in C++, learning and using
Java should be easy.
Kris
On Thu, Jun 16, 2011 at 3:51 PM,
kris, what is the java equivalent to stl (c++) ?
i agree, if easy, i would prefere to port it :-(...and to avooid
JNI...
On Jun 16, 2:28 pm, Kristopher Micinski
wrote:
> Unfortunately if you're doing heavy computing, it might *not* make sense.
> This is typically the quickest way to kill the
Unfortunately if you're doing heavy computing, it might *not* make sense.
This is typically the quickest way to kill the battery, and your
application probably is not structured to fit the android specifics. (For
example, what happens if your app is killed after running for a while? This
doesn't
hello Kris, thanks for answering.
Well ... in my case it makes sense :-( but i don want to go into
functionality details. Fact is that i have a c/c++(STL) application
which makes some computations :-( and i need it to communicate in any
way with a java-androide aplication which will be the UI: one
13 matches
Mail list logo