My app requires 2.1 because I don't have any sdk lower than that installed
so I used that. The app size has increased because I added some images and
the airpush and acra jars. The permissions are for acra and airpush only.
The app requires no permissions.
On Tue, Jun 28, 2011 at 8:26 PM, Daniel D
On Tue, Jun 28, 2011 at 2:11 PM, Raghav Sood wrote:
> Hi all,
>
> I am building a game. I am using Jason's Amazed as the base for this.
> In my game you have multiple batches of 10 levels, each 'themed' in a
> different way.
>
> As of now my game is more or less a copy paste of Jason's. I just
> a
Do you have a supports-screens tag in the manifest?
Add logging calls to your game view's onSizeChanged to see the width and
height.
-- Kostya
28.06.2011 18:00, Raghav Sood пишет:
I added android:targetSdkVersion="7" to the manifest but no change took place.
Any more ideas?
On 6/28/11, Kost
I added android:targetSdkVersion="7" to the manifest but no change took place.
Any more ideas?
On 6/28/11, Kostya Vasilyev wrote:
> Most likely, you need to add targetSdk="4" (or greater) to the manifest.
>
> http://developer.android.com/guide/practices/screens-support-1.5.html#strategies
>
> --
Most likely, you need to add targetSdk="4" (or greater) to the manifest.
http://developer.android.com/guide/practices/screens-support-1.5.html#strategies
-- Kostya
28.06.2011 17:11, Raghav Sood пишет:
Hi all,
I am building a game. I am using Jason's Amazed as the base for this.
In my game you
Hi all,
I am building a game. I am using Jason's Amazed as the base for this.
In my game you have multiple batches of 10 levels, each 'themed' in a
different way.
As of now my game is more or less a copy paste of Jason's. I just
added a screen orientation portrait statement, changed the level
lay
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