Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Revisiting singing screen readers Hmmm, well it looks like I got Jaws to work, but I'm assuming the addon for NVDA that Aaron is talking about will work for all synthesizers (if used with NVDA)?Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=142477#p142477 __

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: trucker game, any suggestions? Well while I certainly wouldn't say police bribery never happens in the Uk, I do know from some of the things my brother has mentioned that hear anyone would be at such a risk of getting absolutely crusified, ie, about 10 or 15 years in prison, the chances of b

Re: [Audiogames-reflector] Adventure At C:

2013-07-28 Thread AudioGames.net Forum — New releases room: dhruv
Re: Adventure At C: hi there aaron,I played aac for the first time and I was like holy! even the most action packed game wouldn't come 1 inch close to this! [[wow]]!btw, I am having problems with just the platforming asspect...methinks I can become better at it with time, but sometimes it's quit

Re: [Audiogames-reflector] Adventure At C:

2013-07-28 Thread AudioGames.net Forum — New releases room: dhruv
Re: Adventure At C: hi there aaron,I played aac for the first time and I was like holy! even the most action packed game wouldn't come 1 inch close to this! [[wow]]!btw, I am having problems with just the platforming asspect...methinks I can become better at it with time, but sometimes it's quit

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Let's really dig in to Tolkiin and Lord of the Rings, The silmarillion is  fantastic, but you really have to have a love of that style of storytelling and  that form of mythological language to really  appreciate it. I really enjoyed to it, indeed I first read it when I was eleven, (and in b

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-28 Thread AudioGames.net Forum — New releases room: animesh.ahelleya
Re: Scrolling Battles 2 hi i lade demo 2 it was so ezi for me completed game in one shot boss is needed and one more thing n v d a is noe announcing what bonus is grabbed other then it is okay thanksURL: http://forum.audiogames.net/viewtopic.php?pid=142481#p142481 __

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: simba
Re: mortal kombat 9 (complete edition) pc version released. jul 3 hi, i recendly started the chalange Tower and have a question. How can i block, i Need that in the second one.URL: http://forum.audiogames.net/viewtopic.php?pid=142482#p142482 ___ Audio

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Revisiting singing screen readers Yeah, I wonder that too.Oh anyway, Have all of you ever listen toDectalk goes to school?URL: http://forum.audiogames.net/viewtopic.php?pid=142483#p142483 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: pitermach
Re: trucker game, any suggestions? Another idea I think would make the game more interesting is a small real time component when you're driving. Nothing big, I was thinking sort of a light cars style where you have a few lanes and have to dodge cars for a few seconds. I could see this working in

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE Great news once again!  i've fully finished the rebranding  the game thus far to a man of steel thing, although other music or elements might be used later.  But the climbing engine is very nearly complete, i just can't see how to stop the climbi

Re: [Audiogames-reflector] making JAWS speak native languages with eloquence, is it possible?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: burak
Re: making JAWS speak native languages with eloquence, is it possible? Hi, you can do such things with phonemes, but you need to create a dictionary entry for each Word. If you don't know what phoneme is, you need to write the words similar to how it's being read in your language, but you need t

Re: [Audiogames-reflector] making JAWS speak native languages with eloquence, is it possible?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: burak
Re: making JAWS speak native languages with eloquence, is it possible? Hi, you can do such things with phonemes, but you need to create a dictionary entry for each Word. If you don't know what phoneme is, you need to write the words similar to how it's being read in your language, and you need t

Re: [Audiogames-reflector] Project In The Making

2013-07-28 Thread AudioGames.net Forum — New releases room: burak
Re: Project In The Making Hi, I can write the help file if you want.URL: http://forum.audiogames.net/viewtopic.php?pid=142487#p142487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/c

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE oh!  and i forgot to mention.  I've managed to get the music sorted - when you are clark kent, before you get the suit, it plays clark's theme, and then when you get the suit, music changes, and you obtain your health bar and power bar, as well a

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: trucker game, any suggestions? I'm not really sure of that one pitermach, since in reality most truck drivers don't dodge cars on a 3 lane motorway, and while crashes are possible, they aren't half as likely as in something like light cars, (who ever would drive up a road with a constant str

[Audiogames-reflector] New flying machines for Sound RTS

2013-07-28 Thread AudioGames.net Forum — New releases room: Giovani
New flying machines for Sound RTS Hi! After thinking of something I made this. Flying machines in Sound RTs have a sound for moving, like big wings. But, these are a machine and not dragons. Dragon is fantasy character, which have life, but machines have only engines. For this reason, I have upd

Re: [Audiogames-reflector] Project In The Making

2013-07-28 Thread AudioGames.net Forum — New releases room: Giovani
Re: Project In The Making Ok and I try translate It also, to Slovak language.URL: http://forum.audiogames.net/viewtopic.php?pid=142491#p142491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuko

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Let's really dig in to Tolkiin and Lord of the Rings, All good points, thanks all. I know one could get pretty deep in to tolkien schollarly works, heck, there is such a vast level of analysis that people have already done. But i think i'm going to read nearly everything and form my own pers

Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-28 Thread AudioGames.net Forum — New releases room: burak
Re: Laser Breakout 1.2 has been released! copied options dat but no english!URL: http://forum.audiogames.net/viewtopic.php?pid=142493#p142493 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukog

Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-28 Thread AudioGames.net Forum — New releases room: fatih
Re: Laser Breakout 1.2 has been released! I get a 404 error/ Please helpURL: http://forum.audiogames.net/viewtopic.php?pid=142494#p142494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Let's really dig in to Tolkiin and Lord of the Rings, All good points, thanks all. I know one could get pretty deep in to tolkien schollarly works, heck, there is such a vast level of analysis that people have already done. But i think i'm going to read nearly everything and form my own pers

Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: mortal kombat 9 (complete edition) pc version released. jul 3 space is your block key, tab is the tag button and left controll is your grab keyURL: http://forum.audiogames.net/viewtopic.php?pid=142496#p142496 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Let's really dig in to Tolkiin and Lord of the Rings, Well while I would advise reading just about anything you can by tolkien on writers' merrit alone, equally bare in mind that when you get into the lost tales, the road to middle earth and so on you really are dealing with writers fragment

Re: [Audiogames-reflector] Adventure At C:

2013-07-28 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Adventure At C: [[wow]] thanks jack. I'll take it.URL: http://forum.audiogames.net/viewtopic.php?pid=142497#p142497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: hanif
Re: Death Match [[wow]], the progress seams to get better and better. May be you can add bombs for the secret weapon?URL: http://forum.audiogames.net/viewtopic.php?pid=142498#p142498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: [Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-28 Thread AudioGames.net Forum — New releases room: Giovani
Re: zombie pownage campaigns for swamp Yes, because I found only the folder -dropboox in the archive.URL: http://forum.audiogames.net/viewtopic.php?pid=142499#p142499 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-28 Thread AudioGames.net Forum — New releases room: Giovani
Re: zombie pownage campaigns for swamp Also, for Ghostrider, in Dropbox folder is the folder 'public', You copi the zip archive here and in applications menu or alt You select 'copy public link'.Note: Dropbox folder is in 'documents' folder in windows XP and newest versions in folder in Your co

Re: [Audiogames-reflector] need windows eyes

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: need windows eyes Basically both. Tcl is my everyday scripting language. But the main point was the platform-agnosticism of the toolkit, and in fact most toolkits, so you should be able to run with whatever works best for you. Tcl is simply a very good fit for TK because, well, that's what i

Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Wanting to put windows eight on my mac. It was, once. But now that Apple and Nokia are blaming each other for who's responsible for QT accessibility, you can't be sure any more. I started out with VirtualBox, but was moved by force to VMWare when the accessibility went down the drain.However

Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-28 Thread AudioGames.net Forum — New releases room: sid512
Re: Laser Breakout 1.2 has been released! hi,@burak: the link isn't working here as well, but you know what, this made me believe that the game has been released just recently, but when i looked at its dates afterwards, gosh!  too old topic.  around a year ago.anyways, if you've the setup, pleas

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: sid512
Re: trucker game, any suggestions? hi,as far as dodging is concerned, what about some random incidents where you are travelling uninterupted for quite a long time and suddenly you hear a car, coming from the front with a speed above normal, blowing its horns?that would add more fun to the game p

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: Let's really dig in to Tolkiin and Lord of the Rings, Good point dark, i figure those swords scream with historical inaccuracys. For example, something i was pondering was, if legolas was a real person, let's assume for a second middle earth was real, would he have used the types of weapons

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-07-28 Thread AudioGames.net Forum — New releases room: Rio_unesa
Re: The Road To Rage I: Fires Of War -- First Person Shooter Did everyone know how to show my server to server list?URL: http://forum.audiogames.net/viewtopic.php?pid=142506#p142506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-07-28 Thread AudioGames.net Forum — New releases room: ondrosik
Re: The Road To Rage I: Fires Of War -- First Person Shooter Put it here so ghorthalon should add it there. Mak sure that it is available outside your routers and stuff.URL: http://forum.audiogames.net/viewtopic.php?pid=142507#p142507 ___ Audiogames-r

Re: [Audiogames-reflector] making JAWS speak native languages with eloquence, is it possible?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: dhruv
Re: making JAWS speak native languages with eloquence, is it possible? hello chandu,in my very humble opinion, you should really! use espeak. writing a intire new language in elequence is very time consuming, so if you can afford months of time upon it do it, but I don't recommend it.URL: http:/

[Audiogames-reflector] Reaper question, how to edit projects and midi notes using ReallAccess

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991
Reaper question, how to edit projects and midi notes using ReallAccess Hi all, I  have some questions regarding reaper and REallAccess... I can play midi notes on my midi keyboard just fine accept for the buffering. it takes like a sec or a half a second for the midi to play through the hardware

Re: [Audiogames-reflector] making JAWS speak native languages with eloquence, is it possible?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: making JAWS speak native languages with eloquence, is it possible? Well, the only way I could think of would to be to make a dictionary entry for every single word in your language.  You can't translate jaws, nor can you add voices.  If you want it speaking in your native language, you'll ne

Re: [Audiogames-reflector] Reaper

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991
Re: Reaper Hi all... sence we are talking about Reaper and ReallAccess, do you guys know of any ways that I can edit midi notes using reaper and ReallAccess? I have tried it once  but  I can't really seem to get it off hand...URL: http://forum.audiogames.net/viewtopic.php?pid=142512#p142512 ___

[Audiogames-reflector] Casas prefabricadas

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: Casasde
Casas prefabricadas www casasde info es una empresa donde podrás encontrar los últimos planos y diseño de casas prefabricadas o de construcción tradicional Un catálogo de más de 1000 modelos exclusivos para la construcción de casas prefabricadasURL: http://forum.audiogames.net/viewtopic.php?pid=

[Audiogames-reflector] Casas prefabricadas

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: Casasde
Casas prefabricadas www casasde info es una empresa donde podrás encontrar los últimos planos y diseño de casas prefabricadas o de construcción tradicional Un catálogo de más de 1000 modelos exclusivos para la construcción de casas prefabricadasURL: http://forum.audiogames.net/viewtopic.php?pid=

Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-28 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: Swamp Campaign Maker! Game Dude, there is a compilation error in this script:File: C:\Users\Shawn Daugherty\Desktop\swamp campaign maker\custom_pool.bgtOn line: 765 (1)Line: void update_listener_3d(int listener_x, int listener_y, int listener_z, double listener_angle) {Error: A function with

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE The code seems fine so far, but I would add a few suggestions:When using the dfe.sleep function when the player moves, I would use a timer instead. If your ading enemies etc combat will be extremely slow as taking a step entirely freezes the engi

Re: [Audiogames-reflector] Reaper

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Reaper Hey there,I'm not sure how exactly to manipulate midi input, as that's a very useful thing nowadays.  I would suggest joining the ReaAccess mailing list as individuals on that list have far more experience than most, including yself.I'm a Sonar user, so...Yeah, can't help you there mu

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Revisiting singing screen readers Yes, that sample is rather amusing -- all of them are, actually.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=142517#p142517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE Thanks for the suggestions.  Timers, I sort of understand how to implement them, but arrays... I'm really not sure on.  Could you possibly give an explanation or something to clear this one up?The Doctor.URL: http://forum.audiogames.net/viewtopic

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: simba
Re: trucker game, any suggestions? Hi, what about inclouding mountains, so, when you drive up a mountain, the truck drives slower, and when you drive down, the truck is faster. For example when you enter a Speed of 55, the truck when it goes downhill drives 60 or 65 KMH or MPH.URL: http://forum.

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE I forgot. A lua list or table is synonymous with an array in another programming language.There are a few approaches you can take.land={}for l=1,120 doland[l]=somevariableshowingthetypeoflanditisendOr you could use a 2 dimensiona llist.URL: http:

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match I'm not sure on bombs, though you will be using the aero keys to move.URL: http://forum.audiogames.net/viewtopic.php?pid=142521#p142521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatt

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match And yes, you will be able to heal yourself same way as before or via health packs dropt by the infected. I just had a closer look at dead space and have gotten far on it, so I can post a playthrough if anyone want's to here it. But as for the game, it does now spawn an enemy thou

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE Ok, i understand you on that, but how would it be useful for making things like buildings?  I don't understand what angle you're viewing that from.  I'm always open to new concepts and ideas though, so go ahead.I've just managed to make the level

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE i've uploaded the newest version to the usual place.  i've put the variables in for the timers but as of yet am unsure where to begin.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=142524#p142524 __

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE Have a look at lua multidimensional lists and you could see how that would be useful.URL: http://forum.audiogames.net/viewtopic.php?pid=142525#p142525 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: Death Match I would like to here a playthrough.URL: http://forum.audiogames.net/viewtopic.php?pid=142526#p142526 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Let's really dig in to Tolkiin and Lord of the Rings, Well in the book Legolas is mentioned as having a long bow and being a skilled archer and in fighting with a long bladed knife, however the sort of ninja assassin super fast legolas was I think something of the film's invention entirely,

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Let's really dig in to Tolkiin and Lord of the Rings, Well in the book Legolas is mentioned as having a long bow and being a skilled archer and in fighting with a long bladed knife, however the sort of ninja assassin super fast legolas was I think something of the film's invention entirely,

Re: [Audiogames-reflector] Reaper

2013-07-28 Thread AudioGames.net Forum — Off-topic room: stewie
Re: Reaper I just installed reaper and Rea Access, but no matter what I do I receieve no output whatsoever. I tried installing the Aseo drivers, I set the input and output devices correctly, yet sound still won't play in mp3 or midi.URL: http://forum.audiogames.net/viewtopic.php?pid=142528#p1425

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE OK. I'll look at that.  the first thing I want to do is figure out timers.  Trouble is, all the dfe examples (or rather, the 1 dfe example) that uses timers isn't very helpful... do you have any advice?  I looked back at your former piece of exam

Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-28 Thread AudioGames.net Forum — New releases room: gamedude
Re: Swamp Campaign Maker! severestormsteve1, I am completely rewriting the campaign maker to be much better than the first one I released. The reason you are incountering a run time error is because the old campaign maker has not ben updated to the latest BGT version of 1.3 because of my rewriti

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match I would like a playthrough as well.when you do a playthrough, would you either use jaws for it?URL: http://forum.audiogames.net/viewtopic.php?pid=142531#p142531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: aaron
Re: Revisiting singing screen readers Hi,The addon is an eloquence only thing and will replace your existing eloquence files, but it won't overwrite your settings which is awesome.When you're done with the singing, it'll stay at the last value it was at, as in, it might still sound like a robot.

Re: [Audiogames-reflector] i'm continwing having problems with Map editor

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the terminator
Re: i'm continwing having problems with Map editor k cae, i am gonna try.and, other question. what does the colors of tiles do? and do you need to asign borders on the whole map unless the program do it fir you?Michael Angel, a real terminator!add me at skype! raton.miguelito.glpsURL: http://for

Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-28 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: Swamp Campaign Maker! Okay that's cool. It shouldn't take long for them to rewrite that class, so you think you'll be able to continue it soon?URL: http://forum.audiogames.net/viewtopic.php?pid=142534#p142534 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Revisiting singing screen readers Hey Aaron,thanks for uploading this, much appreciated.Does anyone know where I can get a version of Dectalk?  That's probably my final question.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=142535#p142535 __

Re: [Audiogames-reflector] i'm continwing having problems with Map editor

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the terminator
Re: i'm continwing having problems with Map editor o, and when i create a map, press alt, go a head to random tile plasement, enter 100, i get this awesome error, lol!Call stack size: 2File: C:\Users\planet seva\Downloads\DRSG(PC)\a2\mapEditor.bgtLine: 994 (2)Function: void menu_bar()File: C:\Us

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE Think about it logically:You need a timer for movement. So you need to initialise that somewhere out of the way.movement=time.init()Then in the main loop just do a check for elapsed time then modify the time and variable as nessessary.URL: http:/

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-28 Thread AudioGames.net Forum — New releases room: masonarm1999
Re: Scrolling Battles 2 Well, guys, it's finally time.Now, I give you, scrolling battles 2, version 1.0, official!https://dl.dropboxusercontent.com/u/227 … p_v1.0.exeEnjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=142538#p142538 ___ Audiogames

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match I don't use jaws. And here's a playthrough for dead space. I will be uploading the second part of the playthrough which demonstrates deathmatch 1 2d soon. And sorry for the lack of talking, I was letting people here the game. https://dl.dropboxusercontent.com/u/266 … rt%201.mp3UR

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE [[wow]]... this is fiddly.  just tried to put one in, and lucky i made a separate copy to try this out on, as i had to not only rewrite my code, but it broke the timing.I called the timers in a separate function, which i placed in gameplay.  I lo

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE No no.You'd use if time.diff(initial_timer_variable)>elapsed_value dosome stuffendURL: http://forum.audiogames.net/viewtopic.php?pid=142541#p142541 ___ Audiogames-reflector mailing list Audiogames-refl

Re: [Audiogames-reflector] i'm continwing having problems with Map editor

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: contact relationship man2
Re: i'm continwing having problems with Map editor A development platform is intended to give a programmer a head start in application creation - by providing some portions of the underlying environment on which the eventual application will run. Rather than beginningcontact relationship managem

Re: [Audiogames-reflector] Please, I need some things uploaded

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: contact relationship man2
Re: Please, I need some things uploaded A development platform is intended to give a programmer a head start in application creation - by providing some portions of the underlying environment on which the eventual application will run. Rather than beginningcontact relationship management from sc

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE OK... i've just tried to impliment it into my normal code - tying it into the existing variables, which should work. but here's what happens...https://dl.dropboxusercontent.com/u/189 … sion%29.7zthis is the link i'll use if i'm posting code that

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: trying to write a simple side scroller in DFE that post doesn't contain any time related code.URL: http://forum.audiogames.net/viewtopic.php?pid=142545#p142545 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: trucker game, any suggestions? Ok, the mountain suggestion is awesome. I hope that gets implemented.Dodging cars, no, that's not realistic. There's a reason that roads have 2 to 8 lanes, and that is that cars go different directions on different lanes. If you drive on the lane where other ca

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: The Death Of The Mud Connector Actually the thread was restored now.URL: http://forum.audiogames.net/viewtopic.php?pid=142547#p142547 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Fyquest (a Swamp campaign) updated for 2.9

2013-07-28 Thread AudioGames.net Forum — New releases room: MikeFont
Re: Fyquest (a Swamp campaign) updated for 2.9 Here's a silly question for ya Cea, do I just extract all files into the campaign folder in swamp 2.9D?Or, should I put maps in the current maps folder, or which.Thanks much for this campaign!URL: http://forum.audiogames.net/viewtopic.php?pid=142548

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match good job on the playthrough.did the game have trouble loading especially when you died in that hard level?did the cutscene somehow returned the game to the main menu?is the game lagging on your computer?URL: http://forum.audiogames.net/viewtopic.php?pid=142549#p142549 __

Re: [Audiogames-reflector] trying to write a simple side scroller in DFE

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: trying to write a simple side scroller in DFE sorry for not making it clear.  it contains the link to the "breakable" version, which i will update if i have massive problems with any of my code.  Its the copy i tried to implement timers into.  since i've only mapped a timer to the right arro

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-28 Thread AudioGames.net Forum — New releases room: MikeFont
Re: Swamp, zombie fps by Aprone I've been having a strange experience of late.While in a heated gun battle with a small heard of zombies, my inventory menu pops up, and freezes me in mid fight.Thankfully I was able to hear the inventory sound, and quickly realize what it was. I hit escape as qui

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Yeh, it does lag. And the trouble was during loading, I had to wait till the game was done resuming its spot. I made it through the elevator last night, but it was with the help of a friend, so that's why I ended up dieing.URL: http://forum.audiogames.net/viewtopic.php?pid=142552

[Audiogames-reflector] Facebook questions

2013-07-28 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Facebook questions Hi guys.I just downloaded the facebook application for iPhone (the facebook inc version) and I guess I have some questions about it, as well as facebook in general. So here we shoot.Um, actually, I have one question now but I don't know how to explain it.So against my will I w

Re: [Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-28 Thread AudioGames.net Forum — New releases room: the terminator
Re: zombie pownage campaigns for swamp hy all guys. i will just help Bailee.well, i am the terminator, and i just bring the link. if it doesn't work, get madd with hem, not with me; though, lol!https://www.dropbox.com/s/0i4kh8euy8ee4 … paigns.zipMichael Angel, a real terminator!add me at skype!

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-28 Thread AudioGames.net Forum — New releases room: crashmaster
Re: Scrolling Battles 2 Hi mason.[[wow]] is all I can say.Really liked the game.at first I decided to just shoot it out with the boss.It did not work so well and I decided to just continously upgrade my bat where ever I could and then also health.I got upwards of 1800 and then was able to fight

Re: [Audiogames-reflector] Harry Potter First Availability?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: Harry Potter First Availability? I've read both the philosophers stone and the chamber of secrets in english, and to be completely honest, actually prefer to read  it in english. The names just don't fit in swedish. Sure, we have some names like that too, but it just doesn't fit, all with th

[Audiogames-reflector] diagnostic programs

2013-07-28 Thread AudioGames.net Forum — Off-topic room: crashmaster
diagnostic programs Hi all.what are the best diagnostic programs that people have found that are accessable.I have used bellarc adviser, sisoft sandra and aieda32 in the past but havn't really gone there that much.I have also used the pcpitstop website for some new system testing.That does tell

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Let's really dig in to Tolkiin and Lord of the Rings, And the army of spirits in Return of the King. Gods, those films did so, so much wrong.I am saddened the Hobbit was chosen to adapt, the writers want to turn it into an epic when it really isn't. It certainly has action aplenty and dramat

Re: [Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-28 Thread AudioGames.net Forum — New releases room: ghost rider
Re: zombie pownage campaigns for swamp well, thanks, sorry, not very good at uploading, so don't blame me. dang.URL: http://forum.audiogames.net/viewtopic.php?pid=142559#p142559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: [Audiogames-reflector] trucker game, any suggestions?

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: trucker game, any suggestions? I won't put in dodging cars, but I will put in the mountain thing.URL: http://forum.audiogames.net/viewtopic.php?pid=142560#p142560 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: hanif
Re: Death Match hi, what is dead space? Is it an action game for ps3?URL: http://forum.audiogames.net/viewtopic.php?pid=142561#p142561 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-28 Thread AudioGames.net Forum — New releases room: ghost rider
Re: Laser Breakout 1.2 has been released! hey, sorry to be the bearer of bad news, but the link to the game is broken or something.URL: http://forum.audiogames.net/viewtopic.php?pid=142562#p142562 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] Solara

2013-07-28 Thread AudioGames.net Forum — New releases room: diziet
Re: Solara There is definitely a mummy character that attacks with claws. The enemy wizards are very raggedy looking and evil, and they conjure a spiked ball of frost that they hit your heroes with (and they do quite a bit of damage!). Unfortunately since I'd beaten all the levels there isn't an

Re: [Audiogames-reflector] Facebook questions

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Facebook questions Hmmm...1. Why would you post your beliefs about such a topic on social media? Just a point of interest that I was curious about.2. there should be a remove button after the post once you look at your profile.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] ea sports sport games accessibility

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: ea sports sport games accessibility what about mlb 12? And fifa 13 is so damm hard, because it has to mutch controls.And nba 2k11 and 2k12 is accessible, but penalties are quite hard.And how does madden nfl works? I want to play american football.URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-28 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone By "popping up", do you mean randomly, or might you have inadvertently hit the i key? If the latter, simply re-assign it to something harder to accidentally press, perhaps alt-i. If the former, I can't say that has ever happened to me or anyone I've heard of.URL:

[Audiogames-reflector] Can anyone provide a painless solution for this?

2013-07-28 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Can anyone provide a painless solution for this? Hey all,I've been poking around the net for awhile, and after being interested in singing screen readers, I found out that there is a possibility of creating voices for screen readers with sapi application functionality (Jaws, NVDA, window-eyes, e

[Audiogames-reflector] THQ game accessibility

2013-07-28 Thread AudioGames.net Forum — General Game Discussion: hanif
THQ game accessibility hi, since the ea sports games was  disscuss, what about THQ games? I've tried wwe smackdown vs raw 2011, and I can complete some match types, except submission, steal cage, royal rumble, 15 minute ironman, extreme rules, money in the bank, and tables match.But the season m

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match I don't think the game will lag on my PC when I download it.What genre is the game going to be?will it be action?URL: http://forum.audiogames.net/viewtopic.php?pid=142569#p142569 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: [Audiogames-reflector] Death Match

2013-07-28 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Hi, that was not deathmatch I demonstrated, it was dead space. And yes, its for ps 3, xbox 360 and pc, though its not free and very difficult, atleaste on the pc version it was for me. And i'm saying this, deathmatch, the storyline, its going to stay the same, all that's changing

Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Revisiting singing screen readers Hello,If you want to get dectalk, PleaseClick here.URL: http://forum.audiogames.net/viewtopic.php?pid=142571#p142571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabah

Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-28 Thread AudioGames.net Forum — Off-topic room: Joseph Westhouse
Re: Let's really dig in to Tolkiin and Lord of the Rings, [[wow]], Dark - I was planning on answering Arq's question, but I see that is not necessary. As for Maiar present and active in Middle-earth during the Third age, you've probably covered it - though (and this is a bit of Tolkien lore I'm

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