Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Chuckles
Re: MessApple, Or, The Return Of Apple2E For the VIP! Here's to many fond memories of using Bex to write my school assignments. There was another word processor I used frequently for many years before discovering Bex. Does anyone here remember Word Talk. Do you suppose anyone has a disk image of

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-11 Thread AudioGames.net Forum — Off-topic room: thetruegamer
Re: We're alive - SPOILERS! Listen CJ, you would probably not have lost your fucking leg if you didn't enter the hospital, as Soll warned you not to do, in the first god damn place.You can't take advice, you don't care about people and only about yourself and sending a very good soldier out from

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone ok aprone here is the debug log. but  from what i can see it does not make any sence. here is what happened. i signed out? in the field. well to be more presice, i had a connection interrupted, was at full health, so i reconnected. all my items on the test server

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone sorry for the dubble posting. but do not be fulled to think its only a dire that can cause this. it could have been any zombie type. but at this instanse it was a dire. next time  it might be a uman one or even a tirent, u never can say. just something to consider

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: blindboyblake
Re: Swamp, zombie fps by Aprone Hi aprone, i just tried out the testing version of swamp. I have a few bugs to report but first i must say the new missions seem really cool. So, I was bored and decided to get lots of bloody clothes  so when I started on the testing server I had like 1400 clothes

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp Campaign Scripting (SCS) Got a bit of a mystery on my hands. Some time back I'd posted about an ally in a campaign I was making that would vanish from the pinging other players deal and the tracker, or he'd stop dead still for no apparent reason and wouldn't budge anymore. I'm not sure

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp Campaign Scripting (SCS) CAE_Jones, like I said sometime back, not a good scripter or programmer, grin, even making hello world programs are a struggle for me. Aprone's suggestion worked on the add zombie issue, but the same method doesn't seem to work with add items. For instance:add

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp Campaign Scripting (SCS) Jsymes whenever a situation comes up where you could ask yourself, "Am I bad at scripting?" , or "Is SCS a pile of garbage with a pretty bow to make it seem better than it actually is?".  Go with the second option.  ROFL!  The scripting language was hacked toge

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp Campaign Scripting (SCS) Hey jsymes, I'm pretty good with the scripting language, if you wish, you can send it over my way and I can probably help clear up the bugs. I'm a better debugger than I am a coder. I lose motivation to fast lol. My Skype is alexander16262 if you want to toss i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Musicman and Flyby, those logs actually gave me all the info I think I need to solve this bug.  Yay!  I'll start working on it.Blindboyblake, there is an odd inventory bug I'm trying to solve.  Hopefully tomorrow morning I'll be able to get it straightened out.URL

Re: [Audiogames-reflector] accessible Wheel of Fortune

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: accessible Wheel of Fortune Hi,There is a shareware version called x wheel from x-sight interactive.URL: http://forum.audiogames.net/viewtopic.php?pid=148129#p148129 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-11 Thread AudioGames.net Forum — New releases room: aaron
Re: Playing playroom on mac, smarphones and tablets with the web client Hi,@Aminiel: I have a request for a new game, it was mentioned a while back on this forum. The name of the game is battle cards, and it uses a standard deck of cards to play. Instead of numbers though, each card represents a

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-11 Thread AudioGames.net Forum — New releases room: aaron
Re: Playing playroom on mac, smarphones and tablets with the web client Hi,@Aminiel: [[wow]], great work! I will be trying this soon, and the new game as well.I have a request for another new game, it was mentioned a while back on this forum. The name of the game is battle cards, and it uses a s

Re: [Audiogames-reflector] A forum feature request

2013-09-11 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: A forum feature request well as much as possible has been removed, there isn't for instance all the avatar or avatar text stuff or other information you get on some forums, (there are some forum systems I've seen that literally cover! the place with information). I'll have a look at the admi

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Just started on we're alive I doubt myself that everyone! will leave the colony, simply because that's just repeating the same plot over and again, and as michael said they can't just go fortifying new positions and runningMyself, I think some people may leave and go back to cj's apartment f

Re: [Audiogames-reflector] Books by Stephen King

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Books by Stephen King Well I can't really imagine misery making a good film, mostly due to there only being two characters. I'm not sure how well king would read in danish, especially since several of his books use a very specifically american manner of language and writing, heck there are a

Re: [Audiogames-reflector] A forum feature request

2013-09-11 Thread AudioGames.net Forum — Site and forum feedback: ianr
Re: A forum feature request Well, it's more like 7 lines, not 2.Does it show up as 2 in your screen reader?I actually hit down arrow 8 times after reaching your post specifically.  The first time takes me to your alias and post date which are obviously important to have.The next 7 are to get pas

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: robjoy
Re: Swamp Campaign Scripting (SCS) Hi,@aprone I actually don't think SCS is that bad. The only issue I have is the AI, when your npcs constantly try to fire through a wall, or at zombies which are not really visible. Other than that, it is pretty impressive considering how little time you put in

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! I don't know how this would exactly work for the new library but i'm guessing in the same way as something like this:datereturn =os.date()ui.msgbox("date","the date is currently"(datereturn))I don't know though, i could be getting that totally wrong.I think though, l

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: MessApple, Or, The Return Of Apple2E For the VIP! WordTalk, have it. Keytalk, have it. Letter Talk, have it. No way to convert them to .dsk files. Have to find them floppies also!URL: http://forum.audiogames.net/viewtopic.php?pid=148137#p148137 __

Re: [Audiogames-reflector] Adventure At C:

2013-09-11 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Adventure At C: Where do I find my save file? I'm using windows xpURL: http://forum.audiogames.net/viewtopic.php?pid=148138#p148138 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-11 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Sengoku Jidai version 2.4 I want to play with the server, but Untill now I can't connect. Did anyone played the multy player mode?URL: http://forum.audiogames.net/viewtopic.php?pid=148140#p148140 ___ Audiogames-reflector mailing list Audiogames-re

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: MessApple, Or, The Return Of Apple2E For the VIP! In order to image them, you'll need to send them to someone who has working Apple equipment. I'd be willing to do imaging work, if people in the US have old disks. However, I'd need to know if any of these programs are copy protected.URL: htt

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: thinking of getting a braille display. I admit the pricing on Freedom's stuff is attractive, and so is the braille display length and quality. But their unreserved preference for functionality over form really gets to me. The latest Focus devices have everything, including advance buttons an

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Joseph Westhouse
Re: Anyone ever beat the borg in STFC? Just remember that the enemy's gate is downno, wait.:-/Seriously, though, I like that this conversation about all the potential in the Star Trek universe is happening. I think either a more deeply developed fleet command-style strategy game or a one-shi

[Audiogames-reflector] Help with game cheater

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Socheat
Help with game cheater Hi all,Could anyone help me to use game cheater? I'm using windows 7 ultimate 32-bit machine. and when I install game cheater, and open it up, It is unresponding. what I should do.And one more thing, could anyone explain how to use game cheater with judgement day cheatlist

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: future of Bavisoft games Bavisoft seemed to delight in exercising memory, especially towards the end of the game with the forest scene. That, together with stamina, seemed to be the challenge of the thing, to simply keep one's stuff in order.This was a shame, because my short-term memory is

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: braillemone a pokemon port for visually impaired players Ok strange bug here, kind of hard to put in to words but here goes. I was training a machop who happened to learn focus energy. I then proceeded to use rair candys on a charmander who wanted to learn rage after using a few of them. Wel

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: future of Bavisoft games I'm wondering if it might be possible for us to collaborate and write a chillingham2 story, that could be made into a game with BGT or something similar.  Something community driven.  This would definitely I think give some closure to bavisoft.URL: http://forum.audio

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I think I forgot to program the evolving thing, but I'm checking out the move learning problem. The move learning thing Is tricky and funky.URL: http://forum.audiogames.net/viewtopic.php?pid=148147#p148147

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-11 Thread AudioGames.net Forum — Off-topic room: connor142
Re: We're alive - SPOILERS! that about summarises what I've been thinking these last few days.URL: http://forum.audiogames.net/viewtopic.php?pid=148149#p148149 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net Forum — New releases room: stewie
Re: Dragonflame 0.3a is out! Not quite:The .. operator literally adds 2 variables (well a string and other variables). Therefore:string1="This is a test."string2=" htwioqthwpo."string3=string1..string2That literally adds both strings together formingThis is a test. htwioqthwpo.Therefore you woul

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone Hi guys,Please can I get an explanation of how armour works? Street Sam's standard armour load-out is riot face mask (high), epalettes (high), ceramic armour (high), plastic shinpads (medium) and combat boots (medium). So far I've found that to be the best for my

Re: [Audiogames-reflector] Adventure At C:

2013-09-11 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: Adventure At C: c:\documents and settings\all users\application data\Adventure at C:\save1.savURL: http://forum.audiogames.net/viewtopic.php?pid=148151#p148151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: MessApple, Or, The Return Of Apple2E For the VIP! Ah yes. I remember BEX. Good times...URL: http://forum.audiogames.net/viewtopic.php?pid=148152#p148152 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: thinking of getting a braille display. what about the stuff from human ware?  i think its called the brailliant 40?  anyone have any experience with them?URL: http://forum.audiogames.net/viewtopic.php?pid=148153#p148153 ___ Audiogames-reflector ma

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone joas i logged in today, the stuff you gave us yesterday and the stuf i bought was all gone, talking about the test server. lost all my fuel and some armor as well. my 2nd riot face guard e.g. is gonewell, right after my kevlar vest had broke today my connection in

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: Just started on we're alive yes i agree dark. all important points which will need to be explained before the end.  however lizzy is closer to 6 months pregnant or more.  it was the forth of July when they conceived.URL: http://forum.audiogames.net/viewtopic.php?pid=148154#p148154 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: Swamp, zombie fps by Aprone Hi Aprone, there are some bug whith the keyconfig.ini file!URL: http://forum.audiogames.net/viewtopic.php?pid=148155#p148155 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: MessApple, Or, The Return Of Apple2E For the VIP! Yeah, does anyone have contact info for Doug at GWMicro? It'd be interesting to know if he still has any of his Apple stuff like disks, etc.URL: http://forum.audiogames.net/viewtopic.php?pid=148159#p148159 ___

Re: [Audiogames-reflector] An interesting thing that is happening randomly

2013-09-11 Thread AudioGames.net Forum — Site and forum feedback: Sebby
Re: An interesting thing that is happening randomly Hmm, I'm afraid I'm having trouble replicating it, which should come as no surprise if it's random.The only iframe I get to see is a Google ad frame (normally blocked by my plethora of web customisations) and then only when I'm not logged in. A

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone sorry for doppelposting, but just noticed that a bunch more weapons have gone. lost a browning and AA12, however kept my benelli, lost a glock17, my m16, any smgs i was owning. Mp5, uzi, Ump45 - a longbow with its leather bracer has gone as well. again some armor

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: thinking of getting a braille display. Yes, they're nice, as they go. I didn't see the latest one, the one prior (they changed the product but not the name, helpfully). But I hear that, despite being essentially rebranded, they're quite good. No notetaker functionality and the input is optio

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: daigonite
Re: braillemone a pokemon port for visually impaired players I think I forgot to program the evolving thing, but I'm checking out the move learning problem. The move learning thing Is tricky and funky.EDIT: Link's been updated. Pokémon evolve with rare candies now, and I think most of the stuff

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp Campaign Scripting (SCS) Thanks Rob.  I see it's flaws more easily than most people would I suppose, so I'll still stick to my "I'm not an SCS fan" status.  Hehe.  The ally AI was based on the zombie AI, so it sounds like I should have spent a bit more time to write one from scratch. 

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: thinking of getting a braille display. i don't exactly know what you mean by that its proprietary windows.  if you mean it only works on windows, that's not true.  i looked it up and it does work with IOS and Talkback.  it also has bluetooth and USB, which it is exactly what i'm looking for.

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Just started on we're alive HiYeah Cj just stepping in to rule the colony sounded just like Marcus to me although I think she's a lot smarter then he was and a much better leader. I think if Saul and Victor go Michael and the rest of the group will come with him since Tanya said she wouldn't

Re: [Audiogames-reflector] An interesting thing that is happening randomly

2013-09-11 Thread AudioGames.net Forum — Site and forum feedback: tward
Re: An interesting thing that is happening randomly I don't know if this matters or not I've never had that problem when logging in from one of my Linux computers with Firefox. The only time it comes up is on Windows 7. So perhaps this is something that only effects Windows users?URL: http://for

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: tward
Re: Anyone ever beat the borg in STFC? @Locutus, as Dark said single player doesn't mean single person operating the ship. It would probably be more Bridge Commander style where you give orders via the keyboard to increase warp speed, raise shields, fire photon torpedoes, but you can assume the

Re: [Audiogames-reflector] Books by Stephen King

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Books by Stephen King Hi. Gerald's Game was the first book I ever read by King. I hated it mostly because it was so slow moving. It is a good story though it takes some getting used too. The dark tower has always been one of my favorite series. It's one of those stories that will always keep

[Audiogames-reflector] NFB survey

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Kyleman123
NFB survey i don't know if you heard about it or not, but the NFB is wanting people's feedback on there policies, and the way they operate.  you can find the survey here.i took the survey and i think its a really good one.  it wont take you more than 15 or 10 minutes.  even though i am in full s

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: thinking of getting a braille display. It's powered by a proprietary Windows CE interface that isn't Windows Mobile. That's a tragic waste of system resources (they should've gone Linux) and means you won't be doing anything on the device that Humanware hasn't approved.But then, you probably

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: majoz
Re: Swamp, zombie fps by Aprone yes, I agree with you. my some weapons and my friend's weapons are gone. riot shield, winchester and marlin, g17, shortbow, ump45, flamethrower, m40... my friend has got nothing only normal buyable weapons... werry strange. aprone please, do something with it. oth

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-11 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Just to let everyone know we are one step closer I think to the progression with the next build.  Just trying to keep everybody up to date.The Doctor.URL: http://forum.audiogames.net/viewtopic.php?pid=148177#p148177

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Chuckles
Re: MessApple, Or, The Return Of Apple2E For the VIP! Hi folks. Here's the disk image for a little game I used to play called Pick-A-Dilly. This game is not on speaking terms with Textalker. However, it did utilize apples minimal sound capability with a lot of two toned tunes, and the concept is

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: Anyone ever beat the borg in STFC? one person you must have in such a game for the sheer laugh of it is q.  Wouldn't you just love to see him in the intro?  Wonder if with enough persuasion Mr. Delanci (I think that's how you spell his surname) might be willing to commit to a project for hel

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! Ok.  Let's see if i can get this right them:currentwindow=getWTitle()if currentwindow="Start Menu" and key.released(key.g) thenaudio.play(searchopen)endor something like that?I highly appreciate your patience!The Doctor.URL: http://forum.audiogames.net/viewtopic.php?

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Hi tom. Fair on phasers and torpedos, however I noticed myself that in the game I barely used phasers at all, indeed I only did when running out of torpedos, . That is why some differentiation in the weapons and how they're used would be nice, which was my

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-11 Thread AudioGames.net Forum — New releases room: stewie
Re: Dragonflame 0.3a is out! That should work. Though it's if currentwindow=="start menu" not currentwindow="start menu"._One_ = is the assignation operator, the other is the equivalency operator. I'm unsure of their official names.URL: http://forum.audiogames.net/viewtopic.php?pid=148179#p14817

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone So now, I have also discovered the instant death bug, a lot of times on the test server. Here is my log, and I have no idea about what I've messed up regarding those errors. Starting us out.Stopping any previous soundsLoading multi1.Attempting to connect to the se

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Locutus
Re: Anyone ever beat the borg in STFC? Tom and Dark, my apologies. I realized the silliness of what I said soon after posting, but then got distracted by other things and never fixed it. I guess what I was trying to say is, I can imagine a submarine moving through the ocean, with you being able

Re: [Audiogames-reflector] thinking of getting a braille display.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: thinking of getting a braille display. It's powered by a proprietary Windows CE interface that isn't Windows Mobile. That's a tragic waste of system resources (they should've gone Linux) and means you won't be doing anything on the device that Humanware hasn't approved.But then, you probably

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-11 Thread AudioGames.net Forum — New releases room: Nocturnus
Re: Playing playroom on mac, smarphones and tablets with the web client AS far as I'm concerned, this client delivers and delivers well.  It is quite a piece of work, complete with audio and as far as I can tell, every option available in the PC client.  The shake to roll dice feature is rather

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: tward
Re: future of Bavisoft games Maybe, but as far as I am concerned it would be better to develop something completely new with its own back story, etc than to come out with Chillingham 2, and basically complete what I always thought of as a mediocre game at best. Chillingham was so-so, but  really

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Chuckles
Re: MessApple, Or, The Return Of Apple2E For the VIP! I found this Applesoft BASIC Reference. This page has links to more expanded references, but I haven't checked if they are actually working. Hope this is useful to people. Link is below.http://www.calormen.com/applesoft/reference.htmURL: http

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Well I don't pretend to be a startrek expert. I'll admit to being something of an obsessive fan of Doctor who and the works of jrr tolkien, (don't get me started on what steven mophat has done to doctor who), but I'll admit with startrek my interest is more

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp Campaign Scripting (SCS) Is that why the allies seem to be trying to follow me when I set them to wander then run past them? The bugs in the ally system are really the only part that bothers me. There's the bit where sometimes chaining ifs throws errors, but those are easy enough to ge

Re: [Audiogames-reflector] What the fuck? Is wrong with me.

2013-09-11 Thread AudioGames.net Forum — Off-topic room: ivandrago
Re: What the fuck? Is wrong with me. thetruegamer. Are you alright now?URL: http://forum.audiogames.net/viewtopic.php?pid=148182#p148182 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.co

Re: [Audiogames-reflector] strange issue with my braille display

2013-09-11 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: strange issue with my braille display The first time my PM40 froze like this for a while, I tried calling FS support, and we tried a variety of things, with no results A few days later it mysteriously started working again.This has happened a few times since.It's provided frustratingly l

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp Campaign Scripting (SCS) just make all the commands that are ali related radio only, so like, //cover me, or, /follow me, and then run it through an if statement, if blah blah is blah blah within range then, follow player blah blah. fdljadsaljfaURL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone New testing client, (client 3) has been posted.  Here are the changes:- Fixed a bug that would cause the down arrow to function as the "Toggle voice messages" key if it wasn't specifically assigned to something in the keyconfig.ini file.- The instant death bug has

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone Uh, Aprone? I think your map file checker adjustment has gotten us all banned. hahahaha! well you did say item loss was fixed, and now we can't get any more items, so I guess that was true. URL: http://forum.audiogames.net/viewtopic.php?pid=148187#p148187 ___

Re: [Audiogames-reflector] anouncing the release of, apocalipse now!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: anouncing the release of, apocalipse now! this sounds like a sidescrolling version of the games Judgement day and World of war.URL: http://forum.audiogames.net/viewtopic.php?pid=148188#p148188 ___ Audiogames-reflector mailing list Audiogames-refle

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp Campaign Scripting (SCS) Aprone, trust me, I'm bad at this stuff. A friend's tried getting me involved in programming with many different languages, and each went pretty poorly. Just the BGT stuff was enough to make me scratch my head a bit. If I don't have a line by line explanation,

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: CAE_Jones
Re: Swamp Campaign Scripting (SCS) You could get around the respawn issue by adding a pickup event that adds more, I guess.As for the allies... that's pretty similar to what happens to me.I've got one particular case where it happens consistently, though in a weird way I need to check with chat

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: kratos
Re: Swamp, zombie fps by Aprone Hi all. I would like to ask you. Can we buy any new weapons in the new wersion of swamp? or Will you att any new weapons? I checked sounds folder in swamp, and there are very interesting sounds of weapons. thanks for reply, and I am sorry.URL: http://forum.audioga

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: kratos
Re: Swamp, zombie fps by Aprone Hi all. I would like to ask you. Can we buy any new weapons in the new wersion of swamp? or Will you att any new weapons? I checked sounds folder in swamp, and there are very interesting sounds of weapons. thanks for reply.URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: dd
Re: Swamp, zombie fps by Aprone aprone, just out of curiosity what was causing the death bug? I've never gotten it myself but I'm curiousURL: http://forum.audiogames.net/viewtopic.php?pid=148192#p148192 ___ Audiogames-reflector mailing list Audiogames

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-11 Thread AudioGames.net Forum — New releases room: Chris
Re: Playing playroom on mac, smarphones and tablets with the web client Hi.I am having an issue with the web client for the playrooom.When I log in and choose the web client in Safari on the mac, it says disconnect and I have a reconnect button. However, pressing this doesn't seem to connect me.

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp Campaign Scripting (SCS) I'll give that a try.Yeah, I don't get the errors from my ally at least, but apparently 0 hp isn't enough for the game to think mine's 100 percent dead, since he's still able to stand around where he supposedly died and heal me, lol. My chat event looks like th

Re: [Audiogames-reflector] Swamp Campaign Scripting (SCS)

2013-09-11 Thread AudioGames.net Forum — New releases room: jsymes
Re: Swamp Campaign Scripting (SCS) CAE_Jones, I'll give that a try.Yeah, I don't get the errors from my ally at least, but apparently 0 hp isn't enough for the game to think mine's 100 percent dead, since he's still able to stand around where he supposedly died and heal me, lol. My chat event lo

[Audiogames-reflector] Stuck in BK1, I need help

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Rhythm Heaven 77
Stuck in BK1, I need help Hello everyone.  Thanks to Mr.Brunete's awesome walkthrough, I was able to successfully complete Bokurano Debouken 1!  Here is a little problem.  After the credits songs played, it saved, and the game exited.  When I restarted the game, I heard some sounds I haven't hea

Re: [Audiogames-reflector] Shado line and japanese local, please help

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: garrett
Re: Shado line and japanese local, please help Ooo. Well, I'll be getting a new windows 7 laptop, so it don't really matter.URL: http://forum.audiogames.net/viewtopic.php?pid=148196#p148196 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: jack
Re: MessApple, Or, The Return Of Apple2E For the VIP! [[wow]]! I couldn't believe that was actually an echo synth! I mean the natural voices. And, how to get it to sing and change voices? None of the roms have that good speech.URL: http://forum.audiogames.net/viewtopic.php?pid=148197#p148197 __

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-11 Thread AudioGames.net Forum — Off-topic room: jack
Re: A Macintosh OS7 Baselisk Emulator I did that. I got a different error. File c:\windows\system32\drivers\cdenable.sis is too old or corrupted. It closed after that. By the way I have pentium processor no intelURL: http://forum.audiogames.net/viewtopic.php?pid=148198#p148198 _

Re: [Audiogames-reflector] Playing playroom on mac, smarphones and tablets with the web client

2013-09-11 Thread AudioGames.net Forum — New releases room: Jonnyboy1991
Re: Playing playroom on mac, smarphones and tablets with the web client yo I love the web client. It's really awesome and ah... it works quite well on mac... I just wunder something... I'm a web developer as well but don't know a whole lot, but just some things, what did you code it in and h

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: MessApple, Or, The Return Of Apple2E For the VIP! For its time it was pretty damn good.URL: http://forum.audiogames.net/viewtopic.php?pid=148200#p148200 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: future of Bavisoft games We ought to do a game like the old Maniac Mansion series. Those were some highly amusing, albeit sadly inaccessible, titles from Lucas Arts. It had some RPG elements, namely controlling a small party of characters, combined with point and click adventure elements lik

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone Hello everyone.I hope these bugs are fixed.-items losing-Jennifer's letter and billy's keys losing-torn dress not respawnhehe, sorry for my English isn't good.I hope you will understand it what I amd talking.Sincerely yours.URL: http://forum.audiogames.net/viewtop

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone Hello everyone.I hope these bugs are fixed.-items are losing-Jennifer's letter and billy's keys  are losing-Torn dress doesn't respawnI wanna know about new zombies and weapons will be came with virsion 3.0How about maps, will new maps  be coming?hehe, my English

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: jaybird
Re: MessApple, Or, The Return Of Apple2E For the VIP! At Chuckles. How'd you get SEC DEMO to run? It seems to have a malformed BASIC line or something.URL: http://forum.audiogames.net/viewtopic.php?pid=148204#p148204 ___ Audiogames-reflector mailing l

Re: [Audiogames-reflector] MessApple, Or, The Return Of Apple2E For the VIP!

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Chuckles
Re: MessApple, Or, The Return Of Apple2E For the VIP! The sec demo program needs to be run with the tt13.dsk disk in flopy1. However, this disk indeed does not seem to boot properly. So, the solution is to start up a known bootable disk like dostalk with Textalker set to start automatically. The

Re: [Audiogames-reflector] Stuck in BK1, I need help

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: dd
Re: Stuck in BK1, I need help all you have to do is go back to where you found the weapons before, they should be thereall you did was start another save with your old stats, you should be able to play the game the exact same way as beforeURL: http://forum.audiogames.net/viewtopic.php?pid=148206

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Well I don't pretend to be a startrek expert. I'll admit to being something of an obsessive fan of Doctor who and the works of jrr tolkien, (don't get me started on what steven mophat has done to doctor who), but I'll admit with startrek my interest is more

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Just started on we're alive Well guitarman, given that chapter 36 was a masive action explosion, we needed something quieter afterwards just so that the flow of the plot worked, indeed I like the fact that the writers recognitized this since as I said, this was my cryticism of season 2. abou

Re: [Audiogames-reflector] Books by Stephen King

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Books by Stephen King John saul I've not heard of. if you like king's brand of horror and fantasy, though I can recommend niel gayman, indeed i just read his latest book, the ocean at the end of the lane the other day, which was rather good though not imho up to his best, Neverwhere and Amer

Re: [Audiogames-reflector] Books by Stephen King

2013-09-11 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Books by Stephen King John saul I've not heard of. if you like king's brand of horror and fantasy, though I can recommend niel gayman, indeed i just read his latest book, the ocean at the end of the lane the other day, which was rather good though not imho up to his best, Neverwhere and Amer

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: Just started on we're alive Dark, we're actually more around Christmas. I'm not sure about the exact date, but I'd say around december 22.nd or so. The war at the colony takes place at the 16.th, and Michael and the other from Fort Irwin arrive about one and a half day later, which would the

Re: [Audiogames-reflector] Just started on we're alive

2013-09-11 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: Just started on we're alive Dark, we're actually more around Christmas. I'm not sure about the exact date, but I'd say around december 22.nd or so. The war at the colony takes place at the 16.th, and Michael and the other from Fort Irwin arrive about one and a half day later, which would the

[Audiogames-reflector] Restaurant consultants Sydney, Hospitality consultants Sydney

2013-09-11 Thread AudioGames.net Forum — General Game Discussion: mary1980bayley
Restaurant consultants Sydney, Hospitality consultants Sydney CETN has extensive experience in the food service industry with a long history of successfully helping numerous clients achieve their goals.We are able to provide advice and mentoring in a variety of disciplines and we tailor our solu

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