Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj, or anybody who have the starforce nightmare.maybe someone upload this thing on the fourum?shalva/kamochek/jacob.URL: http://forum.audiogames.net/viewtopic.php?pid=156862#p156862 ___ Audiogames-reflector ma

Re: [Audiogames-reflector] Making Enemies Follow A Path In BGT

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: Lettsee
Re: Making Enemies Follow A Path In BGT Hello@Cae_jones, In that function, why would it be necessary to return that many variables? What would the function be doing? Wouldn’t all that stuff be done inside the function? The path is nothing too complex, so I think that could work.@Camlorn, I do li

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-11-30 Thread AudioGames.net Forum — New releases room: SonicShadows
Re: 100% Audio MMORPG that can be played hands-free Pelantas, a very early build is already available to test, but it is not very polished yet. I am working very hard to put up a more polished build over the next few weeks.The goal of the game is yet to be determined. Right now we're more or les

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-30 Thread AudioGames.net Forum — Off-topic room: arcadia
Re: Winamp going to heavens on 20th of December 2013 I didn't know iTunes made you sort things in to their library. I guess I thought there was some way around it, which I guess people have figured out but only kind of. Having to make things go through iTunes is one thing I thought about when my

Re: [Audiogames-reflector] Scrolling Battles

2013-11-30 Thread AudioGames.net Forum — New releases room: prince animeshh
Re: Scrolling Battles the new key is i for the sameURL: http://forum.audiogames.net/viewtopic.php?pid=156858#p156858 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Chris
Re: accessible powerpoint software? Hmmm, since we're on the subject of powerpoint software, can I talk about Keynote?So, I got an iPhone 5s as an early Christmas present and the best part was I got all the iWork and iLife apps for free!So, I played around with Keynote and so far I think it work

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: angarag
Re: Swamp, zombie fps by Aprone Lol, strangernik, it shows you what a dumb ass. I can't play that's why others have to be like me. roflroflroflMan, If you can  make a program or if  you know computer well, Why not to make your own   game like a swamp then why not to cheating on your personal ser

[Audiogames-reflector] a sample of how to use the soundrtrack object in bgt to make songs

2013-11-30 Thread AudioGames.net Forum — New releases room: harrylst
a sample of how to use the soundrtrack object in bgt to make songs Hi,Below I am releasing a sample of what I believe to be an underutilized feature of BGT, it's soundtrack and by extension tone synth objects.These can be used to make songs that can be used in games and such for music, if writte

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: tspivey
Re: bokurano daiboukenn 3 @bryantMake sure you have 理科室⽁ぜた in your collection items from stage 1-1. Then get the rope.URL: http://forum.audiogames.net/viewtopic.php?pid=156854#p156854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

[Audiogames-reflector] Enum constants in BGT

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: Orin
Enum constants in BGT Hi all,Just curious if anyone has found a way to use Enum constants in BGT? The example that Philip gives in the language tutorial is a weapon list, but I guess you really can't use it in a weapon class and define properties and such.If anyone employ's these in their code I

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-11-30 Thread AudioGames.net Forum — New releases room: Socheat
Re: 100% Audio MMORPG that can be played hands-free Yeah, could you explain the goal of the game?URL: http://forum.audiogames.net/viewtopic.php?pid=156852#p156852 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Scrolling Battles

2013-11-30 Thread AudioGames.net Forum — New releases room: Socheat
Re: Scrolling Battles Hi Mayson,I've enjoy your game very much, but however, could you add the look menu to the game again? As I remember, when I played scrolling battles v4.0, when I pressed f6 key, It says look menu and press right arrow, it says you are at 1 and right arrow again, it says for

Re: [Audiogames-reflector] game sweet

2013-11-30 Thread AudioGames.net Forum — New releases room: Socheat
Re: game sweet Hi Sam,I've enjoy your game very much! And I can't wait to hear the next release!Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=156850#p156850 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Another A Chiese player, he stuck wall on sub3. it is also chinese character, 小宇2012. if you can please help him to come back to SZ. Thanks a lotURL: http://forum.audiogames.net/viewtopic.php?pid=156849#p156849 ___ Audio

[Audiogames-reflector] Terraformers walkthrough?

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: Socheat
Terraformers walkthrough? Hi everyone,Could anyone write the text tutorial or audio tutorial for Terraformers? I can play the first stage, but I got stuck on the second stage.Please Help!Thanks in advance.URL: http://forum.audiogames.net/viewtopic.php?pid=156848#p156848

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone Aprone, let them die! I want to say about my main character I forgot its password. can you help? it is lvj. Because the item will lost I don't login.URL: http://forum.audiogames.net/viewtopic.php?pid=156847#p156847 ___

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng Just wondering, what is MS reader? what it can do?URL: http://forum.audiogames.net/viewtopic.php?pid=156846#p156846 ___ Audiogames-reflector mailing list Audiogames-reflector@s

[Audiogames-reflector] I have just about had enough with the eagles!

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: boy
I have just about had enough with the eagles! This is becoming very boring and annoying. I have done the following thingns. 1: copied the elders story, not translated, in to note pad. 2: went to the temple of light. 3: copied each selection from each list to the clipboard. Searched for each opti

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Chris
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng hi.I can't find this text to speech package for Microsoft Reader. I found a page but the download link is broken.What does this package contain and why isn't it bundled with Microsoft Reader? Can the package be installed

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 this stage has been mentioned quite a few times before, so I'm just gonna say look back at older poststhere are only 19 pages in this thread if you have your page display set to 75 posts like mine, so a find shouldn't be that hardURL: http://forum.audiogames.net/viewtop

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: accessible powerpoint software? Hi,Yeah, camlorn is right, excel is friendly and accessibleURL: http://forum.audiogames.net/viewtopic.php?pid=156842#p156842 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: garrett
Re: A cheater in our midst True, but what if they start the cheat program before the game itself?URL: http://forum.audiogames.net/viewtopic.php?pid=156841#p156841 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 Hi.I wanted a new ps3 game to play so badly, so I looked at the first post in this topic and downloaded the demo of Sacred citadel, enjoied it and completed it very fast. Then I bought the full version, unlocked it and conti

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: audiogames.net fan
Re: Swamp, zombie fps by Aprone Hi, when I try to connect to the surver it says this connection is sponsered by person then it says the surver message if there is one and then nothing else. i'm not connected to the surver, but it says I am.URL: http://forum.audiogames.net/viewtopic.php?pid=15683

Re: [Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: A cheater in our midst Well, in this case, I think it's a matter on blocking all the cheating programs. You can't fake your score without the cheating programs right? If a developer tells the game to shut down as soon as a cheating program is running, people can't fake their score.URL: http:

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng Back on the topic of synths, does anyone have an instaler for RealSpeak Kyoko for SAPI5?URL: http://forum.audiogames.net/viewtopic.php?pid=156837#p156837 ___ Audiogames-reflect

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng Microsoft Streets and Trips is a software that works in a similar way to Google Maps. If you have Windows XP, it is required that you install Microsoft Anna. The installer for Streets and Trips will install Anna for the f

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: gamedude
Re: bokurano daiboukenn 3 On stage 10-3, am I just supposed to kill the enemies for thirty minutes? Lol, I'm afraid I missed what I was supposed to be acomplishing in this stage.URL: http://forum.audiogames.net/viewtopic.php?pid=156835#p156835 ___ Aud

Re: [Audiogames-reflector] Christmas Games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: jjgeek
Re: Christmas Games I'd have to say my favorite online holiday game is either Kringle Crash or Liam Erven's The Great Toy Robbery. Those are the only 2 I've played online, and I like them both. I don't celebrate Hanukkah but I've played a game or two of Dreidel with some neighbors. One of my nex

Re: [Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: A cheater in our midst well I'm sick of people hacking audiogames. THey are so terrible at games that they have to cheat. really? I'm not likin this...URL: http://forum.audiogames.net/viewtopic.php?pid=156833#p156833 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: burak
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng Hey, what's streets and trips?URL: http://forum.audiogames.net/viewtopic.php?pid=156832#p156832 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: [Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: A cheater in our midst Hi,I think the scoreboards are eset every week, or at lest I hope they are. I|f not then the cheaters are gonna rise back and developers just won't use scoreboards.URL: http://forum.audiogames.net/viewtopic.php?pid=156830#p156830 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Gotcha, I understand what you mean now Ondrosik.URL: http://forum.audiogames.net/viewtopic.php?pid=156831#p156831 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-guc

Re: [Audiogames-reflector] Old BGT audio language tutorial

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Old BGT audio language tutorial please do. it's not there anymore.URL: http://forum.audiogames.net/viewtopic.php?pid=156829#p156829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-11-30 Thread AudioGames.net Forum — New releases room: pelantas
Re: 100% Audio MMORPG that can be played hands-free hi sonicshadow and othersi just signed up and am ready for the 1st build.but while i am eager to test it for you, can you please give us some more information? such as what is the goal of this game? do you have levels? crafting? what makes this

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: ondrosik
Re: Swamp, zombie fps by Aprone I just remember that when I compile Autohotkey scripts to executable, I can tpe some password which can make decompiling more harder, but well, I didn't expect that Swamp has benn programmed in AHK. I just thought that maybe he get the password from some dictionar

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone There is no password to get from the compiled version though.  The guy is just throwing around fancy terms, trying to sound like an elite hacker.  I am not the slightest bit concerned, in fact we have an event running today in honor of how today is the day Strange

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone There is no password to get from the compiled version though.  The guy is just throwing around fancy terms, trying to sound like an elite hacker.  I am not the slightest bit concerned, in fact we have an event running today in honor of how today is the day Strange

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: ondrosik
Re: Swamp, zombie fps by Aprone If I understand it correctly, he hacked your password from compiled version aprone? Unbelievable what people can do?URL: http://forum.audiogames.net/viewtopic.php?pid=156825#p156825 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: A cheater in our midst hi@ghostrideri asume that will be indeed a waste of time and affort cause liam doesn't respond to e-mails referring to the last information i read on this forum. I also bought super egghunt+ a few months ago and was surprised i got a unlock key. but some members on her

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-30 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng @Chris: I have Anna on XP too. I had an installer of Microsoft Streets and Trips, which installed Anna, which I believe also installed SAPI 5.3, but lucky I still had Sam, Mike and Mary. The Anna voice was required for th

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 it is 360 because 60 times 6 is 360URL: http://forum.audiogames.net/viewtopic.php?pid=156823#p156823 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/

[Audiogames-reflector] A cheater in our midst

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: ghost rider
A cheater in our midst Hello, everyone. this probably isn't very significant, but I was playing super egghunt plus the other day, and got trophies for 3rd and 2nd place. I went to check on the high scores to see what things I would have to do to get the 1st place. but I discovered a cheater. som

[Audiogames-reflector] looking for smugglers 3 tips and strategy

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: john
looking for smugglers 3 tips and strategy I've been playing a lot of smugglers 3 recently, and I'm finding that I can't seem to complete any of the major objectives; winning the war, the treasure fleet, etc. Are there any specific strategies or ways of doing things that work better than others?

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: ross
Re: Swamp, zombie fps by Aprone hahahhhaa what a loser! hahahahi am cracking upURL: http://forum.audiogames.net/viewtopic.php?pid=156819#p156819 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: accessible powerpoint software? In terms of power point, it's not.  Very, very, very close however.In terms of Excel, it is.  The next version of NVDA will fix a number of pesky Excel issues, and Excel is--if not a treat--perfectly useable.There's a few glitches with Word 2010, but nothing g

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone can we report him to the FBI or some higher ups?URL: http://forum.audiogames.net/viewtopic.php?pid=156817#p156817 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-guc

Re: [Audiogames-reflector] game sweet

2013-11-30 Thread AudioGames.net Forum — New releases room: samtupy1
Re: game sweet Hi there, and thanks for the comments. Everyone, I'm really sorry about this long wait! But, be expecting some nice things in the next release!URL: http://forum.audiogames.net/viewtopic.php?pid=156816#p156816 ___ Audiogames-reflector ma

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Hahahaha!  StrangerNik has a post up on freelancehunt.com, looking to hire freelance programmers!    He sure is determined isn't he.  How cute.  URL: http://forum.audiogames.net/viewtopic.php?pid=156815#p156815 ___ Audi

[Audiogames-reflector] back to the tpm

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: pelantas
back to the tpm hi everyone,as most of you i am a great pokemonlover.while playing ce, torpia and kapi-regnum is great fun i desided to also go back to the tpmrpg found at:http://www.tpmrpg.netwere i am a sort of tycoon for pokemondeals. i train pokemon and sell them on the player market and mos

Re: [Audiogames-reflector] Making Enemies Follow A Path In BGT

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: Lettsee
Re: Making Enemies Follow A Path In BGT Thanks for your replies. I will be sure to take a closer look at this in the morning.URL: http://forum.audiogames.net/viewtopic.php?pid=156813#p156813 ___ Audiogames-reflector mailing list Audiogames-reflector@s

[Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-11-30 Thread AudioGames.net Forum — New releases room: SonicShadows
100% Audio MMORPG that can be played hands-free A friend and I have been working on this fusion of audiobook and MUD (MMORPG for you youngsters) for awhile. I'd be excited to hear feedback from anyone. We just put a site up at http://www.sonic-shadows.com. This game is really early in developmen

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Lettsee
Re: Swamp, zombie fps by Aprone StrangerNik, i will respond very simply to this. Don't you have anything better to do? Or are you just a lazy stereotypical blind guy with his computer?URL: http://forum.audiogames.net/viewtopic.php?pid=156811#p156811 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: ross
Re: Swamp, zombie fps by Aprone hey guysso umm... what nik is doing  is illegal right? not just by hacking aprones game. but officially agreeing to the user agreement?second. nik, just [[wow]]. i am at a loss for words. how do people like not realize what childish behavior they are displaying. y

Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-30 Thread AudioGames.net Forum — New releases room: SLJ
Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle Hi.I've now spent a lot of time playing the map, and [[wow]] it's awesome! The only thing I don't like is that it takes very long time for the enemies to make their round, but that might be my computer which is very slow.URL

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone StrangerNik: You know what? There is a reason for you have been banned from Swamp. It's not all who are that stupit as you, but thank you for telling us who are one of the bad guys, trying to hack and destroy Swamp for all other people who likes the game. You have

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: StrangerNik
Re: Swamp, zombie fps by Aprone Correctly been written above. If I can not play, then the other will not. I will attack the server until I unlocked.I spent yesterday evening and night to decode the game is not in vain. Now I have the source code of the client. Today or tomorrow I will lay out fo

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: StrangerNik
Re: Swamp, zombie fps by Aprone Correctly been written above. If I can not play, then the other will not. I will attack the server until I unlocked.I spent yesterday evening and night to decode the game is not in vain. Now I have the source code of the client. Today or tomorrow I will lay out fo

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi slj.i don't know how to uploade things, but i'll tell you how to get the game.just google "internet archive wayback machine" without quotes, and type audiogames.net and select 2006 from the years list, and then select the date which you want. there are so

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Love my brand new Bop it XT Oh, nono. I hold it so the pullit and twist it is to the right, so the pull it points downwards.URL: http://forum.audiogames.net/viewtopic.php?pid=156805#p156805 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: [Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: Has anyone ever tried Squid Moo? hii don't know how accessible it will be, but i read about it a long time ago when i was browsing the squidsoft website for some hints. that was at the time i was busy with getting my star conquest profile accepted.never tales ... time to follow this topic fo

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: question about code factory games Hi.If youcan send a link to the demo version of Private detective and if it works on Windows 8, then I can quickly play through this and tell you what to do next.URL: http://forum.audiogames.net/viewtopic.php?pid=156803#p156803 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: Rocky Waters
Re: Swamp, zombie fps by Aprone Strangely, Aprone's vision of a co-operative game seems to be coming true, as most of us are now co-operating against the hackers and cheats.  Stuff them, their grudges do them much more damage than they realise.URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: The Metal Gear Solid games the left anolog stick does the same as in mgs 2. and how do i get passed the electric fence? and what about hunting for food... killed a crock but couldnt find it...URL: http://forum.audiogames.net/viewtopic.php?pid=156801#p156801 _

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: accessible powerpoint software? For Mac users, Keynote works great. It isn't as flexible as Powerpoint, but it's very accessible out of the box. Just FYI. I'm not convinced that NVDA is up to scratch with Office apps generally, at least when compared to the shark, but if it's good enough, we

Re: [Audiogames-reflector] Old BGT audio language tutorial

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: lukas
Re: Old BGT audio language tutorial Or rather it should be on the BGT page, not in the package itself, I think. If it's not, I can upload it to Dropbox for you, just let me know, just like I replied on the Blastbay forum.LukasURL: http://forum.audiogames.net/viewtopic.php?pid=156799#p156799 ___

Re: [Audiogames-reflector] Old BGT audio language tutorial

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Old BGT audio language tutorial It's not stil included in the BGT package?URL: http://forum.audiogames.net/viewtopic.php?pid=156798#p156798 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 And also I can't return to the main menu sins I'm on stage 25. When I press the scape button to return their it will promp me "Currently stage is inaccessible," even though I didn't press the lock stages. After that an error occurs. It is error 7.For now I can't continu

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 And also I can't return to the main menu sins I'm on stage 25. When I press the scape button to return their it will promp me "Currently stage is inaccessible," even though I didn't press the lock stages. After that an error occurs. It is error 7..For now I can't contin

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi pady.i took the information about bgt when someone on the fourum told that it is good, that you made in missionB the music from q9. and maybe you, or someone els replyed somekind of that: "yes, this game was riten on bgt." and if not you pady, i ask all t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: BlackStrike
Re: Swamp, zombie fps by Aprone Hi, First thank you Aprone for putting up with this retarded child. Actually that's an active advertisement to hacking should he not be banned off this forem? and second. I dont' have any ideas on how to stop him and all that jazz. but i do know enough to say to S

Re: [Audiogames-reflector] The Metal Gear Solid games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: dd
Re: The Metal Gear Solid games but does moving the stick left and right turn you? or make you sidestep like the D pad did in MGS 1 and 2because if its the first one, I can see some major playing problemsURL: http://forum.audiogames.net/viewtopic.php?pid=156794#p156794 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone stranger nick, it is people as smart as you. who shows us how dumb you are, trying to brake something whose only intention it  was to make other people happy. now that you, through your behavior  got kicked out, are now trying to ruin a fine time for every one els

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone stranger nick, it is people as smart as you. who shows us how dumb you are, trying to brake something whose only intention it  was to make other people happy. now that you through your behaveour got kicked out, are now trying to ruen a fine time for every one else

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: question about code factory games Sorry, I can't help you with the demo version of PDS. I couldn't figure out yet how to do anything there, however I haven't touched that thing for ages.I just heard about what protection system they're using, I for myself haven't tried that procedure, but I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-30 Thread AudioGames.net Forum — New releases room: StrangerNik
Re: Swamp, zombie fps by Aprone Hello. I was able to decompile Swamp. I continue to work to find new vulnerabilities in the project. Join to work.ICQ: 636660673URL: http://forum.audiogames.net/viewtopic.php?pid=156791#p156791 ___ Audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-30 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 If I have the pattern right, the next one should be 60*6... not 60*4 since the calculation is going up. But I haven't gotten there yet... so I don't actually know. As for 1-2... the game crashing is weird... it shouldn't do that. I don't think anyone else has had that b

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: question about code factory games hi pady.i have 2 questions, no, 3.1. maybe you know how to complete the demo of private detective school?2. give me pleace a link for the "start force night mare." but if i'll do that it'll work on windows7? but please give me a link.3. you made the missionB

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: question about code factory games Hi folks,The protection system CodeFactory was using is called "Starforce Nightmare". I heard you could crack the protection system with that, however, it may screw your CD drive.About replacing the original exe-file of the full version with the exe-file the

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: question about code factory games Hi folks,The protection system CodeFactory was using is called "Starforce Nightmare". I heard you could crack the protection system with that, however, it may screw your CD drive.About replacing the original exe-file of the full version with the exe-file the

Re: [Audiogames-reflector] question about code factory games

2013-11-30 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: question about code factory games Hi folks,The protection system CodeFactory was using is called "Starforce Nightmare". I heard you could crack the protection system with that, however, it may screw your CD drive.URL: http://forum.audiogames.net/viewtopic.php?pid=156788#p156788

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Winamp going to heavens on 20th of December 2013 Um, for me, I used winamp for several years now. and I can't wait to see winamp is going out.:(URL: http://forum.audiogames.net/viewtopic.php?pid=156785#p156785 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] accessible powerpoint software?

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: accessible powerpoint software? Powerpoint accessible good enough if you have NVDA 2013.1 or later installed on your system.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=156787#p156787 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] The New Youtube Comment System: Help and Discussion.

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: The New Youtube Comment System: Help and Discussion. Yeah, you right, YouTube is now very attractive the spam.URL: http://forum.audiogames.net/viewtopic.php?pid=156786#p156786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-30 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Winamp going to heavens on 20th of December 2013 Um, for me, I used for several years now. and I can't wait winamp is going out.URL: http://forum.audiogames.net/viewtopic.php?pid=156785#p156785 ___ Audiogames-reflector mailing list Audiogames-refl