Re: [Audiogames-reflector] Looking for a copy of The Blind Eye

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: ianr
Re: Looking for a copy of The Blind Eye Hi Cae Jones, thanks for your response.In post 12 of the following thread:http://forum.audiogames.net/viewtopic.p … 169#p72169SLJ says: Hard to install? Well, it doesn't even have any installer! smileI say: So perhaps all I need is the zipped version of wh

Re: [Audiogames-reflector] Looking for a copy of The Blind Eye

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Looking for a copy of The Blind Eye I have no idea if I have the setup file, but I do have the game installed. Does anyone remember what the setup is called?Looking through the program's folder, it appears it was last modified in 2001 (you'll notice that sound cards with 3D sound support wer

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Rate the Song Above You 5/10. I always found that particular song to be very generic.Here's a complete 180 from the last few things I've posted.http://www.youtube.com/watch?v=_mQeC6qGDboURL: http://forum.audiogames.net/viewtopic.php?pid=163113#p163113 ___

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: ogomez92
Re: Smack me for windows released, open source and with podcast! HeyGet me a link for the AI pleaseURL: http://forum.audiogames.net/viewtopic.php?pid=163112#p163112 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Winamp is acting screwy Hi turtlepower. interesting you mention a freezing bug with ie and Jaws,  since the current version 13.5.4 of Supernova was doing the same so badly in fact I had to get my install disk and reinstall supernova version 13.1 Was this with ie8?.I'll look about removing th

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: ogomez92
Re: Adventure At C: The only pkm master, please check your private messages on audio games forum. thanksURL: http://forum.audiogames.net/viewtopic.php?pid=163111#p163111 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Help With Biologoy Different  cells within an organism tend to be the same with the exception of their specialized function, eg, Muscle cells are  mostly filiments of actin and miosin slotted together rather like a  concertina, where as synapses are long and thin with ends.Ironically, if you

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-25 Thread AudioGames.net Forum — New releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! No idea on the kindle thing, last I checked the game was only available with Iphone and could only use either facebook accounts or your own    Apple Id to verify things, but that might have changed. There is indeed only one mis

[Audiogames-reflector] Looking for a copy of The Blind Eye

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: ianr
Looking for a copy of The Blind Eye Hi,I went to download the Blind Eye from the AudioGames.net DB but the links are broken.I then did a search on the site and went through all the posts that mentioned it but couldn't find a working link.Does anyone have a copy of this game they could share a li

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: ghost rider
Re: Rate the Song Above You meh, 6/10. I like the sound effects and such, but its too depressing for me.http://www.youtube.com/watch?v=BnFQIHmuUkMURL: http://forum.audiogames.net/viewtopic.php?pid=163106#p163106 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: injustice ultimate edition questions My personal favorite is cyborg superman. and for xbox users, on mk its the pause button, thats the same on ps3, but x instead of square in the injustice game. Oh, and with your copy of the game, you should've recieved a code for a free download of the sou

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: Bavisoft.com Executed By ICANN Rule Well, I beat the game with the difficulty turned up to 5 and was even able to beat the snakes that I had so much trouble with in my playthrough and the game speed was set even lower than that in that recording I believe. So that seems quite responsive to m

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings!Well, being like Miriani is one of the things we do not want to be. Yes, we are space-based and whatnot, but for one, we do not! use Miriani's codebase, and for two, Miriani is irrealistic whereas we try to be as realistic as possible. It might only be an a

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: The C and C++ Programming Languages For C++ 11, the part that's actually extra significant is all the new standard library stuff: multithreading primitives, regular expressions, high-precision time, and some other stuff.  Can you provide links instead of pasting web sites?  I'd also be inter

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: Chris
Re: Adventure At C: Hi.Ok, so I've unlocked up to difficulty mod 11 but I can't use random items, arrows or BSOD.What difficulty mod do I need or am I doing something wrong? Also, I don't seem to have nearly as many viruses to create. My friend has stuff like zip bomb and malware but I don't hav

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: The C and C++ Programming Languages @ethin,instead of using eax, you can use rbxand while you are compiling C sources, you can use -m64 to generate 64 bit object codeand then, read the tutorial setting up long mode in osdev.orgbecause 64 OSes are run on long mode not real mode or protected m

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-25 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine of course yes! it has support for TTS and joystick in version 1.0, and I want to implement a compiler for executables!if I can't create the compiler in version 1.0, i'll add that in the next version!URL: http://forum.audiogames.net/v

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: audioracer
Re: Bavisoft.com Executed By ICANN Rule I've thaught about coding Grizzly Gulch in BGT so that it is moere responsive. And less huge than it is right now. because right now when you alt-tab away from the game, and you alt tab back into it, the game freezes. And you know if Jeff doesn't like it b

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: audioracer
Re: Bavisoft.com Executed By ICANN Rule I've thaught about coding Grisley Gulch in BGT so that it is mo0re responsive. And less huge than it is right now. Right now when you alt-tab away from the game, and you tab back into it, the game freezes. And you know if Jeff doesn't like it being recoded

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought I'd be able to get this far!Out of all the bosses, I'd say the Users boss is the hardest.Now, I'll save windows for another day!Here's my current stats.Attack: 8.Defense

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-25 Thread AudioGames.net Forum — New releases room: jak13
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hello guies! this game is super!, i just downloaded the game, but could i by the game using a kindle account? and is their currently only one mission playable?, or is the mission 2 also playable! thanks! have a nice day.URL: ht

Re: [Audiogames-reflector] vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware)

2014-01-25 Thread AudioGames.net Forum — Off-topic room: jack
Re: vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware) That was a good move as I really wanted those extentions, but thanks to them now I can get'em!URL: http://forum.audiogames.net/viewtopic.php?pid=163096#p163096 ___ Audiogames-re

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: tward
Re: The C and C++ Programming Languages Sebby, while I concede your points above in post 4 about C and C+++ I don't think it is so much of a case of need so much as preference. What I mean by that is you can do a lot of good stuff in C, but as an OOP programmer I prefer the way C++ programs are

Re: [Audiogames-reflector] vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware)

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware) sound awesome! gonna try it now!URL: http://forum.audiogames.net/viewtopic.php?pid=163094#p163094 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought I'd be able to get this far!Out of all the bosses, I'd say the Users boss is the hardest.Now, I'll save windows for another day!Here's my current stats.Attack: 8.Defense

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin
Re: The C and C++ Programming Languages Hi sebi,Actually, CPP files can contain C. The entire code after the assembly code is C. None of it is C++. Converting C and C++ between each other is possible, but because C compiles directly to machine code, there is no need for C++. Plus, C is faster th

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Prometheus: Eternal Wars Don't knock it till you've really tried it, my friend.URL: http://forum.audiogames.net/viewtopic.php?pid=163092#p163092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought I'd be able to get this far!Out of all the bosses, I'd say the Users boss is the hardest.Now, I'll save windows for another day!Here's my current stats.Attack: 8.Defense

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: turtlepower17
Re: Smack me for windows released, open source and with podcast! This game is cool, makes me wonder what else I've been missing out on by not buying an IPhone.URL: http://forum.audiogames.net/viewtopic.php?pid=163091#p163091 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought I'd be able to get this far!Out of all the bosses, I'd say the Users boss is the hardest.Now, I'll save windows for another day!Here's my current stats.Attack: 8.Defense

Re: [Audiogames-reflector] nvda and smugglers 5 doesnt work.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark
Re: nvda and smugglers 5 doesnt work. Hi there!A (now Freeware) program from VICT Consultancy, called vMouse, may be just the program you are looking for! You can check out This thread I made on vApps from VICT-Consultancy, if you'd like more indepth info, and download links.To make things easie

Re: [Audiogames-reflector] Top Speed 3 source released

2014-01-25 Thread AudioGames.net Forum — New releases room: turtlepower17
Re: Top Speed 3 source released That would be pretty cool if it works out. I have a couple of suggestions for improvements myself, but I'll wait until it gets off the ground before voicing them.URL: http://forum.audiogames.net/viewtopic.php?pid=163088#p163088 ___

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: balliol
Re: Prometheus: Eternal Wars Hmm,Looks like another port of the miriani codebase to me, which means, I automatically skip it. Sorry guys. Choosing an alliance, going to your home planet ...just no. I''m fine with people taking the Miriani codebase and doing something wild with it ...turn it into

Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Winamp is acting screwy Hi Dark,Thanks for the suggestions.Since I always do a custom install on most things, this definitely isn't the problem. I uncheck both portable device support and Winamp agent when installing a new version.It's the weirdest thing, because while I've had some stabilit

Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: mattymc2
Re: Python issues on Mac: Can't make Sound RTS to work same problem here, i have no idea how to get this going URL: http://forum.audiogames.net/viewtopic.php?pid=163085#p163085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

[Audiogames-reflector] YoruFukurou sound pack for the qube and qwitter

2014-01-25 Thread AudioGames.net Forum — Off-topic room: cbenner
YoruFukurou sound pack for the qube and qwitter Hi, i was wondering if somebody has the YoruFukurou  sound pack that is for the qube and qwitter. I have searched every where for that thing, and I can't seem to find it. If somebody could post a link for the sound pack, that would be great! Thanks

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Rate the Song Above You Not bad, 7/10.http://www.youtube.com/watch?v=hbZ5uv5qznAURL: http://forum.audiogames.net/viewtopic.php?pid=163083#p163083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: Rate the Song Above You Not bad, 8/10.http://www.youtube.com/watch?v=VUCtZn-INGoURL: http://forum.audiogames.net/viewtopic.php?pid=163082#p163082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Prometheus: Eternal Wars Ah, I see.URL: http://forum.audiogames.net/viewtopic.php?pid=163081#p163081 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-25 Thread AudioGames.net Forum — Off-topic room: superb
Re: tell me your ideas and segestions about my new Game Engine hey. can the engine have tts support, and will you be able to create any kind of audio game with it, like a mud? I would also like joystick support, and will this engine be free or commercial? will it have a compiler to turn source f

[Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: danny
recording for snow race, my snowboarding game is here Hi all, since we were all talking about a snowboarding game on the death match thread, and since I finily was able to record a demo of gameplay, I have decided to make its own thread for the game and post the recording here. The recording is

Re: [Audiogames-reflector] Extant - tech demo 1.0

2014-01-25 Thread AudioGames.net Forum — Audiogames Exclusive Games: sneak
Re: Extant - tech demo 1.0 Heh, so I'm guessing this project was abandoned.Real shame, seemed pretty cool.URL: http://forum.audiogames.net/viewtopic.php?pid=163078#p163078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Rate the Song Above You Hahahaha, good times. Makes me feel like I'm back in middle school. Just because that was totally not what I was expecting, and it is a pretty funny song, 10/10.http://www.youtube.com/watch?v=Hh5Rp6LDkksURL: http://forum.audiogames.net/viewtopic.php?pid=163077#p163077

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof
Re: Swamp, zombie fps by Aprone Thanks Rainbow,I am stuck on map 3 so i have to wait for a level up.  Yes, i learn enough about my behaviour under stress. Specially when i have done really well in the past. Long live learning so to say.Strange how the balance of this game works. It is wonderful

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 ruathasgirl1982 wrote:I am no longer able to update the game. I have redownloaded it, and keep getting an error, which won't read, then the game closes. Any help would be appreciated. Thanks.same here.URL: http://forum.audiogames.net/viewtopic.php?pid=163075#p163075 __

Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: injustice ultimate edition questions When highlighting a character press square and you'll hear this click sound. Now you're at the costume selection of that set character.URL: http://forum.audiogames.net/viewtopic.php?pid=163074#p163074 ___ Audio

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: Injustice Gods Among Us. More accessible than before. At assault freak, I sent you an email at the one you provided.URL: http://forum.audiogames.net/viewtopic.php?pid=163073#p163073 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: Injustice Gods Among Us. More accessible than before. Lol yep. MKDA didn't have anything of that sort. True about on the character select screen saying the names of each character when you select them. basically it has been like that in every title anywayURL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: aaron
Re: Forgotten Mud: A Really D20 Based Mud Hi,I'm very glad that there is no prompt! I always turn mine completely off, or set it to the greater than sign. I found it more annoying than useful.URL: http://forum.audiogames.net/viewtopic.php?pid=163072#p163072 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Since you have under 80 points here is what I suggest.put 35 points in speed then the rest into a weapon, you're low enough level where the power of the weapon doesn't matter. By the sounds of it, you seem to be attracting swarms of zombies anyway so outfit yourse

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that it's actually a film too, that's why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof
Re: Swamp, zombie fps by Aprone Hi again,I know of the volume, but was wondering which vallueother players use. An other things is when sneaking is active and use walk into a tree, is the sound triggering zombi's?I keep trying but it is a real challege to build up my stuff and live again.I now r

[Audiogames-reflector] nvda and smugglers 5 doesnt work.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: simba
nvda and smugglers 5 doesnt work. Hi, i read the article about the smugglers 5 game and nvda. I tryed it, but i cant choose items from the menus. Can someone help me with that?URL: http://forum.audiogames.net/viewtopic.php?pid=163067#p163067 ___ Audio

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: AstralAudio
Re: Injustice Gods Among Us. More accessible than before. Quite sure. No where in Virtua Fighter do the words "Test Your Might" or "Test Your Sight" come up as menu options.URL: http://forum.audiogames.net/viewtopic.php?pid=163066#p163066 ___ Audiogam

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: The C and C++ Programming Languages I've never had a real need to learn C++. I consider it to be an unnecessary diversion, in addition to being a blight on the earth. I reject all arguments of the form "C++ does more than C" or "C is meaningless without C++"; the additions that C++ provide d

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Injustice Gods Among Us. More accessible than before. Hi,My copy of deadly alliance does not have that. Only thign it has is character select.Are yous ure you're not talking about virtual fighter 4 from sega, with arcade, versus and such?URL: http://forum.audiogames.net/viewtopic.php?pid=163

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin
Re: The C and C++ Programming Languages Exactly. That's why I set out those rules in the first place, I want arguments and braggers to stay away. Plus, I feel that this one will get more posts from C and C++ programmers because more people use C and C++ than do they use other languages like Ada,

Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-25 Thread AudioGames.net Forum — New releases room: aaron
Re: New bgt script from file new in windows explorer Hi,@slj: actually, this is game related, so it belongs here.URL: http://forum.audiogames.net/viewtopic.php?pid=163062#p163062 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ
Re: Smack me for windows released, open source and with podcast! Hi.Cool small game. Keyisfull: Lol! URL: http://forum.audiogames.net/viewtopic.php?pid=163061#p163061 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone You can use G, H and J and add the shift key to those keys to adjust the volume of the players steps, your steps and the zombies foot steps.URL: http://forum.audiogames.net/viewtopic.php?pid=163060#p163060 ___ Audiogame

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-25 Thread AudioGames.net Forum — Off-topic room: kamochek
Re: lets talk about problems with sleeping hi.there is also some reasen, why i waking up in some nights. i want to know, if anybody having this problem also.sometimes, in the night i sleeping, and don't feel that i want to go to toilet. so, sometimes the thing which i need to do going not to the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Just keep playing with it. Remember that you need about 20 points in a weapon before you'll really start to see the difference, so the 5 points you have in the axe might not be enough. To change volumes, view you keyconfig.ini file and use, or assign, the keys for

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: In post 468, a link was given that no longer works. Does this complete walkthrough still exist somewhere?a complete walkthrough can be found here: http://aac.myimpossiblelife.net/walkthrough.phpURL: http://forum.audiogames.net/viewtopic.php?pid=163057#p163057 ___

Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — New releases room: stefan_ilioaica
Re: New game for the blind made by me in under 2 hours: smackMe! Hi Oriol,I think you should put this in the new releases room.URL: http://forum.audiogames.net/viewtopic.php?pid=163022#p163022 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — New releases room: burak
Re: New game for the blind made by me in under 2 hours: smackMe! Hi, thank you for this awesome game! and yeah, it should be in the new releases room, since it's a proud new release! URL: http://forum.audiogames.net/viewtopic.php?pid=163028#p163028 _

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: venom
Re: Prometheus: Eternal Wars it isn't nopeURL: http://forum.audiogames.net/viewtopic.php?pid=163056#p163056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/au

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: janagirl
Re: Smack me for windows released, open source and with podcast! hi ogomez92,great to see this game for windows! And a nice thing is that I can listen to some musics now without watching out not to lose. :-).URL: http://forum.audiogames.net/viewtopic.php?pid=163055#p163055 _

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: Smack me for windows released, open source and with podcast! After an hour of work, i've coded an AI for smack me. Now you can just sit back and watch it go. If you want a link to the source code for the version with AI just ask.URL: http://forum.audiogames.net/viewtopic.php?pid=163054#p1630

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: ghost rider
Re: Rate the Song Above You I'm sorry, 0/10. the guitarist sounded a bit out of tune.this song is funny, but you have to pass the short dialogue at the beggining.http://www.youtube.com/watch?v=_24BesmZLlAURL: http://forum.audiogames.net/viewtopic.php?pid=163053#p163053 _

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: ruathasgirl1982
Re: bokurano daiboukenn 3 I am no longer able to update the game. I have redownloaded it, and keep getting an error, which won't read, then the game closes. Any help would be appreciated. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163052#p163052 __

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. They say that the activation servers stay alive after April 8. You should be fine. Your VM scenario probably won't be an issue at all going forward, but like I said, just be careful. Between now and the time XP is officially vintage, there'

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: arqmeister
Re: The C and C++ Programming Languages I'll be monitoring this one closely, because i know programming topics can get heated quickly. Keep it friendly and informative guys.URL: http://forum.audiogames.net/viewtopic.php?pid=163050#p163050 ___ Audiogam

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Goodbye Windows XP, i still get nistalgic over you. Hi.Yep, I agree with you family Mario.Sam is great lol.Not as a voice to be used for screen reading purposes but he's really funny along with his sapi 4 counterpart.That and I've just found XP and older Windows seem more user friendly than

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Goodbye Windows XP, i still get nistalgic over you. Hi.Yep, I agree with you family Mario.Sam is great lol.Not as a voice to be used for screen reading purposes but he's really funny along with his sapi 4 counterpart.That and I've just found XP and older Windows seem more user friendly than

Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ
Re: New bgt script from file new in windows explorer Sorry to say, but this is the new releases room for games, not for programs or scripts.URL: http://forum.audiogames.net/viewtopic.php?pid=163048#p163048 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] soundrts-compleeting chapter 10?

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: soundrts-compleeting chapter 10? Thank you very much.Any tips on chapter 6? My 20 knights can't damage the enemies at all, and I can't build or upgrade anything at all.I now understand why there are only a few people who play the game. The game is really difficult to get used to when the tut

Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-25 Thread AudioGames.net Forum — Off-topic room: bashue
Re: Girls at school harder 2 get than ones Outside of School? Greetings themadviolinist.Ah my apologies for the misunderstanding. I thought it was about sensory deprivation which gives one a temporary but fun experience when in a relationship with someone you trust. In this new light, I looked u

Re: [Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help With Biologoy I pretty much have to second Dark.I suppose it depends on more specifically what you're asking about. Like, when you say "difference between the cells", which cells? Different kingdoms? Different types of cells within the same organism? The former isn't too bad (plants hav

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: AstralAudio
Re: Injustice Gods Among Us. More accessible than before. As I stated multiple times, "Talking Main Menu" meaning when an option is selected, it is spoken as when selecting a character.URL: http://forum.audiogames.net/viewtopic.php?pid=163044#p163044

[Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin
The C and C++ Programming Languages Hi,Since we got into lots of arguments and fights on my other topic, "Does Anyone Know the D Programming Language?", I have deleted it and am creating this topic because it seems like all of us know more C and C++ than D. There are a few rules I would like to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof
Re: Swamp, zombie fps by Aprone Hi again,Now more players dieing and there is less lood.I now have 25 on speed 20 on Sneaking and the rest on the axe, but i notice that since i have no wide range defence the most attacks have a hit.Also somtimes the entrance is crowded with zombi's so no luck an

Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: Injustice Gods Among Us. More accessible than before. Wait what? Talking menus in MK Deadly Alliance? Never heard of that at all. And I'm a die hard MK player/fan.URL: http://forum.audiogames.net/viewtopic.php?pid=163041#p163041 ___ Audiogames-ref

Re: [Audiogames-reflector] dbpcmbec

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin
Re: dbpcmbec Actually, opening this kind of file is pretty much illegal because the voices are sold by next up. Although they're made by AT&T, you should not open this kind of file. Ask your local dealer or contact next-up for help. You can reach them at http://www.nextup.comURL: http://forum.au

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: AhmadS
Re: Swamp, zombie fps by Aprone Hi there.I'm very dissappointed and suprised to get banned from Swamp.What happened and what did I do to get banned?I didn't log in to Swamp a few days ago, just logged in today, then I got the banned message.Thanks anyway.URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster
Re: Adventure At C: Update information and reply to a poster below, read entire post.Hi all!Due to events beyond my control, the AAC website will most likely be down starting some time soon.When it becomes unusable, that signifies the end of the myimpossiblelife.net domain, however I hope to reh

Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: lets talk about problems with sleeping Actually I've heard of none-24 principle before, when I studdied psychology and did an entire section on sleep, although at that point (over 12 years ago now), it was not recognized as a disorder for all many studdies have shown it. However like Turtlep

[Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ
Python issues on Mac: Can't make Sound RTS to work Hi all.I'm having some Python issues on my Mac. I'm trying to get Sound RTS to work. I hope to get any help from someone who have experiences with Python but experiences with Sound RTS shouldn't be a requirement.The read me says I have to instal

Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Forgotten Mud: A Really D20 Based Mud Hi everyone:There is now a custom accessible mushclient for forgotten mud.  It has a few sounds, and triggers to make some things quicker.  You can get it at:https://dl.dropboxusercontent.com/u/184 … reader.zipIt is based around the code for the sighted

Re: [Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Help With Biologoy Well it depends upon what level of biology. For the gross structural, anatomical kind, you should be able to get tactile diagrams, or even do disections, indeed I'll say disecting various organs was one of my favourite parts of biology, and my mum, (now a physio therapist)

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 in which stage can i find my hyper sniper ryfelURL: http://forum.audiogames.net/viewtopic.php?pid=163033#p163033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.

[Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: bradp
Help With Biologoy For those that have done biology, how can we tell the difference between the cells? and how did you figure out what the cells looked like?URL: http://forum.audiogames.net/viewtopic.php?pid=163032#p163032 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this it will, it's going to take time. you have to wait. I'm sorry, but I'm as anxious as anybody on hear. Look, you guys need to sit back and wait. you can't rush stuff like this. I'm not learning coding just because you guys bribe me into it, because, I don'

Re: [Audiogames-reflector] sarah 1.2

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: sarah 1.2 I was waiting most of the year for David to update the game engine which he did in October. I am still working on the update to the Sarah game but my time developing the game has been reduced since our little dog, Super dog, passed away at the age of 20 on October 31. Both me and m

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: trauseba
Re: Swamp, zombie fps by Aprone Aprone wrote:Swamp began as a 1-week project to create a game for Halloween.  Since that day the game has grown into a very large online multiplayer beast.  I am happy that it has brought enjoyment to so many people.  www.kaldobsky.com/audiogames/Swamp.zipVersion

Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: burak
Re: New game for the blind made by me in under 2 hours: smackMe! Hi, thank you for this awesome game! and yeah, it should be in the new releases room, since it's a proud new release! URL: http://forum.audiogames.net/viewtopic.php?pid=163028#p163028 _

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Prometheus: Eternal Wars Is this based on the movie Prometheus?URL: http://forum.audiogames.net/viewtopic.php?pid=163027#p163027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cg

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone hi. does swamp tide running again? I hope I can kill all shit on tide besides swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=163026#p163026 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

[Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Prometheus: Eternal Wars Greetings, everyone!We're coding a MOO called Prometheus: Eternal Wars. It's currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone If you're experiencing lag, you might look at adding ram to your computer, or getting a new one entirely. I'm not suggesting spending a lot of money just so Swamp runs better, but if you were thinking of a new machine anyway, this might be one more reason to go fo

Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: Haramir
Re: Forgotten Mud: A Really D20 Based Mud Hello all. I'm already playing in a regular basis. The game is prety stable for a testing phase. I'd like to congratulate the staff for that.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=163024#p163024

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