Re: Xbox smartglass

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Xbox smartglass Hi.Sounds awesome and I would like to give my vote. But I'm having trouble on voting. Nothing seems to happen when I press the vote button. URL: http://forum.audiogames.net/viewtopic.php?pid=176677#p176677 ___ Audiogames-reflector

Re: my new idea

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: my new idea Hi.Great idea, but who should develope the new game with a new story?URL: http://forum.audiogames.net/viewtopic.php?pid=176676#p176676 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) I'd have to agree. This is why I mostly don't like playing against AI. This is such a strategy-heavy game that the element of strategy just can't be ignored. Unfortunately it's rather hard to make truly strategic computer players.URL: http://forum.audio

Re: audio game programming help!

2014-06-11 Thread AudioGames . net Forum — Off-topic room : jak13 via Audiogames-reflector
Re: audio game programming help! hai guies sorry for dubble posting, but i wnated to ask you, i was reading a python guide suggested by frastlin, and it spoke about something called a powershell, I just wanted to know what that was, and i am running windows xp. thanks guies..URL: http://forum.au

a code behind the bible

2014-06-11 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector
a code behind the bible http://en.wikipedia.org/wiki/Bible_code … nce_methodwhat do you think about this? do you think that there is a secret code hidden behind the lines of the bible? I think that there is strong evidence for this and this makes sense for me I don't want to offend anyone but I

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) User guide updated, apologies for the error.The aggressive AI is good for familiarizing players with the races but doesn't really prepare you for multiplayer because in my admittedly limited experience with multiplayer, the AI doesn't play like players

Re: audio game programming help!

2014-06-11 Thread AudioGames . net Forum — Off-topic room : jak13 via Audiogames-reflector
Re: audio game programming help! hai guies! thanks for all the replys I will take a look at all the suggestion, and as to BGt when ever i start a game that is running on BGT my keybord stops working completly and it is fine when i close the program. i have no idea as to what the problem may be.

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) User guide updated, apologies for the error.URL: http://forum.audiogames.net/viewtopic.php?pid=176671#p176671 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: trying out mac on a virtual machine from windows pc

2014-06-11 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
Re: trying out mac on a virtual machine from windows pc hadi.gsf, for some reason, I suddenly like you very much! or at least, I like your views on "Apple and legalities" URL: http://forum.audiogames.net/viewtopic.php?pid=176670#p176670 ___ Audiogame

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: Podcast on Smugglers 5 I use NVDA's screen review to move to the treasure, then do a double NVDA + enter to get to it. It worked fine for me.URL: http://forum.audiogames.net/viewtopic.php?pid=176669#p176669 ___ Audiogames-reflector mailing list Au

Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2014-06-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Hi,Nope, the game is still under development. It is just slow going.URL: http://forum.audiogames.net/viewtopic.php?pid=176668#p176668 ___ Audiogames-reflector mailing list Audiogames

Re: my new idea

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
Re: my new idea hi.yes, i know that it is just an update and not a complete of story.and which games are games which we can think what hapened next?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=176667#p176667 ___ Audiogames-reflector mai

Re: my new idea

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: my new idea Well I don't think that there is anything will happen after what happened.Because the player has completed the mission.Yes I heard that there is an update to the game, but to be honest I don't think that it's a complete for the story.Because first: the story has ended, and second

Re: ubuntu install with accessibility?

2014-06-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: ubuntu install with accessibility? What I want to know. There was a rumor about possible speech in the ubuntu boot manager or for one of the distros via a shortcut key think it was f9. I heard that open susa for sure has a talking boot, but people have said that distro is a total waste of di

Re: trying out mac on a virtual machine from windows pc

2014-06-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: trying out mac on a virtual machine from windows pc I highly doubt you can boot a mac natively on your windows pc. Apple blocks that as much as they try to do vm's, and with hackintoshes alone you have to be very careful as the installer has no speech and there may not be a thing as an "unat

Xbox smartglass

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : kjeevah via Audiogames-reflector
Xbox smartglass In case you haven't come across it, it is an app from Microsoft that allows you to operate an Xbox One / 360 from your smartphone.The app is partially screenreader accessible, which should mean it's a fairly trivial job to get it completely sceenreader accessible, meaning the gen

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Podcast on Smugglers 5 to be honest I think I've tried both?  though if its working for you I'm guessing not.I usually use nvda + whatever the click button is to rout it but there's no focus there.same if I just go over the word and hit NVDA + enter, says activate but nothing happens.  might

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: Podcast on Smugglers 5 @dan_c: How are you clicking? I have troubles if I rout the mouse to the word treasure with NVDA+slash and then left click, but if I use NVDA+enter, it works fine.URL: http://forum.audiogames.net/viewtopic.php?pid=176661#p176661 ___

Re: Good Harry Potter Muds?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: Good Harry Potter Muds? I wish.URL: http://forum.audiogames.net/viewtopic.php?pid=176660#p176660 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam

Good Harry Potter Muds?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Good Harry Potter Muds? I'm looking for good harry potter muds, has anyone found any?URL: http://forum.audiogames.net/viewtopic.php?pid=176659#p176659 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: for the mainstream gamers: it's time for e3 2014!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: for the mainstream gamers: it's time for e3 2014! Well, I'll need to take a look, but as of right now, MKX and Battlefront 3 can't come fast enough.  Been waiting a year for that one already. xdURL: http://forum.audiogames.net/viewtopic.php?pid=176658#p176658 ___

Re: Key for the free abandonware game self destruct x site interactive?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Key for the free abandonware game self destruct x site interactive? Would be interesting I guess, gut if you do can you add in screen reader support? I, hate, sapi!URL: http://forum.audiogames.net/viewtopic.php?pid=176656#p176656 ___ Audiogames-re

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Podcast on Smugglers 5 that they do.however they do seem to disappear at times which is strange.I've tried pressing every part of the word treasure, lifepod and so on, but no luck.  I can't even focus on it for some reason, either with Jaws or NVDA.Other than that though, the game is perfect

Re: bokurano daiboukenn 3

2014-06-11 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector
Re: bokurano daiboukenn 3 On 25-5, the second part. you must run with karla through a building. You must always stay right near her, and run through the building, before it falls on you. Then, after you get out of the building, you will be put in to the sky racer, and you must then shoot the ene

Re: Youtube and accessibility features.

2014-06-11 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector
Re: Youtube and accessibility features. I do not mind using the old flash player. But it is really nice to be able to use this html player in some videos.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=176653#p176653 ___ Audio

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Perhaps we should ask Hard core Private DMX how he and all the other Elite Legion clan members level so quick.  He is now HC private level 153, 14 days ago he was normal private level 30 and 11 days before that he was HC level 70 but not private.  He's averaging o

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Yes, the lack of lots of people for group missions is one of HC's biggest drawbacks.URL: http://forum.audiogames.net/viewtopic.php?pid=176651#p176651 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Podcast on Smugglers 5 Hmmm, well the treasures thing is weerd, I've not had any issues with that at all, either in invasion or standard s5. I'll do a couple of experiments and see if I can find what exactly you need to click on. Now prepare to lose lots of time  .there. Up and down buttons

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Podcast on Smugglers 5 This is in invasion, right?I've tried both again, and its all perfectly doable again, however I still can't seem to travel to treasures.  Ah well, guess I'll just make do without free money. Great casting of the pod by the way as always.  Loving the new combat system. 

my new idea

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
my new idea hi.now i thought, why not to do a continuing of shades of doom?interesting what's hapened when the player returned to his base from the research base.so, why not to do a second part of shades of doom?or at leaset just think what hapened after the player returned to the base.maybe he

Re: shades off doon or technoshock?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
Re: shades off doon or technoshock? hi roro.can you record the ending scene after inserting the data wafers in the data machine?i talking about version 1.0when the ending scene is starting to play, the game crash.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=176647#p176647 ___

Re: Games sentrell. A new dropbox folder!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector
Re: Games sentrell. A new dropbox folder! Hi. Please invite me! This is my first time joining a dropbox folder by the way. My e-mail for dropbox is: zs...@gmail.com Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176646#p176646 ___ Audiogame

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Hi.I believe it's OK for radius damage. There is just a mistake for the thestral, it's not an undead unit.To learn to master the CrazyMod, don't forget that you can play with your friends in alliance against a CPU alliance. Maybe we should organize this

Re: Wanted: blind Java programmers for user study

2014-06-11 Thread AudioGames . net Forum — Off-topic room : ameer via Audiogames-reflector
Re: Wanted: blind Java programmers for user study As long as you can effectively read Java code it doesn't matter. We ask participants to use speech for the purposes of consistency.URL: http://forum.audiogames.net/viewtopic.php?pid=176644#p176644 ___

Re: I want to use a free mud client to play Mirani and have sounds, help

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: I want to use a free mud client to play Mirani and have sounds, help The VIPMud extension that is available for NVDA works just fine.  I think it might even be included by default, these days?URL: http://forum.audiogames.net/viewtopic.php?pid=176643#p176643 _

Re: Wanted: blind Java programmers for user study

2014-06-11 Thread AudioGames . net Forum — Off-topic room : Aminiel via Audiogames-reflector
Re: Wanted: blind Java programmers for user study Other questions I forgot :- Does it changes something if using braille or not; personnally I don't.- I don't know if it makes a difference, but I'm still student, not professionalURL: http://forum.audiogames.net/viewtopic.php?pid=176642#p176642

Re: Adventure At C:

2014-06-11 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector
Re: Adventure At C: I, too, think it's funny when AI enemies kill each other. Luckily, in most games at least, they don't seem to do it very often, which makes it all the more amusing when it does happen.URL: http://forum.audiogames.net/viewtopic.php?pid=176641#p176641 _

Re: shades off doon or technoshock?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector
Re: shades off doon or technoshock? hi roro.thanks for the link.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=176640#p176640 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: An update for GMA Tank Commander? On December 4, 2003, GMA Games released Tank Commander with sound help from me.That was before Windows Vista and the DirectX messed up the panning of sounds in the game.David's plan is to update all the games using the GMA game engine including Tank Commande

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? Hi.Speaking of enemies, how can I play it?The last time I tried playing it in Winfrotz TTS, the program crashed with some kind of error.As for this archive, why is it so huge? I remember that text adventures in z5/z8 were only a few kb.URL: http://fo

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) The documentation has been updated for version 8.1, and can be found at https://dl.dropboxusercontent.com/u/213 … glish.html@Pragma: is it easier for you if you just link to this file? Otherwise, you'll have to redownload it every time i update it, then

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) The documentation has been updated for version 8.1, and can be found at https://dl.dropboxusercontent.com/u/213 … glish.html@Pragma: is it easier for you if you just link to this file? Otherwise, you'll have to redownload it every time i update it, then

A link for bokurano daiboukenn 2?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector
A link for bokurano daiboukenn 2? Yeah, the topic  explains it all. I, reaeaeaeaealy wana play bokurano daiboukenn 2 But the link seams to be broken. So if you have it, please post a link. JesperURL: http://forum.audiogames.net/viewtopic.php?pid=176637#p176637 __

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Podcast on Smugglers 5 Well some of the access with nvda is more down to weerd Nvda commands than anything else, for example to switch to the trade window and indeed the tutorial window you need to apparently use nvda insert and numbpad 7 which is just crzy! I haven't noticed any access

Re: I want to use a free mud client to play Mirani and have sounds, help

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: I want to use a free mud client to play Mirani and have sounds, help Hi guys.Well, thanks for the advice.I guess I'll just use VIP Mud in demonstration mode.I did find a driver to make NVDA output through applications that think they are using System Access, so I guess I'll be fine.Restartin

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) The documentation has been updated for version 8.1, and can be found at https://dl.dropboxusercontent.com/u/213 … glish.html@Pragma: is it easier for you if you just link to this file? Otherwise, you'll have to redownload it every time i update it, then

Re: Mortal Kombat x officially announced!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! I grew up playing fighting games on Snes and the original playstation where most of them had mono sounds, so I had to learn to visualize the characters and positions in my head. Made things a lot more challenging, but it's a great help in situations wher

Re: Podcast on Smugglers 5

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Podcast on Smugglers 5 I've certainly noticed that, whenever I start to get tired, I have to stop myself from playing else I'll get blown up several times.  Last time I tried smugglers a couple months back there were some access issues which I did email the dev about, so I'll download the ne

Re: Mortal Kombat x officially announced!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Mortal Kombat x officially announced! Firstly, I can't wait for this game.  I don't think there's been a time where I've been so excited for a game's release.  Second, I find stereo panning helps immensely, however that might change and I might do better without it when I'm more experienced

Re: rise to honor, has anyone played it?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: rise to honor, has anyone played it? This is a part where you're supposed to actually just run. You have to run in a specific order and jump over certain things by interacting with them, but I don't exactly remember the order.URL: http://forum.audiogames.net/viewtopic.php?pid=176630#p176630

Re: I want to use a free mud client to play Mirani and have sounds, help

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : scotf2012 via Audiogames-reflector
Re: I want to use a free mud client to play Mirani and have sounds, help There is a soundpack for MUSHclient, but it is honestly not very good.  It only works if you use JAWS; if not, you get a ton of errors.  There is a version that removes all of the JAWS- specific interrupts, but that is pret

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-11 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) but if you have a flying unit and you use like green storm on a square the flying unit  can just fly around it and avoid all the damge, unless you affect like every single square with that stuff which would basically inhibit all of your own units too. I

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Swamp, zombie fps by Aprone My HC char is only level 21. I'm also only levelling to get the new weapons. I've found that the best way to level up to this point is to put all your points into speed and hunt for fuel and medkits. Go and do really low level missions (I can usually solo 20 crate

Re: Adventure At C:

2014-06-11 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Adventure At C: Hello again,Not to annoy anyone here but if you guys knew the answers to my questions in post 976, could you guys please answer them? Not to annoy, but i really hope for an answer...URL: http://forum.audiogames.net/viewtopic.php?pid=176626#p176626 ___

Re: Games sentrell. A new dropbox folder!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: Games sentrell. A new dropbox folder! Please can you invite me?welshweyr20 [ a-t ] hotmail.comObviously you'll need to remove the spaces.URL: http://forum.audiogames.net/viewtopic.php?pid=176625#p176625 ___ Audiogames-reflector mailing list Audiog

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: An update for GMA Tank Commander? Hmm, very mysterious. I do hope GTC gets an update though. A few more missions and possibly a new enemy type or two would seriously revitalise this already awesome game!URL: http://forum.audiogames.net/viewtopic.php?pid=176624#p176624 __

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod Hi.The version 8.1 of the CrazyMod is online.About the airships, if we modify their speed, we have to modify all the flying units, because I suppose they cannot be faster than the laser vessel. In real life, the airships should be slow, but it's true that they are c

Re: Youtube and accessibility features.

2014-06-11 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector
Re: Youtube and accessibility features. Not all youtube videos support this, though. Because HTML5 has no DRM, you will find that every video with embedding turned off, plus a lot of music videos, will still use the old flash player.  But in other good news, for videos that do use the new access

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod It seems like the savage is extremely weak against flying units. The only units that can attack flying units are archers and witches and witches seem really valuable perhaps too valuable to be wasted attacking flying units and perhaps dying. Perhaps you could replac

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Ah, thanks for implementing the changes. Understood about clone. Any idea on when the new update will be out?URL: http://forum.audiogames.net/viewtopic.php?pid=176600#p176600 ___ Audiogames-reflector mailing list Audiogam

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The other reason why someone might buy the full version is the online chat. LOL. I can understand why people would want the maps linked together on the off line version, but from my point of view, it isn't really needed. If the off line version is to practice your

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod One thing I noticed for the technical race is that the airships are really slow - all 4 ships move at only 1.3 metres per second. Can they be made faster? Its funny when peasants and many ground-based units can outrun airships. The observation airship should be fast

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod One thing I noticed for the technical race is that the airships are really slow - all 4 ships move at only 1.3 metres per second. Can they be made faster? Its funny when rogues, and many ground-based units can outrun airships? The observation airship should be faste

Re: Mortal Kombat x officially announced!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! Well, to each their own. But I think if you can map out the screen in your head then everything is well on its way. If you're aware of what your character is doing and how they work, then stereo panning isn't necessary. Sometimes, especially online if th

Re: Youtube and accessibility features.

2014-06-11 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector
Re: Youtube and accessibility features. Hey guys. SLJ, many thanks for the hint regarding the html thing. It is really useful.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=176618#p176618 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod I must say this is impressive, looks like you did a really good job on this. So far I only read the documentation, but hopefully I can try to play it soon. Looks like I'll need to find someone to do some multiplayer games with. And undoubtedly I'm going to forget ha

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: An update for GMA Tank Commander? Sinse shades and Tank commander use the same engine it might be possible Tank commander gets an update at the same time or soon after shades. Then again I don't know how much David greenwood is planning on a general engine update for shades and how much he's

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I will try medium armer, it seems that composite armer has simply disappeared, I have not found one in the latest version yet.  Does anyone have any advice for leveling up in HC, this is something I dread especially as levels increase, I am only doing hc to rank a

One article in My blog and some questions here

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector
One article in My blog and some questions here Hi! I would like to send link to My article in My blog:http://einablen.wordpress.com/2014/06/1 … dio-games/Also, I have some questions. I want to write this guide to play a Japanese games, but with translation, could someone  translate this game cap

Re: Mortal Kombat x officially announced!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: Mortal Kombat x officially announced! What I mean exactly is, It's really NEEDED for correct timng and hear EXACTLY where something is going on. Mono can't give you these informations and, well, You can be great player and You are as I played with You Assault a bit.URL: http://forum.audiogam

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : ondrosik via Audiogames-reflector
Re: Swamp, zombie fps by Aprone well in that case many people will not buy a full version i think as the only one difference would be a mission part.URL: http://forum.audiogames.net/viewtopic.php?pid=176611#p176611 ___ Audiogames-reflector mailing lis

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector
Re: Swamp, zombie fps by Aprone If you could make the following changes to single player:- Allow the buying/donating of items at safe zones- Allow the ability to set a starting level, and then be able to assign points accordingly- The ability to start with armor- the ability to move between maps

Re: I want to use a free mud client to play Mirani and have sounds, help

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector
Re: I want to use a free mud client to play Mirani and have sounds, help Miriani doesn't use MSP, and VIPMud's MSP support was implemented incorrectly.  It's been a while, but as I recall, if the MSP message contained URLs, it was just printed to the console instead of downloading the sound as t

Re: rise to honor, has anyone played it?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: rise to honor, has anyone played it? hi, now I need help again.after I fight someone when the motorcycle is crashing, then I enter the elevator, fight the people there, open the door, then I hear someone saying:you fight very well.now let's see if you can run! then he shoot me with a machine

Re: rise to honor, has anyone played it?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: rise to honor, has anyone played it? hi, now I need help again.after I fight someone when the motorcycle is crashing, then I enter the elevator, fight the people there, open the door, then I hear someone saying:you fight verry well.now let's see if you can run! then he shoot me with a machin

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: An update for GMA Tank Commander? OK. Thanks. Here's hoping for the future then.URL: http://forum.audiogames.net/viewtopic.php?pid=176607#p176607 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Maybe ut at level 60 you can access all maps. Maybe medium armour is a better compromise then since that's easier to find and there are more pieces available.URL: http://forum.audiogames.net/viewtopic.php?pid=176606#p176606 ___

Re: Time of conflict 2.0 major upgrade!

2014-06-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Time of conflict 2.0 major upgrade! David is usually pretty good with sending replacement codes but it depends how often it happens, I suppose. It's always worth asking him.URL: http://forum.audiogames.net/viewtopic.php?pid=176605#p176605 ___ Aud

Re: Time of conflict 2.0 major upgrade!

2014-06-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Time of conflict 2.0 major upgrade! Interesting, thanks for your positive comments.I might end up buying the game. First I have to get confirmed if David wouldn't mind send me a new code each time my virtual machine crashes and I have to do a reinstall. If he won't, or if I'll run into any

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hmm, I'm not sure. High armor might be more difficult to find.URL: http://forum.audiogames.net/viewtopic.php?pid=176603#p176603 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: An update for GMA Tank Commander? Hi.there hasn't been any official announcement yet.URL: http://forum.audiogames.net/viewtopic.php?pid=176602#p176602 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

truckingsim question

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
truckingsim question Hello, I have a question for the browsergame truckingsim. Is it just possible to drive to citys in america or can I go to places in europe or south america like the description in the db says? I did'nt find a possibility to go over to another cunty, so I am asking round here

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod Ah, thanks for implementing the changes. Any idea on when the new update will be out?URL: http://forum.audiogames.net/viewtopic.php?pid=176600#p176600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? I believe it was originally Sebby who created that archive and distributed it, though I could be wrong on this, either way it's an awsome thing.URL: http://forum.audiogames.net/viewtopic.php?pid=176599#p176599 ___

Re: bokurano daiboukenn 3

2014-06-11 Thread AudioGames . net Forum — New releases room : dankovitch vitaliy via Audiogames-reflector
Re: bokurano daiboukenn 3 what to do to 25-5 on the second part?URL: http://forum.audiogames.net/viewtopic.php?pid=176598#p176598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: SoundRTS and the CrazyMod

2014-06-11 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod Hi.OK for damage radius, I put 0.25 for all, except overheated plasma cannon that have 0.5. Also, I think increase the damage radius of the catapult from 0.25 to 1, because the original value seems low.About elven, cloning was designed to give a boost in attack. Whe

Re: Scrolling Battles Rewrite

2014-06-11 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Scrolling Battles Rewrite Hi every folks! Also, I noticed, that enemies attacking me also in safezone. This is good, or It must be fixed?URL: http://forum.audiogames.net/viewtopic.php?pid=176596#p176596 ___ Audiogames-reflector mailing list Audiog

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? To the above poster, !this" is your lucky hour. Spread the word, and enjoy! http://1drv.ms/1hNVwJ7I knew keepping that complete Infocom Archive of 500 MB in size would pay off one day...URL: http://forum.audiogames.net/viewtopic.php?pid=176595#p17659

Re: Mortal Kombat x officially announced!

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Mortal Kombat x officially announced! Hi,@assault: might have to start a topic about that one, as it'd be interesting to see how different people actually play. I usually end up dashing toward my opponent a lot, but don't know if that's always the best thing to do. I haven't really used the

An update for GMA Tank Commander?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
An update for GMA Tank Commander? Hi,It's really exciting that the GMA games are getting a much needed overhaul. In the Shades of Doom update thread in the New Releases room though there was a post saying that VIP MUD is next for an upgrade after SOD. Does anyone know if and/or when it will be t

Re: shades off doon or technoshock?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: shades off doon or technoshock? I agree with Guitarman that the grenades in particular were a super addition to the game.SPOILER ALERT!The boss level of SOD version 1.0 was just a big room with 1 boss. It felt that this boss was harder than the bosses in version 1.2. The thing I really did l

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? Ooh, interactive fiction! I cut my teeth on the Infocom games and I have truly wonderful memories of them. I originally had a set of 4 including Hitchhiker's guide, Leather Goddesses of Phobos, Wishbringer and Planetfall. I dearly, dearly wish I coul

Re: Adventure At C:

2014-06-11 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Adventure At C: It would be somewhat amusing, though that would mean walking through a practically empty stage because all the enemies will have murdered each other before you were there.Is there a way to make the enemies jump over pits and teleporters? I know in the actual stages most of th

Re: where from is better to drink water?

2014-06-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: where from is better to drink water? Britain sounds very similar to denmark from Slj's description, then again we've had treated water sinse the late 1890's in this country. In some parts of the country the water can taste severely chlorinated, but it's fairly easy to fix this by using the h

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Swamp, zombie fps by Aprone At level 60, wouldn't points in high armour be better? High armour might slow you down but 30 points in low armour won't take up your protection percentage as much as if you do it with high armour. Definitely a few points in melee weapons and speed though.URL: htt

Re: Time of conflict 2.0 major upgrade!

2014-06-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Time of conflict 2.0 major upgrade! I've had a chance to play this a bit more now and I must say I'm really pleased with it. The new unit types are wonderful fun (although I've not tried a medieval battle yet). There really are a lot of keystrokes but the list system is your friend and thin

Re: most Memorable Interactive Fiction Story?

2014-06-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: most Memorable Interactive Fiction Story? It's not that I hate puzzles, I just hate the sort of puzzles with really illogical answers often based on guess the verb which make no sense. I'd rather have puzzles that actually flow from the story itself and your exploration of the game's world,

Re: Setting up MIDI on my Mac

2014-06-11 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector
Re: Setting up MIDI on my Mac Just Google it. You can't get it from the app store.URL: http://forum.audiogames.net/viewtopic.php?pid=176585#p176585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: where from is better to drink water?

2014-06-11 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector
Re: where from is better to drink water? Interesting topic.Here in Denmark, we can drink water from the taps at more than 95% of the areas. However, the water from fountains and in seas is not clean. So getting healthy water is usually not something I even think about. I've ben in Spain where p