Re: error updating pip packages
Hellotry using python -m before your pip command.
URL: https://forum.audiogames.net/post/562372/#p562372
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Re: Programming languages for audio game development
Hello,Speaking of Xamrin, do I need any java knowledge to make android apps with it? or I can just use my C# skills and learning Xamrin alone will do?Regards,Amit
URL: https://forum.audiogames.net/post/440285/#p440285
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Re: Modules to help build Audio Games in the browser
Hello,Just wanted to point out this little thing.If you are using JAWS, you need to press JAWS key +z so that the browser can handle the keys. that will be NVDA + space if you use NVDA.Regards,Amit
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Re: I am not sure any more...
Hi,What is MVC? can somebody provide a small example which uses this concept?Regards,Amit
URL: https://forum.audiogames.net/post/421607/#p421607
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Re: My idea to encourage people to use Python and make more games with it
Hi,@Ethin, thank you. OK, before I try and begin writing all of it by hand, can tools like swig or boost python be used to generate the bindings automatically? Because if I am not mistaken, qt5 python binding is
Re: My idea to encourage people to use Python and make more games with it
Hi,Thank you. I highly appreciate it.Yes. You can send me an email at aggarwal dot amit dot 4 4 4 @gmail dot comOr send a forum pm.Regards,Amit
URL: https://forum.audiogames.net/post/411050/#p411050
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Re: My idea to encourage people to use Python and make more games with it
Hi,I've seen them before writing the earlier post. It's either I am using the wrong dll or something. Could somebody provide a little example of playing a sound file using this dll in python? once I see a small
Re: My idea to encourage people to use Python and make more games with it
Hi,So I've downloaded and installed FMOD API on my system. Now I copied fmod.dll in a directory. And here is my python script:import ctypeslib=ctypes.cdll.LoadLibrary("fmod.dll")It works, no errors so far. But how do
Re: My idea to encourage people to use Python and make more games with it
Hi,I have searched about openal, but seems all the bindings ever created for it are at least 5 years old if not more. Also, hrtf seems to be missing as well.SoLoud would have been good, but it's official website
Re: Bgt Brace Issue
Hi,Delete the ; in play_game(); that's not needed when you declare new functions. And remove that extra { after play_game.Regards,Amit
URL: https://forum.audiogames.net/post/410714/#p410714
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Re: Bgt Brace Issue
Hi,Before you declared the play_game, you have put 2 braces. Remove one of them. Then remove the ; from play_game, it's not needed when you declare functions. And finally, remove an extra { after the play_game.Regards,Amit
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Re: My idea to encourage people to use Python and make more games with it
Hi,Thank you everyone. So as everyone suggested, next commit will remove those builtins and focus will be now on only providing important BGT objects and functions which are not already available in python. Now, I'd
Re: My idea to encourage people to use Python and make more games with it
Hi,Thanks everyone. Post 24. I appreciate your suggestions and will improve my shortcomings.I still remember the time when I had released my first game with a friend. That was an exciting day. The release was small,
Re: what happen with this python code?
Hi,We are directly copying the functions BGT provides, so you just need to read the help file. It will be in python soon, but file_directory and variable management are completed as of this writing.Regards,Amit
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Re: what happen with this python code?
Hi,To see the output, you will need to use print function. Like this:print(x)x is the variable. You can print any text or variable using it.Regards,Amit
URL: https://forum.audiogames.net/post/410269/#p410269
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Re: My idea to encourage people to use Python and make more games with it
Hi,You got it right. I am still learning these things. And I don't mind anyone more experienced to handle the process actually, since that will be a guided learning in my opinion. I read somewhere you learn much more
Re: My idea to encourage people to use Python and make more games with it
Hi,I don't think there is anything which will be faster than C/C++. But python isnt slow as much as you may think. It's in the world's top 5 programming languages list for a reason. It's beeing used in high speed
Re: My idea to encourage people to use Python and make more games with it
Hi,Sorry for it; it seems to be working now. Try below.https://github.com/amitaggarwal444/BGTKitRegards,Amit
URL: https://forum.audiogames.net/post/410066/#p410066
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Re: My idea to encourage people to use Python and make more games with it
Hi,Dont know what is causing that; link appears to be correct.https://github.com/amitaggarwal444/BGTKitRegards,Amit
URL: https://forum.audiogames.net/post/410066/#p410066
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Re: My idea to encourage people to use Python and make more games with it
Hi,Me and my friends were already making it. I think it's the best time to public the github repository. I invite you to contribute. And a small request. This is my first day with github. So if you find something is
Re: Some question from a beginner
Hi,Yes, this book is fine even if you are totally blind; I've used this myself. Now, I'd like to tell you one thing. In computer world, the number of accessible programs and resources is increasing, but still it's very less than desired. E.G. there are
Re: Some question from a beginner
Hi,The python crash course book seems a perfect fit for you. It teaches you python; first you get to learn python basics then you put the knowledge to practice with 3 real world projects. A game, a data visualisation program and a small web application.The
Re: branching out from bgt your help needed
Hi,SFML seems a good candidate for your use case. The sound system is not probably what you are used to in BGT though, But it has keyboard input sounds etc. You can try SDL2 as well.Regards,Amit
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Re: How about using golang and rust for audio games?
Hi,@11, correct. It's only happens the first I run a build command. And it also uses internet that time to download dependencies. Is there any way I can make it use these from somewhere in my computer locally, because it downloads and
Re: How about using golang and rust for audio games?
Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world, how
Re: How about using golang and rust for audio games?
Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world, how
Re: How about using golang and rust for audio games?
Hi,All right.Regards,Amit
URL: https://forum.audiogames.net/post/406935/#p406935
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Re: How about using golang and rust for audio games?
Hi,@2, why do you think so? Golang is faster than python and compiles to native code, thus it's a good contender, it cant be easily reverse engineered like C# and yet it allows us to use C libraries in the code.Regards,Amit
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How about using golang and rust for audio games?
Hi,If I coded a game framework which has keyboard support, speech and 3d audio, for either Golang or Rust, would anyone use it?What are your opinions.Regards,Amit
URL: https://forum.audiogames.net/post/406799/#p406799
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Re: Looking for feedback on rpg I'm making
Hi,Downloading it, I'll soon give you feedback.Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=354781#p354781
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Re: Audiogames In _javascript_?
Hi,If I'm not wrong, the biggest reason to start this project is cross platform support right? In that case, there's a unity project you're already running. And trust me, you'll be far more pleased if you could complete the unity project. The reason is that
Re: Moving away from BGT and learning python
Hi,Actually the %s thing is still valid in python 3 as I just checked it out. IF you don't want to use it then you can use the power feature introduced in python, called f strings or formated strings. like this: name="amit"print(f"hi {name{!")As
Re: Moving away from BGT and learning python
Hi,At post number 7,, excuse me please, but what kind of c/c++ syntax are you talking about? I know some c++ and what I've always seen that a c++ programmer is always bigger compared to a python program. And python is so simple too. To support
Re: Moving away from BGT and learning python
Hi,Open command prompt by typing cmd in the run dialogue box and pressing enter. Now type pip install pygame pyinstaller libaudioverse. That was an example... This way you can install your libraries automatically. If this is not working, use the
Re: A few questions about creating a big game
Do you know concepts like object oriented programming and basic problem solving concepts? Perhaps a smaller game like an online board game will be nice for the first project as you will actually release something and learn about coding
Re: A few questions about creating a big game
Hi,What I said above works for both python 3 or 2. I am myself using python 3 and I also have my own game_engine library written by myself. Try to write a hello world program then use a library like pyinstaller to compile it. Regards,Amit
Re: A few questions about creating a big game
Hi,What I said above works for both python 3 or 2. Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=352270#p352270
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Re: A few questions about creating a big game
Hi,Who told you there is not? Let me give you a small advice that I myself learnt: When you are learning programming on your own, google is your best friend. You can find out anything you wanted to with it's capabilities. For example, if you do
Re: A few questions about creating a big game
Hi,Wait, I thought you were making some muds? Anyhow, If you ask me, don't think twice and jump into python. You can make your websites, muds and anything you wanted to. Not to mention python is probably the easiest language you can use in the
Re: Getting started in python game development
HI,Thanks for replying. I've tried this but it seems it did not work. Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=352133#p352133
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Getting started in python game development
Hello all,I think I will be asking a lot of questions related to this topic in future so I'm making a central topic for all my questions rather than posting a new topic each time. SO after making games in BGT and grasping programming concepts, I'm
Re: Thinking Of Moving into Stack Overflow
Hi,I think Quora will be a good place for talking about anything you want. It's also question answer based but I don't think it has serious guidelines. There are a tun of programming related questions there and many popular programmers answer
Re: Thinking Of Moving into Stack Overflow
Hi,I am not on that popular forum though I've heard that asking questions is not an easier job there compared to this forum. You have to ask in proper manner and if if you fail to do that, your question will be flagged and won't be answered. I
Re: User text in wait(); in bgt.
Hi,Excuse me, but I did not understand your question properly. the wait() is a function in bgt which will pause your game for the specified time. the time it takes is in miliseconds. the ways a function can be used in general programming is to either give
Re: Handles in BGT, need help
Hi,at first I did not get handels in bgt at all. I had same questions and here is what I've found:handels are pointers to an object. if you wanted to make a function which will decrease the volume of a playing file you would use handels in the following
Re: Ride, new code editor for blind programmers
Hi,what is that choice script?Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=343866#p343866
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Re: Ride, new code editor for blind programmers
Hi,Good work as always! this new feature is absolutely what was missing. I have tried indenting and it works without any errors till now. Keep it up!Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=343379#p343379
Re: Ride, new code editor for blinds
hi,nice work. Update errors are fixed thanks. I will keep reporting buggs as I find them.Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=342340#p342340
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Re: Accessing the BGT Documentation?
hi,There is one more way; the game called braillemon is made with game maker studio. But I personally have never used it so can't say much about it. Other than that there is of course python, c# and pure basic. There is also quorum, but it has some
Re: Accessing the BGT Documentation?
hi,There is one more way; the game called braillemon is made with game maker studio. But I personally have never used it so can't say much about it. Other than that there is of course python, c# and pure basic. There is also quorum, but it has some
Re: Ride, new code editor for blinds
oh one thing, it says a new version is found but it can't update. how to get the latest version?the error is:runner.exe - Entry Point Not Found dialog The procedure entry point __gxx_personality_v0 could not be located in the dynamic link library
Re: Ride, new code editor for blinds
hi guys,So this editor does work and does it's job grately. The features I miss in it is the ability to open files from other drives and if i open a file which doesn't have indentation it should divide the code into blocks using brases( I mean {}). that
Re: Ride, new code editor for blinds
Hi,I am trying to reproduce that index out of bounds bug but no luck. I don't remember how I got it and it has never happened after morning. anyways that's aside, thanks for that context menu tip. ok now I tested this, it works beautifully with python
Re: Ride, new code editor for blinds
hiat Kyleman123:can you suggest the name of such an editor that you talk about? I am searching for that thing very hard. Also, after downloading that editor, how to enable those features and make use of them.Regards,Amit
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Re: Ride, new code editor for blinds
Hi,This is a nice editor. However, I have encountered some problems. 1. there is no way to open a file from other drives. the main focus of rides remains the C drive of the pc. I tried to go in settings and change that but it won't get out of c drive no
Re: my new 3d map system for BGT, ways faster than you could think of!
Hi,don't mind, but can you upload the source code of the example game you provided? because I'm not able to understand how this code is being used in that example game. As I'm a beginner in BGT it will help a
Re: help needed with creating an online multiplayer
Hiso basically you are saying, that the game we are creating and other online games created by other developers are impossible to play unless both sides set up port forwarding in their routers? or, perhaps a VPN will do the job?the amount
Re: help needed with creating an online multiplayer
Hello,I don't have a virus protection software installed except windows defender. So as you know, in any online game, one player has to host a server and another player tries to connect to it. What happens here is that, neither a
help needed with creating an online multiplayer
Hi,How is it going people? most of you must probably have forgotten me by now. But I didn't get much time to post something in a while. Anyway, SO as the topic says I'm creating an online game with my friend, but we have encountered a
Re: Is it worth it to develop games on BGT?
Hi,I just came back home and saw this topic. I've tried BGT, and it seems really simple to set up menus and everything than python or any other language. While I also don't have any idea about how would I create a map save it and load it later,
Re: Research on videogame development for blind users
Hi,I'm out of town for 20 days from tomorrow, so I will be able to answer your questions today. email isaggarwal.amit...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=313279#p313279
Re: Research on videogame development for blind users
Hello,You're doing a wonderful thing. I'm Amit from India, and I'm also looking for what game engine / language I should choose for my first game project. As soon as your software comes out, I'd be happy to try it. and who knows, if the
Re: How to create the test speakers option in BGT
HI there,Thanks for your valuable reply, I highly appreciate it. I tried creating something with sound_pool, but it was not good. So I guess I have to do it using my sound editor then.
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How to create the test speakers option in BGT
HI everyone,First, I'd like to thank all the people who replied me on my previous post. Moving to the topic, I started learning BGT and with my friend I'm writing a game, but I can't figure out how can I write test speakers option. I had set up
Re: my first post
Hi,thanks for welcoming me here. Well, when I saw some of the posts here with various flags, I thought what flag title will I choose. I really thought something but now this lol. Anyway, Some big developers like Sam Tupy (sorry if I spelled it wrong) and others are here,
my first post
Hi,This is my first post on the forum, so please excuse me. My name is Amit and I'm from India. I can see a little, but it's not enough to even see colors or play games without screen readers. So while playing these audio games here, I got an inspiration and now I'm trying to
my first post
Hi,This is my first post on the forum, so please excuse me. My name is Amit and I'm from India. I can see a little, but it's not enough to even see colors or play games without screen readers. So while playing these audio games here, I got an inspiration and now I'm trying to
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