Re: confused about the un4seen BASS licensing.
If I may ask, what is a base license? Is there somewhere I can get info on this?
URL: https://forum.audiogames.net/post/622218/#p622218
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Re: I just posted Mason's open source projects on github
Good job for that. I was planning on hosting them; seems you beat me to it. I think we should have a dedicated Github for hosting old projects and new ones alike and contributing to them. I started something like that, but nobody has
How Did You Guys Learn to Code
No, I'm not looking for resources; I could easily check the dev room for everything I'd need to learn how to code. My question is mainly how you guys did it. I've tried reading the books, but all it really succeeds in doing is confusing the hell out of me. I e
Re: lucia textual tutorials, once and for all
Hmm. Maybe it didn't add to path. I guess that means I need to find the pydoc_markdown location and add it to my environment variables?
URL: https://forum.audiogames.net/post/532218/#p532218
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Re: lucia textual tutorials, once and for all
I saw that documentation already, but here's where I'm having trouble.1. I have no idea where Lucia was installed to, so I ended up having to download a copy and I saw everything where it was.2. I read the readme.md file, and attempted to follow
Re: lucia textual tutorials, once and for all
How though. It said to type cd doc, but I don't know what folder I have to be in to do that because it didn't say, so it told me the path wasn't found when I did that.
URL: https://forum.audiogames.net/post/532200/#p532200
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Re: lucia textual tutorials, once and for all
I thought it did? Wasn't there a way to generate the docs?
URL: https://forum.audiogames.net/post/532133/#p532133
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Re: Crazy party sound sourcing
I'm posting this in both topics to further Jayde's point. I know I had a conflicted view on this before, but I think I understand things a bit more clearly now. Do you guys remember This topic about a game I made using the Sonus GDE? If you've got the time, go
Re: Crazy party sound sourcing
Hey Zarvox, just sent you a PM.
URL: https://forum.audiogames.net/post/531092/#p531092
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Re: Crazy party sound sourcing
I think that'd be enough, yeah. Crazy Party's sounds aren't that big I don't think.
URL: https://forum.audiogames.net/post/531086/#p531086
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Re: Crazy party sound sourcing
Agreed with Defender here. I'd like to join, but I think it'd be better to move it over to something such as Onedrive.
URL: https://forum.audiogames.net/post/531082/#p531082
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Re: Crazy party sound sourcing
You have a point. I'm going to take it down and recreate it once I figure out how to go about this the right way. Also, I guess we should wait for Pragma to email back his aproval.
URL: https://forum.audiogames.net/post/531074/#p531074
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Re: Crazy party sound sourcing
I thought I had Pragma on Skype, but I guess I don't. Someone else will have to find his contact info.
URL: https://forum.audiogames.net/post/531066/#p531066
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Re: Crazy party sound sourcing
If we're able to change them, we should. Nothing says we couldn't change the sounds and still have that retro feeling that makes Crazy Party Crazy Party. Jayde is right, there could potentially be legal consequences if things are left the way they are now. Sur
Re: Crazy party sound sourcing
Hopefully this link allows you guys to join, if not just let me know. I don't have the CP sounds, so if someone could paste them in the folder I'd appreciate it. I need to hear the sounds and see the file names to know what needs to be changed.
URL: https://f
Re: Crazy party sound sourcing
Hopefully this link allows you guys to join, if not just let me know. I don't have the CP sound, so if someone could paste them in the folder I'd appreciate it. I need to hear the sounds and see the file names to know what needs to be changed.
URL: https://fo
Re: Crazy party sound sourcing
I already purchased office 365 so I have 1 TB onedrive space. That should work with what we're trying to do. I'd use sync.com, but I forgot my password and it won't let me reset it for some reason.
URL: https://forum.audiogames.net/post/531043/#p531043
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Re: Crazy party sound sourcing
I think Github is a great idea. If someone can start a sounds Github, I would be more than happy to contribute sounds here and there.
URL: https://forum.audiogames.net/post/531034/#p531034
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Re: Crazy party sound sourcing
I've made sounds myself. I could help do it, I just need to know the file names of the sounds and where to submit them. If I had the sounds and music in an archive I could probably do this a lot easier.
URL: https://forum.audiogames.net/post/531022/#p531022
Re: Pebble Dog, My First Public Sonus GDE Project, Alpha Version Released
You do need the GDE to run it, as I have not compiled it yet. I plan on compiling it when it gets to a stable version.
URL: https://forum.audiogames.net/post/528238/#p528238
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Re: Pebble Dog, My First Public Sonus GDE Project, Alpha Version Released
There should be a clone/download button on the page. Try navigating by button. With NVDA you can do that by pressing b, and I think Jaws has an eliments list or something like that but B works with Jaws as well.
URL:
Pebble Dog, My First Public Sonus GDE Project, Alpha Version Released
You're a little dog. You snuck into a cranky old man's house looking for a quick snack. Little did you know that this old man wasn't just any old man, he's actually a skilled wizard. He used a magic spell to lock you insi
Re: I'm Uploading Older Open-Sourced Games to Github
I'm not sure why it won't let you play after choosing a language, that's strange. As for tearing down half the code, I'm not exactly sure which parts of the code those would be, and to be honest, that may be far beyond my scope of knowled
I'm Uploading Older Open-Sourced Games to Github
this started for 2 reasons. I noticed there was a fork of Battle Zone up on Github, but it was barely touched. I also searched for The Last Crusade, but there wasn't a page for it. I wanted to host these open sourced projects on my Github so
Re: I Have a Couple Electron Questions
Thanks for the warning man. I've scrapped the project. I didn't know that there were so many security holes with this sort of thing.
URL: https://forum.audiogames.net/post/516743/#p516743
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Re: I Have a Couple Electron Questions
It would be easier if I was a dev, because then I could just look at the source for PanBB and develope a program that interfaces with it. Thank you for telling me about this security loophole, I wasn't aware that was a thing. As for the auto-refresh th
Re: I Have a Couple Electron Questions
It would be easier if I was a dev, because then I could just look at the source for PanBB and develope a program that interfaces with it. Thank you for telling me about this security loophole, I wasn't aware that was a thing. As for the auto-refresh th
I Have a Couple Electron Questions
I threw together this little app thing in Electron that lets me view the AGNet forum without having to open my browser. I had a couple questions about this thing. I tried looking these questions up on Google, but I didn’t really get any helpful results, so
Re: BGT multi player game Update sounds download problem.
OK, my bad. I'm half way asleep, maybe a bit more, so it took me reading this guy's post to see who he was. I won't comment here any further for now, partly because I won't be useful in this topic and partly because I'm so dead to th
Re: BGT multi player game Update sounds download problem.
A little bit of context here, people? Exactly what are you reporting this guy for? Seems like he's just asking a question, nothing more. Why are you guys getting on his case?
URL: https://forum.audiogames.net/post/512106/#p512106
Re: Grand theft Access
Don't the menus speak already? I thought they added that feature in the latest version of GTA. Wouldn't that mean Liam wouldn't have to do anything as far as the menus are concerned?
URL: https://forum.audiogames.net/post/507501/#p507501
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Re: the slowness of bgt
I personally have no problem with extreme simplicity. In fact, I indorse it. Like you, Nocturnus, I couldn't code my way out of a cardboard box, but I would love to make games that people enjoy. My problem with BGT is continued compatibility. Call me a pessimist, but
Re: the slowness of bgt
Yeah seriously Ivan. Rory's games may not be the most amazing titles out there, but as people have said before, you have no room to say anything. You know why? Because you release the same game all the time, just with a new paint job. At least Rory makes something di
Re: the slowness of bgt
I'm gonna give my opinion on BGT now since this is what the topic is about. If you guys are willing to sacrifice support for other platforms as well as future versions of Windows when BGT finally kicks the bucket, and if you're also prepared to accept the fact that f
Re: the slowness of bgt
30 MS really isn't that slow. I agree though; I don't really think things should continue to be developed in BGT. That's not to say I won't still play said games; I just don't think BGT should continue to be used regularly.
URL: https://forum.audiogames.net/post/505
Re: RTR source
Remember guys, Talon specifically said he removed it because he didn't want people looking at that messy code and using it as a means to learn to program.
URL: https://forum.audiogames.net/post/487930/#p487930
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Re: Audio video games
Or rather I should say, I'm translating it more. There's already a basic English translation in the game, but it's incomplete. I'm completing it.
URL: https://forum.audiogames.net/post/487348/#p487348
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Re: Audio video games
Yeah, they're actual graphics. They're SNES quality graphics, but I think that was purposeful given the style of the game. It's a Japanese action RPG, and I'm currently working on an English translation for it. If you want to know more about it, go here.
URL: https://
Re: Audio video games
That's not exactly necessary; look at Shadow Rine. MM did the graphics himself, and proof is in the part of the readme that basically tells you to let him know if there are any issues with the way he did the graphics because he can't see them.
URL: https://forum.audio
Re: Working on a Little Project Using the Sonus GDE
Sorry, I don’t do release dates. I don’t like being pressured by deadlines; it puts a lot of unnecessary stress on me. It’ll come out when it comes out.
URL: https://forum.audiogames.net/post/479056/#p479056
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Re: please stop telling us to switch
I'm going to chime in here real quick and say that I'm on both sides of the argument. On the one hand, I do think that people should make the transition from BGT to an actual programming language, IF THEY WANT TO ACTUALLY PROGRAM SOMETHING. Also, given h
Re: please stop telling us to switch
I agree. Enough said by me.
URL: https://forum.audiogames.net/post/477591/#p477591
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Re: please stop telling us to switch
I agree. Enough said.
URL: https://forum.audiogames.net/post/477591/#p477591
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Re: Working on a Little Project Using the Sonus GDE
Whenever you see this, I sent you the email. Hopefully we can fix these little glitches. I couldn't imagine how much harder full-on programming must be.
URL: https://forum.audiogames.net/post/477575/#p477575
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Re: Working on a Little Project Using the Sonus GDE
Sure, I can send you the project. I’ll send it to you in a few minutes, need to get a drink first.
URL: https://forum.audiogames.net/post/477509/#p477509
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Re: Working on a Little Project Using the Sonus GDE
Correct, it’s not destroying itself. As for my GDE version, I’m using version 2.2.1.
URL: https://forum.audiogames.net/post/477503/#p477503
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Re: Working on a Little Project Using the Sonus GDE
On an unrelated note, I'm going to have to make it impossible to fire your gun if a bullet is already on the field. The GDE seems to have an issue calculating multiples of the same object on the field. If I fire more than once strange thin
Re: Working on a Little Project Using the Sonus GDE
Unfortunately that didn't seem to fix anything, it still has that little glitch.
URL: https://forum.audiogames.net/post/477473/#p477473
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Re: Working on a Little Project Using the Sonus GDE
The you object is the main player itself. When you move, it doesn't actually update your x coordinate, it updates the youx variable.You Object, Periodical Event: (0.01) setx "youx"As you can see, it sets the You object's actual X coordinat
Re: Working on a Little Project Using the Sonus GDE
I have a separate object for the players step sound. I made a periodical event to check the players coordinates. Here it is.if "G" "youx" "<=" "C" "0"stopadestroyendifif "G" "youx" ">=" "C" "100"stopadestroyendifHere's a few other snippets
Re: Working on a Little Project Using the Sonus GDE
OK, update. Hopefully someone can help me out with this. I told the game that when an enemy spawns, it's supposed to spawn at a random coordinate between 0 and 100. It does this, but then the enemy teleports back to 0. I have searched the
Re: Working on a Little Project Using the Sonus GDE
Thanks Aaronlp! I got the pan fixed.BTW guys, before I post the link to the pan demo, can anyone give me name suggestions? Right now the temporary name for the game is Project Huntdown, but if I'm being honest I don't particularly like tha
Re: Working on a Little Project Using the Sonus GDE
Speaking of things I don’t like, I’m not particularly a fan of the way the sound of the following bombs play. They’re 10 squares wide, but the sound is only one square wide.
URL: https://forum.audiogames.net/post/477248/#p477248
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Re: Working on a Little Project Using the Sonus GDE
No I don’t think I can do anything about that unless there’s a feature to fix it within the program. I’m not sure specifically what reference distance and Roloff factor mean. I’ve tried experimenting with them but it doesn’t seem to do any
Working on a Little Project Using the Sonus GDE
Hello.Please let me know if I'm putting this in the wrong room. After I had my little moment of realization a few months ago where I found out that I can't force myself to work on a project that is way out of my knowledge scope, I decided to t
Re: bootstrap: .sr-only class
Ethin, I don't think he's using a translator, I believe he's actually trying to write English himself. I believe he's from India, so I took your post, translated it to Hindi, then back into English. This is the result.Google Translate wrote:Please try and actua
Re: 3d audio in bgt using camlorn audio!
Is libaudioverse still supported? I thought, like Camlorn audio, it was discontinued.
URL: https://forum.audiogames.net/post/470992/#p470992
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Re: Example.bgt?
#63 Ah, that makes sense.
URL: https://forum.audiogames.net/post/470030/#p470030
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Re: Example.bgt?
#61 How far does this go? I’m coming up with an off-the-cuff example here, but let’s assume - just for a second – we had a famous celebrity join the forum, someone like James Arthur perhaps. Let’s say James had one of his fits on the forum and personally attacked someone si
Re: please send me bgt.exe
@#19 Exercise caution when advertising this website, as they do give out cracked software/games.@#2 @#8@#12 Here’s the thing. He didn’t ask you for your opinion. He didn’t ask for your approval to use BGT. He doesn’t care if you think he should go learn an actual
Re: Is my idea possible to be fairly easily implemented?
This could potentially work. Sapi sends information to the application letting it know when it's finished speaking. If someone could make use of the "Mary had a little lam" speech delay method seen in games such as Lone Wolf or Grave
Re: Example.bgt?
5 years and 1,000,000,000,500 fucks later...
URL: https://forum.audiogames.net/post/467753/#p467753
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Re: New development team!
This is a good start my friend, but I believe you're going to have to pay people to do that. Nobody's gonna work for free. Still, I again say this is a great start.
URL: http://forum.audiogames.net/post/401696/#p401696
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What Makes Older JS Games Only Work in Internet Explorer
Hi.I heard that .hta files are htm files, but they open in the microsoft html application host which is pretty much like a minni IE. Me being me, I decided to test this by taking 3DSnake, converting 3dsnake.hta into an htm, and runnin
Re: can you make audiogames with javaskript?
Another game written in js would be the games from PBGames, although those games in particular are quite old so it's not in the same way that beatstar and cyclepath are written. Still, they are written in _javascript_, as is Black Space I think.
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