Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi there. Does lucia currently have the ability for occlusion to be used in game creation?I'm sure that a lot of you know what occlusion is, but, for those that don't. Occlusion is best understood in this way. Say, it's raining and

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-05-19 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Hi there. For those that don't use a mouse, is there any plans to add a way to just use the keyboard? URL: https://forum.audiogames.net/post/531513/#p531513 -- Audiogames-reflector mailing list

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE thoughts It all works perfectly. Especially with the second example I gave. URL: https://forum.audiogames.net/post/481055/#p481055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE 2.3.1 Such as this. On the creation event of the Main menu Loader.Load all audio pertaining to the menu. then create all objects for the menu.On the audio finished event.if selection equals 0"for new game"put a destroy all objects actionThen put a create action to create the

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE thoughts Hey there. I was able to get the PlayerX and PlayerZ coordinates to work correctly.If you do this,Load text PlayerX into TTS channel1Play TTS channel 1Wait for 1.5 secondsLoad text PlayerZ into TTS channel 2Play TTS channel 2This should work. I was able to get it to

Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: A few GDE questions The dev told me that he used C# to make the program. URL: https://forum.audiogames.net/post/465233/#p465233 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A question about the pcp and GDE

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: A question about the pcp and GDE Do you have OpenAL installed? Also, do you have the latest Dot Net Framework installed as well? URL: https://forum.audiogames.net/post/465079/#p465079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: A few GDE questions GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working

Re: A few GDE questions

2019-09-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: A few GDE questions GDE is very fun and not hard to use once you understand about if and endif statements, Local, Global and Constant variables. But, with everything given to you in a list and correctly labeled edit boxes, it's quite easy to learn and use. I've got a game I'm working

Re: Title Fight alpha 0.1

2019-08-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Title Fight alpha 0.1 Oh yes. Please do continue developing this game. I love the idea and concept. I love your future plans for it. Story and career modes sound awesome as well. URL: https://forum.audiogames.net/post/458511/#p458511 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-08-02 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I do prefer the drop down menu for adding actions as I still haven't really been able to completely understand the GDE script. Only parts of it. URL: https://forum.audiogames.net/post/452687/#p452687 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development Hi, I've got the same issue when hitting the p key. URL: https://forum.audiogames.net/post/451729/#p451729 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I was the one Aron helped to get the random footsteps to play if a certain material is being collided with by the player object. I got it to work like a charm. URL: https://forum.audiogames.net/post/450682/#p450682 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I've watched it and would love to see more of these tutorials. URL: https://forum.audiogames.net/post/449743/#p449743 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Oh I feel completely stupid now. Lol. So, after having a good bit of sleep. I went through my creation events on the Player object. I must have not been paying to much attention to what I was doing. I created 2 front bedroom

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House

Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I

Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I

Re: GDE Game Development

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I wonder this myself. I am curious if the actual device might have an SD slot or something so you could  put your game folder on the card, then put it in the console, then start it up and it will load the game or something. URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here's a bit more of exciting news!!! The door opens and closes perfectly now. On top of that, It now plays an open and close sound when opening or closing it. I've also moved the use of the doorknob from button 3 to button 2.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Oh wow, I feel stupid now. Lol. It does work. Now I just need to add an opening and closing sound. I should be able to do this with no help though. Man, I feel so good now. Yay. Thanks again. Now, I can also create more doors.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I have this, but, button 3 still doesn't want to make the state switch from closed to open.Button 3 Pressedsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the new code for the button 3 pressed event on the doorknob.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event.Aron, did you see my code in post 19? URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event. URL: https://forum.audiogames.net/post/449319/#p449319 -- Audiogames-reflector

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Not trying to say anything wrong here, but, I think the last 2 posts should have been put in the other GDE topic in the dev room. That way we don't get too off topic about creating objects and making them work. URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here is the code for the door itself.Door.Up Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1"endifendifDoor.Down Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. I assume that I could now effectively use button 2 to open and close

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. Now, I can make it get deeper in my brain cause I'm gonna put a

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, there are 2 end ifs in that section. Should I leave one there and move the other all the way to the bottom? URL: https://forum.audiogames.net/post/449279/#p449279 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Is this the line you want me to move to the bottom?if "L" "Gen Power" "==" "C" "On"If so. where should I put it? Is it that line, or is it the end if line right above that? URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the current code for the button 2 pressed event on the generator starter lever.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "Gen Power" "==" "C" "Off"playa "Generator Start" "1" "Generator

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Lol, Just edited the post to reflect this. I just figured that out on my own. Lol. Now I just need to figure out what's wrong with the rest of the edit I wrote. Lol. URL: https://forum.audiogames.net/post/449169/#p449169

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L"

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L"

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I don't have a button hold event on the player object. all the directional key hold events are on other objects such as the generator, and others. URL: https://forum.audiogames.net/post/449151/#p449151 --

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Just curious, shouldn't the actions on the door be on the up held event? If it's on the up pressed event, wouldn't it just mess up if the up key is released? URL: https://forum.audiogames.net/post/449121/#p449121 --

Re: GDE Game Development

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development No. It seems to be an issue with going from one walking surface to another. I have a gravel boarder around the edge of my map, and when I try going off of the gravel to the grass, the player stops at this point and the walking sound keeps playing. URL:

Re: GDE Game Development

2019-07-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I think there is an issue with the latest version of the GDE. If I hit any of the walls of my house, the thud sound I'm using when you hit a wall only plays once. The walking sound stops. Then, when I try to move, the walking sound plays, but, the player doesn't

Re: GDE Game Development

2019-07-14 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development Just curious, what if you added an auto-updater to the GDE and PCP? It could be easier to get updates in the future. URL: https://forum.audiogames.net/post/448730/#p448730 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I've got windows 10 64 bit as well and have no issue running the GDE, the PCP Player, or any projects in either peaces of software. URL: https://forum.audiogames.net/post/448550/#p448550 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: GDE Game Development I don't know anything about programing, but, yet, with the GDE, I've been able to create a big square map with a partially built house. I've also got a generator near the house. You can turn the generator on and off. If you go into the previously mentioned house,

Trying to create a door I can open and close with the GDE.

2019-07-10 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Trying to create a door I can open and close with the GDE. Hey everyone. Would anyone be willing to please help me in creating a door I can open and close with the GDE? I can't seem to get it to work. I want it to be non-passable if it is closed, and able to be walked through if it is

Re: remastered: How to code in python tutorials

2019-06-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: remastered: How to code in python tutorials Hi, when I click to download part 7, it says the file can't be found, but, the first 6 did download with no problem. URL: https://forum.audiogames.net/post/444816/#p444816 -- Audiogames-reflector mailing list

Re: anyone have sonness g d e totorials in text files?

2019-05-06 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: anyone have sonness g d e totorials in text files? In fact. I have a txt document with all tutorials compiled into one file. Here's the link.https://www.dropbox.com/s/vd3a2njezcvni … s.txt?dl=0Hope you enjoy. URL: https://forum.audiogames.net/post/431786/#p431786 --

Re: Six Thieves Alpha

2019-01-28 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Six Thieves Alpha Hi there, I've sent you a pm on here. URL: https://forum.audiogames.net/post/407986/#p407986 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Six Thieves Alpha

2019-01-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Six Thieves Alpha I would love to join in the testing phase. But, I only have a Google home. If you're able to set up an alpha for the Google home, I would love to help out URL: https://forum.audiogames.net/post/407143/#p407143 -- Audiogames-reflector mailing list

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3

2018-04-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game 0.1.3 Hi there, could you possibly add full keyboard support to this game? I don’t use a mouse or the touchpad. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=359466#p359466 -- Audiogames-reflector

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-12 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi Hi there, I got it to work. I went to the screen reader.luna file and opened it with notepad. Then I changed the part that says screen reader=… I changed it from nvda to sappy. Then everything worked fine. When you

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi

2018-04-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Versi Hi there, I’ve downloaded and ran the game as it is so far. I quite enjoy it. But the only thing I’m really able to enjoy right now are the main menu sounds and music. I was able to get it to Talk very briefly by

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle I was able to get it. I’m extracting it now. Thanks a lot! Now I have all three years! URL: http://forum.audiogames.net/viewtopic.php?pid=356526#p356526 ___

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle I tried going to this link to get the full download. It tells me that it’s loading, then it gives me a time out error. It has happened twice so far. URL: http://forum.audiogames.net/viewtopic.php?pid=356509#p356509

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle Hi all, Here's the link for part 1 of the topic's subject file. It's available for 30 days from now. Please let me know if the download from HubIC is or is not successful.http://ovh.to/uLCdRkUHope it works for you

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle Hi all. so, I currently have Part 1 of the topic's subject file uploading to HubiC. When It's done, I'll be back with a link. URL: http://forum.audiogames.net/viewtopic.php?pid=356043#p356043

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle Hi there, I did successfully download part one. But I don’t know exactly how I might be able to host it myself. My dropbox folder is pretty full. If I can find another way or anyone else can suggest another way. I

Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle

2018-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle Hey, thanks a lot for this. I’ve been looking for as I have 16 and 17. I’ll be making sure to grab the other two parts as well. Again, thanks a lot! URL: http://forum.audiogames.net/viewtopic.php?pid=355723#p355723

Re: Car Crash Escape Alfa

2017-11-29 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Car Crash Escape Alfa Unfortunately, many of us ma not have a touch screen for their Windows machines. URL: http://forum.audiogames.net/viewtopic.php?pid=340412#p340412 ___ Audiogames-reflector mailing list

Re: Creature loose In The Dark Lab

2017-11-26 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Creature loose In The Dark Lab Unfortunately, I do not have an XBox 1 controller. I can only use the keyboard at the moment. Others on this forum may be in the same boat I'm. So, Until keyboard support is fully implimited, I, We won't be able to play this game. I am hoping that we can

Re: Sonnis GDC 2017

2017-11-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sonnis GDC 2017 Hi there, is there anyway to get the year 2015 of this sound effects Library? I have 2016 and 2017. URL: http://forum.audiogames.net/viewtopic.php?pid=339080#p339080 ___ Audiogames-reflector mailing list

Re: Let's Build an Audiogame Together in Python

2017-03-31 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Let's Build an Audiogame Together in Python I wonder if any audio tutorials might be able to be made along with the written blog for those that do better listening to audio and following along with it? I'm much better with audio tutorials myself. URL:

Re: to all developers, new and old

2016-10-13 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: to all developers, new and old Hi Nathan, I'm not a developer at all, but I would really love to learn how to make my own games. So I think some kind of tutorial would be very nice! I think it would be kind of cool if there was a way to make an interactive tutorial for BGT. Like it

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-31 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1000 Tracks Hi, what's wget and how can I get it? URL: http://forum.audiogames.net/viewtopic.php?pid=277113#p277113 ___ Audiogames-reflector mailing list

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-23 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1000 Tracks Hi eric, is there any way to get all your sound effects and music zipped up? It would take forever to try to download everything you've got up on your site. thanks a lot. URL:

Wanting to code a game that I have an idea for, but have no programmi

2016-07-18 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Wanting to code a game that I have an idea for, but have no programmi Hi, Sean here. I am wanting to code a game that I've had an idea for quite a long time. But, I have no programing experience. Also, my math skills, algebraicaly, are crap. Lol. I'm thinking of using BGT to do this, but,

Re: Sharing My Music and Sound Effects - Over 900 Tracks

2016-06-10 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 900 Tracks Hi, I have a question, I'd love to download all your work, but, doing so, one track or sound effect at a time can be quite tedious, especially since there are more than 900 items. is there a way we'd be able to download them as a

Re: lets code, we're trying the folder again

2016-05-11 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: lets code, we're trying the folder again Hi Sam, Sean here. May I please be added to this folder? I don't know how to code anything but I would like to check out the project people might come up with. If so, my email is:  chipper0...@gmail.com Thanks a lot in advance. URL:

Re: Having to get a new computer.

2016-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Having to get a new computer. Hi, and sorry for the double post, but, Admins, could you please move this to the off topic room as I forgot which forum I was in when I started this topic. Laughing out loud. Sorry about that. URL:

Having to get a new computer.

2016-03-15 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Having to get a new computer. Hi guys. I am needing to get a new computer as my previous one got messed up from a virus. I need help. I am only on SSI ATM so I can't just go out and buy a brand new one with out it being a very low end one. I run an online radio station and am needing a

Re: Pre-built Libaudioversse and Nightly Builds

2015-11-16 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Pre-built Libaudioversse and Nightly Builds Hi, could you explain what does it specifically for? Is it something that anyone can pick up and do? URL: http://forum.audiogames.net/viewtopic.php?pid=238868#p238868 ___ Audiogames-reflector

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Hi, I have no programming experience. Ive looked at BGT before, but it seems a bit difficult for me. Will this Injun be of any help to me at all? I really want to learn how to make my own audio games. URL:

Re: New interactive bgt course

2015-04-21 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: New interactive bgt course Well, My thing is that I am not sure how to follow instructions over Skype. I was looking for something that I could refer to over and over if need be. It takes me a few times to learn something like this. Especially something as huge as programing. URL:

Re: New interactive bgt course

2015-04-20 Thread AudioGames . net ForumDevelopers room : Sean-Terry01 via Audiogames-reflector
Re: New interactive bgt course Hi Colton, Sean here. I have always wanted to make my own game some day and Thought BGT was gonna be my break through. But, I still have trouble with it. Is there any way I might be able to get some audio recording of the interactive tutorial or something