Re: list of places to find sounds and music
Hello everyone,I have a zip file with 34 midis that I've written. I'm releasing them with no license, requiring no attribution. A lot of these songs were written for RPG and strategy-style games and were never used.Note that some of them have
Re: Audio game jam - No Video Jam starts August 11
FYI the discord link is invalid. Make sure that you set it to never expire and have infinite uses.
URL: https://forum.audiogames.net/post/553091/#p553091
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Re: Audio game jam
I think I will participate and make something short, I can use the time in the next few weeks to come up with an idea.It will probably be in game maker tbh cuz I'm just very familiar with optimizing it so IDK if the end code will be easy for blind people to compile but
Re: Audio game jam
I think I will participate and make something short, I can use the time in the next few weeks to come up with an idea.It will probably be in game maker tbh cuz I'm just very familiar with optimizing it so IDK if the end code will be easy for blind people to compile but
Re: Audio game jam
This is a great idea to get some participation in audio games, I'll share this around to get people interested once you guys have a date.Itch.IO is better because you can engage directly with the mainstream indie gaming audience and the site can help you find titles. I
Re: Audio game jam
This is a great idea to get some participation in audio games, I'll share this around to get people interested once you guys have a date.Itch.IO is better because you can engage directly with the mainstream indie gaming audience and the site can help you find titles. I
Re: You know you program way too much when.
34. switch between two languages in development so much that you simply know by interacting with the different UI/compilation tools that you know to use different syntax to the point that when it does catch you off guard it takes you like 20
Re: Migrated Godot accessibility to GitHub
Fantastic work Nolan; I'm kind of busy right now with my own projects but if I get a free week I want to take a look at this. I'm not super familiar with Godot but I want to see if I can contribute at all. It's very important for Godot and other
Re: Just wanted to provide an update on Max-Lib
@18You say it makes things easier by adding different UIS, I think, but if a sighted dev is going to make their game accessible, they'd do that anyway wouldn't they?The problem is that making a game blind accessible as a sighted developer
Re: Just wanted to provide an update on Max-Lib
High contrast, subtitles, etc etc etc. are solved problems and games already do them. keyboard navigation is a solved problem because any game that wants to support a gamepad needs it. Anyone who wants to make a little in-game screen reader
Re: Just wanted to provide an update on Max-Lib
High contrast, subtitles, etc etc etc. are solved problems and games already do them. keyboard navigation is a solved problem because any game that wants to support a gamepad needs it. Anyone who wants to make a little in-game screen reader
Re: Just wanted to provide an update on Max-Lib
High contrast, subtitles, etc etc etc. are solved problems and games already do them. keyboard navigation is a solved problem because any game that wants to support a gamepad needs it. Anyone who wants to make a little in-game screen reader
Re: Just wanted to provide an update on Max-Lib
High contrast, subtitles, etc etc etc. are solved problems and games already do them. keyboard navigation is a solved problem because any game that wants to support a gamepad needs it. Anyone who wants to make a little in-game screen reader
Re: Just wanted to provide an update on Max-Lib
lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible. It'll never be
Re: Just wanted to provide an update on Max-Lib
lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible. It'll never be
Re: Just wanted to provide an update on Max-Lib
lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible. It'll never be
Re: Just wanted to provide an update on Max-Lib
@4However, to be clear, I feel really confused by sentences like: the mainstream game industry wants to take control of the accessibility gaming. Really? As I stated on another thread, we, as a community, have almost no real value as
Re: Just wanted to provide an update on Max-Lib
@4However, to be clear, I feel really confused by sentences like: the mainstream game industry wants to take control of the accessibility gaming. Really? As I stated on another thread, we, as a community, have almost no real value as
Re: Just wanted to provide an update on Max-Lib
@4However, to be clear, I feel really confused by sentences like: the mainstream game industry wants to take control of the accessibility gaming. Really? As I stated on another thread, we, as a community, have almost no real value as
Just wanted to provide an update on Max-Lib
I am still working on it, I know I promised a release back in February but we had to refactor the whole project. It is for the best though.Basically, to explain what max-lib does in comparison to before:Before, max-lib was basically a set of
Just wanted to provide an update on Max-Lib
I am still working on it, I know I promised a release back in February but we had to refactor the whole project. It is for the best though.Basically, to explain what max-lib does in comparison to before:Before, max-lib was basically a set of
Re: pokemon blue access?
So yeah, #5 is right, Pokemon Blue has been fully disassembled: https://github.com/pret/pokeredHowever I think this would be best used for converting the Crystal script into the Red/Blue one. I think your best bet would be to work with pokemon rom hackers to see
Re: pokemon blue access?
So yeah, #5 is right, Pokemon Blue has been fully disassembled: https://github.com/pret/pokeredHowever I think this would be best used for converting the Crystal script into the Red/Blue one. I think your best bet would be to work with pokemon rom hackers to see
Just an update on Max
So I've been working pretty hard on MaxLib, and I have a new developer on the project which has really caused some serious refactoring. This is the reason why we don't have a release yet but I Wanted to provide an update of the project progress.So a few things:1. A
Re: Designing Sight In Audio
Yeah, you're right nolan I was just trying to see what I could figure out before I started coding. Jones brings up a good point though, peripherals should be toggle-able. Thanks for the ideas guys.
URL: https://forum.audiogames.net/post/497883/#p497883
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Designing Sight In Audio
Hey there everyone,So I decided I want to redesign a sight mechanic that I'm building in Max and I wanted to know your input...Basically how it works right now, is there is a line of sight, and if something crosses that line of sight, it will make a sound and you
sftpshare, automated sftp scripts for bash/powershell
This is just something on the side that I produced as a weekend project and wanted to share it with you guys.It's a few scripts that can be added to a scheduler to automate sftp file sharing with friends that you've exchanged keys
Re: maxseer initial release demo
Maxseer is not a game engine by itself, it's a module that builds a map with features loaded from a game engine (such as collision data) to automate accessibility features regarding navigation. Also it had an input manager which comes with keybinding out of
Re: maxseer initial release demo
Maxseer is not a game engine by itself, it's a module that builds a map with features loaded from a game engine (such as collision data) to automate accessibility features regarding navigation. Also it had an input manager which comes with keybinding out of
Re: maxseer initial release demo
Maxseer is not a game engine by itself, it's a module that builds a map with features loaded from a game engine (such as collision data) to automate accessibility features regarding navigation. Also it had an input manager which comes with keybinding out of
Re: maxseer initial release demo
I do want to report that most of the text was read through system tts, but every now and again, a string or two would be read by NVDA instead. Maybe I was pressing something to switch them, but I'm not sure.This is because of a known bug in NVDA that causes
Re: maxseer initial release demo
I do want to report that most of the text was read through system tts, but every now and again, a string or two would be read by NVDA instead. Maybe I was pressing something to switch them, but I'm not sure.This is because of a known bug in NVDA that causes
Re: maxseer initial release demo
I do want to report that most of the text was read through system tts, but every now and again, a string or two would be read by NVDA instead. Maybe I was pressing something to switch them, but I'm not sure.This is because of a known bug in NVDA that causes
Re: maxseer initial release demo
I do want to report that most of the text was read through system tts, but every now and again, a string or two would be read by NVDA instead. Maybe I was pressing something to switch them, but I'm not sure.This is because of a known bug in NVDA that causes
Re: maxseer initial release demo
I do want to report that most of the text was read through system tts, but every now and again, a string or two would be read by NVDA instead. Maybe I was pressing something to switch them, but I'm not sure.This is because of a known bug in NVDA that causes
maxseer initial release demo
Hey there everyone.I've been busy building out maxseer. A couple of changes I decided to make in the meantime:- maxseer won't be limited to being an accessibility toolkit, but will be part of a larger open source environment that will give developers an
maxseer initial release demo
Hey there everyone.I've been busy building out maxseer. A couple of changes I decided to make in the meantime:- maxseer won't be limited to being an accessibility toolkit, but will be part of a larger open source environment that will give developers an
maxseer initial release demo
Hey there everyone.I've been busy building out maxseer. A couple of changes I decided to make in the meantime:- maxseer won't be limited to being an accessibility toolkit, but will be part of a larger open source environment that will give developers an
Re: maxseer, blind accessibility automation for Monogame
FYI I'm doing a major update that puts input back into the engine. This way I can add menus. I also added a lot more navigation functions, like a navigation menu that is built into the engine, and an easy way to set up "bookmarks"
Re: Discussing Blind Accessibility Specifications
While optional, specifications give an in depth analysis of tools devs can use. Currently most of what's passed around on twitter are just cute protips, not enough technical design to really give it that much meat. So we need to establish a
Discussing Blind Accessibility Specifications
Discord server: https://discord.gg/6Nu7U6Z(Please only join if helping build specifications. This is not a generic audiogames.net server. I'm also inviting outside developers to encourage discussion.)Hey there everyone, this is a thread I'm
Re: Discussing Blind Accessibility Specifications
I already have a repo for maxseer, would that work? It's written in c# for monogame. But it only contains the parts that are fully automated. There's already a bunch of wiki documentation I've written for the current engine. Some elements
Discussing Blind Accessibility Specifications
Hey there everyone, this is a thread I'm making where we can talk about establishing blind accessibility specifications in gaming.I'm currently building a framework right now called maxseer that helps developers automate accessibility, but I
Re: Discussing Blind Accessibility Specifications
Thank you so much for your input Frastlin. Also you're right, these specifications should be separate from a project that just gives a solution.What I could possibly do is try to consolidate my knowledge of top down JRPGs to combine with
Re: maxseer, blind accessibility automation for Monogame
Pardon the double post, but here is a video demonstration of maxseer's basic functionality. (I go by labadore now...)https://youtu.be/UJqYG4ng5hs
URL: https://forum.audiogames.net/post/448110/#p448110
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Re: maxseer, blind accessibility automation for Monogame
Pardon the double post, but here is a video demonstration of maxseer's basic functionality.https://youtu.be/UJqYG4ng5hs
URL: https://forum.audiogames.net/post/448110/#p448110
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Re: maxseer, blind accessibility automation for Monogame
God wouldn't it be effin nice if instead of me having to make braillemon we can just have nintendo use this thing in their releases from now on... too bad pokemon games suck now hahahaAlso, small update - I added a feature that lets
Re: maxseer, blind accessibility automation for Monogame
God wouldn't it be effin nice if instead of me having to make braillemon we can just have nintendo use this thing in their releases from now on...Also, small update - I added a feature that lets you have a label across an area. So if
Re: maxseer, blind accessibility automation for Monogame
maxseer has no physics model, it just detects your location relative to walls, and has things like footsteps and stuff to help players keep track of their position. You can implement the wall proximity and footstep thing with
Re: maxseer, blind accessibility automation for Monogame
maxseer has no physics model, it just detects your location relative to walls, and has things like footsteps and stuff to help players keep track of their position. You can implement the wall proximity and footstep thing with
Re: maxseer, blind accessibility automation for Monogame
A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support
Re: maxseer, blind accessibility automation for Monogame
A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support
Re: maxseer, blind accessibility automation for Monogame
A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support
Re: maxseer, blind accessibility automation for Monogame
Just an FYI, maxseer is a tool for developers, not end users. It's intended to make implementing accessibility into games extremely easy for developers.Your wiki includes dotnet CLI instructions for installing your package. My
maxseer, blind accessibility automation for Monogame
Hey there everyone,So I've been working *really really* hard on this project and its basically the accumulation of my work I've done in the last few years
maxseer, blind accessibility automation for Monogame
Hey there everyone,So I've been working *really really* hard on this project and its basically the accumulation of my work I've done in the last few years
Re: Witch is easier to learn? c++ or python?
Python imho is easier but you should really learn both.
URL: https://forum.audiogames.net/post/447490/#p447490
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Input for Blind Users
Just a quick question.I think that input is probably basically the same for blind players as it is for sighted players. Are there any important exceptions?Also, regarding the mouse, what is the best way to approach accessibility? I was thinking about essentially
Input for Blind Users
Just a quick question.I think that input is probably basically the same for blind players as it is for sighted players. Are there any important exceptions?Also, regarding the mouse, what is the best way to approach accessibility? I was thinking about essentially
Re: help with discord bot
Are you using Discord.js? Documentation can be found here: https://discord.js.org/#/docs/main/stab … al/welcomeStructurally what I would do is first build a command parser. assuming you already have one, split the first word (the command) from the rest of the
NoPipeline Tool for Monogame
Hey there everyone,My friend gnfur developed a tool for compiling assets without the Pipeline Tool:https://github.com/gnFur/NoPipelineI still have to check it out for myself, but I figured this might be helpful for other developers, since I've heard the
Re: NVDA Question
Is it possible to trigger this sleep mode programically?If I could just trigger the sleep mode whenever any button is held down it would be a pretty clean solution.Thanks.EDIT: Glancing through the documentation, sleep mode can be toggled for programs through scripts. IDK
Re: NVDA Question
Is it possible to trigger this sleep mode programically?If I could just trigger the sleep mode whenever any button is held down it would be a pretty clean solution.Thanks.
URL: https://forum.audiogames.net/post/436968/#p436968
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Re: NVDA Question
Is it possible to trigger this sleep mode programically?
URL: https://forum.audiogames.net/post/436968/#p436968
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NVDA Question
I'm working on building out the XNA engine that implements blind accessibility through automation. It's almost done, just need to add a class for accessible menus, and a few minor bugs, but I came across a problem while testing NVDA.It works fine for the most part, but one of
NVDA Question
I'm working on building out the XNA engine that implements blind accessibility through automation. It's almost done, just need to add a class for accessible menus, and a few minor bugs, but I came across a problem while testing NVDA.It works fine for the most part, but one of
Re: Question about License+Distribution of NVDA/JAWS Controller libs
I wanted to develop my own solution so that the code could be open source.I'll look into JAWS later, NVDA is working so that's awesome. (finally my games will have NVDA support lol!)
URL:
Re: Question about License+Distribution of NVDA/JAWS Controller libs
I'm not seeing any documentation on FSAPI.dll, for now I'll just add NVDA support, if anyone has any documentation on how to add JAWS for just reading and stopping strings let me know, thanks
URL:
Re: MonoGame Pipeline accessibility
I haven't tested it myself but this site includes instructions for how to compile through the console.http://www.infinitespace-studios.co.uk/ … -required/
URL: https://forum.audiogames.net/post/427343/#p427343
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Question about License+Distribution of NVDA/JAWS Controller libs
Hey there friends,I'm currently implementing a NVDA/JAWS interface for my accessibility engine and I was wondering if it was okay to use them in an open source project.I found it from a TTS engine I found on Github that I was
Audiogames/GDN collaboration in the future?
Hey, I'm on a twitter network called "Game Developer Network" and they have really wanted to do an accessibility/audiogame themed game jam, not at the moment but in the near future. I'm way too busy to provide direct support though, so I thought
Re: What programming language using to develop the games?
OP says he wants to develop a game similar to GTA, that's entirely possible, especially considering the first GTA games were an overhead game with 0 3D graphics.It's not just languages that are important, understanding the general
Re: Programming language that accessable for the blind
What exactly is troubling you with using VB? Is it a UI or code problem? If it's UI, give yourself time to get used to the UI. tbh visual studio is a great IDE but idk on accessibility, most of my blind programmer friends use it just
Re: some programming help
Writing python itself can be done in any text editor; look into command based compilers/interpreters for actually executing your code.
URL: http://forum.audiogames.net/viewtopic.php?pid=297950#p297950
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Re: Let's talk about audiogame development environments
I've heard there are serious accessibility issues with Gamemaker. You might be able to use a different IDE such as parakeet though, but parakeet is no longer maintained. Game maker isn't really ideal since it can be a bit bloated and
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