Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib @CamlernYou are likely correct about accessibility patents being extremely low on the list of concerns for game publishers, but I believe that daigonite's point about morality points and achieving a bare minimum for compliance while putting

Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib @CamlernYou are likely correct about accessibility patents being extremely low on the list of concerns for game publishers, but I believe that daigonite's point about morality points and achieving a bare minimum for compliance while putting

Re: Just wanted to provide an update on Max-Lib

2020-06-02 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib I won't get into that debate, mostly because I can't speak on it with any sort of authority, but I do strongly believe that avoiding any kind of rhetoric in the accompanying media/documentation for the engine on/near to launch is going to be

Re: Just wanted to provide an update on Max-Lib

2020-06-02 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib I won't get into that debate, mostly because I can't speak on it with any sort of authority, but I do strongly believe that avoiding any kind of rhetoric in the accompanying media/documentation for the engine on/near to launch is going to be

Re: Just wanted to provide an update on Max-Lib

2020-06-02 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib I won't get into that debate, mostly because I can't speak on it with any sort of authority, but I do strongly believe that avoiding any kind of rhetoric in the accompanying media/documentation for the engine on/near to launch is going to be

Re: Just wanted to provide an update on Max-Lib

2020-06-01 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Just wanted to provide an update on Max-Lib Sounds like the final products functionality will be enhanced by the changes.  Hard to complain about that...  Take all the time you need.Thanks for the incremental updates! URL: https://forum.audiogames.net/post/535917/#p535917 --

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? @12Interesting point of view.  Thanks for the insight.I do wonder though, if even those experienced coders had such a hard time migrating to other languages, how can we expect 16-year-old's to start learning Python when the solutions we have for making

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Many of the previous generation of developers, those with more practical experience such as GMA Games, Blastbay, Draconus ETC, have realized that the audio games scene as it stands is not financially viable for living off of, or have simply outgrown gaming

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Actually, Liam and Jade were pushing equally as hard for the change, and it was the community that brought this up again and pushed for things to be more consistent.Jade could have done more moderating and less justifying his position it's true, but either

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I only have a couple things to say.  As far as I'm concerned the project is over.  Sorry to the people that paid for sounds but to be fare, you should have gotten Pragma's blessing before that, which is exactly why I held off my self.  At least you can use

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Actually, Liam and Jade were pushing equally as hard for the change, and it was the community that brought this up again and pushed for things to be more consistent.Jade could have done more moderating and less justifying his position it's true, but either

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Actually, Liam and Jade were pushing equally as hard for the change, and it was the community that brought this up again and pushed for things to be more consistent.Jade could have done more moderating and less justifying his position it's true, but either

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Actually, Liam and Jade were pushing equally as hard for the change, and it was the community that brought this up again and pushed for things to be more consistent.Jade could have done more moderating and less justifying his position it's true, but either

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Actually, Liam and Jade were pushing equally as hard for the change, and it was the community that brought this up again and pushed for things to be more consistent. URL: https://forum.audiogames.net/post/531822/#p531822 -- Audiogames-reflector mailing

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Many of the previous generation of developers, those with more practical experience such as GMA Games, Blastbay, Draconus ETC, have realized that the audio games scene as it stands is not financially viable for living off of, or have simply outgrown gaming

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Many of the previous generation of developers, those with more practical experience such as GMA Games, Blastbay, Draconus ETC, have realized that the audio games scene as it stands is not financially viable for living off of, or have simply outgrown gaming

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Yeah I know, it's pretty ironic.  LOL URL: https://forum.audiogames.net/post/531813/#p531813 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I only have a couple things to say.  As far as I'm concerned the project is over.  Sorry to the people that paid for sounds but to be fare, you should have gotten Pragma's blessing before that, which is exactly why I held off my self.I'm proud of everyone

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Many of the previous generation of developers, those with more practical experience such as GMA Games, Blastbay, Draconus ETC, have realized that the audio games scene as it stands is not financially viable for living off of, or have simply outgrown gaming

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Why do people still use bgt? Many of the previous generation of developers, those with more practical experience such as GMA Games, Blastbay, Draconus ETC, have realized that the audio games scene as it stands is not financially viable for living off of, or have simply outgrown gaming

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I can understand his reluctance to radically change the main game on a hunch.  Maybe ask him if we could have a separate download with remade sounds then.  It would be the communities responsibility to keep it updated, and that's the one that would be linked

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I can understand his reluctance to radically change the main game on a hunch.  Maybe ask him if we could have a separate download with remade sounds then.  It would be the communities responsibility to keep it updated, and that's the one that would be linked

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I can understand his reluctance.  Maybe ask him if we could have a separate download with remade sounds then.  It would be the communities responsibility to keep it updated, and that's the one that would be linked too on ag.net.If he needs it mirrored, I'm

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing I can understand his reluctance.  Maybe ask him if we could have a separate download with remade sounds then.  It would be the communities responsibility to keep it updated, and that's the one that would be linked too on ag.net.If he needs it mirrored, I'm

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Hey guys?  Can you take your dumb arguing in circles and proposing conceptual theories shit off the topic where we're actually supposed to be helping to fix the problem?  Thanks! URL: https://forum.audiogames.net/post/531447/#p531447 --

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing Okay sending a PM now.Do you guys have the original names somewhere we can reference them so that they can be put back? URL: https://forum.audiogames.net/post/531107/#p531107 -- Audiogames-reflector mailing list

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing @JadeYeah you could look through the available music just as well as us, and have us do any necessary editing.@ZarvoxThat's awesome!  Great work guys.  Any way we could migrate that folder to 1drive though?  BT Sync's old accesible client is kinda shit

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing @Dan_GeroIf I were you I wouldn't just give out the link willy nilly.  Share it only by email with interested parties.  Also if you don't know how already, read up on access controls and archiving options so that people can't just delete everything or

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing @Dan_GeroIf I were you I wouldn't just give out the link willy nilly.  Share it only by email with interested parties.  Also if you don't know how already, read up on access controls and archiving options so that people can't just delete everything or

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing It would be a massive undertaking, but I do believe that it's possible with free resources.To do this properly, we'd need a shared folder with good user management settings, access to all of CP's sounds, and at least one or two people with intermediate level

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Crazy party sound sourcing It would be a massive undertaking, but I do believe that it's possible with free resources. URL: https://forum.audiogames.net/post/531021/#p531021 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: list of places to find sounds and music

2020-04-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music Awesome work Black_mana, thanks!I'll ask Carter if he can add some of these to the first post. URL: https://forum.audiogames.net/post/523070/#p523070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 2733 HQSFX from freesound! Remember to give the artists propper credit

2020-04-25 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit Odd, maybe try the download button instead?  That shouldn't be a private link... URL: https://forum.audiogames.net/post/522657/#p522657 -- Audiogames-reflector mailing list

Re: 2733 HQSFX from freesound! Remember to give the artists propper credit

2020-04-25 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit Meatbag, try this link instead.https://ln.sync.com/dl/730efbbc0/f43785 … t-w3bvt4f3 URL: https://forum.audiogames.net/post/522576/#p522576 -- Audiogames-reflector mailing list

Re: 2733 HQSFX from freesound! Remember to give the artists propper credit

2020-04-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: 2733 HQSFX from freesound! Remember to give the artists propper credit You are allowed to link to a website or put a donation link in your profile and sound descriptions I think. URL: https://forum.audiogames.net/post/522249/#p522249 -- Audiogames-reflector mailing list

Re: witch kind of movement do you prefer?

2020-02-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: witch kind of movement do you prefer? for me, it depends on the type of game.And if one is easier for you, then I would say go for that one.There are also a few different kinds of menu based movement, as well as free movement.Menu based can include jumping directly to points of

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Gauging interest in another 3d audio project Disclaimer:  I'm not a coder, nor a sound designer, so I'm only going based off of my second hand observations.I think this could be pretty great for our community, and I wouldn't be surprised if the Lucia project would incorporate it.And

Re: Updates to the python tutorials by Nathan Tech

2020-01-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech this is very valuable work you're doing for the community, thank you very much! URL: https://forum.audiogames.net/post/495512/#p495512 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-15 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available Great thing your doing here Nolan!Aside from where ever it may go, I really appreciate the effort. URL: https://forum.audiogames.net/post/493231/#p493231 -- Audiogames-reflector mailing list

Re: Back for the candy

2019-12-07 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Back for the candy try sites like zapsplat.com and freesfx.co.uk and soundgator.com URL: https://forum.audiogames.net/post/483585/#p483585 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Sonus GDE 2.3.1 @francipvbThis is just a friendly tip that if you are going to quote, you may want to put it at the bottom of your post because it takes much longer for us to get to the meat of your post with a screen reader if you put the quote first.  That's why I tend to use

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Sonus GDE 2.3.1 Just sayin, it's a bit sad that literally no one said thank you for the update and just asked for more features instead.  I guess the interest is good though... URL: https://forum.audiogames.net/post/480626/#p480626 -- Audiogames-reflector mailing list

Re: list of places to find sounds and music

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music Nah your not doing anything wrong, I can't either.  I think zip files can generally only be so big before needing to be split into parts, so that's probalby the reason.  You could always email and ask if you could at least download like 10 or 12

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @CarterI've sent you a PM, please read it. URL: https://forum.audiogames.net/post/480302/#p480302 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: list of places to find sounds and music

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music I appreciate the help mongoo_4044 but many  of those sites are full of illegal content (for isntances numbers 5, 6, 8 and 9 for sure) though I know that (2, 3, 7, and 10 are for sure okay) and I am confident about (11, 12, and 13).@RichGo into

Re: list of places to find sounds and music

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music I appreciate the help mongoo_4044 but many  of those sites are full of illegal content (for isntances numbers 5, 6, 8 and 9 for sure) though I know that (2, 3, 7, and 10 are for sure okay) and I am confident about (11, 12, and 13).@RichGo into

Re: list of places to find sounds and music

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music I appreciate the help mongoo_4044 but almost all of those sites are full of illegal content and not worth using.@RichGo into the directory and right above the home link at the very top should be a link that says download directory.  If you can't

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @zywekNah, it's more like people that can't control them selves and make a point without insulting everyone are uncomfortable actually...Good start on the forum!  URL: https://forum.audiogames.net/post/480268/#p480268 --

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even,

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even,

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even,

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even,

Re: Logical: Realistic Weaponry and Amunition?

2019-11-24 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Yeah it's kinda weird to me that even now certain games (arma for instance) really struggle with automatic fire while others (like battlefield) don't.  Certain games have been able to do this properly since the early 2000s or late 90s even,

Re: Logical: Realistic Weaponry and Amunition?

2019-11-23 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? Bullet impact detection/tracking causing huge lag and slowing down firing rates.This has been a huge problem in every single audio FPS I've played accept for RTR and Audio Quake.I don't know what we're doing wrong (maybe mainstream games

Re: Logical: Realistic Weaponry and Amunition?

2019-11-23 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Logical: Realistic Weaponry and Amunition? I'm not a programmer, but I do know a fair amount about guns, so if anyone has any questions you can ask and I'll be happy to help if I can!  I believe Ironcross does too, and he has more practical experience than me, though I probably know

Re: the doggie game with GDE

2019-11-22 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: the doggie game with GDE I give you props for not putting this in new releases and instead putting it where it actually belongs.I wish more people would be honest like that. URL: https://forum.audiogames.net/post/479013/#p479013 -- Audiogames-reflector mailing list

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @EthinMaybe you should be helping more and bitching less?Or have you forgotten that this is a free product, worked on by non professionals in their free time, out of love for their community and audio games in general.I know it's

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @EthinMaybe you should be helping more and bitching less?Or have you forgotten that this is a free product, worked on by non professionals in their free time.I know it's frustrating, but comments like yours only serve to tare people

Re: please stop telling us to switch

2019-11-17 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: please stop telling us to switch I think most people are genuinely trying to help you, but some are doing it in a particularly stupid way because they've gotten impatient, which means they should probably STFU and let the more reasonable folks try now.They know it's going to be super

Re: please stop telling us to switch

2019-11-17 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: please stop telling us to switch I think most people are genuinely trying to help you, but some are doing it in a particularly stupid way because they've gotten impatient, which means they should probably STFU and let the more reasonable folks try now.They know it's going to be super

Re: please stop telling us to switch

2019-11-17 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: please stop telling us to switch I think most people are genuinely trying to help you, but some are doing it in a particularly stupid way because they've gotten impatient, which means they should probably STFU and let the more reasonable folks try now.They know it's going to be super

Re: Need help finding sounds for a game in the designing stage

2019-11-17 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Need help finding sounds for a game in the designing stage Yeah freesound will probably be your best bet then for variety alone if your trying to keep it free, otherwise try out soundpacks from indi sites using the third party marketplaces I mentioned.And remember to check out the

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python I understand, however it seems as though your making the mistake of seeing the entire group of people working on this project as one person rather than a dynamic set of individuals when it comes to this issue.  Keep in mind that

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python I understand, however it seems as though your making the mistake of seeing the entire group of people working on this project as one person rather than a dynamic set of individuals when it comes to this issue.  Keep in mind that

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @EthinYour starting to do it again, and so I wanted to let you know before it explodes in your face once more.It's been really good for the last few months for the most part, maybe the longest so far, but when ever code or system

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-26 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @EthinYour starting to do it again, and so I wanted to let you know before it explodes in your face once more.It's been really good for the last few months for the most part, maybe the longest so far, but when ever code or system

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Wow, great job guys!I'm not a coder my self so I can't exactly test it, but any effort to help novice coders with the transition from BGT to another language is a good one and should help immensely in keeping the audio games scene

Re: Prototyping game for blind players and need feedback

2019-09-15 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Prototyping game for blind players and need feedback "Warsim" is played in the terminal and lots of people from here play that so...As long as you can get the main screen readers to speak the output in realtime, or get "SAPI" TTS to do it, I see no issue with the terminal as an

Re: Prototyping game for blind players and need feedback

2019-09-15 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Prototyping game for blind players and need feedback "Warsim" is played in the terminal and lots of people from here play that so... URL: https://forum.audiogames.net/post/462186/#p462186 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: AudioGame Collaboration: Should We Do It?

2019-08-19 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Just change the coins to something else that fits the theme better then maybe?  I mean we already have too many games with coins and powerups on a grid, we don't really need more. URL: https://forum.audiogames.net/post/456591/#p456591 --

Re: AudioGame Collaboration: Should We Do It?

2019-08-14 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'd love to see either A.  A horror atmosphere post apocolyptic survival type thing with jumpscares, E.G. abandoned school with ghosts, space station with aliens, abandoned military base with radioactive mutants what ever, where you can't do

Re: AudioGame Collaboration: Should We Do It?

2019-08-05 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Yeah alright, the structure you've set up and your seemingly realistic attitude about this should help then.  Guess I mischaracterized your aims...  I just tend to warn people ahead of time because I have seen too many people get burned out by

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'm 80% sure this will blow up in your face completely.Sorry to say it, but I'm surprised no one has already...It's been proven time and time again by failed projects that some serious selectivity, common sense, a tough attitude, proper

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'm 80% sure this will blow up in your face completely.Sorry to say it, but I'm surprised no one has already...It's been proven time and time again by failed projects that some serious selectivity, common sense, a tough attitude, proper

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'm 80% sure this will blow up in your face completely.Sorry to say it, but I'm surprised no one has already...It's been proven time and time again by failed projects that some serious selectivity, common sense, a tough attitude, proper

Re: AudioGame Collaboration: Should We Do It?

2019-08-04 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? I'm 80% sure this will blow up in your face completely.Sorry to say it, but I'm surprised no one has already...It's been proven time and time again by failed projects that some serious selectivity, common sense, a tough attitude, proper

Re: List of resources for programmers, developers, and more

2019-07-21 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: List of resources for programmers, developers, and more Ah okay good to here.It seems like allot of these books don't have much to do with audio games development, maybe the scope is too wide?  Overwhelming people with choices wouldn't be good.  You could always break it into sections

Re: List of resources for programmers, developers, and more

2019-07-18 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: List of resources for programmers, developers, and more I hope this hasn't stalled, we've only done the first part after all, though of course that work is very appreciated.  But we've still got libraries and IDES to talk about for instance...Has anyone thought about linking to

Re: list of places to find sounds and music

2019-07-14 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: list of places to find sounds and music Found the link to this on Morakuma's sitehttp://osabisi.sakura.ne.jp/m2/material3.htmlIt's got a mix of lower and higher quality sounds (though the LQ ones are seperated) and you'll need to use a browser like Chrome that autotranslates the page

Re: List of resources for programmers, developers, and more

2019-07-09 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: List of resources for programmers, developers, and more Great work Ethin and others giving ideas, thanks!People kept talking about doing it, but no one before this actually did, so I'm really glad to finally see it getting started!So I've noticed that people sometimes ask where to get

Re: List of resources for programmers, developers, and more

2019-07-09 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: List of resources for programmers, developers, and more Great work Ethin, thanks!People kept talking about doing it, but no one before this actually did, so I'm really glad to finally see it getting started!So I've noticed that people sometimes ask where to get a language, how to

Re: handling the visual aspect of GUI applications

2019-07-08 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: handling the visual aspect of GUI applications The golden cursor addon for NVDA is really useful for that too isn't it? URL: https://forum.audiogames.net/post/447610/#p447610 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Damn, awesome work daigonite, thank you! URL: https://forum.audiogames.net/post/447609/#p447609 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The way to choose a programming language for audio game development

2019-07-07 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: The way to choose a programming language for audio game development The sad thing is, even though this topic contains useful info, we've had so many topics similar to this that turn into massive useless flamewars, that newbies will skip it just because it sounds the same, and because

Re: The way to choose a programming language for audio game development

2019-07-07 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: The way to choose a programming language for audio game development The sad thing is, even though this topic contains useful info, we've had so many topics similar to this that turn into massive useless flamewars, that newbies will skip it just because it sounds the same, and because

Re: Cython, really secure?

2019-07-03 Thread AudioGames . net ForumDevelopers room : defender via Audiogames-reflector
Re: Cython, really secure? I'm not very knowledgeable on this topic, but along the same lines as what Sam was saying, could you not also find ways to hide little indicators in the contents/metadata of some of the files needed to run the program, or even tiny, seemingly innocuous but unique

<    1   2   3   4   5   >