Re: I really need help.

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I really need help. Although I didn't find the tgt file or anything like that in the first post, But here you can do this:if(key_down(KEY_LEFT) and wtimer.elapsed>=wspeed){if(x>0){x-=1;spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);spool.update_listener_1d(x);wtim

Re: Android development

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Android development Lol I have the same opinion about java and C# URL: https://forum.audiogames.net/post/52/#p52 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: I really need help.

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I really need help. It all depends on the other parts of your code that you haven't pasted here. But for dlg. You should do dlg(message); not message(message);Also those aren't mainly voides. They are called functions, with the type of void. They can be a function with the type of strin

Re: I really need help.

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I really need help. It all depended on the other parts of your code that you haven't pasted here. But for dlg. You should do dlg(message); not message(message);Also those aren't mainly voides. They are called functions, with the type of void. They can be a function with the type of stri

Re: what to use to make bgt tell you you don't have something

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: what to use to make bgt tell you you don't have something Although using return is not always a good idea. You may do it by a simple if/elseif/else condition. Also there's not much help here if there's no code provided. We need to know how you're handling this in your game. The only hel

Re: what to use to make bgt tell you you don't have something

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: what to use to make bgt tell you you don't have something Although using return is not always a good idea. You may do it by a simple if/elseif/else condition. Also there's not much help here if there's no code provided. We need to know how you're handling this in your game. The only hel

Re: Programming languages for audio game development

2019-06-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Programming languages for audio game development Hay, Agreed with 57. I also think a topic that talks about programming languages should be sticked to the first page of this forum so everyone can take a look at it whenever they need recommendations or anything like that. URL: https://f

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Why don't you want to see the point in this. World of tanks server is using stackless python, and the server, being a central controler, should be the best performant piece in an an online multiplayer game. Here we g

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Why don't you want to see the point in this. World of tanks server is using stackless python, and the server, being a central controler, should be the best performant piece in an an online multiplayer game. Here we g

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Why don't you want to see the point in this. World of tanks server is using stackless python, and the server, being a central controler, should be the best performant piece in an an online multiplayer game. Here we g

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Why don't you want to see the point in this. World of tanks server is using stackless python, and the server, being a central controler, should be the best performant piece in an an online multiplayer game. Here we g

Re: Why does this happene?

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Why does this happene? What you're talking about is probably related to the menu class you use. It is possibly changing the window title you to what should be spoken when you press up and down. Check if the title remains the same as when you set it whenever you press up and down. If the

Re: Why does this happene?

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Why does this happene? What you're talking about is probably related to the menu class you use. It is possibly changing the window title you to what should be spoken when you press up and down. Check if the title remains the same as when you set it whenever you press up and down. If the

Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Please note before reading. I didn't read all posts here, and just thought I'd better say my own opinion first.Ok. I'm really done with this guy. For the god's sake, If you are someone whose reading through this post

Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Ok. I'm really done with this guy. For the god's sake, If you are someone whose reading through this post, don't judge programming languages based on jonikster's opinion, At least as long as he stays far from being a

Re: For beginners. Why is C# better than Python for audio game development

2019-06-25 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: For beginners. Why is C# better than Python for audio game development Ok. I'm really done with this guy. For the god's sake, If you are someone whose reading through this post, don't judge programming languages based on jonikster's opinion, At least as long as he stays far from being a

Re: Why does this happene?

2019-06-25 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Why does this happene? It actually enters sm(), but then quickly exits. It executes the function once then it has nothing to do so it exits. Basicly, Those sections of the code that mean to operate the gameplay(handling keys, AI, Etc) are usually in a while loop which as you see, yours

Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: C# game example? Lol no I never used it. Although if that's something other than intellesense cause I usually found the libraries function names via that. URL: https://forum.audiogames.net/post/443819/#p443819 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: C# game example? Oh interesting didn't know about visual studio object inspector. Thanks URL: https://forum.audiogames.net/post/443756/#p443756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listi

Re: using multiple of the same class in bgt

2019-06-24 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: using multiple of the same class in bgt Using the term better for bgt dictionaries isn't right at all time. BGT dictionaries can be a performance smasher if you go to far with them and set a lot of keys for systems like maps. In other languages however, It is probably right because it's

Re: C# game example?

2019-06-24 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: C# game example? Would be even better if someone could post an api reffrence or something like that for the bgt kit.dll URL: https://forum.audiogames.net/post/443720/#p443720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: using multiple of the same class in bgt

2019-06-23 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: using multiple of the same class in bgt Let's make it simple and fast: You code a class named player, with a property named money. Then you create two instances of that class and asign an amount of money to each of them. Now you can use player2.money; to get player2's money which is a n

Re: Important! Unity want feedback on accessibility

2019-06-19 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Important! Unity want feedback on accessibility The thing is that I never could develop a single thing with unity so I really can't go into so much detail. Nevertheless, I was going to comment on their forum but first due to them have blocked my country, I had to use a vpn. Then when I

Re: Unity want feedback on accessibility

2019-06-19 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Unity want feedback on accessibility When they make the editor completely accessible I admire their work URL: https://forum.audiogames.net/post/442772/#p442772 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b

Re: Need help for handling turning with mouse, something like swamp

2019-06-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Need help for handling turning with mouse, something like swamp What do you mean by movement and position? BGT also provided x/y/z variables for the mouse.Edit: The module i'm using has a function that returns a list containing an x and a y variable, telling how much the mouse moved sin

Re: Need help for handling turning with mouse, something like swamp

2019-06-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Need help for handling turning with mouse, something like swamp What do you mean by movement and position? BGT also provided x/y/z variables for the mouse. URL: https://forum.audiogames.net/post/441903/#p441903 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Need help for handling turning with mouse, something like swamp

2019-06-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Need help for handling turning with mouse, something like swamp Greetings. I always tried to achieve what i'm going to explane and I never could think of a good formula for it. I want to handle turning in an fps with mouse, just like swamp. That your turning speed increases based on how fas

Need help for handling turning with mouse, something like swamp

2019-06-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Need help for handling turning with mouse, something like swamp Greetings. I always tried to achieve what i'm going to explane and I never could think of a good formula for it. I want to handle turning in an fps with mouse, just like swamp. That your turning speed increases based on how fas

Re: An fps game written in python3. Feel free to use it!

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! Here's what I was talking about earlier. You need to run that with either windows powershell or the command prompt, also known as CMD. Do not run it directly via py launcher. Plus, When you run it via py launcher directly, you're so l

Re: An fps game written in python3. Feel free to use it!

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! Here's what I was talking about earlier. You need to run that with either windows powershell or the command prompt, also known as CMD. Do not run it directly via py launcher. Plus you're so likely to lose tracebacks and errors that ar

Re: how do you make weapons in your inventory

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: how do you make weapons in your inventory My idea in your case usually is an array of a class named item or whatever you like, that has a name and an amount variable. So you handle it that way. In the loop that you check for if the player presses up/down move in the inventory, if thep l

Re: how do you make weapons in your inventory

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: how do you make weapons in your inventory My idea in your case usually is an array of a class named item or whatever you like, that has a name and an amount variable. So you handle it that way. In the loop that you check for if the player presses up/down move in the inventory, if thep l

Re: python, menus, maps, enemies, etc

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: python, menus, maps, enemies, etc People use their own ways to make said objects. For instance, you have various ways to handle your map. Either via dictionaries, or via arrays, and strings or even classes and arrays.Enemies are usually classes though that do certain stuff based on how

Re: An fps game written in python3. Feel free to use it!

2019-06-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! A post full of unknowns. What's "this and that"? If you mean the game, It surely is a python source code and you need python to be able to run it URL: https://forum.audiogames.net/post/441573/#p441573 -- Audiogames-reflector mai

Re: An fps game written in python3. Feel free to use it!

2019-06-13 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! At post 44 I  mean the locale folder. The gettext module comes with python itself.At post 45 Are you installing pywin32 via pip? Try pip install --force pywin32It's weird that it doesn't work for you. Try to install it in the way I me

Re: An fps game written in python3. Feel free to use it!

2019-06-12 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! This is a weird issue when you try to run a python app from source code that is using gettext via python launcher, or you don't have everything that you should have in your locale folder. Try running it using windows powershell or ano

Re: python problem

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: python problem oh I think you did hear it wrong. It's pip. P as papa, I as india, P as papa. URL: https://forum.audiogames.net/post/440316/#p440316 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Programming languages for audio game development Totally agreed with liam. Like seriously dude. You're now just trying to bash python although you fail at it(don't try).For audio games, I recommend python along americranian's soundpool(I know I didn't spell your name correctly sorry for

Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Programming languages for audio game development Thumbs up to ethin. Jonikstr. I beg you. If you wanna make people accept your opinion fine. But don't throw false information. Before listing pros/cons of a programming language, do a proper research. A simple one can be done via google.

Re: An fps game written in python3. Feel free to use it!

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: An fps game written in python3. Feel free to use it! I actually converted this code to pygame a while ago, but I messed it up by switching to another sound library. Not completely though I can still fix it by switching to another sound library but i'm not working on it right now. some o

Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Programming languages for audio game development Dude, dude! Please, for the sake of those who You want to help. Decorators are harder to learn or delegates? Who told you other libraries have bugs that you have to fix yourself? Well that might be true at some point, but this is the same

Re: Programming languages for audio game development

2019-06-10 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Programming languages for audio game development Dude, dude! Please, for the sake of those who want to help. Decorators are harder to learn or delegates? Who told you other libraries have bugs that you have to fix yourself? Well that might be true at some point, but this is the same for

Re: Sound pool in Python

2019-06-02 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python the lower cased θ is used for a plane angle in geometry.Theta is needed to position the sound because the formula that it uses should have radians instead of degrees. So I say, a wrong naming of a function leads you to this confusion. The function calculate_theta wh

Re: How to get the crazy party script, like open sourced crazy party?

2019-06-01 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: How to get the crazy party script, like open sourced crazy party? In order to protect code, developers(programmers) compile or in a simpler word, pack them into a file which on windows, has the .exe prefix. These files are called executable - it means files that can be executed on your

Re: Sound pool in Python

2019-06-01 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Yeah it really does exist. We might have named it wrong as "theta". It is called calculating the radians. There's the formula for it in python's standard math library. math.radians(degrees)Radians of the degrees is needed to be able to move on object based on a dire

Re: Sound pool in Python

2019-06-01 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Yeah it really does exists. We might have named it wrong as "theta". It is called calculating the radians. There's the formula for it in python's standard math library. math.radians(degrees) URL: https://forum.audiogames.net/post/437966/#p437966 -- Audiogames-

Re: Sound pool in Python

2019-05-31 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python radians. (degrees*pi)/180.0 URL: https://forum.audiogames.net/post/437753/#p437753 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sound pool in Python

2019-05-31 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Hello! I Figured how to fix this. Aparrantly i forgot this since I wasn't doing the following for a while.Actually you have to pass a theta to update_listener_3d and 2d not degrees.I hope if anyone have this problem, read this and don't be confused like me, for days

Re: fmod sound wrapper for python 3?

2019-05-30 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: fmod sound wrapper for python 3? I couldn't find a complete documentation for that library. Otherwise it looks like to have anything needed URL: https://forum.audiogames.net/post/437556/#p437556 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Sound pool in Python

2019-05-29 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Sure. Here's the custom sound positioning 3d function:void position_sound_custom_3d(sound@ handle, float listener_x, float listener_y, float listener_z, float source_x, float source_y, float source_z, double theta, float pan_step, float volume_step, float behind_pit

Re: Sound pool in Python

2019-05-28 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Yeah i'm sure I'm calculating it correctly. I'm doing the same in bgt and it works fine there. It is a wrong calculation of pan which I think is so hard to fix URL: https://forum.audiogames.net/post/436965/#p436965 -- Audiogames-reflector mailing list Audiogam

Re: Sound pool in Python

2019-05-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Ok. It looks like my problem with update range 3d was from my own code. Butt there's a problem with setting of pan in the sound class. It looks like that the set pan formula isn't calculated correctly. Because when I use the theta value in position sound custom 3d f

Re: I need help with my graduation final project

2019-05-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I need help with my graduation final project Actually I prefer swamp's navigation system. While AHC provides an assistant that helps you to for example turn around the walls to find the opening and then go through it, but swamp is more like mainstream and more challenging. It doesn't te

Re: Sound pool in Python

2019-05-20 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python There's just a problem. I'm not sure if it's my code, or your code, or bass itself. Update sound range 3d seem to break the correct panning when the sound is to your right. URL: https://forum.audiogames.net/post/434973/#p434973 -- Audiogames-reflector mailing

Re: is Python accessible?

2019-05-19 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: is Python accessible? Even in terms of graphical user interface, There are libraries that are accessible or partially accessible with nvda. One of them is wxpython4.0.3 which is very well accessible with nvda. URL: https://forum.audiogames.net/post/434747/#p434747 -- Audiogames-re

Re: Sound pool in Python

2019-05-17 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python I exactly meant what You mentioned. Yeah it should work fine. I added that in your sound pool and things should run smovely, At least I hope URL: https://forum.audiogames.net/post/434296/#p434296 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Sound pool in Python

2019-05-16 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Sound pool in Python Hello. You might want to consider adding orientation support for the player as well. URL: https://forum.audiogames.net/post/434093/#p434093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: which GUI library do you recommend for c#

2019-05-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: which GUI library do you recommend for c# I had the same issue(crashing when opening toolbox). Try updating your visual studio to the latest version. I remember that recent versions of vs2017 had it fixed. 2019 should be ok too. I always used windows forms because that thing is really

Re: python mixer, and if?

2019-05-08 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: python mixer, and if? Exactly. You have to load the sound into a sound variable. Not nesesarily "sound", could be anything you like. But it's how it works. Then you do the required actions on that variable. Of course you can load a sound and put a .play() after loading the sound and it

Re: Jumping in bgt?

2019-04-20 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Jumping in bgt? Plus. Dude. == is for comparrison and = is for setting a value. So actually atapex==true; should be atapex=true;3d position is usually a vector with x, y and z axis so in this case you have to change the z value instead of y, and you have to simulate jumping in your mind

Re: Python, input, and breaking the program

2019-04-19 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Python, input, and breaking the program I had no issues mixing pygame and wxpython in my projects. All you have to do is creating the application before you show the window, and calling its MainLoop after showing the window so it works all fine. Then you can use wxpython's text entry di

Re: Weird python performance issue

2019-04-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Weird python performance issue It's just a  bullet class.I'm not the only developer of this project thus I can't share the code. I know it's not the code because it's running normally on my two other friends computers. It just happens for me so it shouldn't be the code URL: https://for

Weird python performance issue

2019-04-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Weird python performance issue Hi there. I'm experiencing a very, very weird performance issue with python3.7.2 while my friends are running the same code and even with a lower CPU they have a much better performance than me. And the thing that makes it weird is that the performance changes

Re: I am stuck once more

2019-04-04 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I am stuck once more No need to use a game engine as far as you have BPC shared component and then Irr klan. If you want to generate maps that are similar to dreamland, or games like this, You have different choices. One is using dictionaries and defining each single tile as a dictionar

Re: I am stuck once more

2019-04-04 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I am stuck once more No need to use a game engine as far as you have BPC shared component and then Irr klan. If you want to generate maps that are similar to dreamland, or games like this, You have different choices. One is using dictionaries and defining each single tile as a dictionar

Re: I am stuck once more

2019-04-04 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: I am stuck once more No need to use a game engine as far as you have BPC shared component and then Irr kaln. If you want to generate maps that are similar to dreamland, or games like this, You have different choices. One is using dictionaries and put each single tile as an dictionary en

Re: Python 2 or Python 3?

2019-03-25 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Python 2 or Python 3? Yeah. Pygame is there, and is a module for python. It works both with python2 and python3. However, as you saw in the previous posts, it is recommended to use python3. Just to give you more choices in case of game making modules, there's this module called panda3d

Re: 3d audio in bgt?

2019-03-20 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: 3d audio in bgt? Guys. Soundpool3d and sound_positioning only have support for 3d positioning. I think charly is searching for something that supports hrtf. If yes, Then no. I mean there's nothing except camlorn's wrapper. As said, the libaudioverse wrapper is private between sam tupy a

Re: Quite weird problem with a C# code

2019-03-17 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Quite weird problem with a C# code to be honest I never used filestream for my IO operations. I always used system.io, File object(if I can remember correctly) URL: https://forum.audiogames.net/post/419861/#p419861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Quite weird problem with a C# code

2019-03-17 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Quite weird problem with a C# code to be honest I never used filestream for my IO operations. I always used system.io(if I can remember correctly) URL: https://forum.audiogames.net/post/419861/#p419861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: 3d audio in CSharp

2019-03-05 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: 3d audio in CSharp Irr klan does not provide hrtf or binaural sound. URL: https://forum.audiogames.net/post/416436/#p416436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: Lightweight OpenAL Python Wrapper

2019-03-02 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Lightweight OpenAL Python Wrapper Hi there. I tried to code a function that sets the orientation of the listener but I get this error:ctypes.ArgumentError: argument 2: : expected LP_c_float instance instead of floatwhat should I do? Heres the code for the function:    def _set_orientati

Re: Question about AGK for Python development

2019-03-01 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Question about AGK for Python development That thing is kind of broken. however some written classes can be exceptions such as the timer and the window class. So actually no. It's not suitable if you're gonna just rely upon AGK. Oh I forgot speech.auto. It's another exception, too URL:

Re: Audio Positioning in Python

2019-03-01 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Audio Positioning in Python There are a lot of libraries that do it. Such as pyAl or pyOpenal that both use openal, libaudioverse which might be more complex compared to the first two libs, Pyglet can use openal and other backends too but I don't recommend that.Oh let's not forget the s

Re: working on a new audio game in python

2019-02-28 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: working on a new audio game in python Yeah. create the app handle before the window creation, and call the app main loop after the window creation. THey'll work nice together. Oh and you of course can make menus with either pygame or wxpython, With pygame is easier though, I believe. U

Re: working on a new audio game in python

2019-02-28 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: working on a new audio game in python Yeah. create the app handle before the window creation, and call the app main loop after the window creation. THey'll work nice together. Oh and you of course can make menus with either pygame or wxpython, With pygame is easier though, I believe. U

Re: how to start to lurn python

2019-02-27 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: how to start to lurn python That's a shame. Thumbs up paul. URL: https://forum.audiogames.net/post/414985/#p414985 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how game engine works?

2019-02-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: how game engine works? for whatever reason, they did it. And i'm ok with it if mason wants me to translate the readme. URL: https://forum.audiogames.net/post/413741/#p413741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuk

Re: how game engine works?

2019-02-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: how game engine works? Hi there. Speaking of translation of the engine's readme to persian, I can do that for free. Just the thing is that I don't have the engine at all. Plus I do that if mason is going to include it with his package. Since an iranian organization has recently tried to

Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it at post9:Python is very slow? What?Come on dude. Go google about python a bit, and you'll see it's not "very slow". Python might be a bit slower than C++ or C#, But it's way faster than what you think.Just think for a

Re: What's wrong with this code? - C#

2019-01-21 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: What's wrong with this code? - C# hi. You have to call application.doEvents(); within your while loop.Or use another thread to launch your while loop on, But make sure you exit the thread as soon as you close the form URL: https://forum.audiogames.net/post/406643/#p406643 -- Audio

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I contacted godot developers and they told me that Someone else already asked them for accessibility and since they had to change a bit lots of stuff they said it'll take a lot of time if we do it and never seemed to do it. They ga

Re: About C#. Keys

2019-01-09 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: About C#. Keys I use BPC shared component dll library, coded by munawar, Check it out if you need a good sound and key handling library. And as for menus, I prefer using threds, Or just use while loops and call application.doEvents() inside your while loop so things won't be messed up

Re: The right way. Choose between C# and Python for audio game development

2019-01-07 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development At post 24: You always mention that bgt kit and you never released it so far. I'm not meaning harsh, at all. But if you could upload that package somewhere(on its current stage), You might help a lot of newbies. URL

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development At post1, You might want to check out munawar's BPC shared component dll library for C#, It has a tun of good things such as a nice key handler and a sound manager.But generally what I chose for game development is p

Re: Does instantiantion of soundpool class make real sense for you?

2018-12-28 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Does instantiantion of soundpool class make real sense for you? Yeah dude i had a bunch of sound pools in one project. For sure make it instantiatable URL: http://forum.audiogames.net/post/401623/#p401623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Network in Python

2018-12-26 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: Network in Python Twisted is great, There's another library called podSixNet which is usually used for games network handlings. URL: http://forum.audiogames.net/post/401095/#p401095 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: why the hell i am lazy to code?

2018-12-24 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: why the hell i am lazy to code? What usually happens to me during such periods is that I force myself to write a bit of code. Something that i had in my mind and thought it would be really cool and when I succeed, I get the motivation to work on it more and make it larger and larger. Th

Re: 2d platformer, remake!

2018-12-20 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: 2d platformer, remake! this one isn't mason's 2d platformer. URL: http://forum.audiogames.net/post/399757/#p399757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New BPCSharedComponent.dll

2018-12-20 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Munawar, I just ran to a problem or probably something that I don't know how to solve. I want a moving sound. Assume a car that is moving. Its sound of course updates as the car moves. I want to know how to update my sound position with the dsound class. From

Re: New BPCSharedComponent.dll

2018-12-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll @munawar what did you use for decompyling that game? Since I develop in python as well I'm asking it, Maybe there will be a way for me to save my code URL: http://forum.audiogames.net/post/398849/#p398849 -- Audiogames-reflector mailing list Audiogames-r

Re: 2d platformer, remake!

2018-12-15 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: 2d platformer, remake! Bad concern! Because in every programming language your dlls are there to be fucked with. Anyways. I still have that 2d platforming thing. If lucas or colton allow me i can upload them and provide a direct link here. But believe me, the code is not that much sorte

Re: programming logic?

2018-12-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: programming logic? Oh wow happy coding is exactly what i wanted to say but didn't know the word. You should avoid it for sure or all of your apps end up being buggy as hell URL: http://forum.audiogames.net/post/398623/#p398623 -- Audiogames-reflector mailing list Audiogames-reflec

Re: New BPCSharedComponent.dll

2018-12-14 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll thank you munawar, That fixed it. Lol i wanted such a key handling system for C# for a while and now i got it. Thanks again URL: http://forum.audiogames.net/post/398622/#p398622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: programming logic?

2018-12-13 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: programming logic? And as you build simple programs, try to impruve them in any way you like, but do impruve them. I mean don't make a tun of simple projects that are all in a same level in simplicity. When you translate your idea to code, You might want to re-check the code and analyse

Re: programming logic?

2018-12-13 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: programming logic? And as you build simple programs, try to impruve them in any way you like, but do impruve them. I mean don't make a tun of simple projects that are all in a same level in simplicity. when you translate your idea to code, You might want to re-check the code and analyse

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll yeah i'm already doing that munawar. I pas this.handle as the pointer. And it gives me access is dinide error URL: http://forum.audiogames.net/post/398457/#p398457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: New BPCSharedComponent.dll

2018-12-13 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Sharp dx doesn't want to initialize. I'm sure i passed the correct handle and i'm initializing it within my form_load function, but when i start the application it gives me an access is dinide error. Don't know what's wrong with it URL: http://forum.audiogame

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Ok something's wrong. As munawar said this version of BPC shared component is using sharp DX version 4.2.0 but when i try to compile with that version of sharp DX it  says BPC shared component is using sharp dx v 3.1.0. My dll has a size of 48 kb. Is this the

Re: New BPCSharedComponent.dll

2018-12-12 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector
Re: New BPCSharedComponent.dll Nicklas consider checking the pythonnet library package. And, meh! I have to get byneries, God they're so big lol URL: http://forum.audiogames.net/post/398235/#p398235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

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