Re: What comes next for a new audiogame developer?
Hi. Well written, aprone. I agree that a topic like this would be good. Me being the developer of an online game my self I can say i've had all of these issues. Speaking of your rasis comment you get, some said people decided they were goin
Re: What comes next for a new audiogame developer?
Hi. Well written, aprone. I agree that a topic like this would be good. Me being the developer of an online game my self I can say i've had all of these issues. Speaking of your rasis comment you get, some said people decided they were goin
Re: ideal way of creating a map parcer?
Yeah. I wouldn't do python because I fin dit prety dfificult, i'd probably do c# or c++.
URL: http://forum.audiogames.net/viewtopic.php?pid=234488#p234488
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Re: ideal way of creating a map parcer?
Figured i'd throw my hole take in the matter. Keep in mind some of this could sound a bit harsh, and I could be exadurating a bit in parts. But this is what I think about the hole thing. All of it is only my opinion. There are quite a fiew people I ag
Re: ideal way of creating a map parcer?
Figured i'd throw my hole take in the matter. There are quite a fiew people I agree with. Aprone, danny, and severestormsteve, well, well said in my opinion. I just came on this topic and red everything from beginning to end. Hmmm. I think, why is it
Re: ideal way of creating a map parcer?
Figured i'd throw my hole take in the matter. There are quite a fiew people I agree with. Aprone, danny, and severestormsteve, well, well said in my opinion. I just came on this topic and red everything from beginning to end. Hmmm. I think, why is it
Re: Aircraft sound loops please
Hi, I'd be very glad to do sound design for you if we got in touch. I have loads and loads of sounds and can get you anything you want. I have a lot of time and like sound editing anyway, so if you wish you can contact me threw email at webmas...@samtupy.com
Re: free sl bgt wrapper?
@ethin, .lib files are not quite required with bgt. @coltonhill01, I will look. I've been told by people it was impossible to wrap camlorn, and they might be right with freesl, but i'll give it a go! If theres structures i'll tell you, if not i'll get it working, ho
3d audio in bgt using camlorn audio!
Everyone, I wanted to share with you all the camlorn audio bgt wrapper I made, allowing you to have 3d audio in bgt that actually works with full hrtf positioning reverb and filters! If you remember, camlorn strongly suggests that he stopped developing c
Re: Problem with file encryption in bgt
file_encrypt("data.dat", "data1.dat", "key");file_copy("data1.dat", "data.dat", true);file_delete("data1.dat");That's how you'd do it with data.dat, or you could make data1.dat be unencrypted saving you from copying an extra file. But your problem is
Re: rotation package people, start creating fps's!
@jonixterif(get_1d_distance(calculate_x_y_angle(me.x, me.y, enemy.x, enemy.y, current_facing), current_facing))<10){// enemy get's shot. If your angle is close enough to the enemies, it get's hit. }
URL: http://forum.audiogames.net/viewtop
Re: You know you code too much when...
97. you forgot how to do 2+3, because you know all you have to do is write less than 5 lines of code to get the answer!
URL: http://forum.audiogames.net/viewtopic.php?pid=223321#p223321
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Re: rotation package people, start creating fps's!
me is the users coordinates, and mr is the rounded coordinates. They are rounded so you can have a perfect way of knowing exactly what tile a player is on with out causing issues.
URL: http://forum.audiogames.net/viewtopic.php?pid=223204#p
Re: example fps on rotation_package
theres a topic, might be back in the archive but in the developer room theres a topic about it, theres example code there.
URL: http://forum.audiogames.net/viewtopic.php?pid=223131#p223131
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Re: example fps on rotation_package
on the topic there is an example.
URL: http://forum.audiogames.net/viewtopic.php?pid=223006#p223006
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Re: example fps on rotation_package
it's very easy, just read the readme and you should get it. Also, on the topic there is some sample code you can work with.
URL: http://forum.audiogames.net/viewtopic.php?pid=222883#p222883
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Re: bgt functions for sharing
heeheehee, I wonder what other functions philip forgot to mension lol.
URL: http://forum.audiogames.net/viewtopic.php?pid=47#p47
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Re: Hi all, Can somebody help me with this?
Well with free hosting like x10, i'm not sure you actually get to mod that, or if it is necessary. I mean this in the kindest way, but hosting a chat client on free hosting while atempting to get data from a txt file loads of times, your host is g
Re: Hi all, Can somebody help me with this?
Hi. Ok, if you could show me the hole php script i'd be glad to help, but it's probably with php.ini being wierd, it happened to me. Heres what mine would look likeSending an event in bgt would look like thisurl_post("server.domaintype/bla/bla/(ok
Re: BGT error, really weird.
Lol, I used to have that stupid issue quite a while ago with an old junky keyboard I had, and it was annoying because i'd get dash instead of underline, bracket instead of brase, tick instead of quote, etc. It was very annoying, lol.
URL: http://forum.audiogame
Re: BGT error, really weird.
Yes coltonhill01, that error has something to do with your braces being missmatched. This happens often to all coders if your not extreamily carefull. It is the most annoying error one can get, well aside from non termonated string literal. Usually it says unexp
Re: Online game in bgt!
A simon game, might... not be insainly hard, but it would be different. That's for sure. I find that doing both online and offline modes for a game is just streesull beyond belief.
URL: http://forum.audiogames.net/viewtopic.php?pid=219912#p219912
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Re: You know you code too much when...
rofl, love it!71. When your teacher wants you to do work, you can't show it normally, and you feel it just offle4 to write math work with any spaces72. You feel it necessary to remember 50 digits of pi at minimum because when you si
Re: Creating a save file in BGT
Ah, yes, I see your problem. Now this is whare we start running into issues. You need a load map function, as followedvoid load_map(string load){if(load=="cortyard"){cortyard();}}and on and on, just keep adding those statements. Soif(menu_result==2){load_data
Re: Creating a save file in BGT
Hi there. Well, honestly this is very easy. One salution that I might recommend is one that I use and is easy, also one that works with most games. It's the dictionary object. All you do, is declair the dictionary. dictionary save;Then add values, with what e
Re: Creating a save file in BGT
Hi there. Well, honestly this is very easy. One salution that I might recommend is one that I use and is easy, also one that works with most games. It's the dictionary object. All you do, is declair the dictionary. dictionary save;Then add values, with what e
Re: Online game in bgt!
Well like I said it's up to you to find a way to make it all work. For me I do all things serverside because if you do most of it client side someone can hack your game easier and it's not cool. So stick with the classes on the server sending packets to the client te
Re: Online game in bgt!
Well like I said it's up to you to find a way to make it all work. For me I do all things serverside because if you do most of it client side someone can hack your game easier and it's not cool. So stick with the classes on the server sending packets to the client te
Re: Beginner with question on BGT
Yes, kind of like the language tutorial shows, looking at code is really what does it. Sometimes you don't understand new code but experiencing usually does the trick. It took me a while but everytime I looked at new code, it helped. And after a while you j
Re: Let's code!
I think I got everyone who wanted in. If someone didn't get the invite please let me know
URL: http://forum.audiogames.net/viewtopic.php?pid=216649#p216649
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Re: Let's code!
Ah, that's why. Lol ambro will get to that first thing in the morning but right now, i'm tired. And ethin, please don't start this, please don't. Please simply understand I have a lot more to do than sit on the computer all day, so please have pashents with me here. I will g
Re: Let's code!
No I'm not doing BTSink, I've scene what happens if we do that. Some bad person somehow joins, and trashes the hole folder in just weeks. DB is way easier to mannage.
URL: http://forum.audiogames.net/viewtopic.php?pid=216361#p216361
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Re: rotation package people, start creating fps's!
Hello everyone, new update alert! Were now out with ver 1.1! This includes too new functions that could proove very very handy! Now you can calculate the difference between your coordinates and someone elses coordinates with your angle, in
Let's code!
Hi folks! So, I decided to try and start something up here, basicly it's a dropbox folder. It hopefully if the comunity helps, will have many different languages with many different things we can all just hammer on, from includes, to external dll's, to projects that previously n
Re: rotation package people, start creating fps's!
someone asked for example code, here you are. #include "includes/rotation.bgt"#include "includes/sound_pool.bgt"vector me(25, 25, 0);vector mr(me.x, me.y, 0);double angle=random(0, 25);sound_pool p;void main(){p.behind_pitch_decrease=5;show
Re: rotation package people, start creating fps's!
Ah, I see what your doing now. I can write you some code that can be done way simpler because it's not in the bgt manuel. The code might be slightly messier, but though you can change pitch with soundpool by accessing the sound handle, well
Re: rotation package people, start creating fps's!
well, I learned over time, hahahaha. I didn't learn to much of that in school, but what i'll do someday is record me saying at least 40 digits of pi, clapping my hands at the same time so you know it was from memory, hahahahaha. lol. Glad y
Re: rotation package people, start creating fps's!
You can move more than the player with this code, you can even make enemies rotate and such, by passing the right values to the functions.
URL: http://forum.audiogames.net/viewtopic.php?pid=215254#p215254
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rotation package people, start creating fps's!
Hi guys, instead of telling you much about this, I figure i'll just paste in the entire readme, so you get all teh functions, and everything! Enjoy and I hope you like it! To download, go to http://www.samtupy.com/dev/rotation_package_1.0.zip a
Re: creating an inventory in BGT
that's why I said that code shouldn't be used, I just wanted to provide an example of the menu and posible ways to use the items. I wrote it at 2 this morning and even said it wasn't perfect. That could easily be switched to a class, just change the string[]
Re: creating an inventory in BGT
Actually theres a simpler way. You'd create an aray with strings. Now this wouldn't work if your items had special abilities all showed by an inventory, like 2 different sets of armor might have different things, and a class would be better for things in the
Re: 3d sound pool for bgt
ah I get ya. pitch with the pitch behind decrease, it decreases a certain amount with backwards, plus a certain amount for if you are higher than the sound.
URL: http://forum.audiogames.net/viewtopic.php?pid=214269#p214269
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Re: request of an automatic pack file extracter, with super functions!
what ya mean, in bgt? What lang. And whare did you find the pack. From a game you want to rip the sounds from? If you wonder why I ask all these questions, well, in your 2dpr, you used 2dp sounds, and I honestly wonder w
Re: Game Source Code Repository
Oh well sure, if there was no sounds docx etc, I was talking the full fledge project.
URL: http://forum.audiogames.net/viewtopic.php?pid=213757#p213757
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Re: 3d sound pool for bgt
Not sure how you mean. It's just like how in the default sound pool you have x and y, and it moves the sound acordingly, but this has the added z coordinate. Z+ for up, and z- for down.
URL: http://forum.audiogames.net/viewtopic.php?pid=213756#p213756
Re: Game Source Code Repository
Yeh, with docx, sounds, release and all for example, the stw code directory is well, let's see here. survive the wild Size: 183.0 MB, Attributes: ---AD--, Modified: 4/24/2015 6:23:28 PM 77 of 98. I have a private folder and I won't disclose much about i
Re: 3d sound pool for bgt
Mine is just an extreamily simple 3d pool, no geomitry or anything, just x, y, and z poses.
URL: http://forum.audiogames.net/viewtopic.php?pid=213425#p213425
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Re: free collection of 10GB+ of premium sound effects for game developers
I did actually always wish I could do sound design for a game other than my own, lol
URL: http://forum.audiogames.net/viewtopic.php?pid=212913#p212913
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Re: 3d sound pool for bgt
well good news, is that mine is free. http://www.samtupy.com/dev
URL: http://forum.audiogames.net/viewtopic.php?pid=212911#p212911
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Re: my tts options bgt class
I might actually do that.
URL: http://forum.audiogames.net/viewtopic.php?pid=212738#p212738
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my tts options bgt class
Hi all I figured i'd just throw this out there for you, I made a class, infact used in sammy center and survive the wild, but it was actually ment to be released and I never got around to it, it's basicly a little menu, whare a user can choose a tts voice, and you c
Re: Online game in bgt!
well, from what i've witnessed and making a multiplayer game my self, if you do it just right it won't be amazingly offle either. If your players can deel with like a 200 to 300 ms ping, well then you could probly do it. It's not fun though. I remember when I release
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