Re: where realism and unrealism cross the lines
2021-01-08
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: where realism and unrealism cross the lines Brutalities were, in fact, quite ridiculous, with random bodyparts flying everywhere (play with a sighted person and hear them play count-the-ribcages), but only bones more or less; the blood and guts apparently all dissolved in that character
Re: Top 20 most terrifying game bosses, blind edition
2021-01-02
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Re: Top 20 most terrifying game bosses, blind edition Hmm. The most terrifying enemies I can think of are not bosses. Although Wrenfield was scarier on my second playthrough of The Gate. And I've been taking my time in Manamon and only just got through the Shadow Children Hideout, which man
Re: Why are there no audiogames in the fighting games genre?
2020-12-26
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Re: Why are there no audiogames in the fighting games genre? *reads replies* ... *reads notes from the 2000s* ... *drowns in tears but somehow keeps typing anyway*It's true, though.re: sidescrollers ... no, we really, really haven't. The closest we've come to mainstream sidescrollers is BK3
Re: Why are there no audiogames in the fighting games genre?
2020-12-26
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why are there no audiogames in the fighting games genre? *does not read replies* two reasons: because there are already playable mainstream fighting games, and because approximately 0 audio game devs are capable of making anything comparable.Audio games are made because we want to play
Re: BK3 Gamepad support
2020-12-13
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Re: BK3 Gamepad support IIRC I used the Windows test program with Jaws, and it announced which button I was pressing. But generally, the Playstation controllers I've tried have been very similar, with the key difference being the order of the face buttons. For mine, it starts at triangle an
Re: BK3 Gamepad support
2020-12-13
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Re: BK3 Gamepad support The only problem with Joy2Key is the arrow keys and screen readers. I think that's the main reason I don't generally play any BK games this way. I have a BK2 config somewhere, though. Probably need to update it for BK3, with the use of x and t and all that. URL: htt
Re: How to play dragonball budokai tenkaichi 3? Help needed!
2020-12-10
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Re: How to play dragonball budokai tenkaichi 3? Help needed! Are we talking about BRICKWALL!Raditz? The goal is to hit him with the Makankosappo / Special Beam Cannon. This game has a tendency to devolve to run away -> spam little blasts -> power up -> repeat until full -> launch ultimate.
Re: kombos in dle?
2020-12-02
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: kombos in dle? I mostly gave up when it became apparent that I couldn't do anything about the fundamental problem with all of my games. Which is to say, I can make games I can understand, but 99% of people who play them get lost or otherwise repelled, somewhy. I have no idea how improvi
Re: kombos in dle?
2020-11-30
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: kombos in dle? Yes, but it's complicated. You can more or less divide it into three or four sections, with the last part getting a bit weird compared to the first two sections. The demo reaches a reasonable stopping point, of a sort.You can think of Everdark Clash as the Mortal Kombat 9
Re: kombos in dle?
2020-11-29
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Re: kombos in dle? I wonder how many people bought without trying the demo first? The full version has a few additional minigames, but I am not sure if anyone's found them (I'd expect someone to have had enough trouble with at least one of them to have said something about it by now).Hint:
Re: kombos in dle?
2020-11-28
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Re: kombos in dle? @4 I sent you a PM.@3: Pick a character and go. They do have different intros that try to push them toward character-specific storylines, but once you wind up in the random maps, you're mostly on your own save the rare hint/quest. I think Kai Asaki's intro is the least fo
Re: kombos in dle?
2020-11-28
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: kombos in dle? OK, this one specifically is a little weird, with that J+A+K.TBH, I don't remember which of these two (maybe both) work, but it's either:Hold d and press b. Then hold j, press and hold a, and press k.Or do the same thing, but you can release j after pressing a.Generally,
Re: Grandpa_Jones has removed the DLE purchase button
2020-11-22
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Re: Grandpa_Jones has removed the DLE purchase button @7: Do you still have your receit, or know what email would be associated with the purchase? I mean, I removed the button because it's proving to be an unwinnable fight with techno-entropy to fulfill orders, but I will at least make the
Re: What is the best platform to play on if you cannot see?
2020-11-21
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Re: What is the best platform to play on if you cannot see? The problem with consoles is that they abandoned plug-and-play over a decade ago, and are only just now starting to repair the damage that did to usability. I wouldn't expect people to buy a console just for one or two games, espec
Grandpa_Jones has removed the DLE purchase button
2020-11-21
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Grandpa_Jones has removed the DLE purchase button So yeah, the button to buy the full version of Escape the Dark Legion is no longer on my site. It's bloody near impossible to get files from my devices to end users anymore, between the BGT issues, Dropbox issues, and somehow still managing
Re: Interview with Aprone
2020-11-20
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Re: Interview with Aprone Hmm. My tastes diverge wildly from the general audience, and I think I'm worse at adapting to audience demands than Aprone. Like, he was talking about how Swamp was originally stealth-oriented, and I was all like "yeah; I really liked that aspect—" and then mention
Re: reflections from a former developer
2020-11-15
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Re: reflections from a former developer Eh. I play Genesis games, otherwise it's all audio games... but not many, mostly just Nyanchan, Aprone, and VGStorm. And also Jeqocon, because somebody has to.There's also a Marvel Superheroes / X-Men Children of the Atom / The Punisher arcade cabinet
Re: reflections from a former developer
2020-11-14
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Re: reflections from a former developer I am here at this moment entirely because my computer did it's obligatory "crash without warning when you're working on something and haven't saved in a few minutes" for this ... week? Weekend? It's kinda frequent. So maybe this isn't the best time to
Re: reflections from a former developer
2020-11-14
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: reflections from a former developer I am here at this moment entirely because my computer did it's obligatory "crash without warning when you're working on something and haven't saved in a few minutes" for this ... week? Weekend? It's kinda frequent. So maybe this isn't the best time to
Re: reflections from a former developer
2020-11-13
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Re: reflections from a former developer I haven't felt sufficiently interested in mainstream games as to wish I could play them since the PS2 era. Maybe-maybe DBZenoverse and Spider-man. if all the games from the past 5 years suddenly became accessible, I wouldn't care. Should I expect the
Re: reflections from a former developer
2020-11-12
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Re: reflections from a former developer Keywasfull did collaborate with others on Grave of Redemption, though. URL: https://forum.audiogames.net/post/589223/#p589223 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi
Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla
2020-11-12
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Re: will there be an opportunity to play ASSASSIN'S CREED: Valhalla Katsu wrote:I'd like to buy this game when a few months have passed and there is an offer that reduces its price. So I could test the accessibility features and how far I can go despite the limitations. Progress is promisin
Re: reflections from a former developer
2020-11-12
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: reflections from a former developer For collaboration, you need to have the sort of situation for which collaboration, rather than one dev hiring another to do some of the work, makes sense. And most of the ideas I care enough about to bother reaching out over are ones I have decades of
Re: reflections from a former developer
2020-11-10
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: reflections from a former developer @8: Mid 2000s? We just got to 1997, with Manamon and AHC. Maybe you're counting the FPS games as 2000s? TBH I don't really feel like we've completed half of the 90s (Do we have anything vaguely resembling Super Mario 64? Gauntlet anything?), and certa
Re: The annoying gameplay repetitiveness in audio games!
2020-11-07
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Re: The annoying gameplay repetitiveness in audio games! Anything with level-grinding is repetitive. Hence, the word "grind", which we did not invent.I think audio games are a little more vulnerable to repetition, because the things which break up the monotony in video games can be visual—p
Re: Seriously, what is it you guys want?
2020-11-05
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Re: Seriously, what is it you guys want? @71: "Neither was Swamp." well, if I'm being pedantic, the first version of Swamp was tossed together as a small Halloween thing, and it exploded when Aprone added multiplayer. But even then, he was using things he'd been working on before (radar and
Re: Seriously, what is it you guys want?
2020-11-05
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Re: Seriously, what is it you guys want? @71: "Neither was Swamp." well, if I'm being pedantic, the first version of Swamp was tossed together as a small Halloween thing, and it exploded when Aprone added multiplayer. But even then, he was using things he'd been working on before (radar and
Re: drop your game ideas here
2020-11-04
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Re: drop your game ideas here So after it occurred to me that you could easily tell the history of the Galaxy in the style of mythology, and that this leads to describing the Late Heavy Bombardment as a war among worlds, I realized that a game kinda like Pokemon, but you're a star with plan
Re: Seriously, what is it you guys want?
2020-11-03
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Re: Seriously, what is it you guys want? Zarvox wrote:We need graphics.*CAE_Jones has entered the chat*The most troublesome thing about the graphics for the JFIMA was finding a way to convey the 3d information without being able to do propper 3d. What I wound up going with was brightness, w
Re: We want manamon 3!
2020-11-02
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Re: We want manamon 3! People, there are these things, maybe you've heard of them? Called "bills" and "food" and "rent" and "I just spent a year of my life coding this thing without getting paid at any point and need to try to not drown in debt."I was planning on making some horribly outdat
Re: old swamp version needed.
2020-11-01
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: old swamp version needed. 1.8-1.9 were back in, like, 2012. 2.8-2.9 were 2013. Which sounds specifically were you looking for? I recall that some gun sounds changed somewhere in that range, like the early AR15 and M40, and some mode-changing sounds. URL: https://forum.audiogames.net/po
Re: The Gates of Halloween
2020-10-31
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Re: The Gates of Halloween I like to use the knife on ghosts, because I find the speed advantage outweighs the range disadvantage. But I have not tried this on hard. I have, however, tried it on The Grey Lady and Carmilla, and ghosts tend to be slower than they are.I need to try this on har
7 things going wrong with games
2020-10-30
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
7 things going wrong with games https://m.youtube.com/watch?v=ocgfNyR0siMAlways online, even for singleplayer games.Day 1 patchesRunning games off hard drive, even when you have a disk, and having to therefore manage memory and crap, and wait for installs and updates.Events and tasks which
Re: a game idea that i hope some body could pik up
2020-10-22
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Re: a game idea that i hope some body could pik up So what; the attacks to be also in stereo, so you can hear the fist or weapon move to its maximum reach? ... That sounds kinda cool, I guess. I could do something like that with ECTAS, even, by just having the unvoiced part of attacks play
Re: Is this possible in swamp map editor or in the campaign?
2020-10-22
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Re: Is this possible in swamp map editor or in the campaign? Unfortunately no. I've requested Google review it, and the results were "OK. We still say it contains a virus, but you can download it, since you uploaded it. ... Just not in Chrome because Chrome also thinks it's a virus."I might
Re: Is this possible in swamp map editor or in the campaign?
2020-10-22
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Re: Is this possible in swamp map editor or in the campaign? The map can be the same. You do not need to create a new map.You could even use the change tile command, if you know the IDs of closed and open door tiles. URL: https://forum.audiogames.net/post/582232/#p582232 -- Audiogames
Re: Is this possible in swamp map editor or in the campaign?
2020-10-22
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Re: Is this possible in swamp map editor or in the campaign? YesEither use in a zone name to make pressing enter there teleport the player, or use the copy map command in campaigns to swap closed and open doors for location events or location enter events, or whathaveyou.[edit] to elab
Re: Is this possible in swamp map editor or in the campaign?
2020-10-22
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Is this possible in swamp map editor or in the campaign? YesEither use in a zone name to make pressing enter there teleport the player, or use the copy map command in campaigns to swap closed and open doors for location events or location enter events, or whathaveyou. URL: https:/
Re: Problems with the Game "the gate"
2020-10-17
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Re: Problems with the Game "the gate" I would try what post 2 says. I just hold up and right. I do like to approach more slowly so I don't accidentally walk off the edge before jumping. URL: https://forum.audiogames.net/post/580907/#p580907 -- Audiogames-reflector mailing list Audioga
Re: a game idea that i hope some body could pik up
2020-10-15
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Re: a game idea that i hope some body could pik up Don't mind me. I'll just be crying in the corner with this bbig pile of failures.(I have no idea how any of my attempts could be salvaged into something better. It'd just be remaking everything from scratch. Hmmph, a DBZ game with the ECTAS
Re: The gate is on sale
2020-10-07
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Re: The gate is on sale The Grey Lady is not about luck. Hades ... can be, the way the pits work, but TBH it was nowhere near as bad as people make it out to be when I actually got there (I just got my ass kicked because I got too jumpy to make good decisions when something changed. After g
Re: The gate is on sale
2020-10-07
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The gate is on sale The Grey Lady is not about luck. Hades ... can be, the way the pits work, but TBH it was nowhere near as bad as people make it out to be when I actually got there (I just got my ass kicked because I got too jumpy to make good decisions when something changed. After g
Re: The gate is on sale
2020-10-06
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The gate is on sale Mainstream games are underpriced compared to the cost of production. Hence, microtransactions out the wazoo. Yes, AAA games crush the so-called quality of commercial audio games like the superficial crunchberries they are, but AAA games also have a guaranteed audienc
Re: The gate is on sale
2020-10-05
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The gate is on sale I'm still amazed at how people refuse to accept that making good games is both difficult and costly. And we're a tiny market with next to no purchasing power. There are what, 100k people in the world who might be in a position to care about audio games? And how many
Re: What games would you like in the community?
2020-10-03
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: What games would you like in the community? An accessible universe builder, like Universe Sandbox 2 or Space Engine. Something where we can either explore existing stars based on real world data, or build our own and see if they can survive.Would like to do things like as scene in Anton
Re: The strangest Bokurano Daiboukenn 2 Bug ever
2020-10-01
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The strangest Bokurano Daiboukenn 2 Bug ever That is the fun kind of bug you could find in Sonic games . Like how you could cause palettes to glitch with overlapping waterfalls, or going through a giant ring in debug mode, to change Sonic's color or make him look mechanical. URL: http
Re: A couple more BK3 questions.
2020-09-19
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Re: A couple more BK3 questions. You have a way to reduce how far you fall. Very similar to Spider-man's solution, in fact. So long as you can time it correctly. URL: https://forum.audiogames.net/post/572336/#p572336 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Mechanic Ideas
2020-09-18
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Re: Mechanic Ideas So i was playing Bare Knuckle 3 / SoR3, and MMPR: The Movie, and aside from some bizarre dash clunkiness that makes me think my A/S keys might be wearing out ... there really is no excuse for those to be superior to *counts* all the audio side-scrollers. And the latter is
Re: Mechanic Ideas
2020-09-14
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Mechanic Ideas Agree with Dark.Anecdote: I put in acceleration and deceleration in Redsword, and people reported it as a bug. URL: https://forum.audiogames.net/post/570707/#p570707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti
Re: Do you still believe in the audio game revolution?
2020-09-13
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Re: Do you still believe in the audio game revolution? TBH I gave up after ECTAS bombed approximately as hard as Redsword, which also bombed harder than expected since I deliberately tried to make the accessibility BK3-like. AFAIK, nobody ever made it past the first level in that game (I th
Re: Do you still believe in the audio game revolution?
2020-09-12
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Do you still believe in the audio game revolution? To say that "audio games simply can't do x", where x is something that video games do but blind people play just fine, is a bit ... odd. Of course audio games can have complex fighting mechanics. They just don't.There are doubtless thin
Re: Do you still believe in the audio game revolution?
2020-09-12
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Re: Do you still believe in the audio game revolution? @70: wait, we have Pacman clones? where? URL: https://forum.audiogames.net/post/569952/#p569952 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l
Re: Do you still believe in the audio game revolution?
2020-09-11
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Re: Do you still believe in the audio game revolution? @50 Swamp's building helper works by giving each tile a distance-from-exit property, then playing the sound based on the difference between the tile you're leaving and the tile you're moving to, fwict. URL: https://forum.audiogames.ne
Re: looking for swamp map maker
2020-09-11
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: looking for swamp map maker Convince Google that BGT does not result in viruses. At this point, I'm not sure I can get the bloody thing to anyone for hosting. And my internet might as well be broken for upload purposes. If I ever find a way around that, I'll try to remember to upload th
Re: Do you still believe in the audio game revolution?
2020-09-11
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Re: Do you still believe in the audio game revolution? I can't help but notice that EA and tLoU2 took a hard turn toward accessibility at the very same moment that mainstream gamers turned against them. I'm not saying those are necessarily related, but it does make me suspicious. If the nex
Re: The strangest Bokurano Daiboukenn 2 Bug ever
2020-09-09
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Re: The strangest Bokurano Daiboukenn 2 Bug ever Yeah. Maybe something confusing it about whether sounds are playing? I have no idea what would do that, especially if it doesn't also cut off the sounds. But we're approaching this backward. Are you sure that nothing at all changed on your sy
Re: The strangest Bokurano Daiboukenn 2 Bug ever
2020-09-09
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The strangest Bokurano Daiboukenn 2 Bug ever The A key is supposed to let you skip cutscenes, including sounds that don't have some special loop thing going on that blocks it. This is supposed to apply to text as well.I assume there are no play_wait equivalents at play, and it's more li
Re: What games would you like in the community?
2020-09-02
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Re: What games would you like in the community? Kingdom Hearts, minus the obligatory level-grinding Make it a 90s Saban crossover of doom. They had MMPR, X-men, TMNT, and DBZ all at the same time, didn't they? ... Eh, I think they dropped DBZ and ended X-men before TMNT: The Next Mutati
Re: some idea's for swamp
2020-09-01
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Re: some idea's for swamp It's possible to destroy the cars in SCS. Copy some tiles from the destroyed business to the car locations. Doing that in Swamp proper is prone to problems, but ... maybe a mission involving a Behemoth? URL: https://forum.audiogames.net/post/566181/#p566181 --
Re: Stealth Mechanics in Audio Games
2020-08-27
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Re: Stealth Mechanics in Audio Games @9: As is, some of the costumes would prevent it from being monetized. Anyway, I might be able to send more notes this weekend, but I could give you access to the dropbox folder where I was keeping backups before then. That contains the AI outline, at le
Re: Stealth Mechanics in Audio Games
2020-08-26
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Re: Stealth Mechanics in Audio Games Swamp has a stealth mechanic, although it outgrew it quite a while ago. It was based around the amount of noise you make. The earliest versions had three movement speeds, but eventually the slowest was removed. Different terrain made different levels of
Re: Playable SNES games
2020-08-16
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Re: Playable SNES games The first MMPR game for SNES involves platforming and wall-jumping type scenarios, though? The first level is fairly flat, but it gets more complex as it goes. URL: https://forum.audiogames.net/post/561911/#p561911 -- Audiogames-reflector mailing list Audiogame
Re: Playable SNES games
2020-08-15
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Re: Playable SNES games If you can play Japanese (Super Famicom) games, the DBZ: Super Butouden trilogy is playable, along with DBZ: Hyper Dimention. I guess there's Primal Rage? If not for the climbing levels, I'd say Spider-man and Venom: Maximum Carnage... I don't think there are any lev
Re: How do I use the trackpad button to shoot in Swamp?
2020-08-14
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Re: How do I use the trackpad button to shoot in Swamp? Open keyconfig.ini in notepad, and change "Fire weapon" to something else. I changed it to Q and set the "say mission" command to mouse1, since I don't need that one very often, and my track pad's left mouse button is unreliable. URL:
Re: BK1 character build
2020-08-08
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Re: BK1 character build Yeah, the strategy for Kisenon is, like, really, really obvious. Somehow I always messed it up. The temptation to use swords when he's charging the Killingyoubeam is apparently my weakness. URL: https://forum.audiogames.net/post/559519/#p559519 -- Audiogames-re
Re: BK1 character build
2020-08-08
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Re: BK1 character build @6: BK1 is trickier to get use to, but once you get the hang of it, it's not so bad (disclaimer: I never actually got past Kisenon). It's also much less complex (it doesn't use a weapons menu, because there are few enough weapons to fit on the number row). Having sai
Re: has anyone made a controller config for swamp?
2020-08-03
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Re: has anyone made a controller config for swamp? The zip has several configs in it.The mouse movement ... I don't remember, other than that it was annoying to find and involved using the review cursor. It might also be on a different tab from the keyboard input, but accessing it without t
Re: has anyone made a controller config for swamp?
2020-08-02
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Re: has anyone made a controller config for swamp? There's a Swamp config in this zip archive: https://drive.google.com/open?id=14FmPA … xr3Srd4hCOYou can get Joy2key here: https://drive.google.com/open?id=1MMC0U … 2BBebKSDZZ URL: https://forum.audiogames.net/post/557819/#p557819 -- A
Re: does anyone have a version of swamp with older gun sounds...
2020-08-01
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: does anyone have a version of swamp with older gun sounds... Yes, but my internet and computers are phenomenally uncooperative. Assuming they will actually let me dig out Swamp 0.6-1.8 without corrupting my files, I should be able to ... Sendspace them, I guess (does the agarchive do pa
Re: Which games do you play the most?
2020-07-29
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Which games do you play the most? So this might sound narcissistic, but ... mine, with a side of Swamp / the Bokurano Daibouken trilogy / I was playing VGStorm titles quite often but then I suddenly stopped and have no idea why.Basically, I make games that I want to play, for the most p
Re: considering getting a payed swamp account
2020-07-23
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: considering getting a payed swamp account People talking about whether 180db or 180normal is better, and I'm thinking "why would anyone want to spend all that time running around in circles collecting crates, just to level up?". I barely have patience to solo a 30 crate mission, even w
Re: Sengoku Jidai: does anyone play this?
2020-07-12
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sengoku Jidai: does anyone play this? I'd have to recheck, a little more, since it's a long while since I played the game, but confusion was mostly my major feeling I'm afraid.I think this should be my signature, since it's an appropriate response to just about everything I do.Re: sound
Re: Sengoku Jidai: does anyone play this?
2020-07-11
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sengoku Jidai: does anyone play this? @6: thumbs up. It's frustrating how much easier it is to get violent games sharable compared to exploration games, but the complexity in building the latter is a lot higher. And then half the time it turns into the JFIMA anyway, though I guess you d
Re: Sengoku Jidai: does anyone play this?
2020-07-11
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sengoku Jidai: does anyone play this? The multiplayer element is desperately broken, but that's OK because there isn't a stable server.If I update it, I'm changing the ninja weapons to be less OP. I tried doing a recording yesterday after this thread (it was too boring to save), and ove
Re: Sengoku Jidai: does anyone play this?
2020-07-11
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Sengoku Jidai: does anyone play this? What's the latest version going around? I think I have a 2.6 somewhere, if I can find it, though I think it was just tweaking things to get behavior / stats to work better. URL: https://forum.audiogames.net/post/551138/#p551138 -- Audiogames-r
Re: Audio games that remind you of video games.
2020-07-10
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio games that remind you of video games. Some MotA betas gave me the feeling of playing a PS1 side-scroller. I'd say Tomb Raider, but I never played that. Like Warriors of Might and Magic meets MK: Mythologies: Sub-Zero? Actually, yeah, MKM:SZ feels a lot like MotA, but with MK-style
Re: Audio games that remind you of video games.
2020-07-10
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio games that remind you of video games. Some MotA betas gave me the feeling of playing a PS1 side-scroller. I'd say Tomb Raider, but I never played that. Like Warriors of Might and Magic meets MK: Mythologies: Sub-Zero? Actually, yeah, MKM:SZ feels a lot like MotA, but with MK-style
Re: Lets share our craziest AI Dungeon experiences!
2020-06-13
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Lets share our craziest AI Dungeon experiences! Has the UI changed in a voiceover unfriendly way, or is it just me? There's an unclickable "pick a setting" thing, and anything I type receives "invalid input". URL: https://forum.audiogames.net/post/540815/#p540815 -- Audiogames-ref
Re: looking for swamp map maker
2020-06-13
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: looking for swamp map maker (1) Not since the last one, anyway. Remind me; did the last one add the building helper and fix bugs with 3.5+? That's the last I remember.(2) I have been checking "active topics" daily all month, and this thread did not show up and was not marked as new. ???
Re: Swamp with a joystick?
2020-06-08
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Swamp with a joystick? amerikranian wrote:You absolutely cannot map turning in swamp. You can map everything else, but not turning.But I did it, once. Poorly, mind you. But that Swamp JTK config I had had it so that l1 and r1 were mapped to mouse movement. (IDK if analog sticks would ha
Re: Harry potter and star wars games?
2020-05-27
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Harry potter and star wars games? Masters of Teris Kasi is playable. It is also ... clunky? I haven't watched or read many reviews, and I know I'm more positive about it than most, but I also will not argue it is not frustrating in some areas. The special moves and combos and general co
Re: the thing with jumping in audiogames, just why
2020-05-13
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: the thing with jumping in audiogames, just why I have no idea. If you can spam a higher horizontal velocity while jumping, we'd all get around like grasshoppers.Math time: how long one stays airborne from a vertical jump is dependent on one's initial velocity. The formula for distance t
Re: streets of rage 2 accessibility by cae_jones, is it still available?
2020-04-27
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: streets of rage 2 accessibility by cae_jones, is it still available? Are you sure that ../sor2.gs* exists? URL: https://forum.audiogames.net/post/523381/#p523381 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi
Re: streets of rage 2 accessibility by cae_jones, is it still available?
2020-04-26
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: streets of rage 2 accessibility by cae_jones, is it still available? The program should launch the f5presser automatically; there's no need to launch it yourself.The runtime error is probably because it failed to find the savestate. Now that I can check the code, the saveslots are expec
Re: streets of rage 2 accessibility by cae_jones, is it still available?
2020-04-26
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: streets of rage 2 accessibility by cae_jones, is it still available? It's designed to work with Kega Fusion. When you start it, it launches the f5 presser, to force a savestate every second. This is the worst part.The second worst part is that it uses the clipboard.The third worst part
Re: streets of rage 2 accessibility by cae_jones, is it still available?
2020-04-26
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: streets of rage 2 accessibility by cae_jones, is it still available? https://drive.google.com/open?id=1N2r3T … oRigSuNx_rI have not stopped kicking myself for disappearing at the exact moment when R3dux needed this a while back. I had one job ... URL: https://forum.audiogames.net/post
Re: swamp campaigns
2020-04-23
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns ... Huh. I just tried copying it off my site onto a new computer, and ... the file just abruptly ends mid event. That's ... weird. And there's a bug with ally sounds that I haven't encountered before and appears to be on Swamp's or Windows' end.Leveling works, though, bu
Re: swamp campaigns
2020-04-20
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns Which version are you using? URL: https://forum.audiogames.net/post/521154/#p521154 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: swamp campaigns
2020-04-19
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns @10: Which one, and can you be more specific about how it fails? I tested far enough to be sure the mission works. IDR if it can actually go to map 2 or not. URL: https://forum.audiogames.net/post/520926/#p520926 -- Audiogames-reflector mailing list Audiogames-refl
Re: swamp campaigns
2020-04-19
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns @7: yes, but does that not ruin the line breaks, and cause nothing but SCS errors?@4 Is it giving errors, and if so, what are they?@5: Which one, and can you be more specific about how it fails? I tested far enough to be sure the mission works. IDR if it can actually go
Re: swamp campaigns
2020-04-19
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns @7: yes, but does that not ruin the line breaks, and cause nothing but SCS errors?@4 Is it giving errors, and if so, what are they?@5: Which one, and can you be more specific about how it fails? I tested far enough to be sure the mission works. IDR if it can actually go
Re: swamp campaigns
2020-04-18
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: swamp campaigns YesBut, as usual, my webhost is awful, so getting the ones on that page to work might be needlessly complicated. If there's a raw txt file, you'll need to open it in the browser, select all, and copy-paste it into a new txt file. For some evil reason, the server replaces
Re: I got bored and recorded some Genesis Games
2020-04-09
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: I got bored and recorded some Genesis Games It occurred to me while listening to the Sonic 2 bit that I never said anything about Tails. There are a lot of random death sounds that are Tails getting hit, and if you didn't know that was Tails, it'd make it hard to tell apart Sonic dying
I got bored and recorded some Genesis Games
2020-04-09
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
I got bored and recorded some Genesis Games This is a rapid-fire recording, where I went through 8 (9 if you count the vOICe intro) games in 1h 41min.I'd've used a louder mic if I could have. The levels in this thing are atrocious. I adjusted my settings until I got something tolerable... t
I got bored and recorded some Genesis Games
2020-04-09
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
I got bored and recorded some Genesis Games This is a rapid-fire recording, where I went through 8 (9 if you count the vOICe intro) games in 1h 41min.I'd've used a louder mic if I could have. The levels in this thing are atrocious. I adjusted my settings until I got something tolerable... t
Re: Submiting a game to the AG Archive?
2020-03-01
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Submiting a game to the AG Archive? Wait, do you mean audiogames.net, or agarchive.net? URL: https://forum.audiogames.net/post/505419/#p505419 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listin
Re: Some BK3 suggestions, and a rant.
2020-02-24
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some BK3 suggestions, and a rant. It's almost like someone said "Oh, so you want audio games to be more like mainstream games, do you?" URL: https://forum.audiogames.net/post/503795/#p503795 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:
Re: Some BK3 suggestions, and a rant.
2020-02-24
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AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some BK3 suggestions, and a rant. But the rocks only fall when you're on / under platforms? Use the sonar to detect them, wait for Carla to run through, then grapple to the top and follow her, while the rocks splash harmlessly below?There are occasionally lone rocks that fall completely
Re: Some BK3 suggestions, and a rant.
2020-02-24
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some BK3 suggestions, and a rant. But the rocks only fall when you're on / under platforms? Use the sonar to detect them, wait for Carla to run through, then grapple to the top and follow her, while the rocks splash harmlessly below?There are occasionally lone rocks that fall completely
Re: Some BK3 suggestions, and a rant.
2020-02-24
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some BK3 suggestions, and a rant. But the rocks only fall when you're on / under platforms? Use the sonar to detect them, wait for Carla to run through, then grapple to the top and follow her, while the rocks splash harmlessly below? URL: https://forum.audiogames.net/post/503782/#p5037