Re: The boat simulater by nathan smif.

2020-11-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: The boat simulater by nathan smif. It was one of his first programs and it wasn't that good. It was an interesting idea, but it was chock full of sounds to the point where it was sensory overload, and you could turn while stopped and stuff of that nature. It was like everything too

Re: cant reset my playroom password...

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: cant reset my playroom password... I tried to reset mine today and it doesn't send the email. It just grays out the reset password button after filling in the information needed but no email arrives. URL: https://forum.audiogames.net/post/590379/#p590379 -- Audiogames-reflector

Re: Some sounds appearing and dissapearing in gta V

2020-11-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Some sounds appearing and dissapearing in gta V IDK man, could be a thousand things, but try not to mess up Y and Z so much, makes it annoying to read URL: https://forum.audiogames.net/post/590312/#p590312 -- Audiogames-reflector mailing list

Re: Random MushClient question

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Random MushClient question Yes, and there are several distinct differences between the various methods available to you. The first method is to use DoAfter() and set the send to box to script Inside the parentheses, you would put the number of seconds, a comma, and then the text to

Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-15 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Firearm and Audio Nerds. Which Do You Prefer? This is where sound design comes in. URL: https://forum.audiogames.net/post/589998/#p589998 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Firearm and Audio Nerds. Which Do You Prefer? Here's the worst offenders in audio  games. First, when you hear multiple gun tails over top of one another. Second, when you play and loop a machine gun sound while the player fires and then when they release the fire key, that's it, it

Re: Looking for GTA Online players

2020-11-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for GTA Online players Restart NVDA once the game is running to restore it to normal. URL: https://forum.audiogames.net/post/589729/#p589729 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: accepting all purchase requests for sequence storm until december 1st! How could you take all requests? Like, what if every single one of the 227,376 registered users at the time of this post asked for a copy? URL: https://forum.audiogames.net/post/589598/#p589598 --

Re: About a half hour of me ripping around in several cars

2020-11-12 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars I have a track called endless floor that's a huge square flat track with nothing to hit. We really can't do races and stuff, the most we can do is just drive around on the track. I still have fun with it though.@22 I hope you're

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars I think the answer to that question is rather obvious. URL: https://forum.audiogames.net/post/589015/#p589015 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars I'm not doing that anymore. URL: https://forum.audiogames.net/post/588999/#p588999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars What mod? URL: https://forum.audiogames.net/post/588986/#p588986 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars Yeah just find it once and map it. URL: https://forum.audiogames.net/post/588980/#p588980 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars It would depend on your screen resolution. It probably defaults to 1080P with no monitor hooked up, but mine is 720p because that's the max my TV will do. URL: https://forum.audiogames.net/post/588976/#p588976 --

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars An NVDA addon that lets you make hot spots per application to jump the mouse to, as well as allowing you to control the mouse with the arrows, or enter coordinates to jump it to directly. URL:

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars you need to look inside anything that says something like first_floor.modern_presentation or whatever using object navigation. You need a gamepad or wheel to play, because while there is keyboard support, it's going to suck without

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars Nope, just me playing the game, there is no mod I am making. You can get Content manager here. URL: https://forum.audiogames.net/post/588968/#p588968 -- Audiogames-reflector mailing list

Re: About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: About a half hour of me ripping around in several cars yes, and I am using a third party launcher. URL: https://forum.audiogames.net/post/588963/#p588963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

About a half hour of me ripping around in several cars

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
About a half hour of me ripping around in several cars Here ya go. URL: https://forum.audiogames.net/post/588952/#p588952 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: reflections from a former developer

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: reflections from a former developer I think most of it comes down to the fact that if developers don't start innovating, we're stuck in the mid 2000s while look at mainstream games. There's a huge disparity between the two. I'm guessing that's why some people are willing to spend hours

Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for GTA Online players .NET mods don't work. URL: https://forum.audiogames.net/post/588199/#p588199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for GTA Online players @11 You'll get banned in two seconds flat. Same as if you take any mod on. Hell, I heard of someone getting banned because they ALT-F4'd themselves out of the game when the end mission screen glitched out on them and wouldn't let them proceed past it.I

Re: Looking for GTA Online players

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for GTA Online players We could use FiveM and put a small script to enable autoaim for everyone because it doesn't have it without that. But while GTA online might be playable for partials, it's not for totals. Or at least, I'll hold that stance until someone does a mission

Re: muds similar to wayfar1444?

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: muds similar to wayfar1444? never seen anything like it since it dropped. URL: https://forum.audiogames.net/post/587626/#p587626 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp Gamepad Support

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Swamp Gamepad Support Probably joy2key, but the interface on that thing is crappy and I never figured out how to get it to do what I wanted. URL: https://forum.audiogames.net/post/587460/#p587460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Is there a list of games that work with an X-Box controller?

2020-11-06 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Is there a list of games that work with an X-Box controller? Same here, I refunded the game because I just couldn't get it. I couldn't even get past the second piece of the first tutorial mission. I tried for almost an hour. URL: https://forum.audiogames.net/post/587129/#p587129

Re: How to change all graphics in GTA5 to lowest setting?

2020-11-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: How to change all graphics in GTA5 to lowest setting? No, you shouldn't be using it that way, it doesn't stick. URL: https://forum.audiogames.net/post/586598/#p586598 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How to change all graphics in GTA5 to lowest setting?

2020-11-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: How to change all graphics in GTA5 to lowest setting? Make a file in the root of your game directory called commandline.txt if it doesn't already exist. In there, add the following line: -useMinimumSettings. URL: https://forum.audiogames.net/post/586438/#p586438 --

Re: How to use a map in gta V

2020-10-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: How to use a map in gta V Well, you have categories on the map screen that you access with the D-pad up and down, and then different establishments with left/right on the d-pad. URL: https://forum.audiogames.net/post/582823/#p582823 -- Audiogames-reflector mailing list

Re: How to use a map in gta V

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: How to use a map in gta V There's one already set whenever the call is made and you all accept. Hop in a taxi and it is the first option, or get autodrive to take you there. URL: https://forum.audiogames.net/post/582754/#p582754 -- Audiogames-reflector mailing list

Re: selling my stw account.

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: selling my stw account. Blame the old ass software lol. URL: https://forum.audiogames.net/post/582731/#p582731 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: help! eurofly terrible bug!

2020-10-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: help! eurofly terrible bug! it's the windows equivalent of a segfault. We can't help you with that, you'll have to get in touch with the devs. URL: https://forum.audiogames.net/post/582676/#p582676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Assassin's Creed Valhalla is not comming to steam.

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Assassin's Creed Valhalla is not comming to steam. Stadia is even worse. URL: https://forum.audiogames.net/post/582413/#p582413 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Problem with VIP Mud

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Problem with VIP Mud That's because people are lazy and don't want to learn a new thing. Mushclient is infinitely more powerful and feature rich than VipMUD. URL: https://forum.audiogames.net/post/582258/#p582258 -- Audiogames-reflector mailing list

Re: Assassin's Creed Valhalla is not comming to steam.

2020-10-22 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Assassin's Creed Valhalla is not comming to steam. Fuck EpicGames. URL: https://forum.audiogames.net/post/582190/#p582190 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Vast Horizon Because if combat is a thing that you are exposed to, First off, it's having a baby knowing you might die. I would say that it's irresponsible to have a child when your employment is high risk. Not only that, but if you're away a lot, you're not exactly providing the best

Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Vast Horizon Babies were dumb AF! Yeah I'm a new mommy / daddy, let's go on some missions kiddo, and I'll try not to get us killed. yes, outer space is a very good baby raising environment.To be fair, I think they tried to clean up their supreme arrogance act a little later on, though

Re: Vast Horizon

2020-10-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Vast Horizon I never understood the asteroid tugging thing in space MUDs. You're taking a fairly small ship and trying to move even something that is 1KM across. You would most likely not have the required delta v to be able to do so, or it would be painfully slow acceleration. Then,

Re: MUDS with a good coherent story

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: MUDS with a good coherent story I don't like MUDs that do the whole linear thing. If I'm going to experience a story that way, give me a video game. MUDs are supposed to be text based hack 'n slash or imaginative roleplay. URL: https://forum.audiogames.net/post/581481/#p581481 --

Re: Vast Horizon

2020-10-17 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Vast Horizon That's what I'm wondering. URL: https://forum.audiogames.net/post/580897/#p580897 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon

2020-10-16 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Vast Horizon I'm skeptical. URL: https://forum.audiogames.net/post/580817/#p580817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Geas: classless rpg mud with soundpack

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack OK. Very odd indeed, especially when you type hunt on its own and it says you hunt nothing. URL: https://forum.audiogames.net/post/580143/#p580143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after death the same thing

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after death the same thing

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after tdeath the same thing

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it?Even after tdeath the same thing

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack So shit you hunt remembers you even if you go away for a while. I'm gonna die again and like your wounds are bleeding heavily, don't ignore this... yeah well buddy what exactly would you like me to do about it? URL:

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack He's a dwarf named Benghan. URL: https://forum.audiogames.net/post/580029/#p580029 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Geas: classless rpg mud with soundpack

2020-10-13 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Man I need some better weapons or a shield but I don't see these. How can I get my hands on a skull cracker...Also fuck's sakes I'm embarrassed. I died and the first time dude comes to save me, gives me back all my shit and uh... I ummm. I'm here

Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Yeah I think most of the time it's related to health messages. Wonder if those could be buffered into their own thing or something. Not really familiar with GMCP. URL: https://forum.audiogames.net/post/579523/#p579523 -- Audiogames-reflector

Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Something more than just the prompt line is going on though. I did set those settings just a while ago, but it didn't really affect anything. Also, this was never happening in my dead stock world. It's pretty much 100% observable by using the hack

Re: Geas: classless rpg mud with soundpack

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack OK, I sent you a zip of the two files, the ini and the mcl because some changes had to be made to the world as well. Lua audio is nice and you can set up things to run without timers in the game. SO it exposes through the ppi API and in the first

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack OK, figured out how to retain your command history while at the same time not having the last output automatically selected... FWIW! That shit was driving me crazy! I can't see why anyone would want that as you could just hit CTRL+R for the

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Removing those plugins minus the mapping stuff, under global, setting the alt keys to get to the menu. You can get to global without having to mess about with objnav with CTRL+ALT+G. Window maximized yes, alt does not show menu uncheck. Also under

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Retraction: The autowalk stuff uses the mapping stuff so best not to remove those.OK, it is possible to remove the plugins about mapping and the fish one as they are not needed. It is also possible to stop the selection thing by turning command

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack I'm starting to dig this now that I got things configured. One thing to note is that you could go to lua audio. This would give multiple sound buffers, would make it much easier to manage things, and would allow sounds to continue if the window is

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack I'm starting to dig this now that I got things configured. One thing to note is that you could go to lua audio. This would give multiple sound buffers, would make it much easier to manage things, and would allow sounds to continue if the window is

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack OK, it is possible to remove the plugins about mapping and the fish one as they are not needed. It is also possible to stop the selection thing by turning command echo off in display. These were the biggest irritants. Oh and the chat miniwindow

Re: Geas: classless rpg mud with soundpack

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Yeah that makes sense. Variety is the bane of my existence as someone who designs such things. I kind of figured that NVDA (my screen reader) wasn't giving me accurate color info. I didn't know that it was only matching the first char. It also

Re: Geas: classless rpg mud with soundpack

2020-10-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Well if they are using all the GMCP modules, as far as I know, that would completely eliminate the need to ever use colors. By getting it working, I mean in my own projects, since I want to use it in several other MUDs that use it but I'm not

Re: Geas: classless rpg mud with soundpack

2020-10-09 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack @42 I mean, you did pretty well with no coding knowledge getting GMCP to work. Something I haven't quite been able to do. I know that the handler plugin bounces stuff, so you have to catch it in another plugin with an OnPluginBroadcast function,

Re: Geas: classless rpg mud with soundpack

2020-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack OK, got me a Dwarf character named Benghan. I'm trying to figure out my way around bc I forgot most of the stuff.BTW, that Discord thingie isn't a real thing. Most discord invites start with discord.gg/ and go from there. On this one, it turns

Re: Geas: classless rpg mud with soundpack

2020-10-08 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Yeah don't use that pack, it's messing with the input field in a way I don't quite understand. URL: https://forum.audiogames.net/post/578458/#p578458 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Geas: classless rpg mud with soundpack

2020-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Oo yeah, I can tell you that without having even successfully creating a character, I will not be using that sound pack. It is really messed up as far as messing with core mushclient functionality. Configuration tweaks I perform on every world I

Re: Geas: classless rpg mud with soundpack

2020-10-07 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack Seems the grammar has improved. I never knocked them for that as they're German, but it's nice to see that things have improved there.As to the sound pack, yeah I'm wondering why you have to do something with colors to make it work but whatever,

Re: Geas: classless rpg mud with soundpack

2020-10-06 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack I'm a little reticent to come on because its a lot of work to get a character to the point of usefulness only to have it die again or something. This game just needs people to function and I'm worried that the same thing that drove me away the

Re: Geas: classless rpg mud with soundpack

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack I never cared that much about sound packs other than things I need like event sounds and so forth. But I'm sure it can be fixed. I wonder who made it and I wonder why you have to set a certain value in the game to get it to work though? URL:

Re: Geas: classless rpg mud with soundpack

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack The problem comes into play that when you enter a guild, you will need higher ranked players sometimes, and having none, you can't do much. URL: https://forum.audiogames.net/post/577149/#p577149 -- Audiogames-reflector mailing list

Re: Geas: classless rpg mud with soundpack

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Geas: classless rpg mud with soundpack I haven't been on in a while but it was about dead the last I've looked. The thing is, with no guildmasters and other people to play with, it's not really that funt. It's really a shame because it has some excellent combat mechanics and very

Re: Is it possible having this feature in Topspeed 3

2020-10-03 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Is it possible having this feature in Topspeed 3 No one's going to touch it. The source code is there available to be worked on, but the environment is of an old system. No one is going to want to do all the work to set up a dev environment for that old code base to bring new features

Re: soundpack for the mud Geas

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: soundpack for the mud Geas It's a great MUD but with the guild leaders and more advanced players not on there to provide guidance, it just falls apart. URL: https://forum.audiogames.net/post/576212/#p576212 -- Audiogames-reflector mailing list

Re: soundpack for the mud Geas

2020-10-01 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: soundpack for the mud Geas I don't remember seeing one but if it was for VIP I would have ignored and forgotten about it. URL: https://forum.audiogames.net/post/576035/#p576035 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: my microsoft flight simulator 2020 findings and opinion

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: my microsoft flight simulator 2020 findings and opinion Don't use FSX, use Prepar3D version 4. URL: https://forum.audiogames.net/post/575457/#p575457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Just want to play GTA5

2020-09-29 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Just want to play GTA5 They are connected as it is the same world. Don't buy san andreas though. You won't be able to do much with it. Also if your computer can't run 4, it sure as hell cannot run V. URL: https://forum.audiogames.net/post/575455/#p575455 -- Audiogames-reflector

Re: Gamepads/controllers

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Gamepads/controllers More precise joystick input with less jutter. Better, less squeaky triggers. More solid and less rattly feel. Supports wireless and wired. Impulse trigger rumbles for games that support it - admittedly few. URL: https://forum.audiogames.net/post/575215/#p575215

Re: Gamepads/controllers

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Gamepads/controllers If you get an Xbox 1 controller, it'll just sync up and you're done. If you run out of batteries, you can plug it into USB on the computer and keep playing. People say they're too big, so maybe if you have smaller hands don't get it, but for me it's fine. URL:

Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2 They should be made in MUSh. URL: https://forum.audiogames.net/post/574432/#p574432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Downloading Version 1 of VIPMUD if you don't have a key for Version 2 Don't buy it, it's a waste of money. URL: https://forum.audiogames.net/post/574427/#p574427 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills Neither one of them do. Cogg is like an alternate universe of Clok where some things never took place. It's a lot more build your own world in a sense that economy is player dependent and so forth. URL:

Re: Tomb Hunter, how does god mode suppose to work?

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Tomb Hunter, how does god mode suppose to work? You shouldn't be able to die, that's it. URL: https://forum.audiogames.net/post/574377/#p574377 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Entombed has too many bugs

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Entombed has too many bugs Shmeesh! It's pretty old and fairly well abandoned. URL: https://forum.audiogames.net/post/574170/#p574170 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Manamon 2 license

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Manamon 2 license Yes but my point is, why should the forum staff take on this responsibility when it doesn't fall within scope. It's easily taken care of by creating a rule forbidding license transfers except in circumstances where an official method exists as set out by the

Re: Manamon 2 license

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Manamon 2 license This should probably be made a rule, since it really adds more work for the forum staff to try to verify the good intentions of the transferer and that the developer in question either will or won't accept a transfer. If the stance is no illegal piracy, this is a

Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills Lol talk to Hoss. URL: https://forum.audiogames.net/post/573926/#p573926 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills he got mad at our multi-million riln farm empire but he's cooled off a bit about it since. But yeah he's a good guy. URL: https://forum.audiogames.net/post/573913/#p573913 -- Audiogames-reflector mailing list

Re: Swamp runtime error?

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Swamp runtime error? yes you do need that as well. I don't like the way that's handled. URL: https://forum.audiogames.net/post/573555/#p573555 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A long time coming --- Manamon copyright infringement report

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: A long time coming --- Manamon copyright infringement report Just ignore him, he's just trying to start shit. URL: https://forum.audiogames.net/post/573554/#p573554 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp runtime error?

2020-09-23 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Swamp runtime error? get the latest patch. URL: https://forum.audiogames.net/post/573492/#p573492 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for some golf

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for some golf Yeah, you would think. URL: https://forum.audiogames.net/post/572713/#p572713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for some golf

2020-09-21 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for some golf None that I know of. URL: https://forum.audiogames.net/post/572695/#p572695 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: My summer car? Consider it like a mish mash between a life sim, and a 3D puzzle game. The puzzle element being the building of the car. It takes place in Finland in the 90s I think, but the car is an older vintage one from the late 60s or early 70s. You have to do all the work and you

Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills cogg.contrarium.net 4001 URL: https://forum.audiogames.net/post/572558/#p572558 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills Cogg's farming blows Clok out of the water. URL: https://forum.audiogames.net/post/572527/#p572527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: My summer car? Yeah just apply for one, you'll get it if you haven't been in for longer than 2 hours. URL: https://forum.audiogames.net/post/572526/#p572526 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: steam problem

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: steam problem Indeed, this is a steam pitfall. URL: https://forum.audiogames.net/post/572448/#p572448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: undead asault help

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: undead asault help Probably dead again. URL: https://forum.audiogames.net/post/572408/#p572408 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: My summer car?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: My summer car? No, you'll never be able to do anything in that game, it's literally not worth it. URL: https://forum.audiogames.net/post/572407/#p572407 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: accessibility for the oculus quest 2

2020-09-19 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: accessibility for the oculus quest 2 Shouldn't have been moved IMO. VR and games definitely have a strong relationship, but there are other things besides games that you can do with VR. URL: https://forum.audiogames.net/post/572189/#p572189 -- Audiogames-reflector mailing list

Re: sbyw sounds file.

2020-09-18 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: sbyw sounds file. The sounds.dat is downloaded before the client starts for the first time. The problems you are experiencing are likely due to having preloading off. Try turning that on and streaming off and see if that improves things. A warning though, it will require more memory,

Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net ForumGeneral Game Discussion : ironcross32 via Audiogames-reflector
Re: Mechanic Ideas You know another thing comes to mind. A good CQC system. CQC being close-quarters combat. I always liked the Metal Gear Solid systems, because they managed to keep it between one and two buttons. I like that from PS2 onward, they accounted for the pressure sensitive

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