Re: Blind Quest: The Enchanted Castle is available now!

2020-02-12 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! Hello Max.Is there no way to make the update require the registration code that you got when you bought the original game?Also, did you know that once you collect the three runes and speak to the supervisor in the castle, it fails to

Re: Thoughts about the new immersive Audio RPG - The Cursed Painting

2020-02-12 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Thoughts about the new immersive Audio RPG - The Cursed Painting @Accman et al: You will be able to run the demonstration version of this skill just fine with the Windows 10 version of the Alexa app, but you will not be able to upgrade to the full version (assuming that the full

Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle is available now! LOL. In the castle, the sign post says the throne room is to the west, but there's an eastern exit which ... leads to the throne room.Also wow. I feel like  need to play this game on maximum difficulty for it to be a challenge.

Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] LOL. I think the younger generation of people will always want sounds and stuff with their mud gaming. It's more us older players who are fine playing muds without sounds, because we had to play that way for a long time, and so got used to using

Re: Warsim, text based randomly generated stratogy

2020-01-27 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @matt1211 So Warsim has transcended simulating kingdom war. It now simulates not even the birthing cycle, but the registration process in the great beyond, before you're even born.I'm picturing a huge screen full of stats and body

Re: Warsim, text based randomly generated stratogy

2020-01-27 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy * Visiting the Goblin settlement (10, 8) still shows ASCII even with ASCII turned off.* When training soldiers to become knights from the barracks, you are told you're training bandits into knights as a result:    "You pay the gold and the

Re: AudioWizards now on Steam and PC!

2020-01-22 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: AudioWizards now on Steam and PC! Given that the developers were concerned about the piracy of the game when it was only on the mobile platforms, I sincerely doubt they will or should release the game on Itch.io. DRM-free is a great thing, until you realize that it just means only one

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud I just tried the mud today and I do love the various systems and mechanics. I also like that it doesn't seem to be a super strict RP environment, which is its own feature in some ways.I do have a problem with an RP intensive mud such

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Bloodbath released! I'm in agreement with the others in Redfox's case: Please ban the irresponsible child. He's been at the center of multiple incidents of trolling, has had multiple warnings, and all while supposedly under watch. Discipline must be maintained, as well as peace, and I

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-12-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hey Chow. Is he wielding a ranged weapon? You won't see flurry and other close-range melee skills in the combat screen if you're wielding a bow, and you likewise won't see missile volley, precise shot, or other bow skills

Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Lament: Age of Wind and Wolves Sadly, no matter how masterful you are at woodcarving (for example), your longbow will be exactly the same as someone who is just fair or mediocre, assuming they succeed at making the craft. I've suggested before that different skill levels should apply

Re: Awakened worlds mud.

2019-11-23 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Awakened worlds mud. If you mean in the neophyte guild, assuming you're doing the job to find the assistant, there should be a crate there next to the skeleton. Grab the crate and bring it back. Remember the recap command. It's saved me a lot of headache on multiple occasions.Kai URL:

Re: Awakened worlds mud.

2019-11-22 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Awakened worlds mud. I just recreated my character, this time a dwarf adept with 6 ranks in rapid healing and 2 ranks in increased reflexes, and I'm already almost at 20 karma from doing shadow runs after only about an hour of play. lol. The start of this game really is pretty easy.Kai

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-16 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Even if you can't see the top links, the search URL is just https://forum.audiogames.net/search/Kai URL: https://forum.audiogames.net/post/477114/#p477114 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I actually wish Aaron had been a bit more sly about it and made the game produce some bogus error message accompanied by an error code, copies that to the clipboard, then exits.Kai URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-11 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @phoenix1991: You repeatedly post the same thing, asking about self-trading. a few of us (myself included), have mentioned that self trading probably wouldn't work in Manamon 2 now because of the change in the online

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Is there any way to prevent a manamon from transforming? I'd kind of like to have one of each manamon in my transportal, but would love to level them all one by one to explore what they get, and transformations kind of

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-10 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm not a fan of autosave, either. Would be a shame if it saved a match that you just wanted to try again to see if you could do better, etc. However, I do wish we could hit f4 or something to save our game right away. I

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm in full agreement with BlindNinja. I personally hate when programs ask me, are you sure you wanna quit this program? Click yes. Are you absolutely sure? Really? Are you positive? One last time! Please make sure you

Re: Awakened worlds mud.

2019-11-09 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Awakened worlds mud. It's interesting that so many people use the presence of sounds as a metric on whether or not they play a mud. It could be a boring, bland, stock mud, and as long as it has sounds, it would win over a highly detailed game with rich crafting, story, etc.I guess I'm

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem @Whitefall: Think of the strands of webbing as guitar strings (but obviously without frets). Each strand only makes a single note. You need to walk to the various strands to hit different notes, you can't just hit enter

Re: Awakened worlds mud.

2019-11-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Awakened worlds mud. I actually think adept would be much better at unarmed than street sam, since you've got a lot of powers like distance strike that let you hit with unarmed attacks from further away. There's also powers that improve your combat and dodge pools, and none of it is at

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I deleted my post. I reloaded manamon 2 and it seems to be working fine now. That was strange. It played in every other instance but during the manamon overview screen.Kai URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Omission: Kubineral doesn't have an audio clip for its cry -- unless it's meant to be the silent stalker... who just happens to be holy? LOLKai URL: https://forum.audiogames.net/post/474295/#p474295 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Bug / Omission: When speaking to Mercilla after discovering Sangora's illness and preparing to head to the airport,, the dialog comes up as blank. Pressing on her literally says blank. LOLKai URL:

Re: Awakened worlds mud.

2019-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Awakened worlds mud. I loved being an adept. They were so amazing. Never did try the pure magic builds. Was always either street Samurai or Adept. Tried rigger once and wasn't that into it. Tried decker too, but that's a profession that requires so much resources in the form of cash to

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm really loving Kangachan. The presence of those 3 elemental punches makes it so useful as an all-purpose killer. I actually wish we had a manamon that had an ability to change its element type -- something like a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I think it has been said before, yes, but I never even bothered to go looking. I didn't really have an issue with the battle, other than that it took me to my last manamon to kill it. I did manage to kill it though, so

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Re: Post 366: I had 6 manamon on my team, all ranging around level 20 to 30. They let me absorb enough of the webs so that I managed to kill it with the last manamon standing. LOL. It's probably not the optimal method of

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm editing this post just to emphasize Jade's point that Manamon 2 really should've gone through a much more rigorous grammar check before release. Case in point, I just found Berserk Call, which... "The foe lets out a

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem LOL. My favourite Manamon 2 skill description" Smite. "The user strikes the foe." *cough*Kai URL: https://forum.audiogames.net/post/473477/#p473477 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Things which worked in Manamon are in no way guaranteed to work in Manamon 2, self trading in particular since you now have to create online rooms and everything.Kai URL: https://forum.audiogames.net/post/473472/#p473472

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-06 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem These music rhythm games make me sad. I suck at rhythm games, have never really gotten into playing them, and boo, here it is in Manamon 2. LOL. I know it's optional, but it also seems to give good stuff, so poop on this

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-05 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Brain Dodderator doesn't have a vocal pronunciation.Kai URL: https://forum.audiogames.net/post/473234/#p473234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-05 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem This goes back to my message about audiogames needing to adopt some mainstream practices. An automatic item finder would've been a great DLC option. Just walk over a tile and it automatically grabs hidden items if there

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-04 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Feature Request: Allow us to rename Manamon outside of the capture window. A lot of times I want to rename Manamon later once I observe their development cycle, gender, stats, etc, but I don't see a way to do it in the

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-04 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I kind of wish audiogames were more cognizant of the mainstream gaming trends. Case in point, Manamon 2 would've been a great platform for DLC development, serving as a constant revenue stream for the developer (releasing

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-04 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I kind of wish audiogames were more cognizant of the mainstream gaming trends. Case in point, Manamon 2 would've been a great platform for DLC development, serving as a constant revenue stream for the developer (releasing

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I notice a few people cross posting (that is, posting the same thing to one of the other Manamon topics and then coming over to this topic to post the same thing). I know this might not be against the rules, but for the

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm not sure how I feel about the skill distributions in Manamon 2. The game now has a synergy feature so that steel manamon performing steel moves hit much harder, which is great, but then you find manamon that have tons

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem She doesn't give you three nets. What she is doing is setting out 3 mananets which have manamon inside them, from which you pick your starting pokemon.Kai URL: https://forum.audiogames.net/post/472025/#p472025 --

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Feature request: If you've already captured a manamon, bypass displaying all the capture info when you capture another one. Instead, just mention that you've captured manamon name, then skip directly to the rename

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem If an update doesn't require replacing assets and multimedia, I sure wish the update function would link to a smaller download instead of forcing you to redownload the entire install package all over again.Kai URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Despite my displeasure with VG-Storm and how they handled Psycho Strike (where's the update to it he promised ages ago?), I nevertheless did buy Manamon 2. I'm not really holding my breath that the developer will support

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Hi, Tesla? I just bought the 2019 model of your car, but I hear you're about to come out with a new car for 2020. Since I just bought the 2019 car, I think it's silly that I should have to also spend money on the new 2020

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-10-24 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I believe this is a case where the link might've been incorrectly removed. AHC has online verification, so even if someone did have the download, they wouldn't be able to play it without a valid account and password,

Re: TriadCity via MUD clients

2019-10-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: TriadCity via MUD clients Frustratingly, I am already trying to connect via 9094. That, in fact, is the only way I'm even managing to get the log-in prompt wherein I chose to type either join or guest. I sort of figured MUSHClient would choke on the SSL connection, so didn't even try

Re: TriadCity via MUD clients

2019-10-17 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: TriadCity via MUD clients I wonder if you guys are writing your telnet protocol slightly different from how most muds interface? My client of choice, MUSHClient can't seem to handle the game. I type in either guest or join, and immediately get disconnected. It does have a packet

Re: Warsim, text based randomly generated stratogy

2019-02-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well I'll be damned. That's confusing, because I know for the longest time the hire staff menu had issues refreshing. It'd pop up underneath the previous menu text. I just tried it now, though, and it seems to refresh just fine now.

Re: Warsim, text based randomly generated stratogy

2019-02-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I asked this before, but you must've missed my posting: With this update, would you mind fixing option 3 from the main game menu so that it does a proper refresh? It doesn't seem to, leaving previous screen text on top of the new game

Re: Warsim, text based randomly generated stratogy

2019-01-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Is it intentional that option 3 from the main menu (Hire Staff and Champions) doesn't redraw the screen, so that it gets rid of the main menu text? It makes working with that feature of the game a little bit tedious.Kai URL:

Re: Swamp, zombie FPS by Aprone

2019-01-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey Aprone.In the event you can't find a good router locally, and you don't have Amazon Prime, I would be happy to make the purchase on your behalf and have the router sent to you over night, rather than having to wait a few days for delivery. We'd have to

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-12-26 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Greetings Joseph et al.It's been some time since we've had some kind of status report from Out Of Sight. Is there any chance we can get a word about any goals, changes thereof, or other significant events regarding the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Thanks Defender and Joseph, but I honestly didn't do very much for AHC. All the sound effects and such are strictly Drew's, and I think he did a much better job than I would've been able to. I really only did what I could

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @Kodi (Post 1636) Unless it's a demo that's strictly hampered, thereby requiring extra coder time to deliberately rip out huge chunks of the game, demos are usually hotbeds for cracking. Even if cracking isn't an issue,

Re: You're a Cyclepath!

2017-08-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: You're a Cyclepath! I just want to jump in here and say that the mindset of "if you don't have a 64-bit system, get one" is a bit narrow-minded and unrealistic when it comes to appreciation for varying situations. Perhaps, for one reason or another, they are either unable to or

Re: Warsim, text based randomly generated stratogy

2017-07-03 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi. Is there any way you can separate the background music from the randomly generated music? I, for example, like to play with the music turned off, but would still like to hear the bard music It's impossible to do this when turning off

Re: Warsim, text based randomly generated stratogy

2017-07-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy In the Steam Edition:your scribe pulls out the scroll of evil policies and prepares to make amendments to it. 1) Declare 'Pillaging' 2) Declare A Curfew (More Arrests) 3) Declare A 'Breathing Tax' l 4) End the walking tax 5)

Re: Warsim, text based randomly generated stratogy

2017-07-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello Wastelander. I'd love to contribute sounds to this game, which I think will improve the experience now that you're releasing to Steam. Even if you don't want sounds in the main release, is there any way you can tweak the output code

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-15 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds For pop culture reference, can you guys make an American flight from Chicago to Kentucky, wherein you can elect to have a passenger forcibly "reaccomodated"?Thanks.Kai URL:

Re: Lament

2017-04-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Lament Hey $ilverCross. As long as you're not a strongly opinionated person as I am, and don't criticize the slow development etc of Lament, the staff is fine. In fact, that aspect aside, they're great, they just can't seem to stand any opinion about the mud which isn't absolutely

Re: The official "Extended Clok mod"!

2017-01-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: The official "Extended Clok mod"! I'm with Ironcross on this one. I tried this mud, and couldn't stand the lag, either. This time, though, I'm keeping my mouth shut to the staff since, on Lament, I expressed my opinions about the mud, and they banned me for it. Lol. URL:

Re: Lament

2016-12-18 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Lament After a year of playing this mud, and in the light of some unsavory staff member interactions, here is my review of Lament:Lament is a fun mud, with a rich, addictive crafting system, great roleplaybackground, history, and atmosphere. I've loved playing it, despite the flaws

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Re: Endgame battles: While I don't have personal experience with it, remember that this is all essentially Day One exposure, and other players may have strategies and approaches that don't render these fights as difficult as has been

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Once he caves in and decides to add in NVDA, he'll then need to add JAWS, and then Window-Eyes, and then this, and than that. lol. After all, not everyone uses NVDA, so people using other screen readers will also want fair

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! While I won't be purchasing Manamon based on my experience with Psycho Strike, I'll play devil's advocate and state that the developer shouldn't cave in and add options he didn't want to implement from the outset. He obviously had his

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-13 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) For the love that is game sanity, can the deck manager please present cards in tabular format, with different types on separate collumns, and different cards for each type on separate rows? Ergo, pressing left/right arrows through card

Re: Swamp, zombie FPS by Aprone

2016-06-12 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'm really hoping that Aprone takes suggestions for future Swamp development in-house, rather than trying to implement every desire of every player. It's partly that attempt to accommodate various players that's caused the current version of Swamp to be at

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Lol. I'm slightly baffled as to the number of requests for a standalone client for this relatively simple game. I mean, it's basically click a button to roll a dice. What real use would there be for a standalone program? URL:

Re: Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Not trying to be an ass, but since it is the title of your game: you should know that the word "paril" is misspelled. That should be "Peril". URL: http://forum.audiogames.net/viewtopic.php?pid=261239#p261239

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Connor142: A hint that will help you. Remember that turn tiles can be place adjacent to one another to accomplish difficult turns, and you may want to visit the place you started from before you seek the goal.Aminiel, glad you're enjoying

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Aminiel, glad you're enjoying the game. I'm in no way Aprone (he's nicer), but I want to chime in on your suggestions (Edit: It appears he beat me to the punch):The first item in a tile's menu, when it is connected to a switch, should allow

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Aminiel, glad you're enjoying the game. I'm in no way Aprone (he's nicer), but I want to chime in on your suggestions:The first item in a tile's menu, when it is connected to a switch, should allow you to change tile settings. Pressing

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-12 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Jeffb, the arm travels in the direction designated by its start position, which you can always examine with X, and jump to with Shift + X. It will continue in that direction until it encounters an obstacle. If the arm is blocked from moving

Re: SoundRTS

2016-05-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: SoundRTS I honestly didn't think you were working on Sound RTS anymore. Well done for continuing the work. I'll be giving it a look soon, since I did enjoy playing that game. URL: http://forum.audiogames.net/viewtopic.php?pid=259880#p259880

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-05-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] I was bored, so I made this 124-hit combo with Robo Fortune and Eliza. It is in no way a practical combo, and it requires you load drones 3 times, followed by Robo Fortune's taunt, which doubles her drones.From full

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind For those who are demanding that accessibility be a priority venture on daigonite's part, I propose the following exercise. Create a simple game (a quick side scroller, for instance). You must make it both sonicly and

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-30 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I think some of the contributors to this thread don't really understand the developmental and marketing aspects of designing and releasing a hopefully profitable, or at least even-margin game. I for one support Daigonite

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-30 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I think some of the contributors to this thread don't really understand the developmental and marketing aspects of designing and releasing a hopefully profitable, or at least even-margin game. I for one support Daigonite

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-04-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] 360 degree moves don't actually require 360 degree input. They mostly require a half circle, followed by one.Example, if you start from forward, roll a half circle by going F, DF, D, DB, B, then press either UB or

Re: drakor a newly discovered browser world

2016-04-02 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: drakor a newly discovered browser world @Giovani Thanks for the tip about the inventory stuff showing up at the top. I agree that accessibility is somewhat spotty, and to be fair, the developer probably didn't have accessibility in mind when he made it. I'm not seeing the accessibility

Re: drakor a newly discovered browser world

2016-04-01 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: drakor a newly discovered browser world I have no idea how you guys are setting up your equipment. I've been clicking things like mad in my inventory tab, but can't see how to allocate items into their appropriate slots... If I click head slot, nothing. Click the little d-50 image next

Re: Castaways 2 public beta

2016-03-08 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Castaways 2 public beta @Dark That being said, I also don't think Castaways 2 has to necessarily also appeal to all groups. It's perfectly fine for C2 to remain a PVP game, whilst keeping the single player aspect for those who don't enjoy that kind of gameplay.I tend to think that

Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Castaways 2 public beta The initial reason for the account system was to thwart cheaters and would-be hackers. I think opening a trial system would just open the doors to the masses... Oh. this trial account got banned. Make new free email account, sign up for new trial, etc. In the

Re: Scrolling Battles Pro

2015-12-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro Crashmaster, you must be seriously misinformed to assume that at any point Swamp would've used your voice in any capacity without your consent. If it was for a player voice, I'd like to know how you thought I used your voice without your consent? That was a

Re: Scrolling Battles Pro

2015-12-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro Crashmaster, you must be seriously misinformed to assume that at any point Swamp would've used your voice in any capacity without your consent. If it was for a player voice, I'd like to know how you thought I used your voice without your consent? That was a

Re: UltraPower (new topic!)

2015-12-20 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: UltraPower (new topic!) Lol RealTalk. Karma indeed. URL: http://forum.audiogames.net/viewtopic.php?pid=243554#p243554 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro For the record, it's situations like this that reaffirm my decision to no longer contribute sounds which I've paid for towards any audio game development, beyond those which I've personally pledged to work on already. People in the audio games community would

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro Lol. If I pay for this game, I'll be paying for Swamp sounds. There's some funny irony in that somewhere. URL: http://forum.audiogames.net/viewtopic.php?pid=243413#p243413 ___ Audiogames-reflector mailing list

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro For the record, it's situations like this that reaffirm my decision to no longer contribute sounds which I've paid for towards any audio game development, beyond those which I've personally pledged to work on already. People in the audio games community would

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro Lol Defender. You got that chip off your shoulder yet? URL: http://forum.audiogames.net/viewtopic.php?pid=243418#p243418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Scrolling Battles Pro severestormsteve1, you're only helping confirm my point. lol. The guy whose bought sound libraries is indeed poking fun at the reappropriation of sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=243424#p243424

Re: UltraPower (new topic!)

2015-12-16 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: UltraPower (new topic!) I wonder where the moderators are? This topic is easy pickings for moderator stomping. URL: http://forum.audiogames.net/viewtopic.php?pid=243025#p243025 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-12-09 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Realism has nothing to do with Swamp gameplay. If we were ever to try and make Swamp realistic, you'd only be able to carry a limited amount of ammo, have only one life per character, would take for ever to heal wounds despite the application of medkits,

Re: Swamp, zombie FPS by Aprone

2015-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I often tell people to use their building helper when they're lost indoors. Problem is, for one reason or another, the building helper sounds seem to be confusing for most player.s With that in mind, here's a preview of the new sounds slated to replace the

Re: Swamp, zombie FPS by Aprone

2015-11-07 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I often tell people to use their building helper when they're lost indoors. Problem is, for one reason or another, the building helper sounds seem to be confusing for most players. With that in mind, here's a preview of the new sounds slated to replace the

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Interface: Is there any way the skill and perk point assignment screens could accept arguments? Lets say I have 25 skill points and want to assign them all to health. Right now, I have to press 4, enter 25 times, and this

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Regarding differing instruments based on pitches, why not code the game to output to the MIDI interface? That gives you a huge library of instruments, without having to include any samples, and you can then just assign

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-21 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Agreed here, Dark. My score I posted earlier was purely from grind mining, refreshing weapons from a store until I got a good one, and then... dying to an even better NPC. lol. Modding the game to have the ultimate weapon

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-20 Thread AudioGames . net ForumNew releases room : Xoren via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Bob the The Wastes Incarnate travelled through 111 places in the wasteland, he died at level 29 and the last thing he saw was a Defiled Headless Green Beast Queen Titan in the region known as Soloroad Township Cratering

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