Re: Little Boss's Lemonade Stand is updated in version 0.6.2
@72:Every sapi library should have a speak and interrupt function: check your speech library's documentation for the specific function name.You should usually see speak, speak with interrupt, is currently speaking, and stop speech
Re: Little Boss's Lemonade Stand is updated in version 0.6.2
There are no temp files to delete, they are removed when the program exits after the crash.For the sake of testing I tried to launch the game and delete the gen_py folder while it was running, but pressing alt to navigate away cra
Re: Little Boss's Lemonade Stand is updated in version 0.6.2
There are no temp files to delete, they are removed when the program exits after the crash.For the sake of testing I tried to launch the game and delete the gen_py folder while it was running, but pressing alt to navigate away cra
Re: Little Boss's Lemonade Stand is updated in version 0.6.1
Same error at startup, using version 0.6.1 (downloaded this morning).I checked the temp directory, there's just a single folder for gen_py, with dicts.dat and a three-line generated script.System is windows 7.Traceback (most rece
Re: Little Boss's Lemonade Stand is released!
Having the same issue as Jason, on windows 7.One possible angle to look into is if you're accessing the internet at startup: I see this from the vast majority of games made with this toolkit if they aren't ready to handle being blocked by a fire
Re: Warsim, text based randomly generated stratogy
Turn off key echo using nvda+2.
URL: https://forum.audiogames.net/post/513641/#p513641
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Re: Warsim, text based randomly generated stratogy
I've worked on a small update pack for the wastes, the goal of which was to smooth over some of the rougher edges. Unfortunately it still suffers from a couple crashes (and do not try to save your game), but does add some nice features, alo
Re: Shooter Concept Demo (Windows and Mac!)
Game fails to launch if blocked by firewall. Likely culprit is the update check, as the runs counter used to display 0 if it couldn't reach the net.Looking forward to trying some of the newest changes, though giving up level 600 will be a little p
Re: Shooter Concept Demo (Windows and Mac!)
Game fails to launch if blocked by firewall. Likely culprit is the update check, as the runs counter used to display 0 if it couldn't reach the net.
URL: https://forum.audiogames.net/post/431379/#p431379
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Re: Swamp, zombie FPS by Aprone
That, Aprone, was the best thing I have read all day!
URL: http://forum.audiogames.net/post/404283/#p404283
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Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!
I'm really liking all the updates to this. Unfortunately, the game is encountering a crash on my system when blocked by a firewall.
URL: http://forum.audiogames.net/post/403200/#p403200
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Re: Oh Shit!
I'd like to suggest that cannons have a health rating. When they get hit by enough rocks, they get destroyed.It's rather amusing to watch multiple rocks land right on top of a cannon and it just keeps firing.
URL: http://forum.audiogames.net/post/396895/#p396895
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Re: the Wastes update pack
@Omer:Is there a specific point at which this error keeps happening to you? I've seen similar messages before, but never with the Wastes. Are you by any chance using a non-ascii interface language (I believe the wrapper has issues with extended characters)?Best,Jo
Re: the Wastes update pack
@Niklas:Adding quests (or encounters) would require the original game's source.As a rule of thumb, if a change would modify the character's stats in *any* way, it can't be done by the pack.
URL: http://forum.audiogames.net/viewtopic.php?pid=358786#p358786
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Re: the Wastes update pack
As the pack says during installation, you can adjust the volume of MushClient's sounds with alt f11 and alt f12. To adjust the volume of the core game's audio, you'll want to use the options menu (type three when you first start the game). To test the second setti
Re: the Wastes update pack
As its been a few days, I wanted to give a quick update on development.I'm making decent progress towards the next update. A lot of work has gone into fixing situations where the client doesn't automatically update stats (such as mountain climbing). Additionally,
Re: the Wastes update pack
I've been running into a lot of core crashes lately, and due to the nature of the pack, its rather difficult to track down where the issues are coming from.If anybody here is handy with a debugger and getting the same crashes, I'd really appreciate any pointers yo
Re: the Wastes update pack
I've just fixed a bug that would cause a scripting error in some cases where you lose max hp, and the fix will be in the next update (no release timing currenttly planned).This error doesn't have any active impact on gameplay, so if you run across it, its safe to
Re: the Wastes update pack
@Dragonlee:You can just create a new world, and once you add the main Wastes plugin to it, type install.This will set up all the plugins and skip downloading most content, since its already on disk.Your other option is to create a new temporary world and see where
Re: the Wastes update pack
@Dragonlee:By default, new world files are created in the root of mushClient\worlds.You should have access to a list of recently opened files on the file menu. You can use that to select the world file you just made.Additionally, you can create a shortcut to the m
Re: the Wastes update pack
Beta release 2 is now live. This includes the installation updates and a few other bits and pieces (type changes to get a full list).To get the new release, type update at any point, and it will be active next time you load the client.Note that there is an intenti
Re: the Wastes update pack
I've now begun working on the changes that will make up the next version.So far they include the bug fixes for LuaAudio/the installer, and cleaning up strings displayed by joyous and fearsome.If you're playing and run across any similar issues: typos, odd wordings
Re: the Wastes update pack
@Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main
Re: the Wastes update pack
@Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main
Re: the Wastes update pack
@Dragonlee:Thanks for the report. I've located the bug, and am working to resolve it presently.I'll post here again once the issue appears to be resolved.
URL: http://forum.audiogames.net/viewtopic.php?pid=357637#p357637
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Re: the Wastes update pack
@Lucas1853:It sounds to me like your installation didn't complete for some reason, then. Try typing install now, and let it run for a while (if the program appears to stop responding its doing what its supposed to).This will make sure that you actually have all th
Re: the Wastes update pack
I believe I've got a partial workaround for the audio issue Lucas reported. If your client is already working fine, you can skip the rest of this post (unless of course you're curious).If you are receiving a scripting error and are interested in testing the patch,
Re: the Wastes update pack
@Lucas1853:Thanks for the report. This is one of the most persistent issues I've been running into, and it just doesn't seem to want to die.Can you answer a couple questions for me:*Are game sounds playing (ambience, etc)?*In the plugins dialog (ctrl shift p), is
Re: Warsim, text based randomly generated stratogy
@Caio:Turn off character echo (nvda+2).
URL: http://forum.audiogames.net/viewtopic.php?pid=357445#p357445
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Re: the Wastes update pack
@Bradp:Once you configure your client, you need to start the server and game.There are two ways to do this. Either you can type "startup" (without the quotes of course), or you can select autostarting during the configuration process (type config to reset your opt
Re: the Wastes update pack
@Dark:There is not at this time, and I don't currently have any plans to design one. Such a package is something I gave some thought to, but decided against for two reasons.Firstly, I'd need to be continually updating the package with new MushClient releases, incr
Re: the Wastes update pack
@Stirlock:Either way, my point (a) above still stands. Its a clear effort of the Mush-z development team to press for Mush-z only being used with Alter aeon, and since I fully understand their reasons for this, I've chosen to support them in that effort. You are,
the Wastes update pack
Hi All,Those of you who were following the Warsim thread a while ago may remember my making a post about an expansion/update pack for the Wastes. At long last, the pack is at a state where I feel comfortable releasing it to public beta.In short, this is a MushClient-p
Re: the Wastes update pack
@Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team is
Re: the Wastes update pack
@Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z. Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less
Re: The Road of Life
One thing I just ran into (litterally) is that there's a lot of difficulty in telling when you've safely past an ice hole. This is because of the way audio panning works; left and ahead is the same as left and behind, and its easy to get confused when you have multiple
Re: Warsim, text based randomly generated stratogy
@Wastelander,I know I've mentioned this before, but you'll probably have a lot of luck if you convert the game's audio to .ogg.There are free and simple decoder libraries out there, so you can just bring the dll into your project, pass it t
Re: Inheritance NSFW Text Based Game
@Ashaman,There's a lot here I want to respond to, so this may be a bit of a read.First off, thank you for the background; I can definitely understand why you're doing what you are.If you're interested in the research side, there's a project currently run
Re: The Road of Life
Returning to this topic with a mounting bill for all the trucks I've destroyed.My record thus far is about 4.5km, which I'm presuming isn't terribly good compared to everyone else in this topic, but I'm still pretty proud of it.@Ironcross:agreed. Running screen reader c
Re: The Road of Life
@Ironcross:agreed. Running screen reader can be determined at program start, and optionally reset by the user. If none's present, its fairly easy to fall back on sapi without any major code changes (as long as you have a central "speak" function). Speech won't be as smo
Re: Inheritance NSFW Text Based Game
I've been keeping an absent eye on this thread over the past few months since this forum has a pretty broad userbase, and I was interested to see what the reactions would be.Related to Dark's post 75: Ashaman, have you considered possibly donating a part
Re: Second Castaways 2 public beta
I haven't played in a long time either, but here goes.When you build a house, you gain the ability to have more people on your land. You then need to purchase these people via a task at the storehouse.So: build your house, go to the storehouse, and find th
Re: The Road of Life
[[wow]]. Talk about a challenge, and one with really well done sound effects. Lesson from today: I'm a very bad truck driver.@user100:If its something you'd be interested in, this could certainly be added to the audiogames archive, which would help deal with any hosting
Re: New gamebook on ffproject, New day rising
[[wow]]! I was starting to worry if new content would show up (I've been checking every few months or so). Thanks for posting this!I know what I'm doing for part of today, apparently.
URL: http://forum.audiogames.net/viewtopic.php?pid=350823#p3
Re: announcing the release of daniel zingaro's hack for windows!
I received the games from Orko this morning, and am processing them for the archive.Gotcha, Hack, and Lost should be up shortly.If the creator of battle could contact developers[at]agarchive.net, I've got a couple questions I'
Re: Swamp, zombie FPS by Aprone
I'd be more than happy to join in a few missions, if you need extra players for a stream. I'm not terribly good at the warehouses (and its been a long time since I've played seriously), but I can certainly do team-based ones (lms, defender, sniper, ctf, etc).
Re: Warsim, text based randomly generated stratogy
@Wastelander,First off let me say that I'm thrilled to see new wastes info. It may not be code, but adding new content is awesome.If you're really interested in checking out the "pack", can you give me an email address?There's a fairly subs
Re: Swamp, zombie FPS by Aprone
Rory: thanks for letting me know, I guess I'll just rewrite my post here instead.Aprone: you said that you feel like you need to rebuild a reputation.I can't speak for the rest of the community, but as far as I'm concerned, you're pretty much an audiogame leg
Re: Swamp, zombie FPS by Aprone
So I'm most of the way through the interview, and need to pause to make a post (thus why this is short).Aprone:
URL: http://forum.audiogames.net/viewtopic.php?pid=327764#p327764
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Re: Swamp, zombie FPS by Aprone
I just wanted to drop in and say its good to hear from you again, Aprone.We'd gone a few months without a post - here's hoping everything's alright with you.
URL: http://forum.audiogames.net/viewtopic.php?pid=315381#p315381
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Re: Warsim, text based randomly generated stratogy
@Wastelander:It seems like a lot of people are having trouble downloading the game or keeping track of links.if you're interested, I'd be happy to set you up with a folder on my website and keep files there rather than using dropbox.This co
Re: Warsim, text based randomly generated stratogy
@caio:In the warsim window:press nvda+numpad 1 until it says either object review or no previous review mode.Now use the following commands:numpad 7, 8, 9: read previous, current or next line.4,5,6 previous, current, next word (press 5 twic
Re: Warsim, text based randomly generated stratogy
@caio:Warsim is a terminal application.You need to use nvda's screen review keys (see the manual for a complete list) to review text. In order to read a terminal application, you need to be in object review.The repeating of text is just a s
Re: Announcing the audiogames archive
Hi All,agarchive.net appears to be experiencing some downtime, reason currently unknown.This includes the actual site, as well as email.If you've sent an email in the last 24 hours or so, please save a copy and try resending when the site comes back up.
Re: Announcing the audiogames archive
Dark is exactly correct.Winzip may be able to work with 7z files - they are fairly common - but you're probably better off getting 7zip itself (I'll spare you my "7zip is free, don't buy something when you can get equal or better without paying" soapbox
Re: Announcing the audiogames archive
Dark is exactly correct.Winzip may be able to work with 7z files - they are fairly common - but you're probably better off getting 7zip itself (I'll spare you my "7zip is free, don't buy something when you can get equal or better without paying" soapbox
Re: Announcing the audiogames archive
At long last, I'd like to announce the launch of a recordings section of agarchive.net.We presently host recordings from Raul Gallegos and Damien Lindley, totaling about 8gb, and spanning many developers.If your interested in listening to some recording
Re: Swamp, zombie FPS by Aprone
@aprone:My only complaint about all this is that you tell us there's helarity in your inbox, but won't share it...Come on, we want to have a laugh too .On a more serious note I noticed pretty much no affect from the level and zombie changes, but that may be d
Re: Warsim, text based randomly generated stratogy
Two questions, a request, and a bug report:*Is Aslona supposed to have buildings?*What exactly does diplomat and general training do? I get that diplomacy to a point lets you work with bandit groups, but are there any other benefits?Trainin
Re: Announcing the audiogames archive
General update:After an email this morning, I've uploaded a third (tested this time) copy of Mario that includes a standard .exe file. Apologies to all for the mixup and confusion.Download and have fun!@Koty:That sounds like a visual basic dll by the na
Re: Announcing the audiogames archive
Hi Kody, and welcome to the forum.Some of the executables PB Games used were a little different than most. I'd advise trying to run the game via a start menu shortcut rather than running the executable directly.
URL: http://forum.audiogames.net/viewtop
Re: Announcing the audiogames archive
Galaxy Laboratory is now live on the archive.Find them at:http://www.agarchive.net/pages/devs/Gal … atory.htmlThis listing includes some abandoned titles no longer hosted by the developer.Happy Gaming!
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: Announcing the audiogames archive
Galaxy Laboratory is now live on the archive.Find them at:http://www.agarchive.net/pages/devs/Gal … atory.html
URL: http://forum.audiogames.net/viewtopic.php?pid=285159#p285159
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Re: Announcing the audiogames archive
Updates over the last couple days include:*Added four abandoned games from Quentin C.*Added about half a dozen old PB Games titles.*Added Drive Your Car by Storm Productions.*Some other minor updates.You can find the new games at:http://www.agarchive.ne
Re: Announcing the audiogames archive
@Superb and Revan:Com audio and Swamp version 1.1 are now on the archive .In other news, games by Galaxy Laboratory are being orked on, and should be available soon.
URL: http://forum.audiogames.net/viewtopic.php?pid=284758#p284758
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Re: Announcing the audiogames archive
Update!As of this morning and thanks to Patrick, games by Morokuma are now available from the archive.You can view their page at:http://www.agarchive.net/pages/devs/morokuma.htmlHappy gaming!
URL: http://forum.audiogames.net/viewtopic.php?pid=284636#p2
Re: Announcing the audiogames archive
@Superb:Nathan tends to rely relatively strongly on his license agreements to discuss things like distribution (see the star wars mod topic for examples), and (after rereading a few) does tend to demand that nobody distribute his products.The modern map
Re: Announcing the audiogames archive
This is just a quick update to note that, per a rather scatheing request by the developer, all of Nathan Tech's products have been removed from the archive.This does include Sound RTS content, due to the lack of an explicit license requirement for user
Re: Blackspace (3D HRTF First person shooter game)
Just saw this thread, and gave the game a shot.I'm really liking this concept, great work so far!A couple suggestions:*Its really hard for me to tell whether I'm hitting a door straight on or on an angle, likewise moving through passages. T
Re: Announcing the audiogames archive
As of about 10 minutes ago, the BSC Games page has been updated, and all of their titles are available for download.This includes games (both free and commercial), the unlock ode generator, and their full software suite.Happy gaming!http://www.agarchive
Re: Announcing the audiogames archive
And this is what I miss when I don't read the forums.Once again Jack, you are truly amazing.I'll update the news page as soon as I post this, great work sir, and thank you!Kautilya:We do have CAE Jones' version of Mario - the one in question was from Dr
Re: Announcing the audiogames archive
This is a quick note to say that at long last, I've managed to get some updates into the archive.Check out the news page at:http://www.agarchive.net/pages/news.html for full details.
URL: http://forum.audiogames.net/viewtopic.php?pid=280757#p280757
Re: Announcing the audiogames archive
I've just fixed the link to River Raiders.Super shot is a bit more complicated; I missed pulling the file down to my local copy before the server switch, so it'll take a bit longer to get working.
URL: http://forum.audiogames.net/viewtopic.php?pid=2801
Re: Announcing the audiogames archive
Ishan:As of about a minute ago, I still have no email received from you by submissi...@agarchive.netCan you contact:jpcarnemolla([ a-t ])comcast(.)netinstead.
URL: http://forum.audiogames.net/viewtopic.php?pid=279718#p279718
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Re: Announcing the audiogames archive
Ishan:I've just checked my inbox, and it looks like your message never made it through.After a bit of digging, I was also able to determine its absent from the old server.If you sent the game as an attachment, you may want to check to see if you got a b
Re: Announcing the audiogames archive
RichYamamoto :X-site should be fixed - a similar issue to what hit l-works.I don't have either of those games you mentioned - can you email submissi...@agarchive.net?
URL: http://forum.audiogames.net/viewtopic.php?pid=279325#p279325
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Re: Announcing the audiogames archive
I attempted to post most of this a couple days ago, but apparently it didn't go through. Apologies to everybody who has been stuck waiting.To answer a few things that have been left alone:@sljOur recent issues only strengthen my intention for the archiv
Re: Announcing the audiogames archive
Agarchive.net is now on the new server.All files have been uploaded, and should work as per usual.There is a period of downtime when switching servers for the internet to catch up, so if you see a page claiming technical difficulties instead of the main
Re: Announcing the audiogames archive
Update:We should have something back up and running in short order.Shane Davidson from Audyssey got in touch with me this morning, and is helping to migrate agarchive.net to his hosting company.This does mean we'll be keeping the agarchive.net domain, s
Re: Announcing the audiogames archive
Update:We should have something back up and running in short order.Shane Davidson from Audyssey got in touch with me this morning, and is helping to migrate agarchive.net to his hosting company.This does mean we'll be keeping the agarchive.net domain, s
Re: Announcing the audiogames archive
Jack: please do.I'm not making any decisions yet, but more info can never hurt.If you can email me the results that would be awesome, so they're a little more easily accessible than here on the forum.
URL: http://forum.audiogames.net/viewtopic.php?pid=
Re: Announcing the audiogames archive
Jack:Its certainly up for consideration. Do you know if there's any fee for using this server? In the week or so we were active the archive served about 60gb of files, so this isn't exactly a small load.
URL: http://forum.audiogames.net/viewtopic.php?p
Re: Announcing the audiogames archive
Hi Jack,Fortunately, since I own the agarchive.net domain, we should presumably just be able to update the IP that it points to a new server, instead of updating links.If I could get a little more info on Gorthalon's server that would be great - storage
Re: Announcing the audiogames archive
Second update:It appears that in order to distribute the games, cPanel is going to ask for documentation for each file that we do in fact have rights to distribute them (since the directory is quarantined, there's no way for either I or Jolly Leaf to se
Re: Announcing the audiogames archive
Update:Yes, the games are still down.No, don't send hatemail to Jolly Leaf - they're doing everything they can to help out with this.Reason: cPanel's system has flagged currently unknown files for copyright reasons, i.e: it doesn't think we should be di
Re: Announcing the audiogames archive
An update:The games directory has been quarantined.I'm working with the host to figure out what we can do to get the situation resolved as quickly as possible, but have no known timeframe.The archive will continue hosting the quarantined games if and on
Re: Announcing the audiogames archive
It looks like the archive is having technical difficulties.I logged in this afternoon to find that the /games directory was missing.I'm investigating and will post when I learn something new.This is not a permanent setback, as all titles are also stored
Re: Announcing the audiogames archive
Ghorthalon:Unless I'm vastly mistaken, most games actually explicitly allow distribution of the installer, since there are pretty much no pay-to-download audiogames (the circumstance where distributing a demo installer is a problem).However, as with Tho
Re: Announcing the audiogames archive
1812 Heart of Winter author info has been updated, thanks Ishan.
URL: http://forum.audiogames.net/viewtopic.php?pid=277740#p277740
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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone
I was indeed talking about the getting 1 gold bit.I've also noticed the rage issue, though it seems like I rarely get enough of it to make a difference.
URL: http://forum.audiogames.net/viewtopic.php?pid=277031#p277031
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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone
Seems like thief mode may be a little bugged:You shot and killed the Jackel before it even had a chance to harm you. You have gained 1 gold.
URL: http://forum.audiogames.net/viewtopic.php?pid=276623#p276623
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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone
Just a note that the server still seems to be down from here.Is anybody else having this issue?I'd really like to take another stab at the game before the end of the month (my account's getting low on time).
URL: http://forum.
Re: Swamp, zombie FPS by Aprone
Hi all,I just wanted to quickly drop in and let you know that I've changed hosting locations for my various swamp recordings.You can now access the recordings at:www.nightvista.net/recordings/swampEnjoy
URL: http://forum.audiogames.net/viewtopic.php?pid=2758
Re: all spoonbill software games
As part of creating the audiogames archive, one of my recent contact emails has been to Spoonbill, explicitly requesting permission to host and redistribute the games.The developer specifically requested that no distribution - of any kind - occur, beyond a l
Re: Merry Battle Zoness from Game Madness Interactive!
A couple thoughts:*overall, this is pretty fun, I'm looking forward to seeing what it will become.*A changelog would really, really help, as would version numbers.*The readme seems a bit hackjob - maybe that's just an affect of this bei
Re: Swamp, zombie FPS by Aprone
Speaking as somebody who has no practical experience with firearms, is it even possible to fire an smg (especially the .45 ones) one-handed?I can see the pistols maybe, but doesn't even a .45 pistol pack one heck of a recoil?Also, I'm not quite sure how one w
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Damn man, that really, really sucks.I don't want to imagine what it'd be like for me to lose my project in progress, and its certainly not as large as yours.Have you tried file recovery software? It might be possible to get the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I don't have the time right now to dig up my earlier log, but let's just say there are an awful lot of creatures that will do 5 damage a hit and have millions of health.You're never truly invulnerable, and never truly safe.
Re: Doomed
A bit of research shows that the domain has expired.Quote from the whois lookup:Created Date: 2014-08-09 Registration Expiration Date: 2015-08-09I'm a bit fuzzy on the exact details of what happens at this point, but based on the page I'm looking at the domain is probably reserve
Re: Psycho Strike - New Strategy/Action game
If you'd like, I have 24/7 access to an xp pro sp3 32-bit machine, and would be more than happy to do whatever testing you need.Feel free to contact me via email; I'm really looking forward to seeing what comes out in the latest version, and will
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