Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Android and iOS game: Crafting Kingdom I'm getting weird accessibility behavior when I have a lumberyard with 4 slots. When I swipe through them it'll sometimes jump back to the first one for no discernible reason. It also gets really, really laggy beyond the usual. I'm using

Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Spacey Vaders huge upgrade and on line scoreboard goes live Is there any chance you can decrease the pan step a bit? I find the sound of the enemy ship goes from straight in front of you to like a fifth left when you move one step right. I keep thinking ships are way further away than t

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter I noticed that you can actually get level 3 into an unwinnable position if you run straight past the teleporter at the end and fall to the ground. Yeah I can't find the scroll now either. URL: http://forum.audiogames.net/viewtopic.php?pid=301221#p301221

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter My point was exactly to avoid the standard combat system of hitting space and to use more varied attacks such as the light or heavy for example. As it is now, the enemies are really easy to avoid and aren't really a challenge. URL: http://forum.audiogam

Re: I am back, and so is Tomb Hunter

2017-03-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Yeah I agree that finding ammo lying around ancient temples would be unrealistic. I just feel like actually carrying single weapons that weren't one off items contributed to the atmosphere more, especially as its unrealistic that this person randomly ent

Re: I am back, and so is Tomb Hunter

2017-03-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Tom Ward's system had the traditional setup, IE numbers to change weapons and space to fire them. You could draw or holster a weapon with w. If the weapon was drawn your jump height/distance were reduced.I think this could be improved, maybe with light/h

Re: I am back, and so is Tomb Hunter

2017-03-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter Is there any chance you could change up the combat system a bit? I personally think the one the later USA Games Tomb Hunter used made the game a lot more fun. It has a lot of room for expansion as well. Maybe the player could exchange temple gold for wea

Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter f2 saves, f3 loads. URL: http://forum.audiogames.net/viewtopic.php?pid=300716#p300716 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: I am back, and so is Tomb Hunter This game is good so far. A few things though:Like people before have said, could you implement the camera similar to the way bk3 does it? The current system is kind of slow and also for some reason doesn't tell you where the vanishing platforms are when

Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: new game online! Desafio Mortal When I download the update I get the message "finished" followed by "Desafio Mortal 3.0 Acabou de ser baixada!" Nothing after that happens. When I go to the game's download page I get this: "It seems that nothing has been found at this address. How about

Re: shadow rine full voice version released

2017-01-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released When you hit the orb it moves, the goal is to knock it over the edge. URL: http://forum.audiogames.net/viewtopic.php?pid=292919#p292919 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Scrolling Battles Rewrite is back

2016-10-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Scrolling Battles Rewrite is back This is actually pretty fun, like others said though adding platforming again would be cool. Also changing between characters doesn't appear to be working, I change the stats in the info file but they don't change when playing the character. URL: http:

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure There is a passwords list, it tells you when you get to a password prompt. URL: http://forum.audiogames.net/viewtopic.php?pid=284302#p284302 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: Blackspace (3D HRTF First person shooter game)

2016-10-24 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Blackspace (3D HRTF First person shooter game) This game is a cool project, however it has some problems.The audio jumps when turning, so it doesn't feel like a natural turn at all. Also your character seems to turn very, very, very slowly, therefore its frustrating to navigate and orie

Re: Timecrest: The Door major update with VoiceOver

2016-10-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver The ellipsis is just ... It can mean a bunch of things, I kind of interpret as a placeholder for Ash being confused or pondering or nonplussed. URL: http://forum.audiogames.net/viewtopic.php?pid=283255#p283255 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure No, please do not make the puzzles easier. They're fine as they are, the whole point is to experiment with the system and figure out how things work. Making them easier would be completely unfair. I don't think the game has less clues in accessibil

Re: Code 7 - A fully-voiced text adventure

2016-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hey, so the pressure remains when you change it, it doesn't change with respect to your starting value. If you decrease it by -10, it'll remain decreased by -10, the next change by -10 will decrease it to -20 below start. The value doesn't change l

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure that's d, not b. If you read the emails it says his name is Dominic at some point. URL: http://forum.audiogames.net/viewtopic.php?pid=282213#p282213 ___ Audiogames-reflector mailing list Audiogames-

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure use the dlutz (possible wrong spelling) username listed. URL: http://forum.audiogames.net/viewtopic.php?pid=281990#p281990 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Did you read all of the emails and listen to all of the logs? You should know a lot of usernames, also it should list a default new password when you get to a password prompt. URL: http://forum.audiogames.net/viewtopic.php?pid=281980#p281980

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Find the comt computer and access it in console. URL: http://forum.audiogames.net/viewtopic.php?pid=281966#p281966 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure You have room control. Just remember KPa isn't going to change linearly. URL: http://forum.audiogames.net/viewtopic.php?pid=281926#p281926 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Oh cool, thanks. Hmm, how fast is the labyrinth section? You could always let the player use the arrow keys to browse the map and direct her that way (like, if the map is laid out tile style). Worst comes to worse, you could make it a turn based lo

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Yes that was what I had in mind, thanks. Also could you possibly add a review output feature? for example, page up/down could view by each line, home/end to jump to the top or bottom of the screen. Also a way to copy lines to the clipboard could be

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Did you enable the speech with alt or ctrl v? It tells you what to type. You're looking for system.check then system.restart URL: http://forum.audiogames.net/viewtopic.php?pid=281818#p281818 ___ Aud

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure To the people having issues with the room numbers, it actually is l002, not l2. I think your SAPI voice is reading it incorrectly.I just completed episode 0. The game is seriously awesome so far, the acting especially. I will be contributing to thi

Re: Run Your own Classic 6Dragons game!

2016-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Run Your own Classic 6Dragons game! Is there any chance this could have its own github page? URL: http://forum.audiogames.net/viewtopic.php?pid=278913#p278913 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Hadean Lands and BLue Lacuna had a baby, WorldSmith (Advanced IF)

2016-09-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Hadean Lands and BLue Lacuna had a baby, WorldSmith (Advanced IF) If you type browse book, another section appears below the input box and settings windows that you can browse. Its the same thing you get when you type read glossary. URL: http://forum.audiogames.net/viewtopic.php?pid=27

Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta41) Where is this Joker mode? I don't see it when I open a server. URL: http://forum.audiogames.net/viewtopic.php?pid=277015#p277015 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Two new playable text adult RPGs

2016-08-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Two new playable text adult RPGs It doesn't mean that number is part of a correct combo. It means its just valid for that particular lock. You have to look at the whole thing to get the picture. URL: http://forum.audiogames.net/viewtopic.php?pid=276791#p276791

Re: Two new playable text adult RPGs

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Two new playable text adult RPGs Each lock consists of a certain number of. Well. Locks. Each of these has two frequencies, a lower and a higher. When you select a key for the lock that fits, you move onto the next lock. Each lock has 3 lines below the buttons labeled. These are the low

Re: Two new playable text adult RPGs

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Two new playable text adult RPGs So I figured out the number puzzle, its just a logic thing.You have 2 numbers originally, lower and higher frequencies for two locks. Input a number. You then have two more frequencies that get added, which are the xxx things. You have to find the combin

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike The information thing for movement doesn't have to be extensive, it'd just be useful to hear something like "opening north." It would only speak when the thing north of you actually changes, not all the time. Right now it gets repetitive checking the

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Nothing is wrong with ESpeak, just people prefer screenreader output if possible. I'll play it either way. the game is very accessible right now, the navigation features I suggested would be really useful. URL: http://forum.audiogames.net/viewtopic.

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike So I've played this a bit more and have some suggestions.Is it possible to add some feature that announces when openings around you change? Like if you were following a wall north of you, when the wall was no longer there it would list the things aro

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike So I've played this a bit more and have some suggestions.Is it possible to add some feature that announces when openings around you change? Like if you were following a wall north of you, when the wall was no longer there it would list the things aro

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike So I've played this a bit more and have some suggestions.Is it possible to add some feature that announces when openings around you change? Like if you were following a wall north of you, when the wall was no longer there it would list the things aro

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike So I've played this a bit more and have some suggestions.Is it possible to add some feature that announces when openings around you change? Like if you were following a wall north of you, when the wall was no longer there it would list the things aro

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi, is there any chance that this for windows could use something like the Tolk library? Some people don't tend to like ESpeak that much and I don't see a way to adjust speech rate/voice variant so its kind of slow right now. This project is awesome

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi, is there any chance that this for windows could use something like the Tolk library? Some people don't tend to like ESpeak that much and I don't see a way to adjust speech rate/voice variant so its kind of slow right now. This project is awesome

Re: Rhythm Rage has been released! Yes indeed!

2016-08-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! I've discovered a bug in the first tap soundpack. One of the tap sections near the end has an issue. It says stop, but if you hit enter on the beat he says stop it breaks, where as it doesn't for the rest. URL: http://forum.audiogames.net/view

Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Hey I have the sequence here.obvious spoilersNorthwest: CattleWest: Monkey        Southwest: RabbitNorth: DragonSouth: BirdNortheast: SnakeEast: DogSoutheast: Horseend spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=276111#p276111

Re: shadow rine full voice version released

2016-08-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Ah thanks. Yeah I did it, the changing direction for dash is painful. I wish you didn't have to play through the extra story twice, this seems repetitive. URL: http://forum.audiogames.net/viewtopic.php?pid=275073#p275073

Re: shadow rine full voice version released

2016-08-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released SpoilersSo I am horribly confused by the raw water cave area of the extra story. For the northeastern element I see 3 rooms north to south. The northern room has a set of scaffolding or whatever it is that turns north, but there's no safe spot to

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! For the mine tunnel thing, go to the ladder that leads out to Skien Path or whatever it is. there's a tunnel behind the ladder, so just walk around it without leaving the caves and head south. URL: http://forum.audiogames.net/viewtopi

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! All of your Manamon are healed before the erotium fight, it just doesn't tell you. URL: http://forum.audiogames.net/viewtopic.php?pid=272380#p272380 ___ Audiogames-reflector mailing lis

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! A friend of mine is playing Manamon and is hard of hearing. the game is completely playable apart for the navigation aspect. Is there any chance some alternative navigation mode could be added for text announcements of openings and a v

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! Is there a way you could add a key to exit the level? Sometimes I want to just restart and can't. URL: http://forum.audiogames.net/viewtopic.php?pid=269783#p269783 ___ Audiogames-reflector maili

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! I actually find levels 2 and 3 way harder than the rest. Jago's Memory is probably the easiest so far. URL: http://forum.audiogames.net/viewtopic.php?pid=269778#p269778 ___ Audiogames-reflector

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! Why don't you make levels have variable pass/fail rates? Therefore later levels in a pack can be adjusted to have more difficult requirements to avoid putting people off. URL: http://forum.audiogames.net/viewtopic.php?pid=269773#p269773 _

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! So I think epic battle actually does have a bug, I hit enter a beat after the special attack sound and just get the failure regardless. Some of the time it works, others it actually doesn't as it plays at the same time as one of the enemy sound

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! So I finally did catch the timing and I'm up to epic battle. I'm finding it really awkward going from the arrow keys to the enter key, is there any chance space could be used instead? I didn't see any bugs in particular. URL: http://forum.audi

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! I just wish there was like a 30 ms margin increase on either side, right now this is just kind of ridiculous. URL: http://forum.audiogames.net/viewtopic.php?pid=269733#p269733 ___ Audiogames-ref

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! I've played rhythm games before, this timing is too exact. Also I'm pretty sure the timing in the factory level is wrong, I find I have to release enter for the large crates about 0.5 seconds after the actual beat. URL: http://forum.audiogames

Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Rhythm Rage has been released! Yes indeed! I think the timing on this is way, way too exact. Also when I do actually hit the right option it sounds like its an instant before or after the actual beat, the timing just sounds off. URL: http://forum.audiogames.net/viewtopic.php?pid=269709

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! The ring is near Highpark Road if I recall, there's some section that branches north a bit with the ring in the middle. URL: http://forum.audiogames.net/viewtopic.php?pid=269604#p269604 ___

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Is there any chance some more trainers could be added that maybe repeat occasionally? I am now wandering around painfully leveling Manamon very, very slowly. URL: http://forum.audiogames.net/viewtopic.php?pid=269504#p269504 _

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! that area really isn't bad, for the most part all of the roads/caves/etc are really linear. You can generally just follow a path in a general direction and get somewhere. Also keep in mind that a lot of openings are only 1 space wide.

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So I'm running into a problem where the page up/down keys aren't actually changing music volume for some reason, same goes for the global volume.In my opinion the screenreader access should be left up to players. I mean yes, you're goi

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! This game looks interesting but can you please just add NVDA support? The game feels so sluggish right now due to quiet and laggy Microsoft Anna being the default voice for most people. I really do like the sound quality so far, also.

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-06-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] For the audio queues I recommend using training mode and playing around with the settings in the menu. URL: http://forum.audiogames.net/viewtopic.php?pid=266321#p266321 __

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Aren't objects coins+gems? URL: http://forum.audiogames.net/viewtopic.php?pid=264565#p264565 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sa

Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) For the logic game there are a few ways to do it. The slow but reliable way is:You need to get it so you have 9 of one color and one of the other color at the far end. A lot of the time its just a matter of hitting buttons until 3 are th

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-06-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] It can, but I'm just saying you don't have nearly enough information to play at a higher level. A lot of the strategy is getting to within a few pixels beyond your enemy's range and punishing them as well as getting t

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-06-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] Yes, but a lot of the time you don't know when your opponent is crouching, etc. You can't see when attacks are coming out, when you hear the sound of it there's no way you can react in time, since you don't see the an

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-06-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] Just because the game has screenreader support it doesn't make it fully accessible. As a blind person a person is going to miss a lot of information. URL: http://forum.audiogames.net/viewtopic.php?pid=264233#p264233

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone So I'm running into the problem where I can make a few initial moves, then the game slows to a crawl. I press a button and it takes literally a minute for the game to respond. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Redsword, a 2D Platformer

2016-06-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Redsword, a 2D Platformer This is interesting so far, however I find the character takes way too long to take a single step and way too short a time to build up to a run. I'm liking it so far though. I noticed that in the key config that there's a key for a vertical attack, but that isn

Re: shadow rine full voice version released

2016-06-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Yeah, you literally just have to have enough defense items not to die. Occasionally run to grab hp, also. URL: http://forum.audiogames.net/viewtopic.php?pid=262559#p262559 ___ Audiogames-reflector

Re: shadow rine full voice version released

2016-05-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released I found Rurai's arrows did barely any damage, I just played as the original protagonist and hacked him to death. URL: http://forum.audiogames.net/viewtopic.php?pid=262531#p262531 ___ Audiogames-ref

Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! That weird behavior happens for the adventure mode too.For the battle thing, some things are not obvious:Your character has a focused type. You can switch between types. Using an ability of that type levels the type. Just passing turns while that

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone This is fun so far. I Noticed this slight display glitch:Current location: space number 89. dingo's settlement.as you walk in, a man comes up to you and says%3A happy travveling URL: http://forum.audiogames.net/viewtopic.php?p

Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Nethack - A Research Study I think the direction look command being remapped would be extremely useful, especially as the auto tile announce thing on movement gets overwritten a lot. Wit the far look command, I think announcing the coordinates of the focused tile as well as t

Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Nethack - A Research Study I think the direction look command being remapped would be extremely useful, especially as the auto tile announce thing on movement gets overwritten a lot. Wit the far look command, I think announcing the coordinates of the focused tile as well as t

Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Nethack - A Research Study I think the direction look command being remapped would be extremely useful, especially as the auto tile announce thing on movement gets overwritten a lot. Another change I see as being especially useful is to find some way of displaying the entire

Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Nethack - A Research Study I think the direction look command being remapped would be extremely useful, especially as the auto tile announce thing on movement gets overwritten a lot. Another change I see as being especially useful is to find some way of displaying the entire

Re: Accessible Nethack - A Research Study

2016-05-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Accessible Nethack - A Research Study this is an awesome project. the changes do work particularly well and you can get information on what is around you. Is there the possibility of making your changes open source? I was thinking you could fork the official (if there is an official net

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone On the latest version, the toggle switches appear to be broken. They will toggle the setting, do so again on the next press, but will not change the track piece after that.Also can I have a hint for mission 16? I am currently struggling. UR

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I'm on mission 10, this game is awesome so far. One thing I notice is that the audio pans really weirdly, with the audio pan increasing to the right as the vertical position changes. Why is the game's audio laid out in a parallelogram?I trie

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I'm on mission 10, this game is awesome so far. One thing I notice is that the audio pans really weirdly, with the audio pan increasing to the right as the vertical position changes. Why is the game's audio laid out in a parallelogram?I trie

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I'm on mission 10, this game is awesome so far. One thing I notice is that the audio pans really weirdly, with the audio pan increasing to the right as the vertical position changes. Why is the game's audio laid out in a parallelogram? URL:

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Aha I see, thanks for the clarification. Maybe you could give each unit different behavior based on mode, maybe an always retaliate setting for aggressive and a non-retaliation on the same square mode for passive/defensive. URL: http://forum.audio

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do n

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do n

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do n

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Why was the encounter rate reduced for accessibility mode? URL: http://forum.audiogames.net/viewtopic.php?pid=259281#p259281 ___ Audiogames-reflector mailing list Audiogam

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-04-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind I'm downloading this now. Which text isn't spoken in accessibility mode? URL: http://forum.audiogames.net/viewtopic.php?pid=258794#p258794 ___ Audiogames-reflector mailing

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-04-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] The beta doesn't let you play the story for the reason that they want you to actually play the main game somehow. For some reason trials, challenges and survival mode don't appear to be in the beta either. URL: http:

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-04-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] I tend to do B, D, F, U, lp lk. You're input has to be really fast. I find it kind of odd how the 360 only works with a horrizontal direction input first. URL: http://forum.audiogames.net/viewtopic.php?pid=257510#p25

Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-04-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC] So I have the update and I'm stuck on one of the Trials, specifically Filia's fourth trial. Does anyone know how to pull off this combo? I know how to perform each individual motion, but I can't get the dashing part a

Re: Nano Empire: an iOS strategy game about creating your own world

2016-03-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Nano Empire: an iOS strategy game about creating your own world so my game is now in a completely unwinnable position.I'm at about 60% complete. A world frequently attacks me, taking 50 of my energy and all of my defense. The defense gifts of other worlds aren't enough to give me a

Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Castaways 2 public beta The game appears to be cool so far, though I kind of wish job times were faster on single player mode.So I managed to connect to the server once, but when I try to connect again I just get the message:"The Kaldobsky.com website does not seem to be responding.  If

Re: Castaways 2 public beta

2016-03-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Castaways 2 public beta The game appears to be cool so far, though I kind of wish job times were faster on single player mode.So I managed to connect to the server once, but when I try to connect again I just get the message:"The Kaldobsky.com website does not seem to be responding.  If

Re: Bokurano Daibouken 3 : secondary topic

2016-02-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic The door actually does open, your character just doesn't walk through it in stage 1-1. Your character finds the key at the end of 1-2 and 1-3 is the hallway beyond. URL: http://forum.audiogames.net/viewtopic.php?pid=249339#p249339 ___

Re: New Game for IOS LifeLine

2016-01-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: New Game for IOS LifeLine Rewinding the story is accessible, just click on the unlabeled button before the section of text and you are rewound to that choice. URL: http://forum.audiogames.net/viewtopic.php?pid=247207#p247207 ___ Audiogam

Re: New Game for IOS LifeLine

2016-01-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: New Game for IOS LifeLine Rewinding the story is accessible, just just click on the unlabeled button before the section of texta nd you are rewound to that choice. URL: http://forum.audiogames.net/viewtopic.php?pid=247207#p247207 ___ Aud

Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here! Hi I just tried this and I think the geometry is wrong.So starting with the sphere with yellow facing up. I rotate the sphere forward and green is up. Ok, that makes sense. I rotate it left so now red is facing up. then I rot

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Another weird glitch, stage 19 is labeled 18 for some reason. URL: http://forum.audiogames.net/viewtopic.php?pid=238359#p238359 ___ Audiogames-reflector mailing list Audi

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! so another minor glitch, when you pick up an item, it announces the item name in the original Japanese allot of the time. URL: http://forum.audiogames.net/viewtopic.php?pid=238222#p238222 __

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! So I noticed some errors. some of the items in the inventory appear to be displaying the wrong translations for the wrong items, for example:White fruit 166 Increases maximum defenceThose are actually the ally healing me

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