Re: blindsoftware.com closing, forever
Thank God for their continued availability. I've already had to help out one poor ex-customer.I hope we're all still clear on why making abandonware games available for free is a jolly good idea.URL: http://forum.audiogames.net/viewtopic.php?pid=174248#p174
Re: Papa Sangre 2: Gyro Control
No idea. I tested with both an iPod Touch and iPad Air, and both seem less fluid.I ended up going back to swipe control anyway though, as it was late and I was getting tired of dancing. Instantly got disoriented on the preserving fluid level, owing to lack of con
Re: Papa Sangre 2: Gyro Control
Right, I'm off to play some more. My real objection to gyro is that you can never quite be sure when it's necessary, and yes anything earlier than the 5S doesn't seem to do it for me. Then swipe mode seems (to me, at any rate) infinitely clearer, regardless whethe
Papa Sangre 2: Gyro Control
Papa Sangre 2's instructions claim that gyro control is the best. They're right, but only for the iPhone 5S. In playing it again, but on my iPhone this time, I was amazed by how fluid rotation is when you use your body rather than your hands. That motion sensor must b
Re: overkill mod and latest jediquake mod please?
Hey, thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=171689#p171689
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Re: Addressing Some Concerns About USA Games
@Lord_raven: at the risk of damaging the points I made above, do consider the possibility that some games are actually, genuinely constrained by market circumstances. For example, some games are better suited to a touchscreen, or some touchscreen plat
Re: Addressing Some Concerns About USA Games
Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I don't play
Re: Addressing Some Concerns About USA Games
Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I don't play
Re: overkill mod and latest jediquake mod please?
AudioQuake is being renovated at the moment. We are working on getting it working, and then we expect the mods to follow. Please check this thread and join our Google Group, where the others are. If you still want to play with older builds on sup
Re: Roguelike Radio ep on designing for VI
@Dark, I have thumb buttons that let me easily pan but also move vertically, i.e. so the currently-displayed cells now represent the same 32 characters on the adjacent lines, which I find enormously helpful. The trick is to be able to keep your reading
Re: Roguelike Radio ep on designing for VI
Supernova's console-reading ability has super powers. Tell Supernova that you are in a console application, and it will read changes, making console IF interpreters a worthwhile investment. URL: http://forum.audiogames.net/viewtopic.php?pid=170617#p1706
Re: Roguelike Radio ep on designing for VI
I must be unusual then, because I actually found roguelikes to be among the more satisfying experiences in braille. Yes you need to scroll and memorise, but if your screen reader (I use BRLTTY) shows you an exact copy of a text layout, and permits you t
Re: Just beat Papa Sangre II, my thoughts
@dd: don't get caught by the lady. She'll make your life harder. Although I wonder what happens if you do succeed with her in toe?URL: http://forum.audiogames.net/viewtopic.php?pid=170596#p170596
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Re: Just beat Papa Sangre II, my thoughts
Sounds and storyline, yes. The game remains uncomplicated though, and that does disappoint me a tad.But still a great … what is it? Experience. URL: http://forum.audiogames.net/viewtopic.php?pid=170595#p170595
Re: Just beat Papa Sangre II, my thoughts
There are two levels thus far which have given me trouble owing to the subtlety of the sounds (no spoilers). I'm amazed you could complete the whole game in two hours. Glad you liked it though; I'm looking forward to finishing it myself.URL: http://forum
Re: Shades of Doom
Cyborgs on level 2? I think something must be up there …SOD uses pretty straightforward maps, which are basically all oriented to a compass. Try using Ctrl+Left and Ctrl+Right to snap by right-angle.URL: http://forum.audiogames.net/viewtopic.php?pid=168323#p168323
Re: audio quake starwars mod?
Just FYI, Cara seems to be looking into doing something with that mod. No idea where it is now though, sorry. Hopefully once we've redone the Windows stuff she'll repackage it for Windows users (she's on Mac now too).URL: http://forum.audiogames.net/viewtopic.php?pi
Re: a question about the windows versions of the choiceofgames titles
@Grryf: glad to hear you can resume sessions. I know it's a bit treacherous even on iOS, because it seems that backups do not cache your place. I assume that's because it's just some Webkit session storage it's using.URL: http
Re: a question about the windows versions of the choiceofgames titles
I suppose it's always possible that they've extended certain games beyond the basic ChoiceScript language. I'll have a play with Zombie Exodus when I have the time to see how it does things. In any event, there is certainly a
Re: a question about the windows versions of the choiceofgames titles
I've no idea how it might be possible to require an Internet connection, since the entire game is rendered using local _javascript_ from local text files. If there's an Internet connection requirement, I've never noticed it, e
CAVI-Cast On Text Gaming
Here's the announcement from CAVI. I won't be attending purely owing to life issues, and my choice of platform. West of house, score 0You are at the west gate of a house, The door in front of you is labeled "cavicast on Text Gaming". There is a peephole on the door where
Re: AudioQuake for Developers
Yep, Windows 7. I'll be retesting the XP builds soon. OMG time warp!URL: http://forum.audiogames.net/viewtopic.php?pid=166614#p166614
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Re: AudioQuake for Developers
Basically, to hand it over to the community, and make sure that it can run on modern machines. People can choose to do whatever they like with it, or not. It's Open Source. By today's standards, the chief technical attraction is probably LDL, but of course nothing p
Re: AudioQuake for Developers
More news.The cross-platform build system is now platform-agnostic. Check this thread. On Windows you can do a complete build with the VS Express deps installed.I can't wait to get back into this properly. Life's just been a nuisance of late and the pieces aren't fa
Re: AudioQuake for Developers
More news.The cross-platform build system is now platform-agnostic. Check this thread. On Windows you can do a complete build with the VS Express deps installed.I can't wait to get back into this properly. Life's just been a nuisance of late and the pieces aren't fa
Re: Another Reason Not To Trust Valve
I dunno, really.Basically, Valve's statement is completely believable, and completely supportable. I do consider myself privacy sensitive, but this is what you get for DRM. I mean, you know that iTunes is quite eager to phone home too, yes?We should, I think
Important: LogMeIn Free Being Discontinued
In the absence of a "New Demises Room" … Well, this was probably inevitable. LogMeIn Free is going away for all existing customers after seven days, starting from the moment they next use the service.I've mixed feelings about this. On the one hand, they
Important: LogMeIn Free (Including Hamachi) Being Discontinued
In the absence of a "New Demises Room" … Well, this was probably inevitable. LogMeIn Free is going away for all existing customers after seven days, starting from the moment they next use the service.I've mixed feelings about this. O
Jonathan Mosen: I’m Talking Accessible iOS Gaming on Insight Radio
I'm not really sure whether this qualifies as a "New release", but this blog post has a link to a pretty neat listen about iOS gaming. I don't agree 100%, particularly the bits about non-mainstream audio game efforts, but yes, it
Re: super liam 2 being developed!
I look forward to it, and I'm glad to hear that we'll probably be looking at another DIY registration as with Super Egg Hunt.URL: http://forum.audiogames.net/viewtopic.php?pid=158334#p158334
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Re: trtr server
There isn't, but there should be. VPSs are now readily available, cheap, reliable and international.Suggestion: developers decouple the renderer from the game engine. Then the server code can easily be moved into a headless daemon running on whatever platform you prefer.In the me
Re: Christmas Games
In case you didn't notice, Christmas Whupass is now incorporated into Silver Dollar by Draconis. Nice touch. I don't know the trigger dates and times.URL: http://forum.audiogames.net/viewtopic.php?pid=158160#p158160
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Re: A cheater in our midst
I agree that some cheaters simply don't care, and I think these are the ones who should be screened most carefully. Personally I think the best way to do that is server authentication, but I suppose I can live with untrustworthy code if people can vouch for it. However
Re: A cheater in our midst
At the risk of being unpopular, can I suggest a more social solution to this problem?Liam isn't here, but one reason I think cheaters cheat his games especially is the incentive that he provides for doing so. I hope it's plain to see that cheating one's own game is no
Re: bypassing block ports (e.g mudding in restricted networks)
How you get around port blocks depends on the kind of network you are on.If you go through an HTTP proxy, and you know the address, start by testing to see if the proxy will let you connect to arbitrary hosts and ports. To my surpris
Re: bypassing block ports (e.g mudding in restricted networks)
How you get around port blocks depends on the kind of network you are on.If you go through an HTTP proxy, and you know the address, start by testing to see if the proxy will let you connect to arbitrary hosts and ports. To my surpris
Re: bypassing block ports (e.g mudding in restricted networks)
How you get around port blocks depends on the kind of network you are on.If you go through an HTTP proxy, and you know the address, start by testing to see if the proxy will let you connect to arbitrary hosts and ports. To my surpris
Re: What is radwin island?
[[wow]], can't believe I missed this. Regardless of what you guys get up to next, I wish you the best of luck, and thanks for pushing out the goalposts.I'll definitely be pointing this one out to Matt, as vertical movement is something that really tortured us for Audio
Re: Abandonware Games Archive
Thanks raygrote.The Torrent is being run by S3, and I think they artificially limit initial seeders for the benefit of the person paying for bandwidth (me, in this case ). More seeders would be nice.URL: http://forum.audiogames.net/viewtopic.php?pid=157950#p157950
Re: Abandonware Games Archive
Hmm, it'd be silly to let it die simply because nobody can find a copy, when all the people desperately looking for it really, really needed it, as I did.Yes, I'll gladly chuck it up on S3/CloudFront, if the need be.Edit: abandonwaregames.zip, 656 MB, via BitTorrent
Re: Abandonware Games Archive
Hmm, it'd be silly to let it die simply because nobody can find a copy, when all the people desperately looking for it really, really need it, as I did.Yes, I'll gladly chuck it up on S3/CloudFront, if the need be.URL: http://forum.audiogames.net/viewtopic.php?pid=1
Re: Sharing your gamecenter name
I am sgucukogluURL: http://forum.audiogames.net/viewtopic.php?pid=156397#p156397
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Re: IF game development?
@dhruv, sure, although I'm no master at it either, just an enthusiast who relishes in tinkering with it. I think my Skype handle is in my profile, but I think email is better for this anyway, since I'll have to pull down the tools to answer your questions anyway.URL: htt
Re: IF game development?
I haven't had any need to use the workbench. It's just an IDE. If you can't make it work for you (and when I played around with it last it seemed like a really oldschool Win32 app), just use the CLI tools; you aren't losing anything, even for debugging.URL: http://forum.
Re: Stuck in "Escape The House"
LOL, yeah, it almost sounds like he's beating someone else up, never mind trying to kill you. URL: http://forum.audiogames.net/viewtopic.php?pid=155826#p155826
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Re: Stuck in "Escape The House"
LOL, yeah, it almost sounds like he's beating someone else up, never mind tring to kill you. URL: http://forum.audiogames.net/viewtopic.php?pid=155826#p155826
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Re: A survey posted on the audiogames.net facebook page.
Ah, I just filled it out anyway. GIGO, and all that. The only point I got stuck on was how to factor in IF. It's not audio games, but can you rightfully describe them as games played only with sound? Mmm … for now, I left the last box empt
Re: Stuck in "Escape The House"
OK, thanks for that, Paddy. It is a very short game, but it seems to have a speed-sensitive puzzle in it. You can just "Sneak", which I didn't understand untilI heard that review. I don't enjoy "Guess the something" puzzles like that, but I've got past the stairs.
Re: Playing games like Palace Punch-up and Top Speed over the internet
You're right. I'm afraid it appears that your router does not have DHCP reservation. Without wishing to seem unreasonable, that router isn't fit for purpose. You might, in the meantime, settle for statically assigning that ma
Stuck in "Escape The House"
I'm looking for hints, so people who don't want those should probably stop reading. I'm stuck on the stairs. Everything is quiet when I walk, yet the killer gets me anyway. There appears to be no way of living once he's detected you, so I suppose that freeing myself m
Re: Playing games like Palace Punch-up and Top Speed over the internet
Try looking for something like "DHCP reservations" or "DHCP mapping" or something like that which is a table of IP addresses and the MAC addresses that correspond to them.URL: http://forum.audiogames.net/viewtopic.php?pid=155
Re: Playing games like Palace Punch-up and Top Speed over the internet
In case you haven't reviewed a few steps for port forwarding, try the list of steps from another topic.URL: http://forum.audiogames.net/viewtopic.php?pid=155501#p155501
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Re: IF game development?
Yeah, it's almost a shame that Inform has a monopoly on non-programmer IF design. While I personally love TADS3 to bits, and I'd say pretty much every toolkit alive and dead will do what you want if you learn it (most of them apart from Inform are usually designed with d
Re: For Old Time's Sake
I'll have to see if it's in any way serialised. I'm not exactly sure when GW gave up on it, but I actually purchased my copy, if I can find it. URL: http://forum.audiogames.net/viewtopic.php?pid=152180#p152180
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Re: AudioQuake for Developers
Python is used for the launcher. The game engine is in C, and the gamecode is in Quake-C.URL: http://forum.audiogames.net/viewtopic.php?pid=152131#p152131
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Re: For Old Time's Sake
@Dark: not DOSBox the machine emulator, I mean just opening up command.com in full screen mode and then launching your DOS screen reader (Hal lite, Master Touch, Vocal-Eyes, etc). It made playing IF quite pleasant, as compared to the present-day workaround of using naviga
Re: AudioQuake for Developers
Update: we're moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop dependin
Re: AudioQuake for Developers
Update: we're moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop dependin
Re: AudioQuake for Developers
Update: we're moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop dependin
For Old Time's Sake
My brother just got an old Pentium II Compaq laptop. He was able to get everything going under DOS except the cardbus controller, so he could play old AGT games and just generally enjoy a good laugh playing old classic PC games as well as IF on a more reasonable basis.It got
Re: Preorders for Three-D Velocity 2 Now Available
Yes, having someone else run the server is nice, but it's still better for people to have a choice IMO. It's too late to worry about all this now, as what's done is done, but I think limiting the server to the minimal amount of work in just sett
Re: Preorders for Three-D Velocity 2 Now Available
Charging for online play though. That's going to kill it for many people, I suspect.URL: http://forum.audiogames.net/viewtopic.php?pid=151662#p151662
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Re: Acefire, are the messages a bit much?
On the other hand, network play was implemented using ASCII text strings sent over TCP, so I was sorely tempted to whip up an automated server that allowed you, using a web interface, to specify an ideal game of constant whipping or shooting. It wouldn't
Re: Accessible games for the Iphone.
Yeah think I've got everything. I've got 9 apps from "Storm8" which I think is just the MMORGs: Ninjas live, Zombies live, Pets live, Rock Battle Live, iMobsters, World War, Vampires Live, Racing Live and Kingdoms live.URL: http://forum.audiogames.net/viewtop
Re: Accessible games for the Iphone.
Fine, I got all of them. Here's one advantage of iTunes, mass download.URL: http://forum.audiogames.net/viewtopic.php?pid=151454#p151454
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Re: Accessible games for the Iphone.
So, are the Storm8 games actually worth my time, then? I've already got Solara, will get into it soon.As for iOS games, well here's what's in my collection right now excluding some mentioned above already and some that I have either not tested or tested and f
Re: Bavisoft.com Executed By ICANN Rule
So what about the games? They've been floating around for a while now. Can we not simply declare them abandonware? He can still defend his copyright without a website, but is he actually going to do that at this late stage? Hmm.@Dark Interesting, and is th
Re: what was the first audiogame you ever played?
@Fastfinge: that is really interesting. My first games were IF, and now they're predominantly text again too, despite my full enjoyment of many audio games. My audio gaming was predominant in university, before which it was all IF, and of course
Re: what was the first audiogame you ever played?
@Fastfinge: that is really interesting. My first games were IF, and now they're predominantly text again too, despite my full enjoyment of many audio games. My audio gaming was predominant in university, before which it was all IF, and of course
Re: Inclusive gaming from a blindness perspective
Oh God, I used to have a fascination for all those educational toys. I guess it should have occurred to me that these were, in a very real sense, accidentally and usefully accessible, and of those games that were not, my disappointment represente
Re: A purmanent road to rage server!
The service can get the IP address of the connecting client, so either the router sends the update message or a device on the LAN does, and either way the hostname now points to the external IP.BTW, it seems that Dyn no longer have free options available to t
Re: A purmanent road to rage server!
The service can get the IP address of the connecting client, so either the router sends the update message or a device on the LAN does, and either way the hostname now points to the external IP.BTW, it seems that Dyn no longer have free options available to t
Re: A purmanent road to rage server!
Look into something like DynDNS when you've got the time, and give out your hostname. That's much simpler. You may even find support for Dyn in your router.URL: http://forum.audiogames.net/viewtopic.php?pid=150965#p150965
Re: A purmanent road to rage server!
Hmm, you put the router into bridge mode?Check the IP address of your machine. You might be surprised to find that you're now on the public Internet with no NAT.Or maybe you have additional routers and aren't, but yeah, that'd be a neat trick if you could als
AudioQuake for Developers
For the tinkerers, Matt has got a current build of AQ running on Doze. You do still unfortunately need a Mac to build the skeleton application from which the Windows package is assembled (well, I say unfortunately, but you know how it is ), and a copy of the MFC/ATL he
Re: Inclusive gaming from a blindness perspective
@Dark: definitely, one can imagine how removing the entire corporate chain from development is significantly beneficial. I just meant that many devs on the smaller end can intuitively see the logic of investigating access, whereas at the larger e
Re: Games that I think are hard
Of those I've played, AAC is ridiculous, and some levels of Operation Black Square come a close second.URL: http://forum.audiogames.net/viewtopic.php?pid=149946#p149946
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Re: Inclusive gaming from a blindness perspective
@EternalGamer: AudioQuake might have met that criteria for a few years after it was first released, but it certainly doesn't now. At the time it was developed, Quake was still being played and modded as a hobbyist activity, but still long after i
Re: Problem running the draconis show case
If you're talking about the Mac App Store, you find both Silver Dollar and Change Reaction when you search for "Draconis". The Showcase for Mac is on their website.URL: http://forum.audiogames.net/viewtopic.php?pid=149546#p149546
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Re: Problem running the draconis show case
The showcase is available for the Mac, yes.URL: http://forum.audiogames.net/viewtopic.php?pid=149460#p149460
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Re: The Road to Rage won't talk to me.
Unexplained SAPI issues. Short-term solution: run NVDA.URL: http://forum.audiogames.net/viewtopic.php?pid=149395#p149395
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Re: A purmanent road to rage server!
camlorn wrote:UPNP is an Apple protocol. I think that it's less wide-spread than you think.Certainly not. The complex UPnP framework of specifications (including the "Internet Gateway Device" specification for home gateway routers to allow port forwarding) i
Re: A purmanent road to rage server!
I should have recalled, but of course a quick Google search provides the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also imp
Re: A purmanent road to rage server!
I should have recalled, but of course there is the excellent MiniUPnP. Client libraries for NAT-PMP and UPnP provided separately, and a daemon for your firewall box that supports both protocols. Awesome stuff.You can, of course, also implement these yourself,
Re: A purmanent road to rage server!
@Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody thin
Re: A purmanent road to rage server!
@Omar Alvarado: DSL is a standard, feel free to get yourself a new DSL router. My preference is for the combination of Draytek 120 plus Apple Airport, but you can go with almost any integrated DSL router. And yes I am well aware that most of these bloody thin
Re: A purmanent road to rage server!
@camlorn: I think if you're worried enough about security that you would sooner not have dynamic ports then you can probably handle the port forwarding yourself. But, in the common case, UPnP or NAT-PNP are available and audio games really should take advanta
Re: future of Bavisoft games
The disabling of Bavisoft is actually done by the .com registry at the request of the registrar. I simply checked the whois information for Bavisoft to find the name servers that used to be delegated, and then queried them for the addresses of bavisoft.com and www.ba
Re: future of Bavisoft games
The disabling of Bavisoft is actually done by the .com registry at the request of the registrar. I simply checked the whois information for Bavisoft to find the name servers that used to be delegated, and then queried them for the addresses of bavisoft.com and www.ba
Re: future of Bavisoft games
OK, since it wasn't too late and I agree these would be fun for the collection, I reinstated my access to Bavisoft and grabbed all the stuff in the Downloads section. Here it is, in a 78MB tar archive.Enjoy.URL: http://forum.audiogames.net/viewtopic.php?pid=148419#p1
Re: A purmanent road to rage server!
This got me thinking, actually. Maybe if it's so hard for many people here to set up port forwards (I assure you that the techies attracted to Quake had difficulties too) we should have a VI-friendly UPnP/NAT-PMP client that allows you to specify a port, a pr
Re: A purmanent road to rage server!
This got me thinking, actually. Maybe if it's so hard for many people here to set up port forwards (I assure you that the techies attracted to Quake had difficulties too) we should have a VI-friendly UPnP/NAT-PMP client that allows you to specify a port, a pr
Re: A purmanent road to rage server!
Yeah, I'll bite. How are you connected to the Internet? DSL? Cable? Do you have one box or two? If one, is it running the latest firmware available? Have you found a way to remove any ISP restrictions? If two, have you considered discarding the piece of crap
Re: A purmanent road to rage server!
What's the server powered by? How can you be sure it's permanent?Since you asked for it: why can't you host the game using a public IP address? Set up port forwarding in your router (if necessary), and install a dynamic DNS client. Asking people to install Ha
Re: Anyone ever beat the borg in STFC?
Dark Mirror! God, that was excellent. I looked for it again on Audible (I lost my copy) but can't find the dramatisation, which was one of the better abridged renditions, also read by John de Lancie.URL: http://forum.audiogames.net/viewtopic.php?pid=148350#
Re: future of Bavisoft games
Bavisoft seemed to delight in exercising memory, especially towards the end of the game with the forest scene. That, together with stamina, seemed to be the challenge of the thing, to simply keep one's stuff in order.This was a shame, because my short-term memory is
Re: Qunu without delay, said the sources.
Spam, spam, lovely spam, wonderful spam ...URL: http://forum.audiogames.net/viewtopic.php?pid=147994#p147994
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Re: Anyone ever beat the borg in STFC?
So you can reach that page, click the link to USA Games, and nothing happens?URL: http://forum.audiogames.net/viewtopic.php?pid=147969#p147969
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Re: Anyone ever beat the borg in STFC?
Yeah, the site is up for me. Something's not right with your configuration or network. See http://isup.me/usagamesinteractive.comURL: http://forum.audiogames.net/viewtopic.php?pid=147966#p147966
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Re: future of Bavisoft games
Well, anyway, it's all over now. The end of an era. Bavisoft is dead.URL: http://forum.audiogames.net/viewtopic.php?pid=147952#p147952
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