Re: Death Match
As I have said, the fuel tunnel will have a swimming system. And their is a timer for fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=147999#p147999
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Re: Death Match
That all sounds good, but what would birds be doing on a mining vessel in the fuel tunnel? I'm just wundering.URL: http://forum.audiogames.net/viewtopic.php?pid=147959#p147959
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Re: Death Match
As I said, you need to be more specific besides ones that just walk up to you and do etc. I need a name for the enemies and what they would do to the player in full description. I already have the swimming system pland out. I just need a good sound for dripping fuel and swimming
Re: Death Match
You will need to be more specific, such as possibly names and why they should be weak against kicks.URL: http://forum.audiogames.net/viewtopic.php?pid=147913#p147913
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Re: Death Match
Woops. I'm still trying to fix the blasted items won't save bug but serialize and I apparently don't get along very well. However network and I do. In otherwords, I have figured out network support and how it works. Thanks for letting me know about that bug. As for the fuel tunne
Re: Death Match
You will need to escape the enemies after accessing the security console. Then, when you get to the engineering access corridor, you will retreev the plasma gun and no, it will be the same plasma gun that your all used to. I am working on another weapon at the moment. That's what
Re: Death Match
It won't explode, since it will make a return in dm 2, but you will end up eventualy leaving it.URL: http://forum.audiogames.net/viewtopic.php?pid=147776#p147776
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Re: Death Match
I'm very confused as to what you mean. If your asking if the game will simpply be ended after mission 2, the answer is no. Their's plenty more things to repair on the ship and plenty more things to do. In fact, I do plan to make it longer than the side scroller.URL: http://forum.
Re: Death Match
Yeh, that one is a bug. I intentionaly put that in during the time the boxes wern't working so I could see if they would work that way, but it didn't work. Eventualy I got the boxes working and I forgot to put it back the way it was when I released the version that intraduced the
Re: Death Match
Lol, that's a major bug that keeps evading me, the walking while jetpack is on. As for the jetpack, its not designed for simpply flying and avoiding infected. Its main purpice is to fly over traps. Anyways, yes burak if you could give me a proper item sound that would be grate. I
Re: Death Match
I'm a bit confused as to what you ment. If your talking about planning for dm 1, dm 1 is the current released version the one that you are playing now. Their will be development in the storyline, but we will just need to see where the game goes.URL: http://forum.audiogames.net/vi
Re: Death Match
Hanif, please read the thread. I already state their won't be exploration in the game. But to clairify once again, dm is not, and will never be a space simulator. The first game in the series, that being dm 1 is designed code wize and idea wize to take place onboard a single vess
Re: Death Match
Development update. I have started changing the lobby around. From now on, you will need to escape from the infected in the lobby, and retreev the plasma gun in the engineering access corridor. In turn, cuppled with my game ideas, I was thinking of a multiplayer game set in the d
Re: Death Match
Heh, almost done with mission 2. For though's who are curious to know what's in the fuel tunnel besides engine 2's draining fuel, its a new enemy type but i'm not gonna give more details. As for the aiming system I have it on hold since I can't figure out a good design that would
Re: Death Match
OK, I will replace the ambience and footstep sounds, as well as the enemy sounds since they need to be replaced anyway. As for the path finder, it would just simpply tell you where to go.URL: http://forum.audiogames.net/viewtopic.php?pid=147676#p147676
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Re: Death Match
I was thinking after listening to the doctors mod on the quolity of the ambiences in the game, and so I have this question to ask you all. Do you think the ambiences need to be changed to a new sound, and do you think any other sound needs changing. Besides the item sound and the
Re: Death Match
If your in the gunning tube, repair the console with the h2o refuel tank if you gotten it from the supply room. After that, hit control t and select the laser battery. You move it up and down and left and right like your walking, using c to check the items location. It needs to b
Re: Death Match
No, the fuel console is at 4, 10. So you need to walk right 4 times and hit r.URL: http://forum.audiogames.net/viewtopic.php?pid=147662#p147662
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Re: Death Match
The console is at 30, 20. What you need to do is go up to each engine and refuel it, go to 30, 20 and press enter.URL: http://forum.audiogames.net/viewtopic.php?pid=147607#p147607
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Re: Death Match
Yes. And the saving bug is still their. I will post a note when its fixt.URL: http://forum.audiogames.net/viewtopic.php?pid=147579#p147579
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Re: Galactic destiny! A new MUD in development
Its still possible to tell if its cosmos. The thing is, the cosmos db is so buggy that most programmers who know lambda moo just dump it in faver of a better codebase. Truth be told, in my opinion diku and mush all have much more stable codebases, l
Re: Death Match
No, you only tractor after repairing the console with the h2o refuel tank. You repair it the same way you did the data cable.URL: http://forum.audiogames.net/viewtopic.php?pid=147547#p147547
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Re: Galactic destiny! A new MUD in development
I see your point their.URL: http://forum.audiogames.net/viewtopic.php?pid=147535#p147535
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Re: Death Match
What you do is press control t to use the tractor beam, which brings up a list of items. After selecting the laser battery, move it around with the up and down and left and right aeros, and use c to check its location. If its at 5, 5 the same place as the console, press enter to
Re: Death Match
Thanks philip, will have a look at that. As for the link being broken, try it again. It said it had completed uploading last night.URL: http://forum.audiogames.net/viewtopic.php?pid=147511#p147511
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Re: Galactic destiny! A new MUD in development
Hi, as far as I know on the subject with gd kyle shut it down because of some host ishues, can't remember what whent on at the moment, deleted the db and basicly said that was it to the M O O community. Now on the subject of cosmos and crap, recentl
Re: Death Match
Hi all, as promissed, here's the update. Sorry it took so long. I had pland to release it yesterday, but I had a bit of a snag with mission 2, which should be fixt now. Anyways, here's the link. https://dl.dropboxusercontent.com/u/266 … 12demo3.7z What's new? Fixt death bug so yo
Re: Death Match
Is their any mouse support in bgt? I'm just wundering since that sounds like a good system though bgt doesn't seem to have mouse support at all.URL: http://forum.audiogames.net/viewtopic.php?pid=147370#p147370
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Re: Death Match
OK, just thought I would announce this, but i'm releasing a patch to fix up some of the bugs that were in the current public release. The ones I have fixt are the death bug, and its now possible to check both your health and ammo with h and a respectivly. Also, yes, mission 2 is
Re: Death Match
If you want me to implement the aiming system though, you will need to give me some idea on how you want it to work.URL: http://forum.audiogames.net/viewtopic.php?pid=147243#p147243
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Re: Death Match
Possibly information that was communicated to the vessel at the start of their mining operation, and mayby some logs from the survivers who got infected during the layter stages of the infection.URL: http://forum.audiogames.net/viewtopic.php?pid=147163#p147163
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Re: Death Match
Hi all, while playing dm I started to think that the lobby area of the ship is a bit too easy. So, what I was thinking is to reorganize it to instead of a simpply walk up to the keypads system, you would need to do more exploration around the room and access afew computer termina
Re: Death Match
I'm not gonna give details at the moment because I started work on it today and its still very much in the alpha stages.URL: http://forum.audiogames.net/viewtopic.php?pid=147056#p147056
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Re: Death Match
Hi all, I apoligize deeply for the lack of updates. While I have made some good improvements like the tractor beam and gotten it to work, development is a bit slow at the moment because I have been checking out a newly open sourced wing commander baste mud codebase, and thanks to
Re: Death Match
You don't press enter neer the cabel, you just walk towards it and you will pick it up automadicly.URL: http://forum.audiogames.net/viewtopic.php?pid=146919#p146919
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Re: Death Match
Mike, while I would gladly have the cutseens as audio their's one problem. The game is developed on my own free time, and I don't have voice acters for the main character or the engineer who helps you through the ship. So that's why everything is in text.URL: http://forum.audioga
Re: Death Match
1, head right till you pick up the health pack, this is after going through the door that takes you to mission 2. 2, keep going up till you have the laser battery. After listening to the instructions, head down to the door at 10, 10 and press enter to go through it. At this point
Re: Galactic destiny! A new MUD in development
After some testing of pennmush I must admit, I understand now why most space games enforce rp. The way miriani does it and the way star conquest does it are sort of 2 diffrent concepts. In mush and star conquest, the profile system is their to provi
Re: Death Match
Not at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=146418#p146418
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Re: Death Match
Did you read the games instructions, it explains what to do. If your completely stuck, just head all the way up till you get a keycode and head up 10 more times and hit enter. Enter the same code you got.URL: http://forum.audiogames.net/viewtopic.php?pid=146380#p146380
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Re: Death Match
I don't understand what you mean. If your talking about the help file, the game explains how to get to the help via control s. However you must use left control to access it. This is a bug, left control is used for most things and right control isn't used at all. I know exactly w
Re: Death Match
Agreed with slj here. I know the mod is taking a long time, but from what it sounds like he's incorporating some cutseens to be used in the game.URL: http://forum.audiogames.net/viewtopic.php?pid=146359#p146359
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Re: Death Match
As I have already answered, deathmatch is not, and will never be a spacesim, so no the spacesim won't be a part of deathmatch.URL: http://forum.audiogames.net/viewtopic.php?pid=146242#p146242
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Re: Death Match
I don't know the status of the mod, and as for the spacesim its fallen way behind on development as I have been working on deathmatch. In terms of what you can do in it, all you can do is walk around your ship and interact with the console to select a planet to fly too, which you
Re: Death Match
OK, here's a new update. Link is https://dl.dropboxusercontent.com/u/266 … 12demo3.7z What's new? This update fixes several paformints ishues, and improves dex's walking speed to the point of running. As well, you can now access the gunning tube, though the tractor beam itself is
Re: Death Match
Yes, here's a tip. Don't let them lunge directly towards you. What I tend to do is to back away 6 or so steps, and fire till its head is removed. Then, take 4 steps to the left, and fire again till its left arm goes. Then, move to the right of it 5 or so steps and keep firing to
Re: Death Match
Yes, i'm fixing its speed.URL: http://forum.audiogames.net/viewtopic.php?pid=146027#p146027
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Re: Death Match
Well, I don't use a logger or anything to keep track. Rather, it comes from lots of testing and reports from the forum, of which I can go back and read.URL: http://forum.audiogames.net/viewtopic.php?pid=146023#p146023
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Re: Death Match
Huh? I don't understand what you mean by that.URL: http://forum.audiogames.net/viewtopic.php?pid=146018#p146018
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Re: Death Match
No, I just play the entire game through. Its also a good way to find bugs.URL: http://forum.audiogames.net/viewtopic.php?pid=146012#p146012
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Re: Death Match
OK, good news, kicking now fully works. I tested it just afew minutes ago and I was able to kick open the 2 boxes I had setup in the gunnery tube. Now, the fun part, coding in the asteroid shoot down part of the mission.URL: http://forum.audiogames.net/viewtopic.php?pid=145982#p1
Re: Death Match
I would say the entire crew got infected.URL: http://forum.audiogames.net/viewtopic.php?pid=145964#p145964
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Re: Death Match
As for mission 3, i'm not sure what's gonna happen in it, seeing as i'm still working on mission 2. I have got kicking implemented since I had free time to code today, but it doesn't want to kick open the 2 boxes I set around the gunning tube.URL: http://forum.audiogames.net/view
Re: Death Match
To get through the door, you hit enter when its centerd in your headphones. Enter is used in most parts of the game to interact with most objects. And the latest link is https://dl.dropboxusercontent.com/u/266 … ddemo-2.7zURL: http://forum.audiogames.net/viewtopic.php?pid=145932#
Re: Death Match
A reel time chat is fine for me. And as for the link on the first page, that's long been broken. It goes to the crappy side scroller version, like the first consepte demo of it.URL: http://forum.audiogames.net/viewtopic.php?pid=145908#p145908
Re: Death Match
Not at the moment since kick is strong enough to smash open the boxes.URL: http://forum.audiogames.net/viewtopic.php?pid=145777#p145777
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Re: Death Match
Grate. So, what I was thinking is have 2 boxes 1 in the right corner of the room and 1 in the left corner. In order to grab the ammo for the cannon itself after you finish with the laser battery, sorry i'm not saying how your ment to plug it in and refuel at the moment, you would
Re: Death Match
I should also mention that I have an actual spacesim under development. Its past the planning stages and is now in the development stage, with the ability to actuley walk around and explore your ship as well as use consoles and actuley fly the ship as well as explore planets. Cur
Re: Death Match
That one is a bug. The game doesn't save your inventory because I need to figure out a way to save arrays and such, possibly with the sirealize functions of bgt.URL: http://forum.audiogames.net/viewtopic.php?pid=145708#p145708
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Re: Death Match
Its not a bug in the game itself. I was just playing the game just afew minutes ago and was able to get to mission 2. The problem I think your having is the engine noises. I will have them turned down in the next update, but also, please describe to me what your exactly doing in
Re: Death Match
Yes, it beeps like every door does. Every door beeps. I'm not sure why your having the problem of not finding the door unless the engine noises are too loud, in which case, after firing up all engines, just keep pushing up aero till you can't go up anymore, using c to check your
Re: Death Match
https://dl.dropboxusercontent.com/u/266 … ddemo-2.7z And as for the dieing thing, did you hit enter to dismiss it? Its not ment to return to the main menu, its more or less ment to put you back where you were.URL: http://forum.audiogames.net/viewtopic.php?pid=145676#p145676
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Re: Death Match
Ok? Everyone else seems to be able to get past that part fine. Did you refuel all engines with the fuel storage container which you must be holding, then press enter on the console which is at 20, 20 to fire up all engines? After you have done that, go up till you here the sound
Re: Death Match
Did you fire up all of the engines? And remember you need to push enter after the enemies spawn.URL: http://forum.audiogames.net/viewtopic.php?pid=145581#p145581
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Re: Death Match
No, the one that's at 20, 40. It only appears after firing up the engines.URL: http://forum.audiogames.net/viewtopic.php?pid=145546#p145546
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Re: Galactic destiny! A new MUD in development
Its not exactly the failure because their are bugs left over in the cosmos code, its, and i'm not saying this to be rood or afensive in anyway but its the truth, most people who grab the cosmos core and try to start a mud with it offten try to get b
Re: Death Match
No, you don't launch the ship. Understand all your friend is doing is flying the ship into geostationary orbit so that they don't sink to the planets surface, as the ship was left in its planetary mining position when the infection happened. What you need to do is after firing up
Re: Death Match
Currently no, their is no way to turn the ambience off, and no, I didn't change the position of the console, its still at the same position, 20, 0. As for the keypad you just head up in the same direction you were going when you got the code. its at 10, 40. Just press enter on it
Re: Death Match
OK, after several hours of hard work, here's the new version of dm. https://dl.dropboxusercontent.com/u/266 … ddemo-2.7z What's new. Added mission 2, the beginnings at least. Added a health system and a pain sound when an enemy hits you, as well as added dieing. Added a save game
Re: Death Match
I just answered that question in my last post. I said their won't be much going outside the ship, accept to get across to other parts of it. Though's are the only times you leave the ship accept for the time you leave onboard the shuttle. I think I might put a cupple enemies in o
Re: Death Match
I know about that bug, its a bug with the door system and doors remaining after crossing through other rooms, which I have fixt. And as for exploration outside the ship, no their won't be. You may need to go out on the hull to access some other inaccessible part of the ship, but
Re: Death Match
You know, that actuley might work. That would allow for crates you will need to kick open and such.URL: http://forum.audiogames.net/viewtopic.php?pid=145401#p145401
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Re: Death Match
No, Because i have bgt 1.3. I must have unknowingly fixt it when I was messing around with the code.URL: http://forum.audiogames.net/viewtopic.php?pid=145307#p145307
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Re: Death Match
H, I'm not sure. The game shouldn't be dependant on what version of bgt you use.URL: http://forum.audiogames.net/viewtopic.php?pid=145298#p145298
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Re: Death Match
What version of bgt are you using?URL: http://forum.audiogames.net/viewtopic.php?pid=145290#p145290
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Re: Death Match
Going ok, though development is a little bit slow at the moment because of reel life ishues resurfacing. However, i'm still working on the mission. I just need some ideas for how the mining laser should work. I don't want to just implement the mining laser task as a space invader
Re: Death Match
OK, I have done some more testing, did exactly what you did and didn't get the runtime error, I can enter and exit the repair bay as menny times as I like. So either I unknowingly fixt something in the code when adding something else or its just the copy you have. Has anyone else
Re: Death Match
That's the problem. I have done exactly that and havn't gotten a single runtime error at all. It just loads up the repair bay like normal.URL: http://forum.audiogames.net/viewtopic.php?pid=145265#p145265
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Re: Death Match
No, because the traceback isn't giving any line information, just functions. You will need to tell me when and where and exactly what you did for me to nail it down.URL: http://forum.audiogames.net/viewtopic.php?pid=145180#p145180
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Re: Death Match
OK, now that everything has settelde down and my cousins are currently off playing a video game, I have had a chance to continue on dm development. I'm partly taking a look at pure basic for 2 reasons. For 1, its grate because I would be able to incorporate visuals as well as aud
Re: Death Match
Might be, depends. Apart from bgt i'm also taking a look at pure basic, which is another grate programming language. As for dm developments, I havn't managed to get anything else besides the start of mission 2 done with it because my cousins are staying with us, and i'm taking mu
Re: Death Match
Oddly enough I was working on that, though I may need to re do it because my computer had to be restarted and I couldn't save.URL: http://forum.audiogames.net/viewtopic.php?pid=145043#p145043
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Re: Death Match
Not yet. I'm thinking closer to the door that leads back into the corridor.URL: http://forum.audiogames.net/viewtopic.php?pid=145032#p145032
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Re: Death Match
I don't understand. Where the jetpack is, their is no console.URL: http://forum.audiogames.net/viewtopic.php?pid=145020#p145020
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Re: Top Speed 3 source released
Wo guys, arn't we jumping the gun a little by giving ideas before someone has even built the source? I agree with lenoard sorry if I spelled your name rong, that we should wait and see if someone does manage to get the game built and make some little changes first
Re: Death Match
Its ok. I'm working on spicing up the ships supply deck with items like some health packs currently, now that a health system is in. I was thinking, and i'm not sure on this idea but what if the character had lims as well, so the enemy would be able to effectivly dismember the pl
Re: Death Match
I'm still confused. I know where to place the mining laser, what I was asking for was how to control it, such as a space invaders stile system or something.URL: http://forum.audiogames.net/viewtopic.php?pid=144980#p144980
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Re: Death Match
No, it takes just 3. 10, 20 is engines 1, 20, 20 is engine 2 and 50, 30 is engine 3. BTW what do you mean by guntarentURL: http://forum.audiogames.net/viewtopic.php?pid=144976#p144976
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Re: Death Match
Well, mission 2 has been started. Its just gonna be called asteroid defense for now unless you guys can think of a better name. Anyways, I need some feedback on how you want the mining laser to be used to shoot down the asteroids, or weather you should be the one piloting the shi
Re: Death Match
And what are you refering to mike_tan in level 4. Remember dm 1 2d doesn't use a consepte of levels. If its dm 1 classic I have no idea. Its a bug, but i'm not sure how best to fix it espeshily since I don't support it anymore. But if its on dm 1 2d, no, that isn't intentional un
Re: Death Match
You need to select it with the i key and select fuel storage container. Then, all you need to do is run around to each engine and refuel them with r. Once all of them are fueled up, head over to the console which is at the same position as engine 2, and press enter on it to begin
Re: Death Match
Hmm, very weerd. I did what you said. I whent into the repair bay, grabd the cable, and plugd it into the console. Then whent out and back in, and no runtime error popt up. I even tryed doing it after I got the fuel hose from the console.URL: http://forum.audiogames.net/viewtopic
Re: Death Match
OK, I have done some more investigation of the keypad bug. The problem isn't with the items themselves if the keypad is their for instants, its because the ambience has a tendancy to drive the actual item noise out, and because the lobby is very big. If I remember, 50 by -100, wh
Re: Death Match
Did you do it before you got the data cable or after.URL: http://forum.audiogames.net/viewtopic.php?pid=144711#p144711
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Re: Death Match
OK, whoever reported the bug with the runtime error in bgt, can you please tell me what you did to cause it? I have enterd and exited the room and it didn't produce it at all.URL: http://forum.audiogames.net/viewtopic.php?pid=144695#p144695
__
Re: Death Match
Hmmm. Thanks for that, will get to fixing that. As for the items not spawning, for some items they do not spawn after reentering a room, but for most items like the engines and data cable they do spawn.URL: http://forum.audiogames.net/viewtopic.php?pid=144689#p144689
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Re: Death Match
No, items don't disappear. It sounds like your having a sound_pool related ishue as you walk of which the item is actuley their, but the actual sound doesn't play, or could be the item volume not being loud enough. I'm not sure how to go about fixing that, since it looks as if no
Re: Death Match
Hi all, ok, here's an update. https://dl.dropboxusercontent.com/u/266 … 2d-demo.7z What's new. Hopefully fixt the bug where the game would get stuck during opening doors on some machines. Implemented last segments to mission 1, means repairing console and starting engines is in t
Re: Death Match
Mike, I know what he ment. *** sigh this is reely getting annoying to half to explain this once again. Once again, I must say I'm not the creator of the topic. Mason is. I'm sorry, their's nothing I can do about it unless I start a completely new topic over from scratch. I'm sorr
Re: Death Match
Nick, I just answered that question, yes their will be. As for an actual shield i'm not sure, since the power suit kind of serves as armor to protect you. Else, you would be dead because the ships air remember is full of the infection. Its exactly how all the crew onboard obtaine
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