Re: Grail to the Thief: An Interactive Audio Adventure
We will have to talk to the printers about contracted braille when it comes time to print the scripts (if anyone wants that). They never mentioned contracted braille when we originally contacted them for estimates on braille scripts.URL:
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:what is the color poster?And will it be a different endings?The poster will be a 12x18 color poster on heavy matte stock for hanging on walls/doors/etc. It will be based off the concept art shown at the beginning of the
Re: Grail to the Thief: An Interactive Audio Adventure
Trophies, Secrets, etc. - If we incorporate something like this, it will be the same across all devices. We dont think its fair to force users to play the game across all platforms just to acquire all trophies, and it is also unrealistic to
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:Ive tried navigating by heading but I dont see it.Anyway, the campaign was ended, so can I still see the backers list?And will you add music to the final game?Yes, now that the Kickstarter campaign has ended, you can see all the
Re: Grail to the Thief: An Interactive Audio Adventure
Thanks Hanif! Yes, because we reached $10,000, we will make the game for Android, iPhone, iPad, Windows Phone 8 and Windows RT devices, in addition to Windows, Mac, and Linux computers.URL:
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:can you include talkback support in the android version?will it be a reward for the mobile versions?We are looking into adding voice commands for the mobile versions, but we dont have anything to announce yet.hanif wrote:hi
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:how many chapters will the final game have?The way we wrote the script, the game is one long adventure thats not divided into chapters.adiluralbaev wrote:Hello! And leave the game in August?Yes, the game is scheduled to release
Re: Grail to the Thief: An Interactive Audio Adventure
With less than 24 hours remaining, our Kickstarter campaign for Grail to the Thief has passed $10,000! That means weve hit our mobile stretch goal and will be bringing the game to Android, iPad, iPhone, Windows Phone and Windows RT devices,
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:unfortunately I dont have a cd/dvd driver on my laptop, so I prefer the digital DRM coppy.All pledge levels $25.00 and over include both the physical copy and the digital copy, so you will get both URL:
Re: Grail to the Thief: An Interactive Audio Adventure
The original estimate of 45 minutes was based on where the script was at that time. We are currently working on the script and the game could end up longer, but itll be hard to say until weve finalized the script.URL:
Re: Grail to the Thief: An Interactive Audio Adventure
The plan to was keep the numbered control scheme in the final game, but we can look into providing alternative controls such as the arrow keys.URL: http://forum.audiogames.net/viewtopic.php?pid=173660#p173660
Re: Grail to the Thief: An Interactive Audio Adventure
The plan to was keep the numbered control scheme in the final game, but we can look into providing alternative controls such as the arrow keys.hanif wrote:And also will you add puzzles to solve, enemies to be killed, minigames etc?There
Re: Grail to the Thief: An Interactive Audio Adventure
Hi Hanif. Once the campaign ends and we receive the funds from Kickstarter, we will be able to purchase the software we need and pay the voice actors so that we can develop the final version of the game. We expect to complete development on
Re: Grail to the Thief: An Interactive Audio Adventure
As many of you know, we hit our funding goal on Grail to the Thief with over $8,000 in pledges! If pledges keep coming in at the same rate over the next few days, there is a good chance well hit our $10,000 mobile stretch goal before the
Re: Grail to the Thief: An Interactive Audio Adventure
threeblacknoises wrote:Hay I just played the prototype, and think this game could be good.tell me, when this game comes out, is it going to be free, or do we have to pay for it?Also, is any of the voice acting in the prototype going to be
Re: Grail to the Thief: An Interactive Audio Adventure
threeblacknoises wrote:[[wow]]! The narrator is fake? I never would have guessed!I could give a little money to help, but I want to know; if you cant reach your $15000 goal to make a feemale character playable, could it possibly be done
Re: Grail to the Thief: An Interactive Audio Adventure
threeblacknoises wrote:[[wow]]! The narrator is fake? I never would have guessed!I could give a little money to help, but I want to know; if you cant reach your $15000 goal to make a feemale character playable, could it possibly be done
Re: Grail to the Thief: An Interactive Audio Adventure
Good news everyone! We just broke $7,000 (90% funded) with 7 days to go on the Kickstarter campaign. It looks like were going to hit our $8,000 funding goal, and may even make it to the $10,000 mobile stretch goal before the campaign is
Re: Grail to the Thief: An Interactive Audio Adventure
Ill play through the prototype and record and upload the audio so that you can listen to it. Ill try and have that uploaded by the end of the day.URL: http://forum.audiogames.net/viewtopic.php?pid=173068#p173068
Re: Grail to the Thief: An Interactive Audio Adventure
Here you go, I made a recording of the audio so you can listen to how the game plays out if you are unable to play the prototype:http://www.foralltoplay.com/prototype/audio-only.oggURL:
Re: Grail to the Thief: An Interactive Audio Adventure
Glad to hear you got it working. Let us know what you think after youve had a chance to play through it.URL: http://forum.audiogames.net/viewtopic.php?pid=172877#p172877
___
Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure
There may be a few Easter egg style secrets, but I dont want to spoil anything by saying more. The story in Grail to the Thief was written to allow for episodic sequels to the game, and if its well received, we would like to develop
Re: Grail to the Thief: An Interactive Audio Adventure
kamochek wrote:hi.how much minutes the prototype version must to load?i waited at least 4 minutes or 3 minutes, but nothing hapened.when it loading, a sighted person can see something on a screen?kamochek.Hi kamochek! What web browser were
Re: Grail to the Thief: An Interactive Audio Adventure
kamochek wrote:hi.how much minutes the prototype version must to load?i waited at least 4 minutes or 3 minutes, but nothing hapened.when it loading, a sighted person can see something on a screen?kamochek.Hi kamochek! What web browser were
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:hi foralltoplay, I need help again.After I click the manage my pledge, then change the ammount and the reward, but when I click continue to next step, why it doesnt work?When you continue to next step, is it taking you to the
Re: Grail to the Thief: An Interactive Audio Adventure
When you donate to a project on Kickstarter, the Back This Project button becomes a Manage Your Pledge button. If you want to change your pledge amount, visit the Kickstarter campaign page, click Manage Your Pledge, and put in the new
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:$4000 is about rp4000.Google says rp 4000 is $663,440. While the team would love half a million dollars, I dont think you meant to donate that much... We could make over a dozen audio games with that kind of money.
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:$4000 is about rp4000.Google says rp 4000 is $663,440. While the team would love half a million dollars, I dont think you meant to donate that much... We could make over a dozen audio games with that kind of money.
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:hi all!a good news!finally, I have backed this project for $35!kickstarter say that now I am the oficial backer!I am so happy for that!Great! Thanks for the support.URL:
Re: Grail to the Thief: An Interactive Audio Adventure
Hey SLJ, thanks for the donation! Dont worry about the address information in Amazon. After the Kickstarter campaign is over, we will be individually contacting everyone who selected a physical reward and asking for their shipping
Re: Grail to the Thief: An Interactive Audio Adventure
hanif wrote:hi, when I donate, it says that amazon was unable to process the information.whats wrong? I entered a valid card number, but that message comes up.Are you using a standard credit card or a prepaid credit card? I know that Amazon
Re: Grail to the Thief: An Interactive Audio Adventure
Weve passed $3,000 in pledges on our Kickstarter campaign for Grail to the Thief, putting us closer to our goal of $8,000. Were also currently sitting at 99 backers. If you havent backed our campaign yet, do it now and youll be the 100th
Re: Grail to the Thief: An Interactive Audio Adventure
AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see
Re: Grail to the Thief: An Interactive Audio Adventure
AstralAudio wrote:It isnt getting the traction one would like to see even though write-ups are appearing all over the place for it. Theres a disconnect. I just cant quite place it. Plenty of time to make it happen. But if folks want to see
Re: Grail to the Thief: An Interactive Audio Adventure
You dont have to link the Amazon account to PayPal, you can use the Visa credit card right on Amazon to make the payment. To make a donation, visit the Kickstarter campaign page and click on Back This Project. You will be asked how much you
Re: Grail to the Thief: An Interactive Audio Adventure
wlomas wrote:i have just completed the demo and am impressed. how long though will the full version be? i note that in the end one always achieves the required result but can take any path to work their way around to it.We estimate that it
Re: Grail to the Thief: An Interactive Audio Adventure
Unfortunately, the technology used to build the prototype is web based technology and we have no way of converting it to an executable. One of the reasons we are running the Kickstarter campaign is to cover the costs of the Unity Pro game
Re: Grail to the Thief: An Interactive Audio Adventure
Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.How long did you wait at the loading screen when using Google Chrome? On a fast Internet connection,
Re: Grail to the Thief: An Interactive Audio Adventure
Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.The prototype currently requires Chrome or Opera. How long did you wait at the loading screen when
Re: Grail to the Thief: An Interactive Audio Adventure
Haramir wrote:It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.The prototype currently requires Chrome or Opera. How long did you wait at the loading screen when
Re: Grail to the Thief: An Interactive Audio Adventure
Thats for the feedback everyone! Please share the link to the Kickstarter campaign and encourage your friends and family to donate if youd like to see us continue development on Grail to the Thief.URL:
Grail to the Thief: An Interactive Audio Adventure
Hi everyone,Were the team behind Grail to the Thief, an interactive audio adventure for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and
42 matches
Mail list logo