Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-09 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Ooh, a skill to reduce break chances! Thats a good idea!I dont like the idea of a skill that reduces speed penalties; after all, you just have to look for a type of armour in that category which doesnt have a speed penalty to overcome that. Again, it defeats the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I think Im in favour of 1 skill for improving all armour, kind of like the weapon groups have now been combined into single skills. Please, please dont remove the different categories of armour though. If the armour were all combined, you might as well do the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I think we need to see how this update pans out first. Armour is a choice so you dont have to wear all heavy armour. I mean that, especially with zombie scaling being reduced so much, youre surely not as likely to notice a difference at low levels, are you? Ive

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Actually, a skill called broad back or something which allows you to counteract some of the effects of armour which slows you down may not be a badc idea. It shouldnt be so good as to make all armour effectively the same and it shouldnt take many points to max,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-19 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Its good to see the perspective of people levelling characters now as well as having a character levelled in an earlier version of the game. The only thing that concerns me about the points Wills made is the suggestion that you should be able to get from level 1

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-16 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone @TheMadViolinist, oh yes. Thanks for correcting that.I think theres an unreported bug Ive found. I have a piece of damaged armour which I cant get rid of. I swap it out for another piece and even try to sell the damaged one but it keeps reappearing in my worn

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-15 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone The only problem with taking out all the skills is, whats the point of levelling? The reason Shadowrunner is only level 400, when all you guys who started levelling with me are like 200 levels further on is that there was no point in levelling past the magic 228

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-10 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I think that all the titles need to give you is skill points. Getting items which you will just lose isnt really worth fighting for. It also makes it pointless to loot if you just get everything anyway. I think you should maybe gain 5 skill points for Private, 10

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I must admit that Im not enjoying HC mode either. Investigator, my HC char, is level 2. I cant lead a mission with the fuel Ive found until level 4, I dont have a clan, and there are hardly ever any HC players on to work with. I agree that it doesnt feel hard, it

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone @TheMadViolinist, good point about my post a few pages back where I talked about being vulnerable during resets. I forgot that, although you can use /reset anywhere, you can only asign points in the safe zone.Going back to the page or so where we talked about

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is an SOS call on behalf of the Strip Mall mission! Nobody runs them any more since the new zombie AI makes them rather tough for the XP and rep gain. Does anyone have an idea for making them worthwhile again? I used to really enjoy Strip Mall missions but I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Im with Shermanator and Musicman on trading levels. I particularly like Shermanators look like Rambo but play like Dumbo quote. Nobody is saying that low level players wont get help from the higher ones by going out and healing them or running lower missions than

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I dont think its a good idea to have Innocence count for 2 points then just let you use half your points to become level 1 again. For one thing, that just forces you to spend your skill points in a certain way. Why have the skill and the zombie increases if

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I do like some of the ideas about new weapons which are unlockable for high level players. The Anzio, a super-powerful sniper rifle, would be awesome fun (this was just one of the tantalising sounds from the old folder which 3.2 doesnt have any more). Also the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone A bug then my thoughts on trading and resets.The bug is a pretty serious one in the processing warehouse (Ive not noticed it anywhere else). Basically, during 45 missions with other people, the game suddenly boots you out of the mission. I did one with Flyby Chow

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I dont quite understand the offline thing. People are basically asking for the off line version to be the same as the full game only without paying for it. In other words, these are all ideas of how to get round paying for a gamer account. The point of the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Eclipse, you can toggle radio settings with the keystroke alt + slash. That cycles between your radio being switched on, only receiving whispers, being on 2 types of standby and being off completely. Also, look at the read me for some of the chat commands which

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone A couple of bugs but mostly some serious gratitude...Firstly, if there is to be a small update patch, there is a typo on sub 3 where the eastern border says easter border instead. Not a major thing but, for the sake of completeness, I wonder if that could be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I have another armour question. If the armour skills have a max value of 200 points, is it the case that the amount they will improve your protection scales evenly? I mean that if I have medium armour, which protects normally 50-55%, 100 points in the One Man

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is a reply to the post about the usefulness of assault rifles from a page or two back. The answer is that its about play style, for the most part. All guns have pros and cons. The Steyr Aug, for example, is an assault rifle with a scope like a hunting rifle.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Offline play is a trial period. You get access to all the maps and weapons, which is more than you get as a new character on the multi-player version. Playing on the server is just the same only with a chat feature. This game has been free for 2 and a half years

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Id just like to add my support for a paid Swamp account. Ill pay without a second thought. Id happily pay more but I both appreciate and heartily support the stance youre taking, Aprone, on setting the subscription. It would be so easy to even charge $5 per month

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-04 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I have a couple of bugs to report (sorry!) - at least I think they are bugs.In the forest LMS the zombies seemed harder than they should be. I was under the impression you get reset to level 1 when doing LMS missions and I think I was but it seemed to be taking

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-04 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I have a couple of bugs to report (sorry!) - at least I think they are bugs.In the forest LMS the zombies seemed harder than they should be. I was under the impression you get reset to level 1 when doing LMS missions and I think I was but it seemed to be taking

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-02 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Firstly, Im afraid to say that Ive experienced the item loss bug on second log in. I logged in to 3.0 the first time and all my stuff was there. I did a 70 crate camping mission and a little miscellaneous looting and slaughtering and then logged out and back in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-23 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Firstly, a belated happy birthday to the game which, and this isnt a melodramatic exageration, got me through my divorce!Secondly, a safe zone is a safe zone. We dont need complicated rules for zombies invading or sound spammers outside of it since, if theyre

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone The answer is that yes, we will get our equipment and stuff back when the original server goes back on line. Bear in mind though that Aprone will have to take this information from the last safe set of records he has. This means that the equipment you get will

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone There is no way at all that you can restrict the countries where Swamp can be accessed arbitrarily since thats just straight up prejudiced. Besides, I read somewhere that, because of the size of the country, there are actually more English-speaking people in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-19 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Oh my god!Aprone, Im not going to tell you what you should do, how you should feel or what cool new feature you should implement to come to terms with this. I just want to express my sympathy and support. I just dont understand how people, a surprising number of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-16 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone @Kain, oops sorry!So a lot of this paus efeature stuff seems to come from people who want to be able to play Swamp while at work. How about concentrating on your job instead and keeping Swamp for those hours of interruption-free time when your at home? I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone This is why scaling back zombie strength/toughness works: armour doesnt have to be changed because it will scale as it is supposed to but well have more points to play with to compensate. Im going to say something controversial here, and this is something Ive

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Aprone, any chance of some clarification on my query about armour near the top of page 383 of this topic? A few other people are asking as well.Also, will the new patch fix the bug where you cant donate .45ACP ammo?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone A couple of odd bugs on the main game which may be worth thinking about for the new patch:. I found some loot I couldnt pick up. I ran over it - and I know I did - many many times and the sound just panned around me and was behind me. I picked up nearby loot in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Hi guys,Please can I get an explanation of how armour works? Street Sams standard armour load-out is riot face mask (high), epalettes (high), ceramic armour (high), plastic shinpads (medium) and combat boots (medium). So far Ive found that to be the best for my

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-18 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I did say Elusive and not Sneak. I can also confirm that, now Ive reset and have no points in Elusive, I dont seem to have that swarm issue any longer. Maybe this is a breakthrough in some of the bug fixes after all? Is it something to do with the way zombies

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone This post talks about subscriptions and bugs.On the subscription side of things Im with Aprone: a standard monthly subscription seems the best option. Tiered subscriptions seem like they have the possibility to get way too complicated, especially if people can

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Flyby, I would argue that you are not the only one who thinks logically about things, nor are you the only one who works hard for your money (I wish I had time to play Swamp while I was at work like some people do!), but you have raised some very good

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I still dont think allowing people to pay to get back after a ban is a good idea (this isnt a new vote though, Aprone, as Ive already given my opinion so it shouldnt be counted again). Someone a few posts back made the point about Aprone still having to sort out

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone [[wow]], it came true within 24 hours? Hahahaha! Already a vote for buyable items on a game which will have no new features.I dont think that charging a monthly fee, even if it were just $2 per month, would be a problem with Swamp. I remember when the game

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-16 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone The only thing to consider with making a free game available, and keeping every bit of current content included in it, is that it makes paying almost pointless. It means that the incentive to pay has to be much greater because were all progressing (however

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-31 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I thought that a low and medium shoulder armour piece would make sense. Maybe the low one could be a shawl or scarf of some description and the medium one could be described as some kind of collar or neckguard. Oh wait, no new features. Maybe not then.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone Aprone knows the zombies dont move. Thats why the message when you first log on to the server tells you that they dont move.URL: http://forum.audiogames.net/viewtopic.php?pid=142856#p142856 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-26 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I would like to agree with the poster who said how manageable and fun the game seems to be lately. Im only level 295 so may change my mind later but the reset command has absolutely saved this game. It is true that we seem to find our favourite configurations,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: welshweyr
Re: Swamp, zombie fps by Aprone I didnt say walking wasnt useful, I just said that you shouldnt do it if youre not happy that it turns out to be slower than running. I mean, imagine that?Also, you do not lose all rep if you die on an LMS, only the rep you spent to join it.URL: