Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions I have a question of operators, I want to perform a complex operation. Is it possible to make it so that I may check if a number is the multiple of something, such as, is this number a multiple of 3, meaning 6, 9, 12, etc? URL: http
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions thank you all. Well, as you might know if you guys read my threads, target 1. is out!http://coltonhill01.x10.mx/downloads/Ta … taller.exeEnjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=204850#p204850
Re: BGT pack stuff and custom classes and functions
2015-02-14
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AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions @ethin I have already designed a callback and sent it to Colton. URL: http://forum.audiogames.net/viewtopic.php?pid=204818#p204818 ___ Audiogames-reflector mailing list Audiogames-reflector
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions You could do the following for the menu callback. In this callback example, I'll call your dynamic_menu object just 'menu'.int menu_callback (dynamic_menu@ menu, string data){if (key_pressed(KEY_SPACE)){// code here...}/
Re: BGT pack stuff and custom classes and functions
2015-02-10
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions Callbacks really aren't that hard, at least they weren't for me. But, I also had been learning bgt for 2 and a half months before even looking at them. URL: http://forum.audiogames.net/viewtopic.php?pid=2043
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Right now, it might be a bit easier and faster for you to simply edit the while loop of the run_extended method of the dynamic_menu include script itself, adding the spacebar press check directly, rather than figuring out the callback
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions It plays, now I want a preview function. Um, I need a callback for that so I can press space, and it'll play the sound. URL: http://forum.audiogames.net/viewtopic.php?pid=204259#p2
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Hm. I was under the impression that n=-1 was for escape. You can just change this line:n=menu.run()-1;You could do it with a sound object, yeah. Are you wanting to use one sound object, or do you want one for each sound?You would just
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions And I kinda wanna use a sound object, as this target game is sound pool based, but I never use play stationery, instead I use sound objects. I know, I'm stupid. That's probably not the way to go. i would not like converting
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions works! I did a bit of editing, but it works! Now, here's my question. It indeed adds the items, but the problem is that it basses them on 0, so if I press escape it plays the first sound, and every sound is one ahead. Is there a w
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Ah.Try this?(Haven't actually tested it):sound_pool pool; string[] files=find_files("sounds/*"); int n=0; dynamic_menu menu; for(uint i=0; i=0) { n=menu.run(); if(n>=0 and n URL: http://forum.audiogames.net/viewto
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions I tried that and it said it couldn't return that. I've got menuX, maybe I can just add a counter and count up the aray. URL: http://forum.audiogames.net/viewtopic.php?pid=2033
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions if you're using dynamic_menu, the ad_item_tts function returns a string, which basically means you can just use the array created by find_files. URL: http://forum.audiogames.net/viewtopic.php?pid=203030#p2
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions so I could create the aray to find files in that directory, then I could use a for loop to say as long as this counter is less than the length of this aray, add a menu item. My question is, how in the hell and I going to make it speak
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions You could use a for loop to add each file to the menu.What I did when I wanted a sound browser was take my file browser and change it so that pressing enter on a file would play it instead of returning. I don't have that program on
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions You could use a for loop to add each file to the menu.What I did when I wanted a sound browser was take my file browser and change it so that pressing enter on a file would play it instead of returning. I don't have that program on
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions I'm sorry, I'm kinda new to bgt, and I can barely use arays right now. Here's what I would like to do, for my game. This is target. I want to have a folder called guns in the sounds folder, sounds/guns. I want there to
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions why not just program your own pack generator? It's easy. The way I do it in my game, if you are using a debug version (I.e: source code or compile debug... it will generator. Otherwise, it will open the pack. This is a one-time and f
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Packs use arbitrary strings to identify files. These can have the same syntax as file/folder paths, but that's purely for convenience.I don't remember if there's a way to get all the contents of a pack without extracting
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions Hi, why can't we add a folder at once to a pack? Also, for example, if we had multiple tpyes of a sound, for example, we have 6 voice folders and all of them has hi.wav, how do we seperate those from eachother? Thank you. URL:
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'
Re: BGT pack stuff and custom classes and functions
Re: BGT pack stuff and custom classes and functions I thought the file browser returned either a file object or a string containing the file path. So you just pass that as a parameter to the browse_pack function. In the function you'd ask the user for the deryption key, then you'
BGT pack stuff and custom classes and functions
BGT pack stuff and custom classes and functions I want to create a script that will do the following.1: Locate a pack file on disk via a browse function.2: Open the pack file and ask for the decryption key, and then use that to decrypt the sounds in the file.3: Open the contents of the