Re: DeathMatch, a new beginning

2015-06-29 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], [[wow]], [[wow]] [[wow]] [[wow]]! really awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=221918#p221918 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings, as requested, ive implemented a system where you can see your bounty in status report. Enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=221866#p221866 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-06-27 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiwhy i cant connect dmnb?im fighting a pirate before, and i was experencing a lagand ive disconnect and tried reconnect, but i cant connect to the server.what happened to my character?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=221717#p221717

Re: DeathMatch, a new beginning

2015-06-27 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning So, even though I am banned from the game, I still think this idea would be interesting, based on what Iv seen. So, with the faction system, I think itd be cool to have a mini version of the admin staff that would allow you to ban players from a certain ship

Re: DeathMatch, a new beginning

2015-06-27 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiThe reason for say this again, I think many peoples cant understand this problem.Im in bounty mission, Im encountered a pirate infront of my ship.So, Ive activate the shields and Ive had a huge lag, So Ive disconnect, because sometime, my computer is very

Re: DeathMatch, a new beginning

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny.Well thanks for fixing the bug but Im going to miss earning credits for doing absolutely nothing lol. URL: http://forum.audiogames.net/viewtopic.php?pid=221469#p221469 ___ Audiogames-reflector mailing

Re: DeathMatch, a new beginning

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector
Re: DeathMatch, a new beginning Dany, Iv wroten one e-mail to You via Audiogames forum. I dont want to talk about It here, but this is partly about dDM. URL: http://forum.audiogames.net/viewtopic.php?pid=221406#p221406 ___ Audiogames

Re: DeathMatch, a new beginning

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @post 416 Ive sent you a reply. URL: http://forum.audiogames.net/viewtopic.php?pid=221487#p221487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. Ive fixt a bug exploit with cargo that allowed you to earn massive amounts of credits, thanks momo for reporting it. Also, I intend to do a flying lesson on combat and maneuvering tactics at somepoint, thoughs who are intrested post here

Re: DeathMatch, a new beginning

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. Ive fixt a few bugs, including the long standing bug where you could teleport to an object that had no surface what soever. Im also yes, working on a new factions system, now that everyone has enough planets to form an intersteller empire

Re: DeathMatch, a new beginning

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Re: DeathMatch, a new beginning hithat sounds relly cool. URL: http://forum.audiogames.net/viewtopic.php?pid=221313#p221313 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. Im happy to announce that proper invasions have been implemented fully, with, yes, boardable enemies! I mean it, boardable enemies, ships that you can actually teleport too. That is, if you can disable them first. Do note that this system

Re: DeathMatch, a new beginning

2015-06-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning woe nice! URL: http://forum.audiogames.net/viewtopic.php?pid=220899#p220899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

deathmatch a new beginning object, station and expanded key references

2015-06-21 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantPrior recquirements:This game

Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector
Re: DeathMatch, a new beginning Yes, It will be a great, I will have to sell my ship with this mission and buy another? URL: http://forum.audiogames.net/viewtopic.php?pid=220668#p220668 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning You cant currently, a suggestion is to try clearing it and reassigning it as pirates love going after things if your not their to fight them. URL: http://forum.audiogames.net/viewtopic.php?pid=220667#p220667

Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector
Re: DeathMatch, a new beginning OK thanks!But, how to know again my bounty mission after restarting a game? URL: http://forum.audiogames.net/viewtopic.php?pid=220664#p220664 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, considering its rank 1, yes momo. And plasma cannons do 21000 damage, but its at the cost of rift drive, fusion drive, and sluggish acceleration. In other news, todays changes are as follows. It is now possible to repair the ships hull from damage

Re: DeathMatch, a new beginning

2015-06-20 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning higiovini, try /clearmission in your chat box simply, just type slash key twice, and type clearmission. remember no spaces.and this command will clear your all missions including custom missions. So be careful.Thanks URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning If its in the status buffer, shift dot will reveal it. Else, I think a quick addition to status will be in order. URL: http://forum.audiogames.net/viewtopic.php?pid=220611#p220611 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyThank you for implementing many modules.And danny, ah, Im sorry to say this, But You are ready for suggestions? The crash problem has fully fixt?The reason for say this, You are implementing many good things.I want build custom ship myself and do

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo No, 100 or more asteroids are not hard to find. Simpply locate a deep space starsystem, check inside for an asteroid belt and see if theirs an asteroid with one million or more cargo space. And at this point, im not sure if the crashing ishue

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all. I am happy to announce that the voyager is now truely a credit to her name. Im proud to announce, the new voyager layout, a true flagship. 14 decks fit with in a brand new hull, combined with the best shielding that missiles will need time

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyI have a question about The new shipThis ship needs combat test like a nebvan?And this ship has plasma cannons? How much damage?Ah, and there is no way to stop asteroid processing?The progression of an asteroid processing is take much, much much time

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector
Re: DeathMatch, a new beginning Oh, gush! I just forgot my bounty mission and I dont know, how to know It again. Please, can You help Me?Thank You. URL: http://forum.audiogames.net/viewtopic.php?pid=220545#p220545 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Alright guys, it should now be fully possible to get a functioning custom ship up and going. Of course it wont have any extras, such as turrets, fusion drives and such, but helms and sensors modules, along with autopilot, status, and engineering, all work

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings! As well as the deep space planet cracking colony being fully workable, im happy to report that custom starship modules, the main ones like helm, status, engineering and autopilot, are fully operational, even when you install them! Enjoy! Oh

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! The deep space planet cracking colony building has now been implemented! Enjoy! Oh, and try not to build more then one, as it stays in one place. URL: http://forum.audiogames.net/viewtopic.php?pid=220483#p220483

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning danny. is your side down? I cant go to your games page. it says 404. I gonna try it again URL: http://forum.audiogames.net/viewtopic.php?pid=220427#p220427 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @mike_tan it worked fine for me. URL: http://forum.audiogames.net/viewtopic.php?pid=220430#p220430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo er, confusion, complete confusion. No, it is not ok that plasma cannons can do 50 damage. Like I said. I want a differing reason as aposed to the planet cracker is a quick money maker as a reason not to remove it. After all, it is sort of easy

Re: DeathMatch, a new beginning

2015-06-18 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiDanny, Im saying about the old planet cracker again.of course, dmnb masters dont use this ship anymore.But It is good for newbie players.There 3 times of planet cracks.This old planet cracker, The g51, and The firestar. But g51 and firestar is most, most

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning You can all celibrate. The corian mining freighters, and the nova transports, have been retired from service. URL: http://forum.audiogames.net/viewtopic.php?pid=220379#p220379 ___ Audiogames-reflector mailing

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hmm, it is possible that when I implemented the change to stop ban evaders from getting on, as they were getting really out of control, that it might have unintentionally effected you. With out a full description of the problem, I cant fix it. Does it just

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @slj Because, in the dm timeline, earth is practicly a meer shadow of its former glory by the time dmnb takes place. The timeline doesnt mention, but the old site that was ran by track mentions that in the 2130s, the G F A swarmed through the sol system

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Oh, I see. I didnt thought about the story. But it makes sence. URL: http://forum.audiogames.net/viewtopic.php?pid=220413#p220413 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiThe old planet cracker shouldnt retired from the service.because The old planet cracker has highest cargo, and It is very good for newbie players, because they can recive lot of moneys to use this. and The voyager battlecruisers are out of date, to.The

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning hmm.I will try it using this destop. I think my laptop can connect. yes. it can. but this destop when I choose connect to surver, it says connecting to surver please wait then sits there until it says there was an aror while connect to surver, return

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning ok. still didnt work on this destop. Ill try again once I grab my laptop from the store URL: http://forum.audiogames.net/viewtopic.php?pid=220407#p220407 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo, im afrade your a bit behind the times. The planet cracker, as far as im aware is not well that used, and colony supply delivery missions give twice the amount of money that planet cracks with an old planet cracker do. Besides just being used

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hiMike-tan, You are baned by an admin? or your internet is not work or slow?I say, the server is not down. If it crashes, The server restarts quickly.Please check your internet connection. If you are not baned, and your internet is good, It should

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.UltraLeet: Thanks a ton for your awesome guide in the articles room. So many things which I didnt know. A suggestion just came to my mind while typing this post, which in my opinion would make the game much much more realistic: Why not make the earth

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning I try to log in with my destop since m laptop is in the factory right now. im try since yesterday using this destop URL: http://forum.audiogames.net/viewtopic.php?pid=220302#p220302 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning today i tried, it still cant connect. a few minutes ago, i also tried. but still didnt work URL: http://forum.audiogames.net/viewtopic.php?pid=220303#p220303 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: DeathMatch, a new beginning Mike Tan, before you logged off, did you have a ship loaded with cargo? URL: http://forum.audiogames.net/viewtopic.php?pid=220328#p220328 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-06-17 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Tan, when was the last time you connected or tried connecting? URL: http://forum.audiogames.net/viewtopic.php?pid=220290#p220290 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi allI have a questionI did salvage mission yesterday, I aboad construction cruser, Ive got many thing, but, how to use it?fusion cutter has been implemented, but what about others?remains of power ko, remain of engine, captains log, ship blueprint, unknown

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Currently, most of the items are just artifacts. The laser rifle will be another weapon once I figure out what I want done with it. URL: http://forum.audiogames.net/viewtopic.php?pid=220242#p220242

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-16 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantPrior recquirements:This game

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning erm. danny. is the surver down? I cant connect URL: http://forum.audiogames.net/viewtopic.php?pid=220261#p220261 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning im trying to connect, if i said im got wrong build its impossible. i think the latest build is 1.1 right? but still I cant connect since yesterday URL: http://forum.audiogames.net/viewtopic.php?pid=220282#p220282

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning himike-tan, simply just wait a few minutes. It should work. Please wait until it restarted. If you had a message “The server going down for a restart” or “warning, server error. please stand by.”In other case, You should just wait and expect about whats

Re: DeathMatch, a new beginning

2015-06-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Awesome UltraLeetJ. I think thats needed. Ill take a look at it.Thanks for your reply Mike. URL: http://forum.audiogames.net/viewtopic.php?pid=220160#p220160 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings, a new explorable derelict, the konstolation cruiser, has been made for the derelict salvage mission. The system is designed to pick a random class of derelict, super nova battleship or konstolation cruiser each time you start a mission. Enjoy

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Yes, I have tried to change my network settings, and the network doesnt drop in other programs when this happens. Not even on my virtual machine. URL: http://forum.audiogames.net/viewtopic.php?pid=220051#p220051

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning slj.I have incounter that bug. not all but some of them.First, the log in power down engines. first i must mention, not only you, but all players have this bug.Second, the creation of new char by accident. yes, sometimes we try to make mistake of our

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning slj.I have incounter that bug. not all but some of them.First, the log in power down engines. first i must mention, not only you, but all players have this bug.Second, the creation of new char by accident. yes, sometimes we try to make mistake of our

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to supplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: DeathMatch, a new beginning hey, I just posted anew article that serves as a refference and to suplement the current documentation a bit. obviously that is a work in progress but you should let me know if I get things wrong, or if I am really missing out in some parts etc. I will keep

Re: DeathMatch, a new beginning

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @momo. As ive just said in my previous post. Right now, im more worryed about the server lockups, in otherwords, feature suggestions are on hold until I am safely assured that I can log off for a bit, and come back and not have people losing their characters

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to suplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

deathmatch a new beginning object, station and expanded key references

2015-06-15 Thread AudioGames . net Forum — Articles Room : UltraLeetJ via Audiogames-reflector
deathmatch a new beginning object, station and expanded key references Use this as a reference guide. This aims to suplement the documentation you have read so far. Of course, I will keep updating it as game changes or as I see additions to become relevantKeystrokesTab: Get information

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Ive fixt targetting with turrets and enemy targetting, ive also fixt the glitch where player verses player combat in deep space wasnt being effected by shields if you were doing a turret battle. Im still working on the crash problem, but I

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Ive fixt targetting with turrets and enemy targetting, ive also fixt the glitch where playser verses player combat in deep space wasnt being effected by shields if you were doing a turret battle. Im still working on the crash problem, but I

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I havent had much time to think about suggestions yet, right now my area of intrest is attempting to fix the server so it at least saves players when crashing happens, like it used to, im making more progress in that area. Ive already said over dmnb

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyI want build a warship myself, and I want do a mitions with other players together, using my ship.Im sorry to say, but can you explain starship building commands?I understand little, but I dont know almost commands.please explain

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Danny, Some days ago, I offered to work on the ReadMe in the game. Would that be apreciated, or would you like to update this yourself in the future?I have some ships in the game which I cant sell for some reason. They are not gone, because other players

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyah, You cant implement suggestions now? um,,, then, what types of consoles now available?and danny, I have a suggestion, again.It is about starship supply bay.I have suggested in dmnb, about module builders and factories.If you made a missiles

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning As requested by sturlock, /acheavements has been corrected to /achevements. Ive also implemented a server crash incoming notification, to see if that will help us in detecting the random lockups that are playging the server from time to time. Lets see

Re: DeathMatch, a new beginning

2015-06-13 Thread AudioGames . net Forum — General Game Discussion : kevin roberts via Audiogames-reflector
Re: DeathMatch, a new beginning Hey all,This is Kevin, the main head system admin, of the DMNB server, I need you alls help to track down a problem, please as you may or not know we have a deathmatch wiki running off of media wiki, well found out that the wiki isnt working anymore

Re: DeathMatch, a new beginning

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning I am really enjoying this game. I like the sounds the atmesphere everything. One thing that I think is so cool is the way the help files are set up. All you need to do is press F2 and choose one from the list. Ever since I was little, Ive liked shows like

Re: DeathMatch, a new beginning

2015-06-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Actually, I leave the server running all night or try to, when it crashes though, im for the most part fast asleep. Normally, before the lag problems were fixt, it would just go down, say server crashed, youd reconnect, no problems what so ever. However

Re: DeathMatch, a new beginning

2015-06-11 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: DeathMatch, a new beginning I think server is usually down overnight as a precaution because we have had, ahem, some very stubborn and unwilling to change, ban evaders coming on . plus remember the game is still in beta. I am surprised danny decided to put it out there and also, put up

Re: DeathMatch, a new beginning

2015-06-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Woops, apparently starship designing is still a bit glitchy. For the most part now though, it is possible to get a starship flying a custom one. Ive also fixt asteroid processing so it should be running smoothly again, enjoy. URL: http

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @slj it is possible your ships were one of the unlucky ones which were in orbit around inderion when it exploded but got restored, unfortunitly we wernt able to get the ships. @momo7807 Thats what the new interactible systems thing is going to be used

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Oh I see regarding to my ships which are gone. Dont worry. I have enough credits to buy new ships. URL: http://forum.audiogames.net/viewtopic.php?pid=219561#p219561 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all My characters name on Death match is Tony if anyone wants to look me up. URL: http://forum.audiogames.net/viewtopic.php?pid=219567#p219567 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning I was wondering the same thing, tried to log on once or twice. I mean if it is its not the end of the world just curious. lol URL: http://forum.audiogames.net/viewtopic.php?pid=219581#p219581 ___ Audiogames

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : stormstorm via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all,Danny, please unban me, im storm on game.Thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=219579#p219579 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: DeathMatch, a new beginning hi,is the server down? URL: http://forum.audiogames.net/viewtopic.php?pid=219580#p219580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hey Danny.I saw your post about creating a mission system for the federation navy. Im so glad this game has expanded a a lot since I played last. Anyway, I could write out missions and scenarios for you and then you could do the coding. Ive always wanted

Re: DeathMatch, a new beginning

2015-06-10 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning yeah, it could be blocked, but not sure, the internet provider I use is century link URL: http://forum.audiogames.net/viewtopic.php?pid=219611#p219611 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Thanks for the awsome idea, @severestormsteve. Though right now, im just trying to get the server back up note to self, reduce cargo space on the phantom since it apparently seems to cause massive server lag on load at boot time. Lol. URL: http

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Im not fully sure on what this is about, but sounds cool. URL: http://forum.audiogames.net/viewtopic.php?pid=219430#p219430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning LOL? what was the cargo space in the first place? XD URL: http://forum.audiogames.net/viewtopic.php?pid=219449#p219449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @troopinum either you dont have the newest v1.0 release, or the server is in an instibility cycle, which is probably the case. @atlan You could always try upgrading your sensors at bakuan5. URL: http://forum.audiogames.net/viewtopic.php?pid=219468#p219468

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning got the one from your site URL: http://forum.audiogames.net/viewtopic.php?pid=219469#p219469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning It was 80 previously. URL: http://forum.audiogames.net/viewtopic.php?pid=219460#p219460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: DeathMatch, a new beginning hi i asked it ingame but it dosent work. i cant scan astroids and i try to turn sensor energy to max but max is 100 or can i type max in the filed? URL: http://forum.audiogames.net/viewtopic.php?pid=219464#p219464

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: DeathMatch, a new beginning its a long way how can i fly with my small ship to 55? URL: http://forum.audiogames.net/viewtopic.php?pid=219470#p219470 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning weird, I cant connect, and been trying for days. is it down again? URL: http://forum.audiogames.net/viewtopic.php?pid=219462#p219462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

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