Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Great, glad to see the break is over! I look forward to doing a lot more bounties and such with you now, and hope to get a chance on one of those g51s. I look forward to playing with you! URL: http://forum.audiogames.net/viewtopic.php?pid=212481#p212481

Re: DeathMatch, a new beginning

2015-04-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, some suggestions.Since you can add multiple turrets to the ship, please make those link to different events. The reason I say this is that having multiple turret consoles is virtually useless, especially if you use one, go to the next one and its just

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]] danny, those are some great new features. Hey could you add it so that we can upgrade shield strength? Say, 1 shield upgrade for like 30 credits or something.Also it would be nice if you added a special type of item in certain planets

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning hi.grate news and nice feature though. I have a question. is this surver crash causes the password lost? I log on a few minutes ago and found that the password is gone. but for sure ill put my password back URL: http://forum.audiogames.net/viewtopic.php?pid

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! Im back from my break, and in celibration of today, for thoughs of you who are of the exploration class. The lockheed cruiser has been refitted and completely redone, using the glimmer of hope layout some of you might have seen. We hope you

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I can see about getting npc ships on asteroids, I think we should stick the asteroids with rect npc vessels in deep space though. Ive been going through some more thought about the planet side mining system, and Ive come up with this idea. Wed use

Re: DeathMatch, a new beginning

2015-04-15 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning For the curious, heres whats coming up in beta 8 of the game. Version beta 8The system youve all been waiting for! Teleporters can now be linked to multiple destinations, one destination per each teleporter. Simpply select the right teleporter you want

Re: DeathMatch, a new beginning

2015-04-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning I definitely like that idea Danny, itd be a reasonably easy risk to avoid but would be a nice realistic danger of space travel, plus, it would be a good reason to you stick some npc wrecked ships on those asterois for players to enter, explore and look

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning That would be interesting Dark. However, you know you can turn off autopilot, right? I think if he did it the way he says, hes going to need to give us a 30 second warning, and another when were out of the woods. URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector
Re: DeathMatch, a new beginning Is it server down? URL: http://forum.audiogames.net/viewtopic.php?pid=212160#p212160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Yep steve, I know you can turn off auto pilot, however auto pilot does make long and dull journies easier, plus to be honest having to turn it off, go around the point of an object and turn it back on would be more irritating than fun, just lots of detours

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Those are good points, I definitely agree. If danny wants to put something to crash into, mediors and dust would be best; Id even dare say that comments wouldnt work. If he adds these, they should do more damage to a faster speed vessil URL: http

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, the servers fixt, im going to find out who thought it was a splendedly good idea to spam the db by spawning a hole load of asteroids. URL: http://forum.audiogames.net/viewtopic.php?pid=212168#p212168

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Yep, sure is. you may resume playing dm! URL: http://forum.audiogames.net/viewtopic.php?pid=212173#p212173 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning yes, the servers having technical crap ups right now. More details will be released later or I will post when we get it fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=212167#p212167 ___ Audiogames

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I actually had an idea that vessels if they ran out of fuel and were in orbit around a planet, would enter a deteriorating orbit and end up crashing on the surface below, but the ishue again with stationary objects came up, though I do have this thing

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning that would be cool, like you can crash into stuff URL: http://forum.audiogames.net/viewtopic.php?pid=212098#p212098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @Kevin thanks. Ill add you on skype.I just have to make sure its ok with danny that I get server access before I ask you, though. And he might be asleep right now so that could be a few hours but if he says its ok Ill ask you for the info. URL: http

Re: DeathMatch, a new beginning

2015-04-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Crashing sounds cool, however what I wonder is how exactly do you avoid it, especially with the auto pilot that tends to go in streight lines, it could needlessly complicate the situation. What Id suggest personally, is separating out the crash mechanics

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Yo all! Ive finily cracked another bug, enjoy going at super fast speeds with out needing to worry about your ship losing speed! Speaking of this, I really think we should have a system of the faster you go, if you happen to cross paths with an asteroid

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : kevin roberts via Audiogames-reflector
Re: DeathMatch, a new beginning Hey steve,I can help you with server access, since I am the server admin, please add me on skype and I can give you the information, to access the server and show you where to go to access the ships if you need it. kevin.roberts57 is my skype name

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all! Tired of ships being under powered when your going at speed 4000 or above? Thanks to the new, extremely exparimental change ive implemented, ships should now, in therey, shoot through space properly when accelerating at faster speeds, this means

Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], definitely good news...The thing is, though, its not the getting there thats the hardest. Its when Im in the area and my speeds still like 3500... and when it finally gets down to 500, Im like a thousand coords away from the destination, and end up

Re: DeathMatch, a new beginning

2015-04-11 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.[[wow]] this game is really going good.I think colonies should be able to harvest their own minerals.And fact is depending how much a constructer ship costs as compaired to a planet cracker g15 I may buy one of those first and construct outposts.On

Re: DeathMatch, a new beginning

2015-04-11 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, ive fixt afew critical bugs. One, asteroids will now be destroyed if during a planet crack, their cargo space is some how set to 0. This prevents over bloting of the db. Second, apparently I had probes going to the rong ship, which on very small

Re: DeathMatch, a new beginning

2015-04-10 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: DeathMatch, a new beginning Hi,When you destroy that ship, try rebooting the db a few minutes after.But I warn you, only do that when absolutely needed. It causes epic lag when you do that. URL: http://forum.audiogames.net/viewtopic.php?pid=211835#p211835

Re: DeathMatch, a new beginning

2015-04-10 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning OK, thanks Omar.By the way guys, I am rebuilding, and I make mistakes so have to destroy the object. So, please excuse things like online and offline notices about vigger, and destroying objects.Sorry in advance, but I am building the thunderstorm.That is my

Re: DeathMatch, a new beginning

2015-04-09 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Thanks. Im enjoying my time here so far. URL: http://forum.audiogames.net/viewtopic.php?pid=211699#p211699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-09 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning welcome new mod to dmnb URL: http://forum.audiogames.net/viewtopic.php?pid=211664#p211664 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Danny. All good thoughts and thanks for implementing my suggestions. for me the more stuff you can stick in space the better, stars of various types from binaries to black holes, different sorts of planets like gas giants (with ice rings or without), hot

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Per the suggestion of dark, the destination of your cargo now shows under status report, directly under the cargo space readout. Their is also a new waypoint system coming which will be handy for keeping track of asteroids you are mining, also darks

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning addition: I wont build anything just yet, Ill wait for Danny or someone to give me some kind of instruction guide or something, but Im still here to help. Ill see you all tomorrow. URL: http://forum.audiogames.net/viewtopic.php?pid=211642#p211642

Re: DeathMatch, a new beginning

2015-04-08 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hey all,I come to inform you that Danny is finally taking the break he deserves. While he does, he has agreed to let me be admin, and as a result I feel the need to post this since some of you might have clouded judgements because I joke around and dont get

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: DeathMatch, a new beginning Hello,This is why Ive been avoiding space based games. Even now they are causing trouble, because people just dont get what roleplay means, and one of two things seems to happen: either things become too relaxed and people do whatever, or the admins on other

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Saddly dark, I know this isnt what you want to here but this was a deliberit act, as told to me by jesse himself, its why I reported him as spamming. Hes saddly got a bad history of doing this kind of spam when he isnt getting his way, and ive asked him

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation!@jesseleivo I think you mustve hit the submit button on that message about destroyed starships multiple times by accident, so we got about five copies of it which I had to delete. I know this wasnt deliberate, but in future please be more careful

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation!@jesseleivo I think you mustve hit the submit button on that message about destroyed starships multiple times by accident (or at least I hope it was an accident), so we got about five copies of it which I had to delete. I assume this wasnt

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, just dropping in to let you all know that theirs a gigantic asteroid belt in the alter system. Its full of minerals and resources just itching to be mined out. Their are some louzy asteroids their, but some extremely good ones which have a lot

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @aaron Its not because jesse doesnt understand the meaning of roleplay. The very few times I could actually get some roleplay out of him he understood the concept. But unfortunitly, he has a very bad history of throwing tantrums out at anyone and anything

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, bennifit of the doubtt. I dont dispute what Jesse has done on the game, however I cant judge what goes on on the forum by that. If Jesse does this again obviously that will be another matter and things will be more serious, likewise if you recieve

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning @DannyOk, I am gonna tell this one:First off, I was not about to destroy all ships in dmnb. I just wanted to battle anton. Second, I blocked you on Prometheus and called you a jerk only because you refuse to give me a nebvan, nothing else. And for the record

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, bennifit of the doubtt. I dont dispute what Jesse has done on the game, however I cant judge what goes on on the forum by that. If Jesse does this again obviously that will be another matter and things will be more serious, likewise if you recieve

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @dark We do have a protected area of space federation space, in which you start where players are not allowed to shoot, the only reason we havent just blocked people off from using it is in case their does happen to be someone like him who needs to be chased

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning jesse, your not coming back on, final, got it, good, now shut up and stop wining like a spoiled brat! URL: http://forum.audiogames.net/viewtopic.php?pid=211330#p211330 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning @DannyOk, I am gonna tell this one:First off, I was not about to destroy all ships in dmnb. I just wanted to battle anton. Second, I blocked you on Prometheus and called you a jerk only because you refuse to give me a nebvan, nothing else. And for the record

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning But that doesnt still grant you the rights to say, oh my god, jesses gonna destroy every ship! And if I shut up, can I maybe get back on? URL: http://forum.audiogames.net/viewtopic.php?pid=211334#p211334

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
Re: DeathMatch, a new beginning jesse, in answer to you last post, one word.No! URL: http://forum.audiogames.net/viewtopic.php?pid=211337#p211337 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning Danny, I hope you take this last post into consideration, and just maybe! Let me back on. URL: http://forum.audiogames.net/viewtopic.php?pid=211329#p211329 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning It wasnt just anton, you also chalanged jason, me, aaron, thats 3 different people you chalanged in deep space. The only reason you wont fire in federation space is because you know im watching, and you knew what would happen if I found out about you doing

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning nah, i do not shut up URL: http://forum.audiogames.net/viewtopic.php?pid=211333#p211333 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning When will the madness end? Jesse, ive told you to stop harassing me already over this, people were right on this one, I give people way too menny chances, and thats the fatle mistake Ive made with you. So stop harassing me, please. URL: http

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Right, getting back to topic, explorers you might actually like this change. Ive decided were redesigning the lockheed cruiser to be a science/exploration/research starship class, and I want your opinions on what you want to do with it. Do you want to warp

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning And aaron, about the 5 messages about starships getting destroyed, im very, very sorry about that. And danny also, im very sorry for it. I was just angry, because I cannot get back on. But seriously. Im off this topic, this is my last post on it ever and im

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning you promis this is your last post. but in post 91 you still on. again. admins were said. no no no. you dont fucking understand dude. just stop disturb any players and admins who are on duty on the surver. shut up dude! URL: http://forum.audiogames.net

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning another thing. for me this is a big mistake and bad attitudes you have. you say sorry. for me its not easy to give you appoloiges URL: http://forum.audiogames.net/viewtopic.php?pid=211358#p211358

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation! Can we please! stop with the drama. Jesse has requested his ban be lifted, that decision is up to Danny and the other stuff, further chewing over the situation by everyone else wont help. @Danny, this is what I mean. Every single space game does

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hey all,This is your calendar app here. Im flashing bright, ringing, vibrating, with one message.The dmnb topic in new releases! The dmnb topic in new releases!are you going to ignore me, or take heed?You see, the only, reason, this got so far is because you

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Actually dark, we already have the possibility for people to explore new worlds including a survey option, menny of these worlds have even got deep space mining operations with large asteroid belts around them after they were discovered. URL: http

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Which I understand, hents is why once I get up layter today im going to work on a pvp system, at least for around federation space. The trouble here though which I could use some actual answers on is the same ishue miriani poses, if I implement an option

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: DeathMatch, a new beginning [[wow]], just [[wow]].There is a lot going on.Ok firstly addressing Lockheed cruisers.Id like a rift drive for well quick travel to known places.Id also like the fuel capacity to explore the deep yonda startrek did this all the time its why I watched

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny I dont really get what deep space exploring has to do with pvp at all. There are plenty of hazards you could put in deep space. npc pirates, different sorts of hostile aliens , drone ships guarding alien relics, dangerous steller phenomena to navigate

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny I dont really get what deep space exploring has to do with pvp at all. There are plenty of hazards you could put in deep space. npc pirates, different sorts of hostile aliens , drone ships guarding alien relics, dangerous steller phenomena to navigate

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all,Just trying to connect to this game, and it waits for ages before saying there was an error connecting to the server.Is it down? Or is it my machine?Been reading a lot about this game, seems youve done an awesome job Danny, so well done mate!Cheers

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning I pretty much agree with Dark. Also if you want to allow pvp like that, there is no sense in restricting it out of fed space. I was yelled at for shooting another ship earlier... and threatened with jail if I did that again. My firing was largly due

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.@Dark, Ive talked to danny about having aliens in the game before and he doesnt want that because the death match series is loosely based on the dead space games which are about humans in deep space and do not contain any aliens unless you count

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: DeathMatch, a new beginning Hi Chrisnorman.The server might be down check back in a couple of hours it should be back up. This happens to everybody trust me its not your computer. URL: http://forum.audiogames.net/viewtopic.php?pid=211456#p211456

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @severe storm steve I had to go to bed or I was going to fall asleep in my chair and most likely end up screwing something up with your ship. The datacores idea does sound nice. The thing which differs from most space muds is that theirs no never ending war

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Oh. I was just irritated that you didnt warn me or something... its ok though now, especially because it works now. URL: http://forum.audiogames.net/viewtopic.php?pid=211463#p211463 ___ Audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I wouldnt say space games are the only type guilty of this, survive the wild had this exact problem with pvp last night. I was thinking of a solution where in deep space, their would be specific areas where pvp was forced on, after all, unlike miriani, deep

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning That does sound balanced, although Im concerned with what I mean with players just blowing the hell out of each other in trafficked sectors. Its by no means a problem just related to space games, heck I remember when playing legend of the green dragon you

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its realitysoftware.noip.us, and the only trafic heavy system you really should worry about is the delta system, and you only really need to go their if you intend to get gravity tethers to crack planets. Other than that, theirs a hole vast tract of deep

Re: DeathMatch, a new beginning

2015-04-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny fare enough if this is one universe without advanced aliens, however again that doesnt necessarily just mean that pvp is the only option for danger. You already have npc pirates which is fine, you could also include rogue drone ships, say probes

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, ive just fixt up g51s so theyll now have a security and alert console on the bridge, youll need to buy new ones for that to work. URL: http://forum.audiogames.net/viewtopic.php?pid=211269#p211269

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Oh god jesse, your done bothering me on skype about your ban, so now your going to come on here and post the same stuff? URL: http://forum.audiogames.net/viewtopic.php?pid=211268#p211268 ___ Audiogames

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Jesse, youve been reported, hopefully the mods will take some good steps. To the rest of you, nothing here, move along. URL: http://forum.audiogames.net/viewtopic.php?pid=211298#p211298 ___ Audiogames

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211294#p211294

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211297#p211297

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211296#p211296

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211295#p211295

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211299#p211299

Re: DeathMatch, a new beginning

2015-04-06 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning The GDF Commanders hack *** destroys *** Dannys ban vill! The computer reports that Dannys starship Dannys ban vill has been destroyed. URL: http://forum.audiogames.net/viewtopic.php?pid=211213#p211213

Re: DeathMatch, a new beginning

2015-04-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all, some importent stuff to report. First, you will no longer be asked to deliver cargo to a starship which functions as a shipyard. The next and most awsome change, g51s can now fuel other ships docked on them. Use the same request fuel option

Re: DeathMatch, a new beginning

2015-04-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Funny, considering aaron and I caught you... again, right in front of the players evading bans earlyer this morning, and the players arnt falling for your attempts. URL: http://forum.audiogames.net/viewtopic.php?pid=211001#p211001

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation! This is just a quick note to let everyone know Tyler, aka Techmaster20 has been banned from the forum for two months, sinse after receiving repeated warnings for harassing behaviour, he continued with this by pm and forum e-mail, and as it says

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi, metroplex already has a slot machine a working one at that, and older ships will not be getting the fuel storage system, as it is only ment for planet cracker class starships. Older normal planet crackers will not have this since they can land on planets

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning ok. thanks for leting me know what is new in this game because i cant see because im banned URL: http://forum.audiogames.net/viewtopic.php?pid=210951#p210951 ___ Audiogames-reflector mailing list Audiogames

Re: DeathMatch, a new beginning

2015-04-03 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: DeathMatch, a new beginning I have asuggestion. add in the metroplex station a casino deck. which may contains black jack, slot machines and poker.And the implement of can ofbeer isnt bad.and in the innovations multy purpose starship or the striker max you can add the fuel

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning For days, youve waited. Youve asked me whats it gonna be like. Testers have only gotten a glimps, but no longer. The evolution of planet cracking is here... presenting, the turbograv g51 planet cracker! A vessel so large, its not even capable of landing

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning hi all! awesome, awesome! awesome! downloading! danny, your the best! URL: http://forum.audiogames.net/viewtopic.php?pid=210692#p210692 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning To prevent us having to purge all probed planets, like what just happened recently, ive imposed a hard coded uncharted planet limit. 20 is your limit for how menny planets you can probe and leave unnamed. Not 21, no more than 20 planets. So make sure

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning This is not spam. I have an idea. Maybe if possible, players could have a bank account to put credits into to keep some saved up for some purpose. URL: http://forum.audiogames.net/viewtopic.php?pid=210816#p210816

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning I forgot that I posted that one. Sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=210822#p210822 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Tyler.You already suggested that a few weeks ago, and got an answer. Please dont do that again man. Your ideas are appreciated, but that was already rejected. The reason that probably wouldnt be needed is that you dont have risk of losing your credits, see

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning ah ha ha ha! grate job man! its freakin awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=210733#p210733 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: DeathMatch, a new beginning

2015-04-02 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Good lord! Danny! This game... woe dude! Speechless!This game is... better than any game... Ive ever... played...!3 months! 3, frikkin! months! Thats all the game has had, not to mention the bugs and termoil that occured to hender your development for about

Re: DeathMatch, a new beginning

2015-04-01 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning well. thanks for the news reguarding to the update. good job dnny URL: http://forum.audiogames.net/viewtopic.php?pid=210581#p210581 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: DeathMatch, a new beginning

2015-04-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Moderation! This topic was intended as a new start, it wont be that if people keep dragging up the same issues again and constantly blaming each other for the previous flaming. URL: http://forum.audiogames.net/viewtopic.php?pid=210586#p210586

Re: DeathMatch, a new beginning

2015-04-01 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Thankyou dark for getting to that so soon, I really appreciate that.And thanks for the thumbs up whoever gave me that @players when someone gets a chance could you record a demo of the new planet cracking system? That request is limited to only a few people

Re: DeathMatch, a new beginning

2015-04-01 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning Please note. this isnt intended to start a flame war. I want to make it clear, that yesterday was totally wrong. Guess Ill have to find another game to play. Ynless you all see fit to take it back. I dont care anymore. If you cant accept my personality

Re: DeathMatch, a new beginning

2015-04-01 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings all! As I write this, im happly sitting here on the planet cracker being refueled. Not on a station, not on the ground, but in space, via the brand new fuel storage bay system! Note, these will only be on gigantic ships, such as the g51 planet

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