Re: Discussion about Blind Accessibility - the next steps?
So I've added a meijer's algorithm to Colors as described above. It converts a 512x512 area into a 32x32 area, blurs it a bit to smooth out the sound and converts it to a sound. A few notes:- 32x32 resolution causes a short delay
Re: Discussion about Blind Accessibility - the next steps?
The maps are static areas, but the visibility is limited to an area of 300x400 pixels. So as you travel through, you can only see a part of it; the mini-map is meant to emulate that but on a slightly larger scale.
URL: http
Re: Discussion about Blind Accessibility - the next steps?
Ah well, alright.Hmm, are you handling your area's as static maps/screens that characters move between? Not unlike in Braillemon/Zelda/etc? The image seems to suggest something like that.
URL: http://forum.audiogames.net
Re: Discussion about Blind Accessibility - the next steps?
I was asking you Magurp, so I could show you some diagrams in my post to explain what I was doing.I'm still building it out, been traveling all weekend for work so pardon me. Here's a screenshot of a map in my game from the game
Re: Discussion about Blind Accessibility - the next steps?
I was asking you Magurp, so I could show you some diagrams in my post to explain what I was doing.I'm still building it out, been traveling all weekend for work so pardon me. Here's a screenshot of a map in my game from the game
Re: Discussion about Blind Accessibility - the next steps?
So is Game Maker accessible now or is it it's usual inaccessible product? I'm trying to follow this thread and saw GML mentioned more than once, so that's why I'm asking.
URL: http://forum.audiogames.net/viewtopic.php?pid=298408
Re: Discussion about Blind Accessibility - the next steps?
IIRC, Magurp is sighted. I'm not.Re: electromagnets, the trouble with this solution seems to be getting a narrow enough focus for the field to affect individual pins without interfering with the others. Maybe if it's set up in, say
Re: Discussion about Blind Accessibility - the next steps?
So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element
Re: Discussion about Blind Accessibility - the next steps?
So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element
Re: Discussion about Blind Accessibility - the next steps?
I emailed Meijer today and he responded, pointing out that irl applications are quite different from video games. I would think that having a 2D map would also be helpful in devices, but hey he's the experienced one, not me lol
Re: Discussion about Blind Accessibility - the next steps?
In a real world setting I may be inclined to agree about practicality, but it also depends on what kind of image data your processing. If you'll recall I had mentioned Depthmap images as being ideal for navigation because
Re: Discussion about Blind Accessibility - the next steps?
Determining multiple different areas shouldn't be too hard, having a multi channel approach is the best route. Having the ability to either read through each channel individually or at once would be beneficial too.Meijer would work
Re: Discussion about Blind Accessibility - the next steps?
Peter Meijer has dropped by here before to mention that the vOICe is not ideal for high-speed games, a few years ago.I did put a vOICe-like feature in Redsword. Come to think of it, something like that might be better to replace
Re: Discussion about Blind Accessibility - the next steps?
In most games I think this engine could be used as a minimap. Irl I'm not sure, it seems too early to be useful yet due to changing light conditions and other factors that could affect the original image. That's not to say
Re: Discussion about Blind Accessibility - the next steps?
In most games I think this engine could be used as a minimap. Irl I'm not sure, it seems too early to be useful yet due to changing light conditions and other factors that could affect the original image. That's not to say
Re: Discussion about Blind Accessibility - the next steps?
I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect
Re: Discussion about Blind Accessibility - the next steps?
I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect
Re: Discussion about Blind Accessibility - the next steps?
I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect
Re: Discussion about Blind Accessibility - the next steps?
I guess you could consider it a kind of reverse Spectrogram. It usually processes images in pulses which can either be processed very quickly or slowly, depending on the users preference. In this particular use case though I expect
Re: Discussion about Blind Accessibility - the next steps?
So if I have this right, what he's doing is each snapshot he's converting each pixel into essentially an amplitude value, and x denotes timing and y denotes pitch. I also imagine these snapshots make a lot of audio noise so
Re: Discussion about Blind Accessibility - the next steps?
So if I have this right, what he's doing is each snapshot he's converting each pixel into essentially an amplitude value, and x denotes timing and y denotes pitch. I also imagine these snapshots make a lot of audio noise so
Re: Discussion about Blind Accessibility - the next steps?
Oops, guess I should have included a link, heh. You can find the relevant details [here], he has some examples written in C and its under a permissive LGPL attribution license. While your there you could also grab a free copy
Re: Discussion about Blind Accessibility - the next steps?
Oops, guess I should have included a link, heh. You can find the relevant details [here], he has some examples written in C and its under a permissive LGPL attribution license. While your there you could also grab a free copy
Re: Discussion about Blind Accessibility - the next steps?
No worries, finding a job right now isn't exactly the biggest concern; I'm already content with my current employment. If you're interested in having me work with you contact me privately via email; this was more about assembling
Re: Discussion about Blind Accessibility - the next steps?
No worries, finding a job right now isn't exactly the biggest concern; I'm already content with my current employment. If you're interested in having me work with you contact me privately; this was more about assembling a team
Re: Discussion about Blind Accessibility - the next steps?
I don't really want to send this thread off on the braille display topic at the expense of the main one (considering that innovation in braille is apparently stubbornly resistant to assaiying), but... Yeah, I'm all for more
Re: Discussion about Blind Accessibility - the next steps?
Well, I can't help with getting you an independent job, however you could email the contact address on audiogamehub and ask them for a position.Its not payed exactly though your's may be, in any case I have seen your work, I havn't
Re: Discussion about Blind Accessibility - the next steps?
My own work's mainly been with Peter Meijers image to sound rendering, though mostly with image mapping lately in regards to paint software. My audiocraft prototype utilizes a simulated depthmap of the 3D environment for taking
Re: Discussion about Blind Accessibility - the next steps?
I've talked about some of my ideas with Aaron Baker; he's pretty busy these days but he's said before it would be awesome to have a joint blind-sighted team to build a standard accessibility engine.TBH my idea isn't really the best
Re: Discussion about Blind Accessibility - the next steps?
I've talked about some of my ideas with Aaron Baker; he's pretty busy these days but he's said before it would be awesome to have a joint blind-sighted team to build a standard accessibility engine.TBH my idea isn't really the best
Re: Discussion about Blind Accessibility - the next steps?
Just a thought: if you want to build a braille notetaker, please do not make one of those ones that has tiny displays, or at least give customers the option of having larger displays. I like longer displays (32-40 braille cells
Re: Discussion about Blind Accessibility - the next steps?
Hi.Interesting theory.Being a software developer myself i could Imagine The Possibilities with that kind of navigation implementation.I'll keep an eye on this thread.
URL: http://forum.audiogames.net/viewtopic.php?pid=298020
Discussion about Blind Accessibility - the next steps?
Well, the honeymoon period of my current job is pretty much over. It's not bad, don't get me wrong - but I don't feel that I'm going to be able to get the experience that I need here. I'm finding the environment in this sort of client
Discussion about Blind Accessibility - the next steps?
Well, the honeymoon period of my current job is pretty much over. It's not bad, don't get me wrong - but I don't feel that I'm going to be able to get the experience that I need here. I'm finding the environment in this sort of client
Discussion about Blind Accessibility - the next steps?
Well, the honeymoon period of my current job is pretty much over. It's not bad, don't get me wrong - but I don't feel that I'm going to be able to get the experience that I need here. I'm finding the environment in this sort of client
Discussion about Blind Accessibility - the next steps?
Well, the honeymoon period of my current job is pretty much over. It's not bad, don't get me wrong - but I don't feel that I'm going to be able to get the experience that I need here. I'm finding the environment in this sort of client
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