Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Assault: Yes, I did, just haven't had the chance to respond. Tonight, hopefully. URL: https://forum.audiogames.net/viewtopic.php?pid=293275#p293275 ___ Audiogames-reflector mailing list Audio

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games I admit I don't have quite the same difficulties that Leron does with games such as Swamp, but I do think there are audio cues that could be considered for future titles that are more action oriented. Shadow Line's system of using differen

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm totally agree with Lirin. URL: https://forum.audiogames.net/viewtopic.php?pid=293256#p293256 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games bryanP: The thing about making RPGs is they're probably the most content-heavy genre of game. Linear games like a conventional FPS, you just have to worry about level design; in an RPG you have to worry about world-building. It's definitely a

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Back to the nav:I looked at the recordings and if the game will have HRTF (and it will as far as I know!) it sounds much much better. Very often the FPS style in audio games is just bad presented (Swamp the best example) I'll try to compare

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm totally agree with Lirin. URL: http://forum.audiogames.net/viewtopic.php?pid=293256#p293256 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games I admit I don't have quite the same difficulties that Leron does with games such as Swamp, but I do think there are audio cues that could be considered for future titles that are more action oriented. Shadow Line's system of using differen

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games bryanP: The thing about making RPGs is they're probably the most content-heavy genre of game. Linear games like a conventional FPS, you just have to worry about level design; in an RPG you have to worry about world-building. It's definitely a

Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Back to the nav:I looked at the recordings and if the game will have HRTF (and it will as far as I know!) it sounds much much better. Very often the FPS style in audio games is just bad presented (Swamp the best example) I'll try to compare

Re: Introducing: Out of Sight Games

2017-01-09 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Introducing: Out of Sight Games Well from what little I've heard I like the audio ambiance, particularly in the town with the horses and people walking by. I've toyed with the idea of developing RPG's since I agree we have two few in English (three in fact), but I h

Re: Introducing: Out of Sight Games

2017-01-06 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games We'll probably have the collector's edition (which includes the soundtrack and bonus item pack) available for purchase after the campaign, because we have to order the components in bulk. If we wind up selling out of the collector's editi

Re: Introducing: Out of Sight Games

2017-01-06 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: Introducing: Out of Sight Games @Joseph Westhouse:Will I be able to get the game with the soundtrack, and the unlockable bonus package through purchasing the game? I don't have the money to donate right now, but I'd like the soundtrack, and the extra content. Can you

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It's possible - honestly not sure yet. We've gone back and forth about whether or not we want to release a demo, and we're still on the fence about it. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: Introducing: Out of Sight Games Is there any way that there might be a possible demo to play a little bit of at some point? URL: http://forum.audiogames.net/viewtopic.php?pid=292494#p292494 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Part of it has to do with familiarity. I know some of our testers grumbled about our nav system initially, but every one of them emailed back after using it for a while and said they were navigating like a pro. So sometimes it just has to do with what

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Introducing: Out of Sight Games HiI agree with SLJ For example in Paladin the steps are not sonorized, I do not say that this is bad, but I can not understand that there are people who get lost in Swamp.greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=292462

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.Regarding navigation systems: This is difficult, because people are using different ways to navigate. I'm pretty okay at navigating, so I can get used to almost everything. But people who are less good at navigation or people who just navigat

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I think what we're seeing here is that neither style is superior, and it ultimately comes down to player preference. This has probably been the case every time video games underwent a major shift in perspective, too, such as the move to 3-D. Ultim

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Introducing: Out of Sight Games And that's the problem in my opinion. The need for beacons means that the navigation system needs full attention from you, which might complicates you. But when you navigate according to the map itself like in VGStorm's navigation system

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games I disagree with you about swamp's navigation system, it's extremely simple.  I never get lost while playing it, especially with the beacons system. URL: http://forum.audiogames.net/viewtopic.php?pid=2924

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Introducing: Out of Sight Games HiWell I agree with Lirin that we need a good navigation system like in paladin of the sky, manamon and shadow line. Each one of them represents a simple and easy navigation system to deal with. Unlike swamp's one, which is very difficult and compli

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It's here! I've posted a separate thread specifically for the Kickstarter campaign, but here's the link as well: https://www.kickstarter.com/projects/11 … =discoveryPlease do me a favor and keep questions or comments about the campaign its

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Alright everyone - we will be launching at 4:30 CST - that's just over three hours away! I won't be able to share the link until a little bit after we launch, as I'll still be at work, but expect links here very soon after we lau

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games Somewhere else to post guys would be Reddit, as their is at least one subreddit for audiogames, and plenty for games in general.  That would help spread the word further. URL: http://forum.audiogames.net/viewtopic.php?pid=292266#p292266

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi@Lirin I do not agree at all.   Personally I think Swamp uses an excellent 3D. shadow line Use the best navigation, that is true, but swamp also is Excellent for browsing and exploring. greetings and thanks. URL: http://forum.audiogames.net

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Yeah, you're right. The problem is we haven't really a true First person title represented by sound. To immerse yourself in the world using this method it is highly required to have 3d (binaural) audio so you could exacly say where you are a

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Guys Unless something strange happens between now and then, the Kickstarter project will launch tonight!!! Stay tuned for links!Lyron, I'm not sure what you mean exactly, so I apologize if I haven't been clear. You're right, Swamp isn&

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Oh damn, so, 3d without 3d? Swamp isn't 3d game to be fair. I can't imagine a 3d game without 3d audio presentation.This is why I prefer games like Shadow line where I haven't any navigational issues and problems. I remember when I wante

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey guys - quick announcement then answers to your questions:The other members of the team (the sighted ones who don't have to deal with screen readers that hate Kickstarter's editing interface) are doing a final review of the project. As soon

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Joseph:I read through everything about this project as a big fan of all RPGs and especially old console games like JRPGs.Can you actually confirm / answer a few questions?As it's stated in the interview with your sound designer, the game will hav

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Joseph:I read through everything this project as a big fan of all RPGs and especially old console games like JRPGs.Can you actually confirm / answer a few questions?As it's stated in the interview with your sound designer, the game will have two typ

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.Something I don|t get.Is this thing just a blind exclusive, or does this one have graphics, or how does this play out?Greetings Moritz. URL: http://forum.audiogames.net/viewtopic.php?pid=292151#p292151

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: Introducing: Out of Sight Games I'll be sharing the link with all my social circles. URL: http://forum.audiogames.net/viewtopic.php?pid=292148#p292148 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games I will share the link to more than 2000 people world wide. URL: http://forum.audiogames.net/viewtopic.php?pid=292141#p292141 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.Sure thing, just post the link when it is ready and we will do it like we were spreading news in a ancient town, put it up everywhere and shout it throughout the streets xD.Greetings Moritz. URL: http://forum.audiogames.net/viewtopic.php?pid=292139

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games That's exactly it. For example, I just did some simple math, and if every person I'm Facebook friends with donates just $10, we'll be well over our funding goal. Now obviously that won't happen - lots won't donate, and some

Re: Introducing: Out of Sight Games

2017-01-01 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games Awesome to hear, just make sure to plaster that kickstarter link everywhere guys, help them out as much as we can, along with them doing as much as they can to push it as far out on to places as they can.  That's the thing with Indie projects, they

Re: Introducing: Out of Sight Games

2016-12-30 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector
Re: Introducing: Out of Sight Games hiI greatly welcome Joseph and I look forward to when you can try this wonderful game and I promise to support project URL: http://forum.audiogames.net/viewtopic.php?pid=291538#p291538 ___ Audiogames

Re: Introducing: Out of Sight Games

2016-12-30 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Well hopefully we have a couple of things going in our favor in terms of getting the game funded. First off, we're just raising funding for voice actor compensation, not the full development of the game, as the game is for the most part already don

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: Introducing: Out of Sight Games Ahoy there.Looking forward to this, and indeed from all that I have heard in the demo specially the battle sequence alone makes this game worth backing and I do hope this happens to be one of those kickstarters that actually achieve its goal. along the

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games Good to hear.  If what we've got in the demo posts stays, as well as it being a nicely long game, you've got me as a backer. URL: http://forum.audiogames.net/viewtopic.php?pid=2914

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games Great news Joseph. Hopefully  the game will be funded but as I observed through the years and KCK projects regarding games for the blind people just don't want to support it. The weird is also fact, the blind people are not using KCK so oftne and

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Awesome. Thanks a lot for the news. URL: http://forum.audiogames.net/viewtopic.php?pid=291367#p291367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey all,Sorry I've been quiet through December - it's a ridiculously busy time of year for me. Great news - we have everything we need to finalize our Kickstarter project! We Long story short - we had a great idea (I think) for a physical

Re: Introducing: Out of Sight Games

2016-12-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Introducing: Out of Sight Games HiI do the same question.how it is the development of the game?greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=288410#p288410 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector
Re: Introducing: Out of Sight Games himaybe there is news about the game?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=288318#p288318 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Introducing: Out of Sight Games

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector
Re: Introducing: Out of Sight Games I listen to the OST of those games often  SO many memories... URL: http://forum.audiogames.net/viewtopic.php?pid=281922#p281922 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2016-10-08 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Introducing: Out of Sight Games Ah Chrono Trigger. If only. URL: http://forum.audiogames.net/viewtopic.php?pid=281864#p281864 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Introducing: Out of Sight Games

2016-10-07 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector
Re: Introducing: Out of Sight Games You got that right.     Square and Nintendo merged together to make SMRPG.  Now, if they could make that game accessible, I'd about be married to it, that and any of the FF games I listed above, which is completely possible, ujust time consuming.   

Re: Introducing: Out of Sight Games

2016-10-07 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I didn't have a SNES when I was a kid but I had a friend who did, and playing Super Mario RPG was one of my favorite things about going over to his house. And I don't think it's possible to make a fantasy RPG without inheriting somet

Re: Introducing: Out of Sight Games

2016-10-07 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector
Re: Introducing: Out of Sight Games To list a few:Final Fantasy IV + The After YearsFinal Fantasy VIFinal Fantasy VIIDisgaeaDragon QUestRockman Dash (AKA Megaman Legends)Guitar Hero/Rock BandZelda Link to the PastSuper MetroidSuper Mario RPGMegaman Series These stayed in regular rotation

Re: Introducing: Out of Sight Games

2016-10-01 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Sounds like we have similar backgrounds. What were some of your favorite mainstream games? URL: http://forum.audiogames.net/viewtopic.php?pid=280981#p280981 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2016-10-01 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector
Re: Introducing: Out of Sight Games I hope to get my hands on it whenever it's done.  Coming from the mainstream scene, losing my vision, and playing RPG's, this seems like the kinda thing my friends, that are sighted, and myself can possibly get into. URL: http://forum.audi

Re: Introducing: Out of Sight Games

2016-09-30 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games There really isn't much similarity to Tactical Battle, despite the fact that Ian adapted a lot of ideas from that game in the creation of the engine for this one. The combat in Tactical Battle involves movement and positioning, and leads to much l

Re: Introducing: Out of Sight Games

2016-09-27 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Introducing: Out of Sight Games And one more thing here: I'm still waiting for the coop in audio games. It's something we're missing a lt and when it's nothing ground breaking on video gaming scene it's something what can give a lot for us. URL: ht

Re: Introducing: Out of Sight Games

2016-09-26 Thread AudioGames . net Forum — General Game Discussion : zub0 via Audiogames-reflector
Re: Introducing: Out of Sight Games hello, this is so exciting! I really hope you get throug h with this. Last tiem i got excited i was disappointed as the developers didn't get enough for their kickstarter and scrapped the entire project. I love rpg and will be happy to play what eve

Re: Introducing: Out of Sight Games

2016-09-26 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games I'd love to be able to play something like the mass effect series, or things fro the tales series.  So many good JRPG's like star ocean or xenosaga.  Or even KH, even though I can mostly play that except for tiny pieces here and there.

Re: Introducing: Out of Sight Games

2016-09-26 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games KotOR is probably one of my three biggest influences, when it comes to game design. Obviously this is our first project and isn't going to come anywhere near the scope of something like that (which is arguably one of the definitive console RPGs o

Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Introducing: Out of Sight Games I am so happy the game will have graphics.  I would love to talk about the same rpgs as my sighted friends for a change.Hopefully I'll be able to do that with star traders two, but that won't be for a while either, so having more than on

Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks, Lukas. I do want to ask for everyone's patience and (for those who are praying people) prayers, as one of our team members is currently going through a difficult personal situation. I don't know what sort of delays, if any, it wil

Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector
Re: Introducing: Out of Sight Games Why should it not be? You just saw Joseph's most recent posts. :-)Just because a dev goes silent for longer than they originally estimated doesn't mean the project has died, as long as the silence lasts only a few weeks or months but not say h

Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games so, i take it then, that the project is still on? epic! URL: http://forum.audiogames.net/viewtopic.php?pid=280280#p280280 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2016-09-14 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the kind words as always, SLJ. Yeah, Drew is great, and we're very glad to be working with him. As for voice actors - yes, we've done initial casting for a few characters, in order to get some promotional material ready for the camp

Re: Introducing: Out of Sight Games

2016-09-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.It's so great to hear that you're still working on the project. Just a small progress is better than none progress, so this is great news...[[wow]], Drew is really, really awesome. This is fantastic that he as a sighted person wanna join

Re: Introducing: Out of Sight Games

2016-09-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Oh hey by the way - our sound designer, Drew Becker, has recently redesigned his website (www.beckersound.com). If you go to the "Sound Design For Games" page, there is a demo reel featuring just a small sampling of the sounds he's been w

Re: Introducing: Out of Sight Games

2016-09-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games First, before anything else - I'm sorry there's been such a long silence from me on this thread. Lots of reasons, and no excuses, so I'll just get right to responses:First off, regarding the big milestone we were hoping for this summe

Re: Introducing: Out of Sight Games

2016-09-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games stirlock wrote:Protip. Do not. I repeat, do not, use kickstarter. You won't be able to keep anything if the project fails to get funded. Use indigogo instead, that way you can keep anything you receive.Really I'm wary of any sites like Kick

Re: Introducing: Out of Sight Games

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Introducing: Out of Sight Games hello, from what I've read in this topic when it was still active, a release was set for this summer, or at least a major announcement, but there has been nothing. What's the status of the project URL: http://forum.audiogames.net/viewtop

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games I agree regarding Indiegogo. URL: http://forum.audiogames.net/viewtopic.php?pid=263652#p263652 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi joseph do take your time. there are various RPG games available if you like you can inspire from that. I am not agree with KS so I will not suggest you to start a KS campaign. It is very fatiguing to write everyone's answer if you are a game deve

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hii am totally agree with stirlockgreetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=263646#p263646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games Protip. Do not. I repeat, do not, use kickstarter. You won't be able to keep anything if the project fails to get funded. Use indigogo instead, that way you can keep anything you receive. URL: http://forum.audiogames.net/viewtopic.php?pid=263629#p2

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games I must say, this is the game which I'm looking mostly forward to play. I have the time to wait, but I look so much forward to it. I agree that no rush should be made to head for an early release and then end up releasing something bad. This is goi

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Introducing: Out of Sight Games Basically, the same as assault's latest post. I say take as long as you need with this project though, it's important for something like this not to be rushed, especially if you want it to be immersive. URL: http://forum.audiogames.net/viewtop

Re: Introducing: Out of Sight Games

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games No worries, I definitely get where you're coming from. I wasn't necessarily trying to say you should do exactly the same thing as a big game studio does, just that those were some options to look at... and frankly, if push comes to shove I'

Re: Introducing: Out of Sight Games

2016-06-07 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games (Preface: I hope this reply doesn't sound terse. It's not meant to...I'm just really tired, and sometimes that means I'm not a good judge of tone.)Assault: I totally get what you're saying. We went a long time keeping things v

Re: Introducing: Out of Sight Games

2016-06-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games I think, as much as I understand the reluctance to disappoint fans or to make a release date you can't keep, the problem with announcing a game with an indefinite release date, especially among the blind community, is that you will get reactions

Re: Introducing: Out of Sight Games

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Aaron, thanks for your words in our defense. I appreciate it - especially the sentiment that waiting for a quality game is sometimes worth it. I agree, and hope that the wait is worth it. I should also mention that Ian and I held off on talking about

Re: Introducing: Out of Sight Games

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Introducing: Out of Sight Games @avidgamer: would you rather see a release of a game to the public with rubbish features, or would you rather see the release of a game that has had the community talking, for 200 posts or more, giving feedback to the developer, who has been interacting

Re: Introducing: Out of Sight Games

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector
Re: Introducing: Out of Sight Games will this title be out this year or will it be a few more years in development? i'd rather see posts anouncing its releasing than 200 pkus posts talking about a game that still isn't out. that's just my view. URL: http://forum

Re: Introducing: Out of Sight Games

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi joseph take your time and give the best game. well is this a horrer game? ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=263041#p263041 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2016-05-30 Thread AudioGames . net Forum — General Game Discussion : kyles . supernova via Audiogames-reflector
Re: Introducing: Out of Sight Games thanks URL: http://forum.audiogames.net/viewtopic.php?pid=262392#p262392 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Introducing: Out of Sight Games

2016-05-30 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Bruno, SLJ, Thanks for the kind words. Regarding getting the game translated by human beings, we appreciate the offers, and may very well be in touch, since human translation will always be superior - however, it's also going to be an enormous amou

Re: Introducing: Out of Sight Games

2016-05-30 Thread AudioGames . net Forum — General Game Discussion : kyles . supernova via Audiogames-reflector
Re: Introducing: Out of Sight Games this is vary good curiously is the would the rpg engine still be used to construct and or run more rpg games. URL: http://forum.audiogames.net/viewtopic.php?pid=262384#p262384 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: Introducing: Out of Sight Games so, for all of you to know, i talked to joseph by e-mail some months ago, offering translation to spanish, and i have to say two things.1). He was very quick to answer questions, and he was open minded to read my suggestions.2). he said to me something

Re: Introducing: Out of Sight Games

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello,I can translate the game to Polish if you want URL: http://forum.audiogames.net/viewtopic.php?pid=261917#p261917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing: Out of Sight Games

2016-05-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games No, unfortunatelly it isn't accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=259598#p259598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing: Out of Sight Games

2016-05-06 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]]. Is it fully accessible? If so, it sounds well worth checking out, and I'm surprised I hadn't heard of it... URL: http://forum.audiogames.net/viewtopic.php?pid=259583#p259583 ___

Re: Introducing: Out of Sight Games

2016-05-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games @josef: About Gothic: This game is fully dialogued. This game was made by Piranha bytes. gothic 2 came in 2002, and Gothic 2: Night Of The Raven came in 2003. URL: http://forum.audiogames.net/viewtopic.php?pid=259537#p259537

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games Definitely agree with you there. Jrpgs, even modern ones, seem to be keeping to the unvoiced formula almost as a genre classic staple, which I would agree with. There's just something about those scrolling dialog boxes... especially speaking as so

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games We had a rough timetable of when we were trying to see it released, but we haven't been able to keep up with it. We still have a rough timetable in mind but I'm hesitant to say any more, just because I don't want to make promises we can&#

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Introducing: Out of Sight Games hi Josephmaybe you already have set timetables for when they will take this game,?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=259472#p259472 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey Assault,In my experience, unvoiced NPCs are quickly becoming a thing of the past in the mainstream market - but my experience is admittedly limited. But when you look at games by Bethesda and Bioware, who I'd say are two of the biggest players i

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games To be fair, most npcs in mainstream rpgs do not have voiced dialog... if you play any games like yakuza, my favorite action rpg series, outside of the main characters, all of the npcs are voiceless except maybe, maybe, in some cutscenes. Shadow Line, my

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the questions, guys - let's see what I can answer:nuno69: Can you clarify what you mean by subtitles? Do you mean having the game speak in one language, but then having some sort of screen-reader-interactible text in a different language

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.I have a question for the developer team of this game. If the game gets released, will there be updates with bug fixing and new features maybe? I often have seen developers release a game, and just leaving it at it's current state, so I just

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games Sory for tripplebosting: But, will the game will have subtitles? I prefer reading english, than listening. URL: http://forum.audiogames.net/viewtopic.php?pid=259391#p259391 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi! I juct came out with an idea. Can you release some DLcs which will affect the story, give new quest ETC ETC. I don't want to be offensive, but 40 NPCs? It is verry small value.Gothic 2 atton night of the Raven added 100 NPCs, so... You know w

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi, question from post 70 something, that I want to answer. I love warriors, and I hate thieves! URL: http://forum.audiogames.net/viewtopic.php?pid=259388#p259388 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2016-05-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the update. Keep up the great work. URL: http://forum.audiogames.net/viewtopic.php?pid=259141#p259141 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

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