Re: Lossless Audio in Games

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector
Re: Lossless Audio in Games I also agree that lossless sounds better and the storage space requirements for lossless audio are quite reasonable these days. The problem I have with lossy audio isn't so much that it isn't the original. My problem is that lossy audio may show its

Re: Lossless Audio in Games

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : Holden via Audiogames-reflector
Re: Lossless Audio in Games I'd like to weigh in here. I'm a little late to the party, but I love flac and would love to see lossless audio in an audiogame. The differences for me are subtle, but I can definitely tell when audio's been compressed. As I say, it's subtle

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector
Re: Lossless Audio in Games I'm all with jaybird here, we could do so much, with so little, with out sacrificing quality or storage. I'm also a fan of the retro things. Nice to hear that someone knows about that old calqulator! URL: https://forum.audiogames.net/post/49220

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Lossless Audio in Games Sorry for taking this a bit off-topic, but being the retro tech geek I am, I love experimenting with different ways of making audio as small as possible, especially back in the day when it had to be programmed into a tiny ROM chip. As far as I know the first

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Lossless Audio in Games HRTF on the GPU is definitely possible already. The difficulty is writing the shaders necessary to do that. I never thought of using the GPU for audio processing... what a novel idea.The main issue is the shaders. To send code to the GPU you have to give it a

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Lossless Audio in Games HRTF on the GPU is definitely possible already. The difficulty is writing the shaders necessary to do that. I never thought of using the GPU for audio processing... what a novel idea.The main issue is the shaders. To send code to the GPU you have to give it a

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Lossless Audio in Games @John: Fair point. Flac is fairly new, and a lot of players carry experminetal support. Right now its space is half that of wave. Ogg did the space conservation game well while not losing as much quality as mp3. If and when flac improves they'll probably be

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : iceguard via Audiogames-reflector
Re: Lossless Audio in Games @16 true, but personally I would be willing to use my hardware resources for that. As for other people, that's up to them to decide URL: https://forum.audiogames.net/post/492165/#p492165 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector
Re: Lossless Audio in Games I for one like my storage, and appreciate compact, efficient games.The more giant wav-based things I install, the more I have to juggle at backup time, and the more money I have to pay for the resources to manage those giant products (larger storage devices

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Lossless Audio in Games @Iceguard: Hard drive space is not as much an issue, only for a small minority of people still on hdd's or t100 netbooks. Ram/cpu is more the issue, with a lot of people still using 4gb ram and duel core cpu's. URL: https://forum.audiogames.net/p

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : iceguard via Audiogames-reflector
Re: Lossless Audio in Games Hi. Personally, I'm all for lossless audio in games. I don't think hard drive space is an issue any more, and I would rather have better sounding audio than smaller files URL: https://forum.audiogames.net/post/492153/#p492153 -- Audiogames

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Lossless Audio in Games Hello,I don't have the good ear that is required to separate a lossless compressed audio from a lossy compressed audio file. So for me it does not matter at all, if there wouldn't be the quality loss truth I'd say lossy compression would be mor

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Lossless Audio in Games Hello,I don't have the good ear that is required to separate a lossless compressed audio from a lossy compressed audio file. So for me it does not matter at all, if there wasn't the quality loss truth I'd say lossy compression would be more benifi

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Lossless Audio in Games I dislike Waves Maxx so much... it must just  my crappy computer that I got, but it runs awfully and doesn't seem to be completely accessible. URL: https://forum.audiogames.net/post/492148/#p492148 -- Audiogames-reflector mailing list Audiogames-refl

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Lossless Audio in Games @Zoren: With the NVidia gtx1650 with 4gb of dedicated memory shipping with some higher end laptops, that isn't a very tall order, as long as we can trust people to make the proper judgement call when buying machines. This dell xps15 7590 with 16gb of ram an

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Lossless Audio in Games I would love a world where lossless 24 bit, at least 96K audio was the standard in gaming, but that would require pretty expensive hardware to even be able to hear the difference, assuming your ears were even capable (some people can't tell the difference)

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Lossless Audio in Games For sounds/audio environments, I'd say lossless all the way. If people don't like it they can get a larger hd and more ram, sata-based ssd's are becoming more budget-friendly with the advent of pciE-based drives. AS for ram/cpu it's all base

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Lossless Audio in Games For sounds/audio environments, I'd say lossless all the way. If people don't like it they can get a larger hd and more ram, sata-based ssd's are becoming more budget-friendly with the advent of pciE-based drives. AS for ram/cpu it's all base

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector
Re: Lossless Audio in Games hell sighted are dieing to get bigger screens and shit for more real experience, so why not us, the better quolity, the happier i m URL: https://forum.audiogames.net/post/492127/#p492127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Lossless Audio in Games Huh. I was not expecting to be one of the few "yeah, flac needs more love" responses. Even though I do like smaller file sizes, personally do not need hyper "realistic" simulation-quality content, etc, I also don't like destroying infor

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Lossless Audio in Games I don't think I've ever heard a good example of the difference, and as I don't believe that I have a DAC that would support it, it may be lost on me. URL: https://forum.audiogames.net/post/492124/#p492124 -- Audiogames-reflector mailing

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector
Re: Lossless Audio in Games Same as @5.I have never been able to detect any difference, so I'd prefer a smaller size. Sounds are often the biggest part of a game. URL: https://forum.audiogames.net/post/492118/#p492118 -- Audiogames-reflector mailing list Audiogames-refl

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Lossless Audio in Games Well. I don't think I would be able to hear the difference in a game, so it doesn't matter much for me. URL: https://forum.audiogames.net/post/492116/#p492116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Lossless Audio in Games As I am a sound desiigner and musician losless is the best option. Video games are aiming for high quality graphics most of the times and I believe audio games should have the best audio as possible including great quality, not just good audio samples. URL

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector
Re: Lossless Audio in Games I wfor one would love lossless audio in a audio games.  The sound would be worth the space loss for sure.  Experience the way the sound was ment to be. URL: https://forum.audiogames.net/post/492115/#p492115 -- Audiogames-reflector mailing list Audiogames

Re: Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : haily_merry via Audiogames-reflector
Re: Lossless Audio in Games Depends on the kind of game, but in general I think lossless audio with high bitrate is good enough for most things. URL: https://forum.audiogames.net/post/492107/#p492107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Lossless Audio in Games

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Lossless Audio in Games Hi all,I am interested to hear your thoughts on lossless audio compression for audio games. For those of you who do not know the difference, let me explain briefly.Uncompressed audio is usually stored as .wav files; this is the Microsoft format that is most commonly