Re: The oddity of "Reverse Sales"

2016-04-04 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: The oddity of "Reverse Sales" While I wouldn't like doing anything like this myself, I do suppose a reverse sale/price hike does make sense if the project has substantially grown beyond what it was when it first started being sold.  I have seen mainstream games do that sor

Re: The oddity of "Reverse Sales"

2016-04-03 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: The oddity of "Reverse Sales" There are a number of interesting business models that have cropped up over the past few years, Pay What You Want, Micro Transactions, DLC, etc.  Pay What You Want seems like a fair model to go by, but I haven't see many sales statistics to t

Re: The oddity of "Reverse Sales"

2016-04-02 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector
Re: The oddity of "Reverse Sales" Well it depends what is offered and how much I am willing to pay.I usually go for funding maybe the 55 dollar range it all depends what perk I get and how silly I feel on perks before they go way outside what I want, etc.If a game is good enough

Re: The oddity of "Reverse Sales"

2016-04-02 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: The oddity of "Reverse Sales" This kind of strategy is now quite popular thanks to things like Steam Early access (for those unaware it's basically a section of Steam where developers put up pre-release, alpha/beta games for purchase). Quite often these games cost

Re: The oddity of "Reverse Sales"

2016-04-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The oddity of "Reverse Sales" Well I could see a situation where this would be needed. Say a developer didn't think a game would do too well and so sold a version four 1 usd with 5 levels. Then however, everyone liked the game, so the developer decided to write five additio

The oddity of "Reverse Sales"

2016-04-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
The oddity of "Reverse Sales" Interestingly itch.io has just implemented the ability for developers to hold "Reverse Sales", essentially increasing the price of a product temporarily instead of a traditional discount. Its unusual to say the least, but I'm curious what