Trying to get Love2D game working under Windows, works fine on Linux
Hey folks, I'm trying to port my Love2D speech code over to Windows and am having a few issues. Things work fine under Linux, and I lifted some Tolk Lua FFI code from Pokeymon Crystal Access, but thus far things a
Re: Trying to get Love2D game working under Windows, works fine on Linux
Aww, should've checked GitHub issues first. That is indeed the problem.Are the *other* DLLs in the x86 directory 32-bit? And does someone have a 32-bit tolk.dll they could send me?Or should I even *bother* buildi
Re: Trying to get Love2D game working under Windows, works fine on Linux
The changes appear to be recent, febuary I think, some changes to appveyor and a new build process. Fortunately I have an earlier version around that works, if you just need the 32 bit dll's you can grab a test s
Re: Trying to get Love2D game working under Windows, works fine on Linux
Got it, thanks! Found a 32-bit Tolk.dll in my local installation of New Horizons.No one else showed for my meeting, so I skipped out early and fought through what was needed to get speech support working under Win32
Re: Trying to get Love2D game working under Windows, works fine on Linux
Wait, the DLLs in x86 are 64-bit? Damn, that solves a problem I was having with QT involving Tolk and my app crashing whenever I opened a particular dialog! (Not really sure why it was crashing only in *that* dialog
Re: Trying to get Love2D game working under Windows, works fine on Linux
Getting tolk was extremely painless for me to get working under my copy of love. Here's what I did for those who want to know:* Tolk has a tolk lua package over at https://github.com/dkager/tolk/blob/mas … a/Tol
Re: Trying to get Love2D game working under Windows, works fine on Linux
OK, now I have my own problem. I have an audio.zip file containing all my audio files. I mount the file:if not love.filesystem.mount("audio.zip", "audio") then-- handle errorendI then run the follo
Re: Trying to get Love2D game working under Windows, works fine on Linux
OK, now I have my own problem. I have an audio.zip file containing all my audio files. I mount the file:if not love.filesystem.mount("audio.zip", "audio") then-- handle errorendI then run the follo
Re: Trying to get Love2D game working under Windows, works fine on Linux
OK, now I have my own problem. I have an audio.zip file containing all my audio files. I mount the file:if not love.filesystem.mount("audio.zip", "audio") then-- handle errorendI then run the follo
Re: Trying to get Love2D game working under Windows, works fine on Linux
Tolk is only windows right? What about Mac OS speech?
URL: https://forum.audiogames.net/post/426092/#p426092
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Re: Trying to get Love2D game working under Windows, works fine on Linux
Tolk is only windows right? What about Mac OS speech? Hmm, I'll see if I can come up with anything. Not enough time at the moment.
URL: https://forum.audiogames.net/post/426092/#p426092
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Re: Trying to get Love2D game working under Windows, works fine on Linux
This is my speech code. Works on Linux and under Wine. If you can get it working under MacOS too, I'd appreciate the contribution. Note that this is the first Lua I've written in a decade or so, so make of i
Re: Trying to get Love2D game working under Windows, works fine on Linux
For future reference. To determine whether a dll is 32 or 64 bit you have a couple options. Either use file (the unix utility) on windows with cygwin or mingw, dependency walker or write a script to decipher the
Re: Trying to get Love2D game working under Windows, works fine on Linux
You can also open the file in notepad/whatever text editor (raw text editor) and look for either PE l or PE d. If you find PE l, you've got a 32-bit DLL; if is PE d, you've got 64-bit. At least, that
Re: Trying to get Love2D game working under Windows, works fine on Linux
You can also open the file in notepad/whatever text editor (raw text editor) and look for either PE l or PE d. If you find PE l, you've got a 32-bit DLL; if is PE d, you've got 64-bit. At least, that
Re: Trying to get Love2D game working under Windows, works fine on Linux
You can also open the file in notepad/whatever text editor (raw text editor) and look for either PE l or PE d. If you find PE l, you've got a 32-bit DLL; if is PE d, you've got 64-bit. At least, that
Re: Trying to get Love2D game working under Windows, works fine on Linux
@10 Thanks for the pointers. I'd run file on the DLL. I think the bit that threw me off was "PE32". Part of the file output seemed to indicate that it was 64-bit. When I ran it on other DLLs in th
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