Re: quests in audio games
2019-09-11
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: quests in audio games One thing I did in EC was, upon realizing that a shovel can be used for digging instead of just whacking things, to make digging in certain places reveal things. One or two of these are kinda weird (what does the 4-1 quest have to do with digging in the sand
Re: quests in audio games
Re: quests in audio games I sure am a big fan of quests with stories, and would like to see more of them in our community. URL: https://forum.audiogames.net/post/461101/#p461101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin
Re: quests in audio games
Re: quests in audio games I wasn't counting the entombed quests because those were specially generated fights which you pretty much were inevitably going to run into at some point anyway. Oh they're great fun no doubt and give some nice extras, and I always love it when games mix things up
Re: quests in audio games
Re: quests in audio games I can actually give one example of quests in a hero's call actually, or entombed. It doesn't tell you the quest object is there. You just know it when you get to that object. Not many audiogames use item indicator for quests. URL: https://forum.audiogames.net
Re: quests in audio games
Re: quests in audio games Interesting question, especially for someone like me who is a big fan of quests. I think in an audiogame, an actual quest needs roughly the same things as a quest in a mud, that is a journey, obstacles that are interesting to avoid and an interesting story
quests in audio games
2019-09-10
Thread
AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
quests in audio games Hi there,So this question comes from a quest game nwbie, both in terms of text games and otherwise. I've always been rubbish at them.In muds and text adventures, quests usually consist of looking at the right object, examining the right noun, ETC.But how does