Re: survive the wild: input, moderating, and fixing.

2015-08-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I figured this should go in this topic rather than the main one, but when their is a patch to the game, would it be possible just to download a patch file like Swamp does rather than downloading the entire game each time? URL: http

Re: survive the wild: input, moderating, and fixing.

2015-08-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I figured this should go in this topic rather than the main one, but when their is a patch to the game, would it be possible just to download a patch file like Swamp does rather than downloading the entire game each time?Another thing

Re: survive the wild: input, moderating, and fixing.

2015-08-16 Thread AudioGames . net Forum — General Game Discussion : Sukil via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello,I havent read through this topic, so I appoligise in advance if I repeat what has been said earlier.Just some things things to suggest:The first one is a readme update: in its current state, a newbie player whos read it can only

Re: survive the wild: input, moderating, and fixing.

2015-07-29 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello,I wanted to post this in new releaces topic, but that one was not posted in for Quite a while, so I Will post here.I was loged in in 1 of my multties that didnt have much stuff ... and often killed itself. I went to the streem

Re: survive the wild: input, moderating, and fixing.

2015-07-21 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I agree. I love that, and would get me back into the game. Put that in along with the landmarks system thats been mentioned would be my suggestion. URL: http://forum.audiogames.net/viewtopic.php?pid=224936#p224936

Re: survive the wild: input, moderating, and fixing.

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Spiraling WyvernThose are good ideas, and yes spreading out resources would not only spread people out, but also minimize all of the random killing since people wouldnt be all clumped together. URL: http://forum.audiogames.net

Re: survive the wild: input, moderating, and fixing.

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Thats actually an impressive system, and if you implemented the landmarks system I told you about earlier that would especially make this more affective. URL: http://forum.audiogames.net/viewtopic.php?pid=224607#p224607

Re: survive the wild: input, moderating, and fixing.

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hi there guys. So, I made a sample of the tracking system and I want to know what you think. You can download it here and please tell me some feedback, id love to see what you guys think, good or bad, and if you think this might at least

Re: survive the wild: input, moderating, and fixing.

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Terminator, I would not publically ask for admin status. Not to be rude, but admin stuff like that is private and should be discussed privately. URL: http://forum.audiogames.net/viewtopic.php?pid=224367#p224367

Re: survive the wild: input, moderating, and fixing.

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. The only way I can ever take this game seriously again is by reinstating coordinates again, current system makes the game completely stupid to navigate. Theres a difference between realism and fun. Learn this, live it, make it your

Re: survive the wild: input, moderating, and fixing.

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. stirlock, probability that Sam Will add coordinates back is probably 0,01 %. New sistem isnt that hard if you know what you are facing. if you are allways facing north or turning just when you really need, its not that hard. But I

Re: survive the wild: input, moderating, and fixing.

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Honestly, itd be neat if more stuff to make navigation useful without a compass was set before someone got a compass. I havent been on the game for a long while, but I vaguely dont remember metal being very common (or existing

Re: survive the wild: input, moderating, and fixing.

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Also on the moss bit, trying to wander around for a tree isnt that difficult, would probably motivate people to strike out to the unknown parts of the game and explor emore, instead of relying on a few set locations to build all your

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. hey sam.the game you work on is very very nice, and yes, its like real life!what you mean by random killing? for example, the same problem we had on up. Isnt it a killing game? when they say hey dont kill me! well, you know...I still

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : darth scorp via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. [[wow]] i also like the idea about landmarks, thats going to be great. and i have something else: signs on trees. what if we could leave signs on tree tiles, write something with knives? that can help a lot too. and of course

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello, Darth_scorp,[[wow]]! I really like this idea! But, if your count is 0 ... after 6 hours is it -1? hahaha, just joaking. Anyway, yes, in real life you are ded for ever, but that would mean creating new char every time, so leave

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hey Sam. Let me shed some light on why the compass is important. You may think we dont need it all the time and this may be true for some people. But think of it this way. A person is busy building something and once theyre done theyve

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hi,I do want to point out, also, that a cumpass would be useful for everyone. Sam, think about it. If you were in the worlds largest desert, and you had all this equipment with you, including water, food, etc., wouldnt you want a compass

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello, Basicly, we had a cumpas before. Remember before sun was added? You could press f and sound would just play where north was, never muving. The best way I can explane it is: cumpas? We had it, so it is nothing new.Also: wach (unles

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Ah Ironcross, I do see your point, but at least with the current implemented way of telling direction its pretty much impossible to know.I agree with post 33. And if you think about it, there are quite a few elements of stw

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I respect you, Sam for trying to make this work without a compass, because. I do think the north star idea is worth exploring. The moss thing is cool, but not all trees grow moss on them. Also I like the landmark idea too. I think

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Well watches can stay powered up if theyre kinetic, they sort of wind up themselves by the movement of the wearer, but point taken. As I said before, theres a lot to juggle in a great game. There are also survival knives that have

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. @32 I think Sam just wants more of a challenge for the players, to make them dead reckon instead of using a compass, which is mad easy. URL: http://forum.audiogames.net/viewtopic.php?pid=224221#p224221

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. So maybe a cumpass will be nesasary but I just want to see if I can avoid it. I probably cant but I want to try, by doing improvements. Coding it would be easy but I had nothing of the sort in mind when I made this rotation system. Like

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : darth scorp via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. well i have nothing against the compas. imo its fully possible. it just has to be crafted and work as the sun, but always play the sound on the north side. URL: http://forum.audiogames.net/viewtopic.php?pid=224268#p224268

Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Alright, Im probably not alone in this--in fact I know! Im not. But I seriously just cant wrap my mind around the reasoning why implementing a compass into the game is just such a friggin exotic, out of this world, wild, never gonna

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. @post 12, I can agree with that. I know ive stated my position on the survive the wild topic, and it was partly me bringing up some of these ishues to sam that seems to have started the creation of this thread. While I do see the point

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Ross, everything you said in that post is what Ive been trying to get across. Never could figure out how to word it though. Thumbs up from me. URL: http://forum.audiogames.net/viewtopic.php?pid=224038#p224038

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello,I, myself, am not even trying to bring back coordinates, because its not gunna work. But I said it before and Will say it now: you got a radio on the boat, right? why not change the storry, so you get cumpas, too? Cumpas is 1

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I agree with the whole trying to get away thing while someones trying to put a knife in me. I usually end up falling over and die anyway. Theres a balance good devs need to achieve when introducing realism into their games to little

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. @post 16 Exactly what I was trying to get across with the realism factor, just couldnt word it correctly. Gave you a thums up for that. URL: http://forum.audiogames.net/viewtopic.php?pid=224056#p224056

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : FM94 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hi.Something else I think that need to be changed is the energy system. I was happy with it until I think the most reasint update.Before, your energy would go up if you stand still or if you sit down. It will also go up when you

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. So figured it was time for a responce from me. So lets see here, I have a lot to work with and im glad of it. So yes, I have been planning to slow down the thirst system as well as the hunger system, I have a little coding to do to make

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hey Sam,In regards to post 19, and since coordinates are basically out of the question, it would bee nice to add landmarks around the map so that people could meet at places. For example, dont just add a couple of ponds, name the ponds

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I also know this may not be realistic but finding items is kind of a chore. If you could give them a looping sound, it may be easier for navigation. Again, I know the realism would go down but still. URL: http://forum.audiogames.net

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. well then again... not really it wouldnt, because as sighted people can constantly see the item, we should be able to constantly hear it since sound is our sight in survive the wild. thats actually a great idea. URL: http

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. after rereading your post, Sam, there is something I need to point out. For one, how are we supposed to use the moss system when again its almost impossible to find anything already? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Ironcross. The energy system will eventually work fine, it just needs some tweaks. It honestly not our place to ask Sam to implement a huge change like that.Sam. You completely tossed aside the compass idea. Im sure many people here

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I may add a cumpas, maybe. I love the landmarks idea, and the new energy idea actually and might do both of those. Also, im thinking so its easier to find one thing, you press a key that shows you a menu of things around you, and when

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Couldntve said it better myself, Steve. URL: http://forum.audiogames.net/viewtopic.php?pid=224110#p224110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: survive the wild: input, moderating, and fixing.

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Maybe one suggestion, have stamina and energy, stamina is the immediate thing, it goes down fairly quickly and fills up fairly quickly, but it trickles down to energy. OK, so you should be able to run about a minute flat,if your thirst

Re: survive the wild: input, moderating, and fixing.

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hey there.I have several things I want to say. First of all, I stopped playing survive the wild because of all the new features you added. For example, the idea of having to eat is cool, butits way too time consuming. I understand

Re: survive the wild: input, moderating, and fixing.

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Im going for the language channels being pushed as having 8 conversations in 5 different languages gets really hard to follow or to hold one. Also on another note, one should aim to make pvp more of a detriment to playing if you

Re: survive the wild: input, moderating, and fixing.

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : superantoha via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Sevrel things:1. Newbies should start out with a reasonible amount of thirst. You shouldnt have to literaly crawl to the stream to get some water right after you create a character.2. There should be a part of the map where pvp combat

Re: survive the wild: input, moderating, and fixing.

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hi.I totally agree about the language channels. This has been mentioned many times before. URL: http://forum.audiogames.net/viewtopic.php?pid=223671#p223671 ___ Audiogames-reflector

Re: survive the wild: input, moderating, and fixing.

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I also agree about the language channels, its frustrating when a lot of the times you just hear, bla bla bla bla, a bunch of times. URL: http://forum.audiogames.net/viewtopic.php?pid=223677#p223677

Re: survive the wild: input, moderating, and fixing.

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. I definitely agree here that something must, be done about the learning curve. I was on there for like 2 hours and couldnt figure out how to make a boat, hammer, spear, (the last two I didnt even know existed! until I red some random

Re: survive the wild: input, moderating, and fixing.

2015-07-12 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello,I think I have an idea, but its probably stupid. Anyway, when you log on on the first time (or just log on with nubie flag, but then even les players would swich to normal player ...) you start out with 1000 energy and helth and 0

Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Well, if you can stay calm when stuff is happening, thats a good start. Also, you have to keep your admins in line, I havent seen any admin abuse as of late, but i did when the game was newer, so just give the adminships to people whom

Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Just one simple thing : dont push what youre doing. Remember that youre not making game for yourself but everyone. URL: http://forum.audiogames.net/viewtopic.php?pid=223545#p223545

Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hello,I personally agree, rools document shud be there. Its anoying when rools are posted on forum, are there some time and then you no longer need to listen to them. have rools or dont even have admins. I think english version shud

Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: survive the wild: input, moderating, and fixing. Hi, the first thing you can do is to create language channles for languages you see spoken often. I see spanish and other languages. Do not be offended but I get naturally annoyed. Or just provide a way to turn the ooc channel off. Oh

survive the wild: input, moderating, and fixing.

2015-07-10 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
survive the wild: input, moderating, and fixing. So I decided to post a seperate topic here about survive the wild, not for the main suggestions, but I think I have done a poor job moderating and was hoping the hole blind comunity could give me some answers. I can take critisism but dont