Re: Clok Mud
The snowpine lodge is the guild for wilderness roamers. It borrows skills from the guild of thieves and Udemi, mostly. Nothing really unique about this guild. They said they're gonna add more though. There're currently just a few skills now.
URL: http://forum.audiogames.net/v
An idea that should havein Darkgrue
Hello everyone (specificly to aprone if around).I have to say first that I'm not an advance game maker or anything like that. I don't know how to code at all, so scripting can just be my dream.Now here comes to the point of the topic. I've started using D
Re: An idea that should have in Darkgrue
kind of like that. It's like you mark this page as a save point or something like that. I don't mind if we have limited access to the feature due to the keyboard and such, but at least it's something nice to be added. Thank you for the question, Apro
Re: An idea that should have in Darkgrue
As for Choice of games, it relies a lot on scripting. Though scripting in that choicescript provided isn't that hard, I can't seem to finish scene 1 of the game anyhow.Hmm, bookmarking sounds like a nice iidea, and it could even be somehow better tha
Re: An idea that should have in Darkgrue
@dark : I understand that point, and I'm also a fan of those sites you mentioned. Their gamebooks are awesome. But...for darkgrue, there's no the randomize feature within the program, so the best type of game that fits here is going to be the puzzle
Re: An idea that should have in Darkgrue
Hmm, since there's no such feature like that in darkgrue, I think is a good idea for requesting, as well as the save feature I've requested before. All consideration and modification is up to aprone now. Thank you for the answer again man. It really
Re: Trying To Play Epitaph Online Again
As far as I know, and as far as I tried last time, sadly no. They haven't updated the new patch, and they haven't done anything around these day. I really wish someone could contact the admin and tell them what the real stupid problem is. I wanna log
Re: I have a deep desire to build higher quality games for blind people.
Finally good topic comes for me!1. The best game...hmm, diffrent person has diffrent opinion about it man. As for me, I'll point at the following, based on the genre :Shadow rine, a japanese style rpg.Entombed, a chara
Re: I have a deep desire to build higher quality games for blind people.
Finally good topic comes for me!1. The best game...hmm, diffrent person has diffrent opinion about it man. As for me, I'll point at the following, based on the genre :Shadow rine, a japanese style rpg.Entombed, a chara
Re: Trying To Play Epitaph Online Again
Hello everyoneSorry for bringing back this topic. I just don't want the forum to be full of junk I'm gonna send. It's actually not junky, but it's not worth making a topic out of.As for the search bug which annoys everyone, including me. I've just rep
Re: Clok Mud
Welcome to the forum man, and for mushclient, you use the same way if you ever connected to the other muds before. Name of the world, address, port, add some plugins and save the world file. that's it.
URL: http://forum.audiogames.net/viewtopic.php?pid=208489#p208489
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Re: Clok Mud
Attention!Good news for those who use mush-z or mushclient ad have a problem getting clokmud soundpack to work, I have a solution for you.1. hit alt+g, or go to game menu section.2. go to configure and choose script3. there, you'll ind that the misplace clokworld.lua fle, hit c
Re: Clok Mud
Rollplay is something your style, whoever you wanna be, whatever you wanna be. It's not strctly necessary to do like people, but if you want the tips, I have something to suggest. I don't use the same way of course, yet still.1. If you want yourself to be that part of your chra
Re: Clok Mud
this mud can be confusing at first if you're not familiar with the map. I can give you a tip still,and your character in haiban is just an inch near my chapterhouse.So far, you can forage anywherer in the forest, justtype survey and see what you can forage. if you get the messa
Re: Clok Mud
The entrance is not that hard to find, just one step south from the pawn shop. Feel free to send Artus a tell if you need further help.Anyway, I have a little thing to say here. It's completely off-topic but worth a tell. I'm not sure if you all catch my last post on the trying
Re: Clok Mud
Ho, thank you for your support on epitaph Mirage. I actually shouldn't have put it up here, but I had no choice other than bringing up the old topic, which is, well, kinda messy.Nice one Mirage, and then you'll love clok like me.:)I can't believe this mud is still in beta stage
Re: Clok Mud
What a good start! Keep going man, keep going. Wanna get some archerry training with me? I'm always available whenever I'm online. Your main weapon is whatever you can use better than the rest. Try to focus on something and you'll fine it easier to survive the battle. I still g
Re: Clok Mud
lookaround the tanne shop and see if you can pick a nice canteen or waterskin and atach it toyour belt. I suggest you use utility belt, since you can put your various tools there. Forthe food, you can cook your own food, or there might be something better thanthe rashon in your
Re: Clok Mud
clok has a lot to go, but if one asks me, I would say this is more than enough for the beta stage. I try to learn as many professions as possible, specificly whatever that are important for my guild.Hmm, Mirage, I'll tell you some trick if you want your tools but don't want to
Re: Clok Mud
I'm one of them Tse gaiyan, if you want more info about the guild and archerry. I'm not doing that well, but at least I'm fine with it. Archerry is not the problem at all, and I nearly never buy arrows. almost all arrow I have, I made them myself.It might takes sometimes though
Re: Clok Mud
@dark, that never happen to me before, the skill showing thing you said.Spearfishing isthe best way to get meat, if you have no weapon, no line, no rod, just grab a wood and carve your spear then start spearfishing, that it.
URL: http://forum.audiogames.net/viewtopic.php?pid=2
Re: Clok Mud
They say in the clok wiki thingy that it's still in beta. I don't believe so still, cause as I said, It's been further from what we call the beta stage. I can't think of anything that's inaccessible in that mud now. Hope the soundpack has an update soon.
URL: http://forum.audi
Re: Clok Mud
I won't bother buying lines for my rod like before again. Spearfishingworks the same way, even if you suck at spears. This thing seems to help mprove your spears skill too.
URL: http://forum.audiogames.net/viewtopic.php?pid=208914#p208914
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Re: Clok Mud
i can't really help you with mining. What I can say now is, shagern mine is the easiest place you can access to.I don't care of mine building actually, miningisn't the only best way for me. I just hope to build a home or a place for myself without having to spend loads of riln
Re: Clok Mud
f it's not considered spoiling, I can show you where th other city is. It's not too hard to get to from shagerd, and it's not too far. The chapterhouse is also not too far, just takes another branch.For mining, thebest way I always do, is get a large empty container and retriev
Re: Clok Mud
lol, fishing is the best way if you have no money, or have some but don't want to spend. You can even add flavor to you cooked stuffs. I don't recommend buying any fancy ingrediant from the store, because it'll be just a waste, unless you want a fancy meal for yourself
URL: ht
Re: Clok Mud
Ho, what a nice set there! I should make an alt of my own. But for me, the complete diffrent roll makes me scrach my head a little bit. May be I should possess some more of my fictional characters and make them alive. I just misrolled Artus, who was supposed to be a mage warrio
Re: Clok Mud
Oh, you died by those stupid bandits!Don't worry, when i didn't know how to save my riln, i got killed tripple time by them and lost like 500 something rilns. That comes to the point why hiding and peering is important. You have to remember where you get attack, as that area mi
Re: Clok Mud
there's n available house in shgerd right now as far as I can see. Houses can help you store items without having to fear of loosing, and you don't have to pay for the vault. But it's very expensive. That's why I say having a player house building feature should be nice.Oh man,
Re: Clok Mud
Nice idea there about farming animal. I think farming sugar beets, coconuts and something like that can be useful as well. But it's pobably te later feature which migt or might not be added soon.For weapon practicing, you can go hunt things around the world, collect their meat
Re: Clok Mud
And what about a pot to boil something, not just stew? Like you can cook something more than that, like soup or something. And...it's not bad to have rice here.:)
URL: http://forum.audiogames.net/viewtopic.php?pid=209101#p209101
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Re: Clok Mud
Well, hunting is diffrent. You hide first, then you use thecommnd hunt to see your prey. Once you spy something, attack. Don't try to attack deers or stags, and they can deal like 400 damages. Try the turkey, the skunk, the fox, the whatever you think is easy. It's the best way
Re: Clok Mud
Playstyle also determines how important certain skills are. For me, I found hunting, foraging and fishing worth a valuable price. Maybe because I prefer travelling light, not having to drag cart or wagon around. I don't find fishing in mistral a big deal, even if they say it's
Re: Clok Mud
you can hunt with whatever you have on hand, even your skillit. But I recommend using range weapon such as bow or sling. The only problem is it sucks when comes t melee so just try killing easy mobs before you head further. I stll kill easy mobs, even now. The only hard mobs I
Re: Clok Mud
Nice one there both of you. If you feel like those are easy, and you can shot it very easily, move on to infested in the abandon caravan. I haven't seen any of you around, too bad for me.
URL: http://forum.audiogames.net/viewtopic.php?pid=209229#p209229
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Re: Clok Mud
Hmm, drum is right in this point. Dipite that, you're not guaranteed to be swarmed in Tarueka. I have a task there rightnow and still too lazy to complete it,because of my sucky archerry skill.I'm still quite disappointed that I never ave anychance to touch the metals or gens i
Re: Clok Mud
Exactly!That's why I love Udemi. They're awesome in their way, and I would still choose to join them if I could turn back the time. Tangle is awesome, and archerry comes to the top!No, nothing can tell whether you're strong enough to take out infested or not. Just know whenever
Re: Clok Mud
I found the infested meat once. You can eat cooked infested meatlike normal meat. It's just like you eat a chunk of rotten meat, and you can tell by its strange name, lie a cooked meat something with no indication o what type of meat it is. You can also look at it. I don't know
Re: Clok Mud
Thank you for the very nice explaination Sneak. Looks like I understand the roll number correctly, nice for me.:)Well, you can butcher infested animals and skin their corpses. But you won't get any infested meat. I tried several time and found nothing but nice chunks of meat.
Re: Clok Mud
You can still be a warrior healer, a paladin or a knight, whatever you wanna call that class, if you don't want to leave your combat behind. Going to the church isn't as hard as you thought. I came across one by accident. And most of all, it's in Mistral. You just have to rp yo
Re: Clok Mud
Hmm, good one there. Seems like you'll make her a monk rather than a knight. Nice one there Mirage.
URL: http://forum.audiogames.net/viewtopic.php?pid=209509#p209509
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Re: Clok Mud
Hey Mirage!I couldn't believe your above post man. Who could have thought we've been doing the same thing. This place is well built for everything, information gatherring and stuff, which is what I've searched for. It's just like you make a character for your story, for your pr
Re: Clok Mud
I'll explain the best I can, for mush-z or mushclient user. It's actually the same but despite what Dentin said mush0z was specificly for Alter, I never think so. Mush-z is better than the plain mushclient, with all accessible features and such, which mushclient never seem to h
Re: Clok Mud
There's a soundpack topic somewhere in this topic. I think it's around the first 20 post, not sure what post it is exactly.You download the soundpack and follow the instructions given in the soundpack read me file. If you do it correctly, everything will work well.
URL: http:/
Re: Clok Mud
the area command will tell you what area you're in, easy to keep track of if you want to move from an area to the other area. I never use the coordinate system. The only thing I use is my memory, with helps from markings, signs or whatever around the environment.The dummies is
Re: Clok Mud
You have to add the essential plugins to the world file, as follows :1. open the world file you have2. Press control+shift+p. It will bring you to the plugin page3. browse for plis you ant to ad, I recommend the following :mushreaderomit_blank_linecurrent_outputoutput_functiona
Re: Clok Mud
follow the instruction given in the read me file
URL: http://forum.audiogames.net/viewtopic.php?pid=209982#p209982
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Re: Clok Mud
it's good if you have at least 5 weapon skill, whatever your main weapon is, for me it's my bow and arrows.:)Bloaters are stronger than normal carriers, but not too hard to try. if you look for bloated one, make sure you have like hundred of bandages in your bag.
URL: http://f
Re: Clok Mud
yar right, you have to. You have to at least hae 200rils to buy te unpoultice one crretly have like 30 someing o me
URL: http://forum.audiogames.net/viewtopic.php?pid=210150#p210150
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Re: Clok Mud
make sure everything you do is correct. make sure the path leads to the sond for sure
URL: http://forum.audiogames.net/viewtopic.php?pid=210166#p210166
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Re: Clok Mud
well dentin, whatever you say is plane wrong, because i get every muds to work on mush-z very fine. it's the best one ever.you did the right way wp, just recheck it again.
URL: http://forum.audiogames.net/viewtopic.php?pid=210169#p210169
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Re: Clok Mud
Search among new releases topics. I think it's still under the first hundred topics, not sure where it actually is now.
URL: http://forum.audiogames.net/viewtopic.php?pid=228270#p228270
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Re: Clok Mud
Epitaph is a zombie survival mud, not related to this topic. I mentioned it cause there's a soundpack and there're some people who's having trouble getting it to work.For Clok, I've never used VIP sounds myself, I can't really say. I heard the mush sounds are better, can't conf
Re: Epitaf connection info and soundpack info
The soundpack can be found somewhere among the new releases topics, it's kinda old, but not older than the first hundred topics.The connection info is epitaphonline.co.uk, port 6789.Prepare for the upcoming spam. I'm trying to fix that wellbeing
Re: Clok Mud
There's a topic somewhere on Clok bbs, called Clokpack by Sneaky something. I can't remember where it is now, but it's still present. If ya want I can upload the working pack on my Dropbox and post the link.
URL: http://forum.audiogames.net/viewtopic.php?pid=228417#p228417
Re: Epitaf connection info and soundpack info
mmm, it's probably too old then
URL: http://forum.audiogames.net/viewtopic.php?pid=228421#p228421
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Re: Clok Mud
Woo yay Sneak Sneak Sneak! That's absolutely great! Could someone update the database and add this soundpack in for easier navigation?
URL: http://forum.audiogames.net/viewtopic.php?pid=228431#p228431
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Re: Clok Mud
Man, you can always mod the sounds if you want, if you don't feel like getting the crap out of Alter Aeon anymore. Believe it or not, I've modded 95% of Alter Aeon, Clok and Epitaph soundpacks, just to make it more realistic and cooler.
URL: http://forum.audiogames.net/viewtop
Re: Epitaf connection info and soundpack info
I play there on and off, report bugs and ideas from time to time, but never stick with it that much though I like zombie stuff. I really think the devs should get closer to us and see how other muds work. I'll not gonna throw myself full-time in
Re: Clok Mud
Now, as pm messages is temperary disabled, for those who still wanna try my Clok soundmod, you can drop the post here, and I'll send the link to you through whatever contact info you want. I still don't wanna drop it pubblicly, unless Sneak allows me so.
URL: http://forum.audi
Re: Clok Mud
Whoa, seriously?:)
URL: http://forum.audiogames.net/viewtopic.php?pid=228584#p228584
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Re: Clok Mud
Mining isn't a good source of money, actually. Foraging is much better. Someone told me the atlas stem is the most pricy. Never try it, but will
URL: http://forum.audiogames.net/viewtopic.php?pid=228636#p228636
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Re: Clok Mud
Hmm, I should consider making an artisan, or may try to find a way to end Artus' life...ah no, not around this time. I love him too much:dUgh, turns out, I just failed the iT contest, so now I have more time on again since I don't have to fo cus on it anymore, yay!:)
URL: http
Re: Clok Mud
Whoa, just found a topic about character stories. Such a great time to submit Artus' story once again, yay!
URL: http://forum.audiogames.net/viewtopic.php?pid=228760#p228760
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Re: Clok Mud
I can't check the pm right now, cause audiogames.net doesn't let me. do you use mush-z or the plane mushclient?
URL: http://forum.audiogames.net/viewtopic.php?pid=228789#p228789
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Re: Clok Mud
shrug whatever you've been told off. Mush-z is hugely more accessible than the plane mushclient, and it's not hard at all to set up world and add more sounds to it. I've used mush-z for every muds i've played, no other clients, only mush
URL: http://forum.audiogames.net/viewto
Re: Clok Mud
you absolutely can, and it's 100% working despite whatever you've been told. Dentin said that, many people said that, but fear not, it's nothing.Look at post...I think it's 446-448 something like that, for my Clokpack installation guide.I'm editting my Clokpack mod right now, a
Re: Clok Mud
it's not too hard to figure though, compare to the normal mushclient. I've used mushclient as well for some muds, but gave up and tried the enhanced mush-z instead. it's the same thing, but not really the same in terms of accessible. alter aeon plugins provide great access, and
Re: Clok Mud
cody, i added you on skype, in case you need my assistance about setting up mush-z and muds with sounds. And guys, my Clokpack mod is still being editted, almost done now.
URL: http://forum.audiogames.net/viewtopic.php?pid=228992#p228992
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Re: Clok Mud
It's the adaptation of Sneak's Clok soundpack for mush. I don't know how to mod Vipmud sounds. Wish I did though
URL: http://forum.audiogames.net/viewtopic.php?pid=229012#p229012
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Re: A Small Mush-Z Problem
you play alter right? just check if brief isn't on
URL: http://forum.audiogames.net/viewtopic.php?pid=229033#p229033
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Re: A Small Mush-Z Problem
i think it's autobrief. and what's your character on alter now guitarman?I have 12 active characters so far. I switch instantly.
URL: http://forum.audiogames.net/viewtopic.php?pid=229078#p229078
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Re: A Small Mush-Z Problem
try autolook and autobrief. Hope this helps.Yeah if you saw a char named Mata, it was me.
URL: http://forum.audiogames.net/viewtopic.php?pid=229108#p229108
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Re: Clok Mud
Oh yay, can't wait to try it out! I've never expirienced vipmud myself, so it might be a bit tricky to do. There're more sounds in vipmud that the mush clokpack one, as far as i've heard, but whatever.Anyway, I think I'll be uploadding Clokpack mod tonight my time, after I'm do
Re: A Small Mush-Z Problem
happy to help, man.ugh i can't list all of my characters here, haha.:)
URL: http://forum.audiogames.net/viewtopic.php?pid=229138#p229138
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Re: Clok Mud
what keystrokes?
URL: http://forum.audiogames.net/viewtopic.php?pid=229151#p229151
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Re: A Small Mush-Z Problem
Lol, think I saw you several times on alter, cody.
URL: http://forum.audiogames.net/viewtopic.php?pid=229159#p229159
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Re: Clok Mud
Here you are, Clokkpack mod!https://www.dropbox.com/s/sostb90q3l97p37/clok.rar?dl=0Installation guide :1. Unzip the Clok.rar file you downloaded, you'll get the Clok folder with everything inside. (I have removed some unnecessary stuffs from Sneak's original Clokpack).2. Put th
Re: A Small Mush-Z Problem
my main is necro warrior, but my strongest ones are warrior thief and druid cleric, heh.
URL: http://forum.audiogames.net/viewtopic.php?pid=229275#p229275
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Re: Clok Mud
Whoa, I use jaws! I really wanna experiment vip soundpack and see if it's easier to make some triggers. I'm not good at coding, but may be if I struggle, I might be able to make out something. I can probably make mushclient triggers.I have a huge bunch of sounds. I can't upload
Re: A Small Mush-Z Problem
druid cleric is one of hte easiest combination to go with
URL: http://forum.audiogames.net/viewtopic.php?pid=229339#p229339
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Re: A Small Mush-Z Problem
warror thief is a tough combination, but the most challenging class in my opinion is mage cleric, since the characters lack of hp and have no powerful minions to protect.
URL: http://forum.audiogames.net/viewtopic.php?pid=229433#p229433
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Re: Some updates, 8/15
Well done Cae! Looking forward to see more of your games coming out!Oh whoa I just found out I can do something to get Dle. Think I'll go with that one, since no matter how hard I try, I just can't get paypal or creditcard to pay for anything I have in mind. Is there
Re: world of warcraft
i agree with some people here. playing games with sighted help isn't that fun, unless you play in multiplayer co-op or against sighted folks, that's the other thing. but for warcraft, i don't think it's possible without help at all. may be we could have warcraft audiog
Re: Some updates, 8/15
I can provide my voice too if you're in need of it. I'm fine at acting, though my voice isn't that good. My English accent is kinda weird too, haha.
URL: http://forum.audiogames.net/viewtopic.php?pid=229722#p229722
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Re: world of warcraft
doesn't have to get any content or resources of warcraft, but do it just like the virtual warcraft, with diffrent coding or even less coding, but turns out the same. I don't see any way of importing everything in audio games either.
URL: http://forum.audiogames.net/vi
Re: Some updates, 8/15
Hey hey, what about me!?:)Anyway, good work there again man!:d
URL: http://forum.audiogames.net/viewtopic.php?pid=229745#p229745
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Re: Some updates, 8/15
It doesn't have to be just sounds, anything you need and i can provide, i'm more than happy to help out. Voice adaptation, for example, or something else
URL: http://forum.audiogames.net/viewtopic.php?pid=229756#p229756
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Re: Clok Mud
Sure, when I have time. University binds me tightly now, haha.Anyone tried my clokpack mod yet? I'm gonna upload another version of it next month.
URL: http://forum.audiogames.net/viewtopic.php?pid=229907#p229907
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Re: doubts about iOS games
is there any strategical or games recommend rather than solara and king of dragon pass? I'll pass on lords and night for some personal issue with my iphone. so is there anything else?
URL: http://forum.audiogames.net/viewtopic.php?pid=230903#p230903
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Re: doubts about iOS games
i've been through applevis, but not sure what to try first, besides what i mentioned
URL: http://forum.audiogames.net/viewtopic.php?pid=230907#p230907
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Some suggestions about darkgrue, again.
Hello all!Hope this topic doesn't sound annoying, with a project which i'm not even sure is currently being worked on, or done that way. It's the only program I can get hold of, and it's the only game making kit for someone with 0.01% coding knowledge
Re: Clok Mud
Great work great work!:)How does lapidary mainly work anyway? i haven't had any char who could do it yet. Hmm, may be one day I should grab a handy artisan and try it out.
URL: http://forum.audiogames.net/viewtopic.php?pid=231295#p231295
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Re: Clok Mud
look at the prerequisits carefully man. you might have missed something.
URL: http://forum.audiogames.net/viewtopic.php?pid=231351#p231351
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Re: Clok Mud
do you have mush-z in your computer? if so, get sneak's clokpack or my clok mod. if don't, download mush-z first. note though clokpack by sneak and my clok mod uses a little diffrent installing method
URL: http://forum.audiogames.net/viewtopic.php?pid=231376#p231376
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Re: Clok Mud
both melee and range are generalized now. i'm trying to get mine. it's quite a long way though.
URL: http://forum.audiogames.net/viewtopic.php?pid=231447#p231447
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Re: World Of Legends Please?
me t! bladestorm's site is gone, which is sad.:(
URL: http://forum.audiogames.net/viewtopic.php?pid=231638#p231638
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Re: Clok Mud
there're actually many things i've come up and wanna suggest in the feature request, but i'm still unsure.
URL: http://forum.audiogames.net/viewtopic.php?pid=231689#p231689
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Audiogames-reflect
Re: Clok Mud
I'm not sure if there's accessible mud clients for mac, as i haven't used it so far (despite I have). I heard mushclient can e used with mac, not sure if it's real though.
URL: http://forum.audiogames.net/viewtopic.php?pid=231694#p231694
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Re: Clok Mud
is there any accessible mud client for iphone or ipod?
URL: http://forum.audiogames.net/viewtopic.php?pid=231722#p231722
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