Re: New Horizons, space combat and trading game

2019-01-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I would love an online mode. URL: https://forum.audiogames.net/post/406484/#p406484 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-r

Re: New Horizons, space combat and trading game

2019-01-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I think fugitives should be less likely to attack you if your record leans closer to, or encroaches over the border into fugitivehood. Then you got fugitives and bounty hunters on your 6. I wouldn't expect every fugitive to not fire on you, be

Re: New Horizons, space combat and trading game

2019-01-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game The economy isn't very complex. You can't be like, these guys over here need this, while these other guys need that, so I'm gonna take the stuff to the people who need it, but oops, I better not take too much too fast, or I'll flood the market

Re: New Horizons, space combat and trading game

2019-01-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game The gecko is not worth it imho. It's cool not having to refuel, but I can  deal with that no probs. I like the turning speed, and how you outrun stuff at full tilt, but I'd rather have more cargo space. I had a better ship when I had the Cobra

Re: New Horizons, space combat and trading game

2019-01-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game put NVDA to sleep in the game window and it won't interrupt. I'd make a configuration profile if you wish to save time and not have to repeat this step each time you launch the game. The profile would take effect each time the game window was

Re: New Horizons, space combat and trading game

2019-01-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game @291 OK its not that complicated, like, many people had a rough start with it but still, there should be no excuse now that there is the guide mentioned above and given ample time, you should be able to adjust to the sounds. You say help me he

Re: New Horizons, space combat and trading game

2019-01-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game yeah I want it too. URL: https://forum.audiogames.net/post/407270/#p407270 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Horizons, space combat and trading game

2019-01-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Horizons, space combat and trading game I wish the compiler weren't $40 bucks US or I'd mod the crap out of this game since the dev seems to be stepping back from it. I just can't justify spending the cash for that when I'd never use the language again, its a very obscure one for to

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January The audio games blindness thing is more of a trope than anything. It's just stale, not that it is necessarily offensive. One thing of note though, is that when developers do that, they further their view that we are to be set aside from

Re: I now hawe a cm server!

2019-02-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: I now hawe a cm server! Can we just... not? URL: https://forum.audiogames.net/post/408918/#p408918 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! The blind stereotype stuff bothered me. I turned off the game and don't know if I'll play again if I have to endure that the entire time. I cut it off after the touch your face thing, like come on, if you're writing a story about a blind

Re: GoldGun Episode 1 finally released on app stores!

2019-02-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! While I stand by everything in my post, yeah, I didn't read the thread at all and it did not need to be reiterated. URL: https://forum.audiogames.net/post/409327/#p409327 -- Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Nature Binaural Audio Demo From reading the comments and Q&A stuff on here, this sounds cool, I will have to check it out. URL: https://forum.audiogames.net/post/409476/#p409476 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Yeah the voice acting sounds dead to me, like there is no life there, just people reading lines, not acting them. I understand getting quality work for low or no cost is challenging, but consider that the first episode, especially being

Re: A new modern paranormal mud, Islands.

2019-02-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A new modern paranormal mud, Islands. I couldn't really get into it. URL: https://forum.audiogames.net/post/409778/#p409778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Nature Binaural Audio Demo C# would be amazing. URL: https://forum.audiogames.net/post/409807/#p409807 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Future of GoldGun: Production discontinued

2019-02-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Future of GoldGun: Production discontinued This is a dark moment for this community. One of the worst things we could have done. We go after each other all the time but when you look at things in the grand space of time, it really doesn't matter. What we did this time was probably the w

Re: Future of GoldGun: Production discontinued

2019-02-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Future of GoldGun: Production discontinued david_oliva wrote:stereotyping.About the stereotyping: It is true that after the first episode many of you thought it was happening.  I suppose I could have reacted like you did if I would be on your skin. I don't know. But perhaps one of our "

Re: Core mud, futuristic crafting and mining game

2019-02-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Core mud, futuristic crafting and mining game I uh... mean... that's one hell of a bomb shell to drop on folks after they get excited about reading all that stuff bro. Like, players make a MUD, if there are literally no players, it's kind of not even worth checking out. URL: https://fo

Re: Blind Sparrow Interactive's first project

2019-02-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Blind Sparrow Interactive's first project Sounds like you guys have the right idea about how to do this thing. URL: https://forum.audiogames.net/post/412432/#p412432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2019-03-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! There is a mushclient sound pack, but it's in a rather bad state last time I saw it. I had attempted to fix it at one point, but lost the changes I had made. URL: https://forum.audiogames.net/post/420480/#p420480 --

Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: IDT balling by the IDT group! I like this, it's a cool concept. A few things, I'd like a miss sound so you can tell you swung and didn't hit. I'd also like a hit sound as well when the ball does get hit to distinguish that from a bounce off the wall. Also, the controls are very cramped

Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: IDT balling by the IDT group! if you mean the sound of the ball moving, it kind of sounds like a skate board. URL: https://forum.audiogames.net/post/421203/#p421203 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: IDT balling by the IDT group! Sorry for the double post, for the guys saying about this and that where the game doesn't work, I can just tell you from my own experience that compiling python in this manner is a very finicky process, then you sometimes even have issues, like the ones you

Re: IDT balling by the IDT group!

2019-03-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: IDT balling by the IDT group! Hey, this version kind of seems worse than the last one. I like the 3D system, but there are no sounds for hitting the ball or the ball bouncing off of stuff. The only sound I now hear is the constant rolling sound of the ball. URL: https://forum.audiogame

Re: IDT balling by the IDT group!

2019-03-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: IDT balling by the IDT group! Yeah everything is good now. URL: https://forum.audiogames.net/post/422947/#p422947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! love it. URL: https://forum.audiogames.net/post/424220/#p424220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! @82 I didn't know a lot of people knew about the Dreamcast mic thing. I actually saw the IRC logs from it, and it was hilarious. URL: https://forum.audiogames.net/post/424411/#p424411 -- Audiogames-reflector mailing list Audiogames-reflector@sab

Re: The super Liam 2 Alpha has Arrived!

2019-04-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The super Liam 2 Alpha has Arrived! You know, Liam's been a really good developer for this community. I mean think about it. If you can get past the thing about his games mostly being paid, which I can't help you if you can't get past that, he really is a good developer. He doesn't enga

Re: for those who play top speed 3

2019-04-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: for those who play top speed 3 post 1 is from 2015, no wonder stuff doesn't work. URL: https://forum.audiogames.net/post/425302/#p425302 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates There are two reasons I will not be trying/buying this game. First, the association with guidedog games. I will not support a platform with that name, or any game that uses it. The second is the self voicing and lack of a s

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I would be willing to bet that Breed Memorial is just a bad translation from Japanese to English. Japanese does not translate at all well, because it's so complex. I have Yukio from nyanchangame on my twitter just because 9

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I don't want to appear hypercritical, but isn't the point of linking the games to a centralized platform really to ease both the developer and player side of things. But if Guidedog games doesn't even accept PayPal, what go

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates From the demo that was made, I would agree. The voice is unpleasant to listen to and while I can understand it, it takes a bit of effort.As a sort of rebuttal from one of the sentiments posted earlier, about the developers

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates @90 It would still have been an insensitive remark even not knowing that. Try attacking the problem and not the person. I think we're all too quick to forget that there are real people behind the keyboard at times.@89 your

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates vga wrote:We released updates to all of our games except Interceptor within a month or so of their release to address issues brought up by the community--other than the sself-voicing.Well now you can do that as well because

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Precisely. You have a small, niche market that will try anything, and if it is free of charge, they'll play the heck out of it even if it is mediocre at best. I think your game probably is beyond mediocre, and probably pret

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates @101 don't quite see your point since playing with that voice for an hour or so would probably give me a headache. I don't think anyone is expecting the voice of god himself, and I also don't think it's too much to ask. But

Re: Fighting arena has been released

2019-07-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Fighting arena has been released the cheese robbery game was somewhat of a new concept and that was that dev's first. I disagree with that statement. URL: https://forum.audiogames.net/post/450815/#p450815 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Fighting arena has been released Jayde wrote:Of course, there are some games that are very, very obvious, and I'm personally of the opinion that double standards should not exist no matter how good or bad a game is. If it's full of copyrighted assets, then it's full of copyrighted asset

Re: Swamp, zombie FPS by Aprone

2015-01-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi, I currently cannot download swamp, I have tried several times on Firefox, Chrome and Internet Explorer, the filesize indicated on the first post does not match the file size that I recieve, WinRaR will not unzip it claiming the archive is damaged. I can o

Re: Epitaph Soundpack

2015-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Hi, I cannot get this to work. It complains about a bunch of stuff having invalid paths, I am guessing because this is the second instance of MC i have on my computer and it's touching the registry, I am using the portable one so it shouldn't be, but who knows. Anyway

Re: Epitaph Soundpack

2015-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Nah for the use of MUSHZ I like to keep it to altar Aeon only. I don't like to stack muds on the top of it. URL: http://forum.audiogames.net/viewtopic.php?pid=223213#p223213 ___ Audiogames-reflector mailing list Audiogam

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Ah I fixed the script pathing issue, now its causing tracebacks... lol URL: http://forum.audiogames.net/viewtopic.php?pid=223286#p223286 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Is this a work of Interactive Fiction, a MOO MUD MUSH or any other such? URL: http://forum.audiogames.net/viewtopic.php?pid=223302#p223302 ___ Audiogames-reflector mailing list A

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack I think its the same message indicated in post 9 URL: http://forum.audiogames.net/viewtopic.php?pid=223326#p223326 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack OK finally got it working, at least the door sound, I'm figuring if that works it all will, we'll see when I get in a fight. Thanks Mata for your help. I installed the relevant stuff to my main instance of MC which I will do from now on in soundpack installations... U

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Well something's going on, its posting things I'm not sure of so I'll have to dig, maybe there are plugins used n the sound pack that needing copied over, anyway, it got caught up into a loop trying to do something and it was very hard to get out of without restarting

Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Yeah stereo version is not working for me. I'm running on windows 8.1 Professional Edition 64-bit. My PC specs are: Intel core i7 [ a-t ] 3.4 GHz, 8GB DDR3 ram,, 1TB Hitachi HDD [ a-t ] 7200 rpm. I've tried running in administrator mode, setting compatibility with XP servi

Re: Pokémon Crystal Access

2015-07-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Pokémon Crystal Access This is awesome! I've just started playing it. I beat the gym in Violet City. URL: http://forum.audiogames.net/viewtopic.php?pid=223416#p223416 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Survive the Wild!

2015-07-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Hey, I'm wondering what happened to the sleeping, you can't even sleep for 30 seconds anymore, you wake up and hardly any energy is recovered, you don't even need to set your alarm, as you'll wake up without it. URL: http://forum.audiogames.net/viewtopic.php?pid=22357

Re: Epitaph Soundpack

2015-07-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack I stopped using the soundpack it still allows the spam through in combat, i hate that spam in games that use it. Also the sound pack gives me lots of problems, i did get it working, sort of... but it got wrecked kind of. URL: http://forum.audiogames.net/viewtopic.php?

Re: Survive the Wild!

2015-07-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! I love the new tracking system, and having the ability to turn with the mouse is awesome, just one thing, could you maybe offer an alternate mapping for if you intend to use the mouse alot, This is just a request, maybe most people won't like this, but its awkward to r

Re: flux world, a truely unique experience.

2015-07-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Where is everybody? URL: http://forum.audiogames.net/viewtopic.php?pid=224753#p224753 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: Epitaph Soundpack

2015-07-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack I'll tell you, it's really hardcore, a lot of times you ain't gonna find anything, you have to dedicate a lot of time to it to progress your character, lots of time and lots of money to advance your skills. URL: http://forum.audiogames.net/viewtopic.php?pid=224941#p22

Re: Empire mud 2.0

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 it seems fun but its like one of those info spammers and its confusing otherwise I'd love to get into it. URL: http://forum.audiogames.net/viewtopic.php?pid=225663#p225663 ___ Audiogames-reflector mailing list Audiogames-re

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Hi, I'm having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My spec

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Hi, I'm having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My spec

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo It kind of made it worse on my end. URL: http://forum.audiogames.net/viewtopic.php?pid=225786#p225786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b

Re: Psycho Strike - New Strategy/Action game

2015-07-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I think this game has suffered from bad planning. OK, here's a saying about scuba diving, but it could be adapted to most anything. Proper planning prevents piss poor performance. Now, Since I'm not the devs of this game, I can't say what the tho

Re: Psycho Strike - New Strategy/Action game

2015-07-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well its like this, they could have had the idea for voice actors, but not knowing how the game would do, they could have done their own voice acting, or used eSpeak or whatever, released the game, evaluated the sales, then, if it was making good

Re: Empire mud 2.0

2015-07-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Hey, now that I'm starting to get a handle, I invite yall to join my empire, Aeleria, and let's build from the ground up. I've been hard at work getting the layout done and some buildings up, let's kick some ass, join today, and get a warm fuzzy feeling, contact Brendt in

Re: Empire mud 2.0

2015-07-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Just wanted to let you guys know, the empire is coming along nicely, if you have any interest in joining, contact Brendt in game. The address is empiremud.net port 4000 URL: http://forum.audiogames.net/viewtopic.php?pid=226106#p226106

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I'm surprised this topic hasn't gained much interest, anyway, I'm advertizing for people to join my empire once again, we need people. URL: http://forum.audiogames.net/viewtopic.php?pid=226775#p226775 ___ Audiogames-reflect

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 oh?, all you need to do is cut down some trees away from other places and start building. URL: http://forum.audiogames.net/viewtopic.php?pid=226780#p226780 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Yeah its definitely confusing dude, I was majorly confused though, but feel free to check out the game once again and I'll give you a tour to my empire, if you want, you can join it, if not, then you can start your own and our two empires could have trade relations and go

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Brendt I think URL: http://forum.audiogames.net/viewtopic.php?pid=226950#p226950 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: Empire mud 2.0

2015-08-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I did, I abandoned it because of bad location. URL: http://forum.audiogames.net/viewtopic.php?pid=227035#p227035 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: Survive the Wild!

2015-08-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Sometimes for me its as low as 160 but it can get as high as 5 or 600, but I don't play often right now. URL: http://forum.audiogames.net/viewtopic.php?pid=227046#p227046 ___ Audiogames-reflector mailing list Audiogames-

Re: flux world, a truely unique experience.

2015-08-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Right peeps, this means that while you're getting a hang on the world, You don't have to connect inside the visitor center. You can rent an apartment, once this is all together, and set your home to that. The rent is gonna be far less than buying

Re: Survive the Wild!

2015-08-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Are ya sorry for real, or just sorry because ya got caught... something to think about. URL: http://forum.audiogames.net/viewtopic.php?pid=227842#p227842 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Survive the Wild!

2015-08-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Well in my mind, trust has to be earned, for me at least, its not freely given. That trust is now shattered from Sam even though i was not personally affected because next time, I could be. I'm done with STW, not that I played all that much tbh. I do not forgive easily

Re: Survive the Wild!

2015-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! @168 Oh I disagree about the word drama being used here, in fact, I think everyone's kept their heads on straight and voiced their opinions without getting all flamy. URL: http://forum.audiogames.net/viewtopic.php?pid=228059#p228059 ___

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 @dark I get where you're coming from as far as getting a poor reception putting you off a game. I'm kind of the same way and if that happens I generally do not go back, we'll see as I am a newbie on there right now. I'm in there now, just started. URL: http://forum.audio

Re: Survive the Wild!

2015-05-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Hey, Sam, would you consider implementing chat channels, when I get on STW all I hear is bla bla bla bla bla bla bla, yipodipohypoblipo shmippo. It drives me insane and is why I am not on there anymore I came on to try the fishing and just got spanished to death. And w

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter I wish when you connected to a server and you did not have the current map instead of freezing and taking like minutes to com back around, it would instead give you the filename of the map that way you might try finding it, for ex

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter you can just start the server then read the console to figure it out, thats what i did URL: http://forum.audiogames.net/viewtopic.php?pid=217897#p217897 ___ Audiogames-reflector mai

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game burak wrote:Hi, I htink there should be an option to kindly ditch people from the gang if we don't want them.Just kill 'em off, it's easy to do, just set a bomb off somewhere you know they will end up at. URL: http://forum.audiogames.net/viewtop

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Yeah if only I could get good at it, alas, I don't think my hearing is keen enough, I just get raped hardcore. *giggles* URL: http://forum.audiogames.net/viewtopic.php?pid=218979#p218979 __

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter hmm, i've never heard of messy.dll. Most of the time things like that happen because certain DLL's are not registered, but this one might be an internal DLL for the game in which case you didn't get it with the package for whateve

Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Yeah, I personally find the whiny bitching distasteful, even if you feel that way, keep it to yourself, you can express your disappointment without being a bastard about it. Think what someone who might want to develop audiogames would think if t

Re: flux world, a truely unique experience.

2015-06-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. I would encourage anyone who likes a challenge to try out the game, I've been around now for 2 months and 1 day and I've always found things to do. This MOO does fit a certain personality though, you need to be able to think outside the box, to wa

Re: flux world, a truely unique experience.

2015-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. I'd say in general, you'll either come to enjoy Flux, or you won't. But, once you do a bit,, if you can become aclamated to its ways, you'll just keep coming back for more. And in that case, you would just have to type l mysterious, the reason l t

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hey as to the idea of charging, for a game like this damn right you gotta charge. I have only just tried it a little yesterday and not for that long and when I came back it purged my character, dunno if that's intended

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi. I cannot connect to the server, is it down? I tried uninstalling and re-installing to the same result. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=203913#p203913 _

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This game has some elements  that seem straight out of SC and or Miriani. SC is a good game but Miriani is not, their hosts pander to the lowest common denominator and basically allow teeny boppers to wreck it. Anyway this game seems pretty cool, just st

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This is coolblindtech, i know it sounds the same. It's creator is Nelson Régo. It was created with blindcooltech's knowledge, I know the guy's name but I cannot spell it. hahaha. I edit podcasts for them as well as do my own, the first and second of whic

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars The URL is http://www.coolblindtech.com. We're working on a community page where we can interact with the listeners / readers by allowing certain editorial pieces to go in there and also will have comments available. I edit for them as well as submit article

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO servers crash, that's what they do. Well... unless they're hosted on linux boxes, hahahaha, got one in on ya... windows users!  that was dumb. Note to self, stop being dumb. URL: http://forum.audiogames.net/viewtopic.p

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO it is no longer down. URL: http://forum.audiogames.net/viewtopic.php?pid=204505#p204505 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO yeah I'm interested in being part of a crew because I am a beginner at this game so if anyone wants to have me, let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=204581#p204581 ___

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO server is down.Have you guys ever considered putting it up on a linode? URL: http://forum.audiogames.net/viewtopic.php?pid=204776#p204776 ___ Audiogames-reflector mailing

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO well consider me your first customer, i cant pay much but i could give like 10 a month to help with server cost and such give me detalils if you are interested URL: http://forum.audiogames.net/viewtopic.php?pid=204790#

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Wait wait, I want this cleared up. @430 I never cussed anyone out while I was an admin, Techmaster20, I was at the tail end of your so-called shenanigans when I was put into the admin position anyway so I don't have a r

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @447 Yes, and I'm on every day. Ok, k I've kept my cool about this in the comment file but that's it, every dam has cracks and this one's burst wide the fuck open. Crashmaster, shut the fuck up and stop fucking whining

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I know what happened to the server. It's currently stuck in a runtime / crash loop. Danny is the only person who can bring it back up. URL: http://forum.audiogames.net/viewtopic.php?pid=207957#p207957 _

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I don't even know what to say other than, Crashmaster, stop whining I think we're all getting tired of it. Stop making excuses for this or that or the other thing. Either you want to be involved in the game and the comm

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @561 I know I am. URL: http://forum.audiogames.net/viewtopic.php?pid=208836#p208836 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO It's like talking to a wall with Tyler so going on and on and on is pointless. Let's just put an end to this discussion because he won't take anything from it. Generally, people do not change so yeah. He will try to mak

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO right there Tyler, you cannot, it seems, grasp the basic concepts required of someone trying to be a decent human being. You whine and cry when things don't go your way, you put all these suggestions and ideas on Danny

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