Commit: 3898236b81b9bc77c231a265b8bb225b4ff07637
Author: Alexander Romanov
Date: Tue Jul 4 17:53:19 2017 +0300
Branches: blender2.8
https://developer.blender.org/rB3898236b81b9bc77c231a265b8bb225b4ff07637
Third fix for my merge: crash after switch to edit mode reported by @dfelinto
Commit: 0ef48ad504350b934af42ddf47f73c9e096ce846
Author: Alexander Romanov
Date: Tue Jul 4 16:03:04 2017 +0300
Branches: blender2.8
https://developer.blender.org/rB0ef48ad504350b934af42ddf47f73c9e096ce846
One more fix for merged 'normal map tangents not working correctly when there
are no UV
Commit: e1482841dd5dd55cb453d37d115ec80f44c02316
Author: Alexander Romanov
Date: Mon Jul 3 19:49:35 2017 +0300
Branches: blender2.8
https://developer.blender.org/rBe1482841dd5dd55cb453d37d115ec80f44c02316
Merge branch 'master' into blender2.8
Commit: de2faa395f2d0b014a70d7741a4a49d3a6be6302
Author: Alexander Romanov
Date: Mon Jul 3 20:02:39 2017 +0300
Branches: blender2.8
https://developer.blender.org/rBde2faa395f2d0b014a70d7741a4a49d3a6be6302
Fix for merged 'normal map tangents not working correctly when there are no UV
maps
Commit: e3e5ecfaa84e2ad37d56210f40b395007ae61651
Author: Alexander Romanov
Date: Sun Jul 2 20:21:19 2017 +0200
Branches: master
https://developer.blender.org/rBe3e5ecfaa84e2ad37d56210f40b395007ae61651
Fix T51746: normal map tangents not working correctly when there are no UV maps.
Patch
Commit: 31c644b657d3dbfaa170e5893fcd69ea5b87d670
Author: Alexander Romanov
Date: Thu Apr 20 11:39:20 2017 +0300
Branches: master
https://developer.blender.org/rB31c644b657d3dbfaa170e5893fcd69ea5b87d670
Fix T51198: Crash with new Datablock ID Properties
Commit: 76425feed8644a8fe1c0e52ef3f77b95012ba44e
Author: Alexander Romanov
Date: Fri Apr 14 18:13:44 2017 +0300
Branches: blender2.8
https://developer.blender.org/rB76425feed8644a8fe1c0e52ef3f77b95012ba44e
Object Info node support for GLSL mode and the internal render
Object Info node can
Commit: 11f4b407d4b5b5295cbbef577ec4aac2acf24b49
Author: Alexander Romanov
Date: Mon Apr 17 13:41:05 2017 +0300
Branches: master
https://developer.blender.org/rB11f4b407d4b5b5295cbbef577ec4aac2acf24b49
Fix build error on Windows introduced in D2425
Commit: 78b5d66af8e29ddfd234fb07bd36be785702901e
Author: Alexander Romanov
Date: Fri Apr 14 18:13:44 2017 +0300
Branches: master
https://developer.blender.org/rB78b5d66af8e29ddfd234fb07bd36be785702901e
Object Info node support for GLSL mode and the internal render
Object Info node can
Commit: 6f268ac55d834ca9ba098b321dc101fbba93d773
Author: Alexander Romanov
Date: Thu Apr 13 13:02:39 2017 +0300
Branches: blender2.8
https://developer.blender.org/rB6f268ac55d834ca9ba098b321dc101fbba93d773
Merge branch 'master' into blender2.8
Commit: f5bc8ad4ce87165fc0648f1cd8c0ae1fb5f07281
Author: Alexander Romanov
Date: Thu Apr 13 12:59:04 2017 +0300
Branches: master
https://developer.blender.org/rBf5bc8ad4ce87165fc0648f1cd8c0ae1fb5f07281
Add red alert in UI controls for datablock pointer properties
Commit: a7b3047cefcbfae4d8b13e15026497fd5ae92730
Author: Alexander Romanov
Date: Thu Apr 13 12:30:03 2017 +0300
Branches: master
https://developer.blender.org/rBa7b3047cefcbfae4d8b13e15026497fd5ae92730
Datablock ID Properties
The absence of datablock properties "will certainly be resolved
Commit: 27d20a04b54e334784eeb0ec8d440fd6707d9fa3
Author: Alexander Romanov
Date: Fri Mar 31 17:53:55 2017 +0300
Branches: master
https://developer.blender.org/rB27d20a04b54e334784eeb0ec8d440fd6707d9fa3
Fix unreported bug in Blender Render: using unnormalized normal in normal map
node
Commit: f98d9baea9e8a928fdd5cec6c2add9b9ef50cf23
Author: Alexander Romanov
Date: Thu Mar 23 16:36:28 2017 +0300
Branches: blender2.8
https://developer.blender.org/rBf98d9baea9e8a928fdd5cec6c2add9b9ef50cf23
Revert own previous commit, the bug is already fixed a fiew commits before.
Sorry
Commit: 0b9041905faff61db41ebc6efa2d653d17b46d30
Author: Alexander Romanov
Date: Thu Mar 23 15:54:14 2017 +0300
Branches: blender2.8
https://developer.blender.org/rB0b9041905faff61db41ebc6efa2d653d17b46d30
Fix (unreported) assertion in immBegin. Zerro number of points (Ctrl+LMouse
without
Commit: 8563d3b254cdf647316167fcb9702f3a5093b698
Author: Alexander Romanov
Date: Wed Mar 22 12:00:33 2017 +0300
Branches: master
https://developer.blender.org/rB8563d3b254cdf647316167fcb9702f3a5093b698
Create correct node after image file drag for Blender Render
Commit: a3f48d65df19ff4c0dd4e83e2d19493318001b7a
Author: Alexander Romanov
Date: Tue Mar 21 17:16:15 2017 +0300
Branches: datablock_idprops
https://developer.blender.org/rBa3f48d65df19ff4c0dd4e83e2d19493318001b7a
Datablock ID Properties
Summary:
The absence of datablock properties
Commit: 8ceed387c9dfdfd899722795446c525e4135dfa5
Author: Alexander Romanov
Date: Tue Jan 17 11:52:02 2017 +0300
Branches: blender-v2.78b-release
https://developer.blender.org/rB8ceed387c9dfdfd899722795446c525e4135dfa5
Return correct alpha for environment map in GLSL
Commit: af9f6fd57ecbab4fbacbeb18f8c0f2bfed19faac
Author: Alexander Romanov
Date: Tue Jan 17 12:02:05 2017 +0300
Branches: master
https://developer.blender.org/rBaf9f6fd57ecbab4fbacbeb18f8c0f2bfed19faac
Add 'Layer Weight' node to Blender internal node items
Commit: d7b2093db34d3f68e8b98566ce4a728592dd3085
Author: Alexander Romanov
Date: Tue Jan 17 11:52:02 2017 +0300
Branches: master
https://developer.blender.org/rBd7b2093db34d3f68e8b98566ce4a728592dd3085
Return correct alpha for environment map in GLSL
Commit: b47c912f4be877bf557864dfc2a5b30c0dca
Author: Alexander Romanov
Date: Fri Dec 23 16:51:26 2016 +0300
Branches: master
https://developer.blender.org/rBb47c912f4be877bf557864dfc2a5b30c0dca
Fix (unreported) crash in 'Match movie length operator' in case of lost video
texture file
Commit: 12e1732f72bba6905da834a565885d4e8ecf9dc9
Author: Alexander Romanov
Date: Thu Dec 15 15:03:28 2016 +0300
Branches: master
https://developer.blender.org/rB12e1732f72bba6905da834a565885d4e8ecf9dc9
Layer Weight node support for Blender Internal Render
Commit: 84a283d18c60b56d0586c46f4cd8baf81b551fc3
Author: Alexander Romanov
Date: Wed Dec 14 19:48:01 2016 +0300
Branches: master
https://developer.blender.org/rB84a283d18c60b56d0586c46f4cd8baf81b551fc3
Fix World Space Shading option influence on Fresnel node for BI + cleanup
Commit: 4f03d3290c74ace448e7e6e09a87dd1a5c159899
Author: Alexander Romanov
Date: Wed Dec 14 18:02:38 2016 +0300
Branches: master
https://developer.blender.org/rB4f03d3290c74ace448e7e6e09a87dd1a5c159899
Fresnel node support for Blender Internal Render
Commit: 959b06b3c85fc8a6df2b9983e016ee59e9491b64
Author: Alexander Romanov
Date: Tue Aug 30 17:15:26 2016 +0300
Branches: master
https://developer.blender.org/rB959b06b3c85fc8a6df2b9983e016ee59e9491b64
Fix type mismatch causing the buffer overflow in D810
Commit: 151390069a5bbddb15d1362ec1ac5722090e9231
Author: Alexander Romanov
Date: Tue Aug 9 12:29:14 2016 +0300
Branches: master
https://developer.blender.org/rB151390069a5bbddb15d1362ec1ac5722090e9231
Bugfix. glDisable with bad enum argument in GPU_texture_unbind
Reported by @panzergame
Commit: d4eb28ab7e486dad0d16e363f3576b19630a0aa4
Author: Alexander Romanov
Date: Mon Jul 4 11:19:13 2016 +0300
Branches: master
https://developer.blender.org/rBd4eb28ab7e486dad0d16e363f3576b19630a0aa4
BI Viewport(GLSL): support for envmap in Texture node
This patch is another step to achieve
Commit: 4aaf5baccf1b2f6bb0d618ab5005848431e168d0
Author: Alexander Romanov
Date: Mon Jul 4 11:08:48 2016 +0300
Branches: master
https://developer.blender.org/rB4aaf5baccf1b2f6bb0d618ab5005848431e168d0
Fix input for Texture node (envmap+world_space_shading)
This patch fixes shortcoming of D2046
Commit: fe44eacf78736f99bdfd3bc3ac86abd17e8ad514
Author: Alexander Romanov
Date: Mon Jul 4 11:01:32 2016 +0300
Branches: master
https://developer.blender.org/rBfe44eacf78736f99bdfd3bc3ac86abd17e8ad514
Environment lighting for the GLSL mode
Environment lighting (aka ambient) is a key component
Commit: 4b0aeaf327d383ec760171261a1087abbb714d04
Author: Alexander Romanov
Date: Thu Jun 30 12:40:10 2016 +0300
Branches: master
https://developer.blender.org/rB4b0aeaf327d383ec760171261a1087abbb714d04
Fix T48757: Broken in D1120 normal baking
Commit: 6798809c7ec8388509f541a64359b3d107e6fd3f
Author: Alexander Romanov
Date: Mon May 16 11:13:21 2016 +0300
Branches: master
https://developer.blender.org/rB6798809c7ec8388509f541a64359b3d107e6fd3f
Flat shading for basic shader
The purpose of the patch is to replace deprecated
Commit: 80efb183cce9b41667738f5c09cc93a2710cadcb
Author: Alexander Romanov
Date: Tue Jun 7 10:33:32 2016 +0300
Branches: compositor-2016
https://developer.blender.org/rB80efb183cce9b41667738f5c09cc93a2710cadcb
World space switch for BI nodes.
At the moment light shading in Blender is produced
Commit: 17f716be679a5b6079ca84d98e4321d10af17087
Author: Alexander Romanov
Date: Tue May 24 17:43:57 2016 +0300
Branches: compositor-2016
https://developer.blender.org/rB17f716be679a5b6079ca84d98e4321d10af17087
Fix own mistake in D1120: wrong indexing of UV maps during tangent calculation
Commit: e563e1c37028b67eb83fbb5a2230adc5d5dc419b
Author: Alexander Romanov
Date: Wed Jun 1 12:28:48 2016 +0300
Branches: compositor-2016
https://developer.blender.org/rBe563e1c37028b67eb83fbb5a2230adc5d5dc419b
BI: fix counting of tangents, that was reset during recursion
Commit: fac6a9e8deba92e9a8edd195f9235922b1f42a6c
Author: Alexander Romanov
Date: Fri May 27 14:25:39 2016 +0300
Branches: compositor-2016
https://developer.blender.org/rBfac6a9e8deba92e9a8edd195f9235922b1f42a6c
more correct Normal Map node behavior for tangent mapping in Cycles Viewport
Commit: 1e5735ab993e0c585f9009246c2c4443fa3430af
Author: Alexander Romanov
Date: Tue Jun 7 10:33:32 2016 +0300
Branches: blender2.8
https://developer.blender.org/rB1e5735ab993e0c585f9009246c2c4443fa3430af
World space switch for BI nodes.
At the moment light shading in Blender is produced
Commit: 0da13ad1ebea9e880a0cd7e1d8b32ea567aef174
Author: Alexander Romanov
Date: Tue Jun 7 10:33:32 2016 +0300
Branches: master
https://developer.blender.org/rB0da13ad1ebea9e880a0cd7e1d8b32ea567aef174
World space switch for BI nodes.
At the moment light shading in Blender is produced
Commit: d0de2733d5c9efd9a9054541d8b7398e0355823b
Author: Alexander Romanov
Date: Wed Jun 1 12:28:48 2016 +0300
Branches: master
https://developer.blender.org/rBd0de2733d5c9efd9a9054541d8b7398e0355823b
BI: fix counting of tangents, that was reset during recursion of
init_render_nodetree
Commit: 5494ea1d084ab327a08145a39ef8621ccbe0c1f7
Author: Alexander Romanov
Date: Tue May 24 17:43:57 2016 +0300
Branches: master
https://developer.blender.org/rB5494ea1d084ab327a08145a39ef8621ccbe0c1f7
Fix own mistake in D1120: wrong indexing of UV maps during tangent calculation
Commit: f85745b17bfe68673bf5f799e98c617d9471ddf1
Author: Alexander Romanov
Date: Mon May 16 11:13:21 2016 +0300
Branches: blender2.8
https://developer.blender.org/rBf85745b17bfe68673bf5f799e98c617d9471ddf1
Flat shading for basic shader
The purpose of the patch is to replace deprecated
Commit: c0ae38f65642da42909420e444ef464686773e49
Author: Alexander Romanov
Date: Wed Apr 27 19:14:13 2016 +1000
Branches: master
https://developer.blender.org/rBc0ae38f65642da42909420e444ef464686773e49
Fix artifacts w/ low near clear in bglPolygonOffset
Commit: 5abae51a6ef5b0f1b817ef5ce4bff34fef5001cd
Author: Alexander Romanov
Date: Tue Apr 26 18:43:02 2016 +1000
Branches: master
https://developer.blender.org/rB5abae51a6ef5b0f1b817ef5ce4bff34fef5001cd
Support multiple tangents for BI render & viewport
Normal Map node support for GLSL
Commit: a5dcda8ad34fcb16af6f65946d7175e00dae27e0
Author: Alexander Romanov
Date: Fri Apr 8 12:20:43 2016 +0300
Branches: master
https://developer.blender.org/rBa5dcda8ad34fcb16af6f65946d7175e00dae27e0
Fix broken by D1880 line stipple deactivation
Commit: d969192fbe6129021f0399cc35c6c2be6aa72eda
Author: Alexander Romanov
Date: Fri Apr 8 10:58:40 2016 +0300
Branches: master
https://developer.blender.org/rBd969192fbe6129021f0399cc35c6c2be6aa72eda
Wide lines + line stipple deprecated API replacement
The patch contains an implementation
Commit: da2dfaad1a5686b899fce4f309cc0b8d4a349f49
Author: Alexander Romanov
Date: Mon Mar 21 14:36:33 2016 +0300
Branches: master
https://developer.blender.org/rBda2dfaad1a5686b899fce4f309cc0b8d4a349f49
Mirror influence of environment texture in Blender viewport
This patch implements Mirror
Commit: 25de685d3668b6ed10af144ff33e2d44da00df61
Author: Alexander Romanov
Date: Mon Feb 1 18:46:32 2016 +0300
Branches: master
https://developer.blender.org/rB25de685d3668b6ed10af144ff33e2d44da00df61
Fix T47288 Vector transform not behaving correctly with camera space and cycles
Commit: 771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c
Author: Alexander Romanov
Date: Wed Jan 27 12:06:57 2016 +0300
Branches: master
https://developer.blender.org/rB771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c
World textures displaying for viewport in BI.
This patch supports "Image or
Commit: a6d9795e80af05e8281030107c32c6a1366b
Author: Alexander Romanov
Date: Sat Jan 23 15:27:36 2016 +0300
Branches: master
https://developer.blender.org/rBa6d9795e80af05e8281030107c32c6a1366b
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform
Commit: 53711020396a706418ebf3f24065b9c26eae5b06
Author: Alexander Romanov
Date: Wed Jan 13 11:38:48 2016 +0300
Branches: master
https://developer.blender.org/rB53711020396a706418ebf3f24065b9c26eae5b06
BI "Real Sky" option works incorrectly for environment texture.
How to chec
Commit: 700c40e2f9b59b7e780429fdc10fb0d2d5d117a1
Author: Alexander Romanov
Date: Fri Dec 25 22:57:50 2015 +0100
Branches: master
https://developer.blender.org/rB700c40e2f9b59b7e780429fdc10fb0d2d5d117a1
OpenGL: stipple support added to basic GLSL shader
The is intended to replace the deprecated
Commit: 38940662e540743a6a8da287390a02a9f3f76f6d
Author: Alexander Romanov
Date: Tue Jul 14 18:48:54 2015 +0200
Branches: master
https://developer.blender.org/rB38940662e540743a6a8da287390a02a9f3f76f6d
Particle Info node support for GLSL mode and the internal render.
With this patch Particle
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