Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27269] trunk/blender/source/blender/ makesrna/intern/rna_space.c: Patch #21459: Expose viewmat (in Region3DView) via the py API

2010-03-06 Thread Carsten Wartmann
Am 05.03.2010 10:12, schrieb Tom M: > Hmm I would think that would be quite easy to solve for brecht :) - > just up sample based on uv coordinate per pixel. It will still have a > problem of stretching when you are at an extreme angle to the face, > but that is also quite solvable by generating an

[Bf-committers] Reference Images Proposal

2010-03-06 Thread Andy Braham
Hi everyone, I wanted to start work on improving background images, right now the only thing that can be done with background images is adjusting the scale, and x/y position this does not leave very much flexibility. What I propose on doing is creating a "Reference Image" or "Image" option

[Bf-committers] Offscreen vewport rendering for legacy graphics cards?

2010-03-06 Thread Ryan Tralalaian
The current rendering scheme for viewport rendering in blender 2.5 is framebuffer objects. While this is a modern solution, a straight copy from back buffer (I wouldn't even dream of implementing a pbuffer approach...ouch!) would be a better solution for people like myself who still don't own an Op

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Campbell Barton
Some more fun things... 8) Would be nice to have an "Add Image Reference" in the add menu which could select from images, would bring up a search menu if there were >10 (just like add group). 9) Drag and drop an image from the file selector onto a mesh applies it to the texture, but dropping onto

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Andy Braham
As for existing background images would it be best to convert them? If a background image is found we could create a reference image with its origin at X:0, Y:0, Z:0 and direction facing the same as the previous view (right = X:1, Y:0, Z:0) The Drag and Drop is a good option, could we take it a

Re: [Bf-committers] Offscreen vewport rendering for legacy graphics cards?

2010-03-06 Thread Brecht Van Lommel
Hi Ryan, The problem with this is that the back buffer resolution generally will not match the render resolution. On systems that do not support FBO's it would be possible to open a new window as it does in 2.4x, I can review patches for this but I'm not going to implement it, FBO were just simple

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Brecht Van Lommel
Hi, I don't think this is a good idea, it really sounds like an abuse of the concept of an empty to me, and a special object type for this also seems too specific. Why not just use an mesh with a texture applied and add the option to always show an object in a certain draw mode somehow (which is d

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Campbell Barton
Andy is interested in getting involved. We discussed different possible projects: modifier, user configurable view angles for numpad, helping with BMesh and possibly improving background images. Brecht: can see your point but from a user perspective think it could be very handy to be able to displ

Re: [Bf-committers] Text editor: "tab as space" as default? do we really need to push PEP8 that way?

2010-03-06 Thread Dalai Felinto
It looks like people really like spaces (no problems with that, as I said, no pep8 discussion here). My main problem with converted tabs is: (1) I use the Text editor for glsl shaders as well (2) the need to manually go deal with every space individually to perform operations such as deleting and

Re: [Bf-committers] Text editor: "tab as space" as default? do we really need to push PEP8 that way?

2010-03-06 Thread Martin Poirier
--- On Sat, 3/6/10, Dalai Felinto wrote: > So how about if we not only convert tabs to space but also > jump 4 spaces > when moving left, and remove 4 spaces if we delete a 'tab' > ? I can take a > look at how other script editors deal with that, but > suggestions would also > be welcome. That'

Re: [Bf-committers] Text editor: "tab as space" as default? do we really need to push PEP8 that way?

2010-03-06 Thread Paolo Ciccone
Don't know how hard is to do this but would it be possible to make the "size" of tab being configurable? I use 2 spaces for my indentation and I know I'm not the only one :) -- Paolo On Sat, Mar 6, 2010 at 12:34 PM, Martin Poirier wrote: > > --- On Sat, 3/6/10, Dalai Felinto wrote: > > > So ho

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Paolo Ciccone
I like the suggestion a lot. 3D Coat has an excellent way of handling image references with respect to the orientation and Andy's proposal sounds like a movbe in that direction. It would be a very useful system for modeling and could be extended to other situations. I like that it brings a simple s

Re: [Bf-committers] Text editor: "tab as space" as default? do we really need to push PEP8 that way?

2010-03-06 Thread Dalai Felinto
> would it be possible to make the "size" of tab being configurable? Tab size can be set in your default file (Ctrl+U) and is stored per file, for I'm not sure we need it to be more "configurable". "tab as spaces" on the other hand wasn't possible (now it's, see rev. 27299). I don't know if we s

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Matt Ebb
On Sun, Mar 7, 2010 at 3:53 AM, Brecht Van Lommel wrote: > Hi, > > I don't think this is a good idea, it really sounds like an abuse of > the concept of an empty to me, and a special object type for this also > seems too specific. Why not just use an mesh with a texture applied > and add the optio

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Tom M
On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb wrote: > -1 from me too, I agree with Brecht. Textured planes can be used > easily here, that's how its done in most other applications too. A > while ago I started writing an add primitive script 'Add Image Plane' > that when executed would open a file se

[Bf-committers] CC0 for bundled boilerplate data?

2010-03-06 Thread Christopher Allan Webber
Hey all, I know there was some discussion a while ago about bundling some data with blender soon, like some boilerplate materials and meshes and etc. IIRC, from the thread there was something like "expect it to be released in the public domain or something, but we're not sure what we're going with

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27302] trunk/blender/source/blender/ blenkernel/intern/softbody.c: No code chanced ..

2010-03-06 Thread bjornmose
Jens Ole Wund(bjornmose) schrieb: > Revision: 27302 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27302 > Author: bjornmose > Date: 2010-03-07 01:11:40 +0100 (Sun, 07 Mar 2010) > > Log Message: > --- > No code chanced .. just t

[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-06 Thread venomgfx
+if platform == 'win32': +EDITOR = "C:\\Program Files\\GIMP-2.7\\bin\\gimp-2.7.exe" An absolute path (english an version exclusive (in spanish would be "Archivos de Programa" instead of Program Files)) inside Blender? (Just wondering, maybe was a typo) --Original Message

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-06 Thread Tom M
On Sat, Mar 6, 2010 at 10:56 PM, wrote: > +        if platform == 'win32': > +            EDITOR = "C:\\Program Files\\GIMP-2.7\\bin\\gimp-2.7.exe" > > An absolute path (english an version exclusive (in spanish would be "Archivos > de Programa" instead of Program Files)) inside Blender? It is j

Re: [Bf-committers] Blender Projects: Blender Extensions Add-Ons (scripts/plugins).

2010-03-06 Thread jonathan d p ferguson
hi. On Mar 5, 2010, at 9:16 AM, Brendon Murphy wrote: > The intention of this project is to provide a safe, friendly & > simple system > to handle trusted external scripts and plugins ("extensions") & their > development. Thanks for working on this process. It is a good start on addressing

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-06 Thread Elia Sarti
It would be better to use the %ProgramFiles% environment variable, e.g. os.environ['PROGRAMFILES'] This keeps it language independent Tom M wrote, on 03/07/2010 06:07 AM: > On Sat, Mar 6, 2010 at 10:56 PM, wrote: > >> +if platform == 'win32': >> +EDITOR = "C:\\Program Fi

[Bf-committers] Idea for proportional editing

2010-03-06 Thread Scott Pledger
I think it might be useful for when proportional editing is enabled to change the intensity of the color of the dots representing each vertex to show how much each would be affected. I think this would be especially useful for the 'Connected' mode of it. I'm a noob in the 3d world, so forgive me