Thought some py devs might be interested in this build option,
At this point I've only tested in fedora and arch linux.
It's quite easy to build and copy to site-packages so 'import bpy'
works in other python tools.
Heres a page with an info on how to build and install
http://wiki.blender.org/inde
Sorry if this is not the place for this email, but can it stated in here
when someone hears word on Aligorith?
The IP's I can get to are somewhat restricted here in the hospital (but of
course I can get Google) so I can't always see other sites (notably
graphicall.org is blocked from in here...)
I was wondering about that today too. Man the latest earthquakes look
horrific. I hope Aligorith is ok.
Its safe to say if he's ok, he'll reply to this thread.
On 2011-02-22, at 11:11 AM, Jaevixa McNomera wrote:
> Sorry if this is not the place for this email, but can it stated in here
> when
Actually you can set the DPI value to your real screen DPI and changes fonts
size in the outliner (display_mode == "User preferences" in "Styles")
2011/2/22 Martin Voigt
> When setting the font-DPI in the user preferences, the change is
> discarded at the next start of Blender when the value is
The problem is, these settings are also not saved with the blend file
or the default state (rev 35061)
bw,
Martin
On 22 February 2011 17:29, Xavier Thomas wrote:
> Actually you can set the DPI value to your real screen DPI and changes fonts
> size in the outliner (display_mode == "User preferenc
Hi,
Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON, but
I got errors as follows:
Linking CXX executable ../../bin/blenderplayer
../../lib/libbf_blenkernel.a(pointcache.c.o): In function
`ptcache_file_compressed_read':
pointcache.c:(.text+0x381d): undefined reference
I can confirm this on Ubuntu 10.10 32 bit r35080, the errors are pretty much
the same.
On Tue, Feb 22, 2011 at 7:25 PM, IRIE Shinsuke wrote:
> Hi,
>
> Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON,
> but I got errors as follows:
>
> Linking CXX executable ../../bin/
Hi all,
The situation is worse apparently; up to Blender 2.49 the normal maps
were fine, but the "newbump" patch in 2.51 made red channel become
badly inverted.
Having it work like in 2.49 is of course correct. Brings up the
question if we should provide a hackish button to support bad norm
I wouldn't do a hackish button either, if it works correct as in 2.49
it's fine and all we need.
Am 22.02.2011 19:33, schrieb Ton Roosendaal:
> Hi all,
>
> The situation is worse apparently; up to Blender 2.49 the normal maps
> were fine, but the "newbump" patch in 2.51 made red channel become
>
Just provide an external tool or add-on to fix the files. Perhaps pop up a
warning: this file has a broken bump-map, run XXX to fix it.
On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges wrote:
> I wouldn't do a hackish button either, if it works correct as in 2.49
> it's fine and all we need.
>
> A
Make it standard please, nmaps are something that you usually share
between softwares. no point in forcing headaches to users
Daniel Salazar
2011/2/22 Knapp :
> Just provide an external tool or add-on to fix the files. Perhaps pop up a
> warning: this file has a broken bump-map, run XXX to fix i
We have tried contacting him but nobody has hes phone number, i have
setup a google page for missing persons and hopefully someone who
knows him can post some info
As soon as we know something we will post in http://twitter.com/#!/graphicall
Daniel Salazar
2011/2/22 Mike Belanger :
> I was wond
>
> >Make it standard please, nmaps are something that you usually share
> >between softwares. no point in forcing headaches to users
>
> >Daniel Salazar
>
May your first born be a son and may your harvest be plentiful!! :)
I could not agree more. That's exactly why this patch needs to go in asap.
I also could not agree more. Some standardization here would get rid of
plenty of headaches. To be clear, the step that I would like to avoid is
under:
"GIMPing the image" on this page:
http://www.foro3d.com/f217/blender-normal-mapping-76567.html
(It's basically just instructing to invert the g
Before changing everything again, can we go back to the revision that
introduced the change in the first place and maybe understand why it was done?
There was probably a reason, even if it wasn't a good one, understanding why
might be useful.
Martin
--- On Tue, 2/22/11, Sean Olson wrote:
> F
>
> >Before changing everything again, can we go back to the revision that
> introduced the change in the first place and maybe understand why it was
> done? There was probably a reason, even >if it wasn't a good one,
> understanding why might be useful.
>
We already know exactly what is going on.
further I plan to add
[invert image colors]
[invert red channel]
[invert green channel]
[invert blue channel]
[invert alpha channel] ???
operators to the image editor.
they can be used to adjust old bakes or imported normalmaps
and might even prove useful under other circumstances.
cheers,
mari
Do I remember right or you not only had to invert some channels but
switch ones? like green with red or something? I only had to do this
once (thankfully)
Daniel Salazar
www.3developer.com
2011/2/22 M.G. Kishalmi :
> further I plan to add
>
> [invert image colors]
> [invert red channel]
> [inve
I recall having to do that too Daniel. It seems like something that I have
to re-look-up every time I'm trying a workflow with outside software and
normal maps.
-Sean
On Tue, Feb 22, 2011 at 2:24 PM, Daniel Salazar - 3Developer.com <
zan...@gmail.com> wrote:
> Do I remember right or you not onl
Hi all,
I just want to say that we're fortunately safe and well (apart from
being shaken and sleep deprived now).
Thanks all for the support and concern :)
Joshua/Aligorith
On Wed, Feb 23, 2011 at 8:57 AM, Daniel Salazar - 3Developer.com
wrote:
> We have tried contacting him but nobody has hes
thanks science!! lots of hugs! talk to you later!
Daniel
2011/2/22 Joshua Leung :
> Hi all,
>
> I just want to say that we're fortunately safe and well (apart from
> being shaken and sleep deprived now).
>
> Thanks all for the support and concern :)
>
> Joshua/Aligorith
>
> On Wed, Feb 23, 2011
The "Bake Action" python file does not seem to be current. It crashes
because some properties have been rearranged. Here are a couple of the
exceptions that I ran into.
File nla.py
line 96 : bpy.context.object.animation_data.action = action
line 101 : if only_selected and not pbone.select:
Do
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