[Bf-committers] blender as a py module, new build option (experimental).

2011-02-22 Thread Campbell Barton
Thought some py devs might be interested in this build option, At this point I've only tested in fedora and arch linux. It's quite easy to build and copy to site-packages so 'import bpy' works in other python tools. Heres a page with an info on how to build and install http://wiki.blender.org/inde

[Bf-committers] Has there been any word on Aligorith?

2011-02-22 Thread Jaevixa McNomera
Sorry if this is not the place for this email, but can it stated in here when someone hears word on Aligorith? The IP's I can get to are somewhat restricted here in the hospital (but of course I can get Google) so I can't always see other sites (notably graphicall.org is blocked from in here...)

Re: [Bf-committers] Has there been any word on Aligorith?

2011-02-22 Thread Mike Belanger
I was wondering about that today too. Man the latest earthquakes look horrific. I hope Aligorith is ok. Its safe to say if he's ok, he'll reply to this thread. On 2011-02-22, at 11:11 AM, Jaevixa McNomera wrote: > Sorry if this is not the place for this email, but can it stated in here > when

Re: [Bf-committers] UI: Allowing for font-DPI values lower than 72

2011-02-22 Thread Xavier Thomas
Actually you can set the DPI value to your real screen DPI and changes fonts size in the outliner (display_mode == "User preferences" in "Styles") 2011/2/22 Martin Voigt > When setting the font-DPI in the user preferences, the change is > discarded at the next start of Blender when the value is

Re: [Bf-committers] UI: Allowing for font-DPI values lower than 72

2011-02-22 Thread Martin Voigt
The problem is, these settings are also not saved with the blend file or the default state (rev 35061) bw, Martin On 22 February 2011 17:29, Xavier Thomas wrote: > Actually you can set the DPI value to your real screen DPI and changes fonts > size in the outliner (display_mode == "User preferenc

[Bf-committers] blenderplayer cannot be built with CMake

2011-02-22 Thread IRIE Shinsuke
Hi, Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON, but I got errors as follows: Linking CXX executable ../../bin/blenderplayer ../../lib/libbf_blenkernel.a(pointcache.c.o): In function `ptcache_file_compressed_read': pointcache.c:(.text+0x381d): undefined reference

Re: [Bf-committers] blenderplayer cannot be built with CMake

2011-02-22 Thread Davis Sorenson
I can confirm this on Ubuntu 10.10 32 bit r35080, the errors are pretty much the same. On Tue, Feb 22, 2011 at 7:25 PM, IRIE Shinsuke wrote: > Hi, > > Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON, > but I got errors as follows: > > Linking CXX executable ../../bin/

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Ton Roosendaal
Hi all, The situation is worse apparently; up to Blender 2.49 the normal maps were fine, but the "newbump" patch in 2.51 made red channel become badly inverted. Having it work like in 2.49 is of course correct. Brings up the question if we should provide a hackish button to support bad norm

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Thomas Dinges
I wouldn't do a hackish button either, if it works correct as in 2.49 it's fine and all we need. Am 22.02.2011 19:33, schrieb Ton Roosendaal: > Hi all, > > The situation is worse apparently; up to Blender 2.49 the normal maps > were fine, but the "newbump" patch in 2.51 made red channel become >

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Knapp
Just provide an external tool or add-on to fix the files. Perhaps pop up a warning: this file has a broken bump-map, run XXX to fix it. On Tue, Feb 22, 2011 at 7:45 PM, Thomas Dinges wrote: > I wouldn't do a hackish button either, if it works correct as in 2.49 > it's fine and all we need. > > A

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Daniel Salazar - 3Developer.com
Make it standard please, nmaps are something that you usually share between softwares. no point in forcing headaches to users Daniel Salazar 2011/2/22 Knapp : > Just provide an external tool or add-on to fix the files. Perhaps pop up a > warning: this file has a broken bump-map, run XXX to fix i

Re: [Bf-committers] Has there been any word on Aligorith?

2011-02-22 Thread Daniel Salazar - 3Developer.com
We have tried contacting him but nobody has hes phone number, i have setup a google page for missing persons and hopefully someone who knows him can post some info As soon as we know something we will post in http://twitter.com/#!/graphicall Daniel Salazar 2011/2/22 Mike Belanger : > I was wond

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Morten Mikkelsen
> > >Make it standard please, nmaps are something that you usually share > >between softwares. no point in forcing headaches to users > > >Daniel Salazar > May your first born be a son and may your harvest be plentiful!! :) I could not agree more. That's exactly why this patch needs to go in asap.

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Sean Olson
I also could not agree more. Some standardization here would get rid of plenty of headaches. To be clear, the step that I would like to avoid is under: "GIMPing the image" on this page: http://www.foro3d.com/f217/blender-normal-mapping-76567.html (It's basically just instructing to invert the g

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Martin Poirier
Before changing everything again, can we go back to the revision that introduced the change in the first place and maybe understand why it was done? There was probably a reason, even if it wasn't a good one, understanding why might be useful. Martin --- On Tue, 2/22/11, Sean Olson wrote: > F

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Morten Mikkelsen
> > >Before changing everything again, can we go back to the revision that > introduced the change in the first place and maybe understand why it was > done? There was probably a reason, even >if it wasn't a good one, > understanding why might be useful. > We already know exactly what is going on.

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread M.G. Kishalmi
further I plan to add [invert image colors] [invert red channel] [invert green channel] [invert blue channel] [invert alpha channel] ??? operators to the image editor. they can be used to adjust old bakes or imported normalmaps and might even prove useful under other circumstances. cheers, mari

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Daniel Salazar - 3Developer.com
Do I remember right or you not only had to invert some channels but switch ones? like green with red or something? I only had to do this once (thankfully) Daniel Salazar www.3developer.com 2011/2/22 M.G. Kishalmi : > further I plan to add > > [invert image colors] > [invert red channel] > [inve

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Sean Olson
I recall having to do that too Daniel. It seems like something that I have to re-look-up every time I'm trying a workflow with outside software and normal maps. -Sean On Tue, Feb 22, 2011 at 2:24 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > Do I remember right or you not onl

Re: [Bf-committers] Has there been any word on Aligorith?

2011-02-22 Thread Joshua Leung
Hi all, I just want to say that we're fortunately safe and well (apart from being shaken and sleep deprived now). Thanks all for the support and concern :) Joshua/Aligorith On Wed, Feb 23, 2011 at 8:57 AM, Daniel Salazar - 3Developer.com wrote: > We have tried contacting him but nobody has hes

Re: [Bf-committers] Has there been any word on Aligorith?

2011-02-22 Thread Daniel Salazar - 3Developer.com
thanks science!! lots of hugs! talk to you later! Daniel 2011/2/22 Joshua Leung : > Hi all, > > I just want to say that we're fortunately safe and well (apart from > being shaken and sleep deprived now). > > Thanks all for the support and concern :) > > Joshua/Aligorith > > On Wed, Feb 23, 2011

[Bf-committers] "Bake Action" command not current.

2011-02-22 Thread Antony Jones
The "Bake Action" python file does not seem to be current. It crashes because some properties have been rearranged. Here are a couple of the exceptions that I ran into. File nla.py line 96 : bpy.context.object.animation_data.action = action line 101 : if only_selected and not pbone.select: Do